Hero's Heart (video game)
Hero's Heart | |
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Publisher(s) | Everett Kaser Software |
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Platform(s) | Microsoft Windows |
Release | 1992 |
Genre(s) | Strategy |
Mode(s) | Single-player |
Cabinet | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Arcade system | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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Search Hero's Heart (video game) on Amazon.
Hero's Heart is a computer strategy game. It is similar to the game Chip's Challenge.
History[edit]
Hero's Heart was copyrighted in 1992 by Everett Kaser Software. It was "...distributed under the shareware concept."[1] The initial game contains 25 levels as well as a level editor. There was the option to purchase an advanced version of the game, Hero Gold. "Hero Gold includes 10 additional objects[...], a total of over 80 different levels[...], along with multiple hints and complete solutions for each puzzle, printed manual and hint book, and no registration reminder screens!"
"MESH is the name of the game "engine" on which Hero's Hearts is implemented, and it's a "programmable" game engine allowing you to create new levels and puzzle sets, and (for the advanced computer user) the ability to add your own new objects with whole new behaviors."[2]
The game is "dedicated to Sharon, Shane, and Megan for Time given."
How to Play[edit]
The following is from the Instructions page of Hero's Heart
"The Game: HERO is a game of logic. It does not require quick reflexes, nor will they do you any good. You must use your eyes and your mind to think your way through these puzzles. Each level will always play exactly the same, perfectly repeatable. You are the Hero, and your task is to collect all of the hearts. The blue hearts may not be collected until a Creeper turns them red."
"Nothing moves until you move. After each of your moves, every other object gets a chance to move. Some objects never move, others may move across the entire play-field in one turn (such as arrows, boulders, and balloons). Once you've moved, you will be unable to move again until everything else is done moving, so don't try hitting keys quickly to get in and out of some place, as it won't do you any good.
Some objects may slip off of each other, sliding around each other (such as boulders, arrows, balloons, and slopes). Boulders, arrows, and balloons can be pushed side-wise by the hero, and anything moving past them within a certain area will 'trigger' them to move (if they can)."
Sequels[edit]
A number of non-linear sequels have been published following HERO's Hearts. The most popular being Hero's Defiant which introduces more complex objects such as lasers, mirrors, missiles, and smileys. The third installment sports a lesser number of classes, but introduces gravity and 2-dimensional player aspect. The fourth and final installment, Hero's Friends takes the game in a bit of a different direction removing nearly all classes and introducing Aliens which much be pushed together to complete a level.
References[edit]
- ↑ "Hero's Heart Splash Page Screenshot". MobyGames. Everett Kaser Software.
- ↑ "MESH:Hero's Hearts". Everett Kaser Software.
External links[edit]
- Everett Kaser Software
- Hero's Heart at MobyGames
- Further Summary and Download Links, by RGB Classic Games
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