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Original author(s)Steffen Wilke, Matthias Wilke
Initial release12 April 2017; 4 years ago (2017-04-12).[1]
Stable release
0.4.15 / 4 January 2019; 2 years ago (2019-01-04)[2]
Written inJava
    Operating systemWindows, Linux, MacOS
    PlatformJava platform
    Available inEnglish
    LicenseMIT License

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    The LITIengine is a free and open source 2D Java game library[3] created by brothers Matthias and Steffen Wilke.[4] It natively supports the operating systems Windows, Linux and MacOS due to its Java nature.[5] LITIengine omits the use of graphics APIs such as OpenGL or Vulkan and instead provides a 2D Rendering Engine entirely based on Java AWT.[6], rendering on a Canvas component[7]


    1. "First Alpha Release v0.4-alpha". GitHub. 2017-04-12. Retrieved 2019-01-30.
    2. Wilke, Matthias (2019-01-04). "Changelog LITIengine v0.4.15-alpha". LITIengine Blog. Retrieved 2019-01-30.
    3. "LITIengine Open Source Project". Open Hub. Retrieved 2019-01-31.
    4. "LITIengine - The Pure 2D Java Game Engine". Official LITIengine Website. Retrieved 2019-01-30.
    5. "LITIengine - Overview and Game Engine Features". Official LITIengine Website. Retrieved 2019-01-30.
    6. "LITIengine Documentation - Introduction Chapter". LITIengine Documentation. Retrieved 2019-01-30.
    7. "LITIengine Documentation - 2D Graphics Chapter". LITIengine Documentation. Retrieved 2019-01-30.

    This article "LITIengine" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:LITIengine. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.