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Hawk (chess)

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The hawk is a variant chess piece that can leap exactly two or three squares in any orthogonal or diagonal direction. Another way to describe its move is it moves as a queen, but can jump, landing exactly two or three squares away.

Movement[edit]

Movement of the hawk. The hawk can jump, such as over the pawn on e5.

Description[edit]

The hawk is used in variant chess games such as Musketeer Chess, and Chess on an Infinite Plane.[2] In Musketeer Chess, the players choose two new pieces from a selection of ten, to be added to the gameboard. The pieces are placed behind the pawns on the first rank after other pieces have been moved and squares open up for the new pieces. In Chess on an Infinite Plane, each player has two hawks, in addition to orthodox pieces, two guards, and two chancellors. The hawks are positioned in rearward formations called jäger units, initially protecting the rearmost pawns. The additional hawks, pawns and other pieces add more power to the game, helping to ensure at least one player has enough material to force a win, as the game has no borders making it impossible to trap the king in a corner.

Value[edit]

The hawk's value is approximately equal to, or slightly higher than two minor pieces (such as two knights or two bishops).[2] The hawk moves in the directions of a queen, and can leap (which a queen cannot do), but is restricted to only jumps of two or three squares. When compared to a knight, the hawk controls sixteen squares (when centered on the board), whereas the knight controls only eight.

References[edit]

External links[edit]


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