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Kings of Chaos (online game)

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Kings of Chaos
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Developer(s)Kings of Chaos, LLC
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Platform(s)Web browser
Release2003
Genre(s)Strategy MMO
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Search Kings of Chaos (online game) on Amazon.

Kings of Chaos is a strategy game; the player controls an army of their race. In the game, players can purchase different items, train troops, form alliances, and recruit new players.

Gameplay

Each new game in Kings of Chaos is called an Age. At the end of each Age, a new one starts: all player information is reset and the game starts again from the beginning. Ages usually last for approximately 10–12 months, with some ages lasting longer than 1 year. Kings of Chaos is in the 18th Age as of December 2014.

Players and Races

Kings of Chaos has 2,020 active players as of January 21, 2015. Players are divided into 5 races; the table below shows the racial demographics.

Race Humans Dwarves Elves Orcs Undead
Number of Players 776 250 360 452 182
Percentage of Population 38% 12% 18% 22% 9%
Special Bonuses 30% Income Bonus
35% Spy Bonus
40% Defense Bonus
15% Income Bonus
45% Spy Bonus
70% Fewer Casualties
35% Attack Bonus
20% Defense Bonus
35% Sentry Bonus
85% Fewer Casualties

Objectives

The goal of the game is to have the best stats at the end of the age, with the player having the best overall stats winning. For example, if a player has 1, 1, 1, 1 (SA, DA, Spy, Sentry) he/she undisputedly wins the age. If it is 2, 1, 2, 1 (SA, DA, Spy, Sentry) then the player with the lowest total—here the total is 6(2+1+2+1)—wins the age.

Turn Based Gold (TBG), Recruiting and Morale

Each player gets a turn-based gold (TBG) of 1 gold for a soldier and 1 gold for every ten spy or sentry units. Mercenaries however don't produce turn based gold. There is also a unique recruit link that each player can click 5 time every 24 hours to gain soldiers. There is also a recruiter in which one can click others' link to increase ones morale, which determines how often their own recruit link is clicked.

Strategy

The basic strategy is to have the biggest army possible to get the maximum TBG and invest the gold to get the best stats.

Alliances

Players who share a common goal may form alliances with other players and coordinate actions with allies.

External links

References

  • Vargas, Jose Antonio (2004-12-26). "Game Gurus, Clicking Their Way To Fame & Fortune". Washington Post. Retrieved 2011-03-17.
  • Rathore, Sumantha (2007-06-24). "Are you game for it?". Times of India. India. Retrieved 2011-03-17.
  • Florentino, Teresa (2005). "Websites, Wikis, Weblogs, Communities of Practice and Knowledge" (PDF). Proceedings of IADIS International Conference – Applied Computing 2005. International Association for Development of theInformation Society. Retrieved 2011-03-17.
  • Dasgupta, Subhasish; Park, Kyonghwan; Lepawsky, Josh (2006). "Understanding Virtual Communities in Online Games". Encyclopedia of virtual communities and technologies. Idea Group. p. 462. ISBN 978-1-59140-563-4. Search this book on
  • Arnold, Michael; Gibbs, Martin; Shepherd, Chris (2006-12-01). "Fibreculture Journal Issue 9" (9). Fibreculture Journal. ISSN 1449-1443. Retrieved 2011-03-17. |chapter= ignored (help)
  • Stansfield, Mark; Boyle, Liz (2009). Connolly, Thomas, ed. Games-based learning advancements for multi-sensory human computer interfaces: techniques and effective practices. IGI Global. ISBN 978-1-60566-360-9. Search this book on


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