Impact Racing
| Impact Racing | |
|---|---|
| Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). European PlayStation cover art | |
| Developer(s) | Funcom Dublin |
| Publisher(s) | JVC Digital Studios |
| Director(s) | Makoto Orii |
| Producer(s) |
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| Designer(s) |
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| Programmer(s) |
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| Artist(s) | Aidan Walsh |
| Writer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Composer(s) | Martin Schioeler |
| Series | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Engine | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Platform(s) | PlayStation, Saturn |
| Release | PlayStationSaturn |
| Genre(s) | Futuristic racing |
| Mode(s) | Single-player |
| Cabinet | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Arcade system | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| CPU | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Sound | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Display | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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Impact Racing is a Futuristic racing developed by Funcom Dublin and published by JVC Digital Studios. It was first launched in European territories in 1996, and then in North America in that same year, with the last version released for Japan in 1997.
The goal of the game is not only to cross the finish line in one piece, but also to be rewarded for ensuring the other runners don't. To help achieve this, your car is equipped with several different weapons, including lasers and other power-ups. Although racing is not a major part of the game, the action can still get intense.
Gameplay
Impact Racing is a Futuristic racing that is a cross between a runner and a shooter, but focuses more on the shooting aspect. The main objective of the game is to finish the race. Along the way you will encounter other cars that will try to prevent you from reaching the finish line. The only real aspect of racing is time trials. There are several checkpoints along the track that you must reach before time runs out. If you fail, the game is over. That's all there is to racing. There are no career modes or leaderboards. You never know who is in front of you or behind you, but it doesn't really matter. Simply cross the checkpoints before time runs out and advance to the next round.
The game allows players to customize their vehicles with a selection of upgrades and modifications. These upgrades include speed, handling, and armor enhancements, which can be tailored to each player's playstyle. Vehicle customization adds depth to gameplay and allows players to experiment with different configurations to optimize their vehicles’ performance.
Development and release
"Impact Racing" was developed by Funcom Dublin, a subsidiary of Funcom, a video game company based in Oslo, Norway. The development team set out to create a futuristic racing game that combined the thrill of competition on high-speed tracks with elements of vehicular combat.
The development process involved creating 3D graphics for the futuristic vehicles and environments, as well as implementing game mechanics that allowed players to compete in races and engage in combat using weapons and power-ups. The development team faced technical challenges in getting the game to work on the PlayStation console, considering the hardware limitations of the time. This involved optimizing the game's performance and ensuring it ran smoothly on the platform.
Additionally, time was spent designing the tracks and balancing the gameplay to ensure an exciting and satisfying experience for players. Extensive testing was conducted to refine gameplay and fix bugs before release.
Once development was completed, "Impact Racing" was published by Acclaim Entertainment and released for the PlayStation console in 1996, where it captivated gamers with its fast and exciting action on futuristic tracks.
Reception
Lua error in Module:Video_game_wikidata at line 361: attempt to index field 'wikibase' (a nil value). Impact Racing was met with mixed reviews upon release, leading some people to consider it a mediocre game. Although it offered an exciting futuristic racing experience and had interesting elements, it also had certain aspects that did not live up to the expectations of some critics and players. Allgame
Some critics praised the game's fast and exciting action, as well as its vibrant and detailed graphics. IGN described the game as "an adrenaline-filled experience that captures the essence of vehicular combat", while highlighting the stunning graphics depicting the futuristic environments.
However, other critics criticized Impact Racing’s lack of innovation. GameSpot argued that the game did not add anything significant to the racing genre and pointed out problems with the controls, describing them as "clunky" and "unresponsive".
Electronic Gaming Monthly magazine gave Impact Racing an average score, praising its fast and exciting action, but criticizing its lack of depth and variety compared to other contemporary racing games.
Users on Metacritic expressed mixed opinions, with some praising the thrill of the racing and vehicular combat, while others noted the repetitiveness and lack of innovation as negative aspects of the game.
References
- ↑ "Impact Racing for playstation". GameRankings. MetaCritic. Archived from the original on 16 October 2015. Retrieved 5 October 2019.[dead link]
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedImpact Racing - ↑ Taruc, Stephen (2 May 2000). "Impact Racing (PS)". GameSpot. Jeff Kitts. Retrieved 31 August 2015.
- ↑ Cite error: Invalid
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External links
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