Inkawar
Inkawar | |
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Developer(s) | Luis Grimaldo |
Director(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Producer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Designer(s) | Luis Grimaldo, Sergio Tueros Grimaldo, Gustavo Dergan Elias |
Programmer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Artist(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Writer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Composer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Series | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Platform(s) | Microsoft Windows |
Release | January 2007 in Peru |
Genre(s) | Real Time Strategy |
Mode(s) | Single player, multiplayer (IPX, TCP/IP, Modem or Lambda Team Zone) |
Cabinet | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Arcade system | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
CPU | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Sound | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Display | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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Inkawar is a game created by Peruvian developer Luis Grimaldo in 2005 as an entry in that year's Imagine Cup in the Rendering Category. Inkawar was a finalist of its category.
Description[edit]
Inkawar is about the Incan and Pre-Incan Cultures of Peru.[1] The game was officially presented during the launch of a series of Microsoft products in Lima, Peru, Microsoft Visual Studio 2008 and Microsoft BizTalk Server 2005.
The game was developed in Microsoft Visual Studio 2005 using Microsoft Visual C# (initially using Microsoft Visual Basic 6), using a graphics platform called GX specially designed for the game by the developer. The advantage of this technology was that it implemented graphics and managed the time when graphics were displayed simultaneously. The language used for controlling the GX platform is called the GX programming language. This language was later used in Tueros-Grimaldo's other games such as Space Battle and Bustershoot!.
After the contest, Imagine Cup 2005, the game was implemented with LAN multiplayer service.
Demo[edit]
In 2007, a demo version of the game was published to the internet on its official website. Called The Inka Empire, the demo campaign contains the maps Training in the forest, The Lake of Muquies, The Unsure Shore, and Ucjupacha: The World of Death.
References[edit]
- ↑ Bush, Matthew (2016). Technology, Literature, and Digital Culture in Latin America: Mediatized Sensibilities in a Globalized Era. Taylor & Francis Group. p. 210. ISBN 978-1-315-73043-1. Search this book on
External links[edit]
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