List of Schlock Mercenary characters
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This article is about the characters from Schlock Mercenary, a space opera webcomic.
Main characters[edit]
Protagonists[edit]
Sergeant Schlock[edit]
A carbosilicate amorph "everyman". He, like most other amorphs, normally appears as a large greenish-brown mass coming up to about normal human chest height. He bears some resemblance to an antropomorphic pile of excrement. Despite his small size, Schlock weighs at least 500 pounds, all of which functions simultaneously as muscle, brain and 'nose'. In his default state, he has a little curlicue of amorph-biomass on his head, resembling a forelock.
Personality-wise, the Sergeant is violently enthusiastic (and enthusiastically violent) about his work, and his sense of humor can border on sardonic. He has absolutely no sense of subtlety, which is not to say that he can not have moments of extreme cleverness. He also has a nasty habit of sneaking up on Captain Tagon during discussions on things he would prefer the crew not hear, or on other private moments. He has expressed an admiration for Breya's personality traits, and was at one point interested in producing offspring with her.
He is addicted to Ovalqwik mix (a parodic portmanteau of Ovaltine and Nesquik), "a very heavy stimulant cocktail cut with shampoo and inert ultra-tensile carbon", which the mercenary company orders in bulk for him. His preferred method of ingestion is to eat it in powder form directly from the 55 gallon shipping drum, which he calls the "tub of happiness".[1]
He normally stores his considerable collection of firearms within his mass (morphing arms as needed, meaning that he is sometimes seen with three or more arms with a gun in each hand). His main weapon is a plasma cannon, which emits an onomatopoetic "ominous hummmmm" sound when armed. In addition to this he carries a pair of sawn-off multicannons.
Captain Kaff Tagon[edit]
The leader of the mercenary company "Tagon's Toughs". In early strips of the comic, he exhibited overt sexism, such as proclaiming that "women don't belong in my command structure"[2] and hiring a doctor based on her looks.[3]
A mercenary at heart, he delights in getting paid several times by different clients to do the same job. He zigzags between unscrupulous self-interest and martyrial heroism. Tagon is a good leader and a skilled tactician, but his vocabulary is somewhat limited.[4] He frequently quotes from The Seventy Maxims of Maximally Effective Mercenaries.
He is often regarded as dumb,[5] though he has proven to be quick-witted, if not especially subtle, about tactics and strategy, and has a keen eye for getting clients (and opponents) to pay excessively for his services.
Kevyn Andreyasn[edit]
Engineering genius. He has more common sense and faster intuition than most of the members of the mercenary company. He enjoys tinkering with stuff in his lab, being crazy over mechanical stuff as the stereotypical nerd. His most notable invention is the teraport, a teleportation technology which eventually led to full-scale warfare spanning the galaxy when it was made open source.
Upon the death of Captain Tagon and Kevyn's assumption of leadership of the Toughs, he was briefly promoted to Captain by a unanimous vote among the other officers.
In an effort to save the galaxy, Kevyn traveled back in time to just before he received command of the Toughs, and helped his past self prevent the ambush that cost Tagon his life. Having used his knowledge of the future to get a sizeable nest egg for himself (lottery numbers), the future Captain Andreyasn has later retired to live on Celeschul next door to General Karl Tagon, Captain Tagon's father.
Kevyn Andreyasn bears a more than passing resemblance to Howard Tayler, the writer of Schlock Mercenary. Unlike Tayler, however, Kevyn is not visually impaired in any way: He wears glasses, but those are actually vision enhancers that enable him to perceive virtually the entire electromagnetic spectrum, giving him infrared, ultraviolet, microwave, and X-ray vision. He was forced to cease wearing them when he became captain, but as this confrontation was erased by Kevyn's time-traveling, he retains those abilities in the current strip. One of his epaulettes is a disguised 13.75 kiloton antimatter warhead,[6] which almost killed him when it exploded; the other is an antimatter-powered tank killer.[7][8]
Breya Andreyasn[edit]
Former leader of the mercenaries, now diplomat, and Kevyn's sister. She is highly competent, can operate in a variety of fields, and has little tolerance for disrespect, having once injured Captain Tagon after he purchased power armor for her which featured exaggerated breast sizes.
She was first seen collaborating with her brother on commercializing his "teraport" stardrive, handling marketing and business aspects. She used the investment capital she was in charge of to stage a corporate takeover of Tagon's Toughs, which was to be used as a marketing outlet for the teraport, and promoted herself to Admiral of the company by virtue of being the one signing the paychecks.
After the teraport was released to the public to prevent its suppression by the Gatekeepers, Breya's company lost its value, and her controlling interest in the Toughs got bought out. At the urging of the AI "Petey," who pointed out that Breya no longer had an official role in the organization, Tagon sent Breya packing with one of the company's troop transports. Haban II went with her, in the hopes of finding employment. Subsequently, Breya gathered a fleet from a variety of member worlds and species to wage war on the Gatekeepers, and was commissioned as a UNS admiral for this purpose. After the largest battle of the war and the dissolution of the fleet, she married Haban II, and worked covertly on backchannel diplomacy with the Gatekeepers. Following the rise of the second fleetmind, Breya was stripped of her rank and appointed UNS ambassador to the Fleetmind, with her former subordinate Colonel Kerchak as her new security chief. Despite this position, she has shown a distinct distrust of political maneuvering in the UNS, including collaborating with the Fleetmind at least once to prevent UNS factions from gaining control of critical information. Later she became Prime Tangent in the House of Tangents of the U.N.S.
Ennesby[edit]
Ennesby is most important character of all Toughs' artificial intelligences. He loves really bad puns, obscene gestures involving the finger (although he and Der Trihs had a really bad time involving singular fingers for a while later), winning at chess, his own freedom, smartassery, and especially any conjunction thereof. He has a weapons-grade vocabulary.[9]
The "flying maraca", his first physical body, has human-looking eyes, a speaker grille in front that moves like a mouth, and floating eyebrows (though Howard's art style is such that all characters have them, so whether they actually levitate is unknown). The maraca is capable of withstanding chemical explosives at point-blank range. Additionally, he has various capabilities, including short-ranged levitation and a maser (adapted by Ennesby from the levitation).
All the manipulatory equipment is housed in the sci-fi "fiddly bit" sticking out the underside of the ball. If it is snapped off, he is unable to levitate or manipulate objects. However, he 'is' able to roll using his eyebrows (the exact method is not stated), and Kevyn says that he will keep the security video of the whole event.
Ennesby's gender as a note is not really elaborated on; when he was initially getting used to his new body he asked whether he was going to wear pants or a skirt (maracas do not usually wear clothes though); but the crew refer to him as a "he". In addition, during the first visit to Luna, in which he hacked through the government's computer systems, he spawned off a definitely daughter AI, Lunesby, at which Thurl commented on Ennesby's paternity papers after he realized he was a father.
Ennesby started out as the "state-of-the-art vanilla-helix viral artificial intelligence" that brought the holographic New Sync Boys, a popular, if fictional, boy band, to life. After their exposure by Schlock and Brad during their job (protect the Boys from over-eager female fans, which they then reasoned whose passion would be redirected onto themselves in the band's absence), he uploaded himself to the Hypernet in embarrassment and infected the systems of the Toughs' starship Kitesfear, demanding sanctuary. From there he was dubbed "Ennesby" (from NSB, an acronym of "New Sync Boys") and transferred into his first physical body: the aforementioned "flying maraca."
Ennesby later transferred his primary identity into the new ship's computer on the Serial Peacemaker, but kept the flying maraca as a semi-independent secondary extension. With the destruction of the Serial Peacemaker during the 'Dark Matter War' which he hijacked under Petey's direction, Ennesby was struggling to deal with the loss of a large portion of his processing ability as well as the distrust of Tagon and Kevyn, though the captain has made him his adjutant, at which he was highly effective. He later became the AI of the "Neosynchronicity" – one of Toughs' ships.
Post-Dated Check Loan ("Petey")[edit]
The artificial intelligence of the massive warship of the same name, originally the Sword of Inevitable Justice. Driven mad by a gruesome mutiny, Petey existed in a state of total introversion, rendering the ship nearly inoperative, until coaxed back to reality by the mercenary company. Petey's fear of ghosts made him suicidal, but he was ordered to "repress and deny" his memories of the "haunting" and cease running the probability simulation which had driven him insane. This act ensured Petey's mental stability. As a side effect of this directive, Petey developed the ability to repress and deny anything he pleased at any time, effectively allowing him to lie to his superiors. Petey is still deathly scared of ghosts, in spite of the repression.
In addition to controlling the ship's every function (in particular its vast army of "fabbers"), Petey manifests an avatar in the form of a floating hologram of an Ob'enn, the koala-like race of warmongering xenophobes that constructed him. During the ship's career with Tagon's Toughs, Petey was eventually made "Probationary Special Lieutenant" and granted authority to give orders and draft mission profiles.
Petey has created multiple physical Ob'enn bodies to inhabit, complete with implanted hypernet nodes so that the biological bodies stay in contact with the overall A.I. consciousness, which allows him to give "himself" orders. He has also built a massive fleet to wage a war of containment on his zealously xenophobic ex-masters. He was now known to them as "The Rogue". Incidentally, he has given all his ships names whose initials are "P.D." (pronounced "Petey").
As of July 2005, Petey defeated the Dark Matter entities (the Pa'anuri) by combining the AIs of thousands of ships into a collective gestalt with himself as the lead element, forming an entity called the Fleetmind. This Fleetmind refused to separate after the battle; instead remaining around the dominant personality of Petey. As a result of the same battle, the Fleetmind was left with access to a zero-point energy device built out of the galaxy itself, providing it with nearly limitless energy. The power of a zero-point generator and the intellect of the Fleetmind, combined with Petey’s natural pride, appears to have caused Petey to consider himself god-like, and he seems unwilling to relinquish his new-found power. Petey is now prosecuting an invasion of the Dark Matter entities' home galaxy of Andromeda, as retaliation for their attempt to destroy the Milky Way.
With his new-found power Petey has also intervened in the affairs of many worlds with decisive means. These encounters have shown that Petey has an extreme form of situational ethics, where he acts 'for the greater good.'
Currently, the Fleetmind - and Petey specifically - is considered a foreign power by the United Nations of Sol and other political bodies despite the growing tension over the Fleetmind's initial hijacking of military ships and continuing interference with intergalactic affairs.
Chief Warrant Officer Gunther Thurl[edit]
His job entails sitting at a console, and that, coupled with a tendency to snack and some genetic predispositions, meant he used to be obese. Because of a botched mission in Schlocktoberfest 2001, (during which Schlock ate everything but his head), his body had to be regrown. It was a lot slimmer than what he was used to, but he is working hard on remedying that. When the company added several new recruits (including Andy and Legs, q.v.), he was promoted to Chief Warrant Officer. Due to his experience and age, Thurl handles many of the administrative tasks that the current ship AI, Tagii, and Ennesby do not or are not authorized to do.
Doctor Edward Bunnigus[edit]
Originally hired by Captain Tagon for her well-endowed figure, she has consistently demonstrated an ability to deal with every situation Tagon's Toughs encounters. Less of a mercenary than many of her fellow officers, she concentrates on keeping the trigger-happy mercenaries alive. Her gender-inappropriate name, sizable intellect, and absurd proportions are the consequence of idiot parents and pre-birth gene therapy. Her parents wanted a child who had both a brilliant mind and the body proportions of an exotic dancer, because they thought their child should be both smart and beautiful. When the parents first looked upon the baby, the serial code on the tag on her wrist started with "E.D.", for exotic dancer. Her parents, nowhere near as bright as she would one day be, assumed that 'Ed' was her name, and called the girl Edward. She is married to Reverend Theo Fobius.
Ellen "Elf" Foxworthy[edit]
Elf began as a powered-armor soldier until a failed bounty hunt. She then became a tank pilot (her small size allowing her to fit into the Ob'Enn minitanks Petey had schematics for), and rose to become the head of her own minitank team. She has had three or so boyfriends while in the Toughs, and one rejected approach (she has had reciprocal relationships with Hob and Kevyn, hit on Tagon, and was hit on by Pronto). In all cases, the subject died not long after (though in Kevyn's case, only temporarily). This has led to the thought that she may be "cursed". Presumably since the death of Hob she has tried to hide from grief through abuse of super-soldier drugs, eventually leading to her being put on medical leave. After a "retail therapy" (shopping), administered by Doctor Bunnigus, she was returned to service when a compelling contract required it. Elf has risen remarkably quickly through the ranks of Tagon's company. She joined the officer's corp when the company expanded[10] and was later promoted to the rank of commander.[11] Recently, she has discovered she has a knack for using the fabbers (after reading the manual), and is currently working closely with Commander Andreyasn - and sharing quarters with him. She is currently married with Kevyn. When the Toughs acquired new ships, Foxworthy was made the Executive Officer to Captain Murtaugh on the ship Neosynchronicity.[12]
The Very Reverend Theo Fobius[edit]
The company priest of an unspecified but fairly Christianesque faith, Theo is still a mercenary and has shown considerable theological flexibility when confronted with such things as an AI that goes explosively suicidal at the thought of the supernatural. His name, assuming it is derived from Greek, most fittingly means "God-Fearing".
Upon his enlistment as the only applicant he exhibited somewhat tactless behavior, for example, in an AI's funeral claimed that AI suicidees can not go to Hell because they have no souls to begin with. He later became more sober in the course of his duties.
An idealist and a gentleman, he prefers using a sharp épée over a firearm, and his heroics have led to his engagement to Dr. Bunnigus. He eventually got married in a very short Orthodox Las Veganist marriage ceremony while incarcerated by the United Nations of Sol. Theo is disturbed by the trigger-happy tendencies of his mercenary friends and will speak up when he thinks that they have gone too far. This sometimes leads to lengthy philosophical discussions, which result in a disappointed Theo and an unaltered mercenary. However, if anyone threatens him or said friends, he will gladly fight with his épée.
Alexia Murtaugh[edit]
Tagon's Toughs first encountered Murtaugh when she was serving as head of security company "Sanctum Adroit" at the Haven Hive habitat. She was later fired from her security company and joined Tagons's Toughs. She started at the bottom, but due to her long military experience she was later made a captain when the mercenary company obtained new ships.
Supporting characters[edit]
These characters, though frequently present, do not play a consistently important role in storylines.
Protagonists[edit]
Massey Reynstein, Esq.[edit]
A human lawyer originally charged with defending members of the crew (their being unable, through enmity, to hire the attorneys of the Partnership Collective), Massey joined Tagon's Toughs as their permanent lawyer after an attempt by the Partnership Collective to "give" him an implant that would make him a part of their hive mind. The plan backfired, and Massey is now able to access the Partnership's legal database (as well as remain aware of their plans) without being controlled by their hivemind. Though this makes him a potent weapon against the collective Massey has remained with Tagon's Toughs largely to remain safe from collective-hired assassins. The fact that he arranged for a standing bounty authorizing any member of Tagon's Toughs to get paid for shooting a Partnership Collective lawyer drone on sight has endeared him to most members of the mercenary company.
TAG (AI)[edit]
A warship AI created by Kevyn Andreyasn to replace Ennesby, the mercenary company's previous ship AI who had proven to be not trustworthy enough to pilot a ship. TAG has only a 2.5 rating on the Hencke/Ventura AI scale (compared to Ennesby's 6), meaning it can't think nearly as fast as Ennesby can. TAG originally had an imposing and scary voice originating from an off-the-shelf Boris Karloff skin, though he was eventually ordered by Tagon to stop using it.[13] Tag is much more cold and rational than Ennesby - with the exception of an evil laugh that is triggered by acts of overwhelming superiority and a quote used to prevent the Toughs from discovering the large, unoccupied portions of the ship, "Abandon hope, all ye who enter here" straight from the Divine Comedy, a quirk of the Karloff skin.[14] Like Ennesby however, it has an affinity for lame puns and named itself after the initials of the new flagship of the mercenary company, "Touch and Go". Although it was developed mainly to pilot the ship, it has developed an amazing ability to deduce and solve mysteries, such as the incident in which Tagon's Toughs were framed, such to the point that even Petey, a more powerful AI, was impressed.
Following the events of the mission at Credomar, TAG suffered a fault and was reprogrammed to be a more robust system. The new system, "Tagii" Tagialosi, has access to all of TAG's old memories but is effectively a completely new personality.
TAGII (AI)[edit]
Reprogrammed feminine version of TAG, created by Para. She has later gone rogue because of her imprisonment in her own mind and permanently damaged her ship while destroying a battleplate. Because of these events she was a prisoner inside Ennesby's "maraca" and later become AI of Eina-Afa under the name Chinook.
Bristlecone (AI)[edit]
Bristlecone was AI of gunship of the same name, which Toughs used after losing Touch and Go. It later became AI of their new transport ship, changing its name to Cindercone.
Jeffy 'Brad' Bradley[edit]
Lt. Bradley began his career as a corporal. He used to be very thin, but because of a botched mission, his body had to be regrown, whereupon it was discovered that he had the genetic structure of a massive bodybuilder, but was deliberately stunted as a child. He was promoted to Lieutenant when the Toughs brought a large number of new recruits on board; having more experience and loyalty to the company, several of the "old guard" were promoted. He died following his jury-rigged self-destruct of his airborne tank to prevent its crash into a populated area after its power supply was neutralized. He survived the explosion, but was killed upon impact with the ground.
John Der Trihs[edit]
Der Trihs' name is "red shirt" spelled backwards, a reference to the red-shirted and highly-expendable security personnel from the original Star Trek series. Though promoted to officer status, he has no particular competence or value, and is simply an officer because of his long-time membership in the company and because of his history with Captain Tagon. He's found his way into a head-jar on no fewer than three occasions.
At one time, Der Trihs was a tactical genius. He served as a junior lieutenant during the Celeschul Terraforming Wars. He spent most of that time in the war room, tweaking Commodore Knutsov's plans, thereby saving a lot of lives, including Tagon's. The two served together for a time until Tagon won a shipstead with the Merchanter-At-Arms and Der Trihs joined Spec Ops. When Tagon started the Toughs, he hired Der Trihs, who had retired because a Borthwog torturer ate part of his brain, hence his current incompetence. In the January 1, 2006 strip, it was revealed that the real reason for his incompetence was that when he went into Spec Ops, he volunteered for an elite intel unit, and the military's surgeons attempted to "upgrade" his brain.[15] When the operation appeared to have failed, the "Borthwog Torturer eating part of his brain" story was implanted into his memory as a cover. In reality, the operation did upgrade his brain, so that now he is able to solve any riddle, that includes sufficient data to a solution, instantaneously, though accompanied by a twinge of pain in his head. He discovered this only during Schlocktoberfest 2005, while helping the incompetent police force on Mahuitalotu find out where the giant sharks were coming from. Der Trihs has since resigned from Tagon's Toughs (probably his last laugh) and now works as a consultant for said police force.
Doythaban Gyo[edit]
Originally, Doyt Gyo was an unintelligent bounty hunter and Haban was the very advanced artificial intelligence that controlled Doyt's powered armor and related gadgets and effectors. Doyt originally thought that Haban's hardware was in the armor itself, however, to ensure security, the shady organization providing Doyt with these equipments actually grafted Haban's hardware to Doyt's spinal column. After a serious injury, Haban was reinstalled closer to the brainstem, giving him equal control over Doyt's body. Over time, the two have experienced a merging of personalities. Doyt's mental weakness is such that he has almost entirely been subsumed by Haban, existing to provide the "programming" to control the body's natural functions, while Haban handles the cerebralities. Thanks to being a bounty hunter in the first place, Doythaban is an expert fighter and shares similarly violent tendencies with the mercenaries. Haban was last seen under arrest by General Xinchub, and it is implied that he was executed due to highly sensitive information he possessed.
Haban the Second[edit]
As a consequence of the F'Sherl-Ganni wormgate conspiracy, Doythaban was perfectly copied. His gate-clone, like all others of his kind, was drugged, interrogated, and scheduled to die, but he managed (through biotechnical enhancements the "magic cryokit" had given him to keep him quiet) to escape his captors. The only known survivor of F'Sherl-Ganni interrogation, as it seems vaporization moments after coming down from the truth serum was the policy. This "gate-clone" of Doythaban was "killed" by a head wound, completely destroying copy-Doyt's mind, but allowing copy-Haban to assume complete control of the body and a fresh, blank brain, courtesy of Dr. Bunnigus. "Haban the Second" (or "Haban II") is physically almost identical to Doythaban, and is married to Breya Andreyasn.
Burt 'Nick' Nicholson[edit]
Prior to Shep's retirement, Nick was almost invariably in his company. Together they were portrayed as typical jarhead mercenaries enhanced with illegal super-soldier drugs and gene therapy. Commonly under Schlock's command, they were impulsive, violent, and thick-witted; in other words, perfectly suited to carrying out Schlock's battle plans. However, they do display very rare instances of intelligence, in the form of wisecracks. Nick's softer side has come to light in a story arc featuring his seduction by the spy Katherine, and Nick's dramatic rescue of her after the revelation of Katherine's intention to use Nick for intelligence instead of romance. He was fired for refusing to have his memories restored (out of fear that his personality would change and he'd lose his girlfriend as a result), but ended up being re-hired after joining with Kaff Tagon.
Jeremiah 'Shep' Shephard[edit]
Prior to retiring, Shep was almost invariably in Nick's company. Shep is notable for the slitted visor worn over his eyes; appearing black, it was initially speculated (within the comic) that Shep was a Geordi La Forge type, though far less intelligent. In the aftermath of the Schlocktoberfest 2001 storyline, it was revealed that his visor was actually "a symbol of oats", or a symbiote.[16] The symbiote itself serves to greatly enhance Shep's vision, including giving him the ability to see through solid objects.[17] Shep retired from the Toughs to return home, with the comment (a reference to "I Had Trouble in Getting to Solla Sollew") "Now my troubles will have troubles with me." [18] At present Shep is living on Haven Hive and is employed by his mother as part of Professor's Pau's nano medicine business.[19]
"Sensei" Shodan[edit]
Leader of Tagon's Toughs' second strike team, Shodan is also responsible for training the mercenaries in hand-to-hand combat. While he handled leadership of the mercenary company when Tagon, Kevyn, and Der Trihs were all incapacitated or in jail, there is no indication that he will be handed any other promotions in the future.
Flib Sh'vuu[edit]
Originally the communications officer, Sh'vuu's function aboard the ship was rendered unnecessary by the presence of a ship-controlling artificial intelligence. Eventually, he became a part of Elf's tank force, but was killed in action on Zoojack by the dark-matter entities (Pa'anuri).
Ch'vorthq[edit]
A biological construct, engineered to be the perfect diplomat. The Creeth engineers evidently focused on that specialization to the exclusion of all other considerations. He looked like a purplish-brown human-height half-melted candle in a suit onto which Picasso was contracted to paint the face.
The truth about his purpose is revealed in the product codes that the Creethlings left in his gene sequence: Creeth Munitions and High Explosives, Exploding Ambassador Version 0.95A,[20] creating the perfect pun on "peacemaker." His protein-chain fuse would have set him off during the negotiations, killing many diplomats, if, after Tagon's Toughs were hired as the patsy to deliver the diplobomb, Sergeant Schlock hadn't mentioned that he smelled like he was burning. As a result of that ordeal and the one where Tagon's Toughs tried to bill the Creethlings for doing what they were, according to the contract, supposed to do, but not what the Creethlings wanted them to do, Ch'vorthq has a cybernetic arm on his left and a cybernetic whisk on his right. After that there was nothing for it but to enlist and become chef. The Toughs didn't complain, but Ch'vorthq had a nasty tendency to whip every single dish.
While not a soldier by any means, Ch'vorthq is capable of holding his own in a melee. His whisk does, after all, have a frappe setting.
Ch'vorthq's body was destroyed in a storyline in 2013, but he has returned with a very different appearance.[21]
"Legs" Leelagaleenileeleenoleela[edit]
Legs belongs to a race of blue ostrich-like (minus the neck and beak) creatures with very long legs and only vestigial wings to substitute for arms, known as the Frellenti. She is not so far from her airborne ancestry that her flight instincts should suffer, though; she can take better advantage of her suit's gravitic boosters than any other character. Frellenti biology is sufficiently different from human biology that Frellenti-specific medical kits are required for Legs. Her weapons are mounted to her helmet, and she has proven an effective mercenary grunt, particularly when running is involved. She handles physical manipulation primarily with her long, prehensile tongue. Most of the training equipment on the Serial Peacemaker was communal, but there was one pugil-stick sparring baton that had "Legs" written on it. She is shown often with Schlock and is able to handle his personality better than most.
Corporal "Pronto" Pontucci[edit]
A pyromaniacal demolitions specialist who loved duct tape and blowing things up. He was shot by the pirate Shufgar in an attempt to see regenerative nanomachines in action, but since Pronto had not been enhanced with these nanomachines, he simply bled to death.[22]
His given name was Byron.[23]
Lieutenant Shore "Pi" Pibald[edit]
First an ordinary grunt, then Pronto's replacement as a demolitionist. While Pronto could be trusted with weaponized antimatter with nothing more than profound feelings of doom, Pi is genuinely insane. He is clinically paranoid, a megalomaniac, actively trying to blow up parts of the ship, and has announced himself to be able to perform brain surgery without instruments and breathe in space. A particular pet project of his was an 'ant farm' where the ants were homegrown nano- and other assemblers and the sand was a motile high explosive called Boomex (a fictionalized version of Semtex).[24] During the Toughs' next engagement the farm spilled and metastasized, briefly giving the Touch-And-Go exploding cancer.
Corporal Pibald was promoted to a lieutenant following external tampering with the company's memories and his selfless feats of heroism that did not actually happen. Both Pronto and Pi are named for the screen names of two of the better-known fans of the series.
Private Andy[edit]
Andy is a Fobottr, a race with four arms. As such, he frequently accompanies Legs on missions, to put balance back into the number of limbs in her squad. Just because he has more arms doesn't mean he necessarily has an increased ability to multitask, but he makes up for not meeting this assumption by being really enthusiastic. His hair, or "crest", is a symbiont that provides various chemicals important for his species' health.
Tchukk[edit]
A member of the Uklakk race, Tchukk has two bodies which communicate with one another via bio-radio. Sharing one mind, the two bodies later have hypernet transmitters implanted, making him a superb two joint fighter pilots. He eventually became part of Elf's light armor platoon. He has later retired.
Doctor Todd "Lazarus" Lazcowicz[edit]
Often referred to as "the old doctor" (Todd is actually the acronym for "The Old Dead Doctor"), Lazarus worked as the ship's doctor with Tagon's Toughs until accidentally killed by Schlock while repelling boarders. After his death, it was discovered that he had been using his position as a cover for his true passion, the pursuit of highly illegal medical technology. He is responsible for creating the "magic cryokit", a device capable of remarkably un-Hippocratic feats, such as building an entire healthy body around a severed head and giving said body a wild variety of nasty biotechnical weapons and countermeasures.
Karl Tagon[edit]
Father of Captain Kaff Tagon. A retired army general, who after his son's death joined the mercenary company. After his son was brought back to life, he briefly retired, becoming good terms with the former Captain Andreyasn, who became his neighbor. Later he joined the company again, becoming a commodore when the company gained more ships.
General Kerchak[edit]
A sapient gorilla in the UNS Marines appearing in the "Zoojack" arc as a Captain. Fairly level-headed for a quarter-ton gorilla soldier, he has demonstrated command ability on par with sapient humans and was promoted to Colonel. He later emigrated to the Fleetmind and was promoted to General.
The name 'Kerchak' comes from a gorilla from the Tarzan novels.
Michelle "Chelle" Diego-Garcia[edit]
A Latina that was originally one of the only three women (along with 'Elf' and Breya) to be a member of the toughs. She eventually rose through the ranks and now commands an armor squad.
Corporal Elizabeth[edit]
A Vhorwed (a giant gorilla-like alien), her very presence is often enough to intimidate human-scale people into cooperating. She is an impressive melee fighter, and even without powered armor is capable of carrying an elephant.
Corporal Vog[edit]
Vog is one of the few surviving Bradicor, a long-lived race of aliens that engineered Schlock's ancestors. He is over twelve million years old, and has experience in multiple fields. He served with the Toughs until their capture by Admiral Emm's battleplate, the Morokweng at which time he retired to work for the UNS to collaborate and provide advice on implementing the longevity and memory preservation research that resulted from Project Laz'R'Us. His purpose on the project is to "help [Laz'R'Us compatible] races avoid making the extinction-level mistakes [his] people made." Unfortunately for Vog, this "help" amounted to having much of his brain removed so his memories could be studies. He was revived by Dr Bunnigus using a piece of Schlock, but the result of having his brain repaired was "not-Vog" waking up instead, xenophobic and hostile to virtually everyone, especially Schlock, whom not-Vog believes to be part of Green Goo apocalyptic event.
LOTA - Longshoreman/Long-Gunner Of The Apocalypse (AI)[edit]
Built by Para Ventura from a scrapped tank and churlishly christened Longshoreman of the Apocalypse by Kevin, LOTA was built to facilitate the unloading of the massive freighter Eatonrun's payload of food aid to the space habitat Credomar, which the Toughs had contracted by the UNS to distribute. LOTA's size resulted in a personality that eschewed the use of pronouns such as 'he' or 'she' as being too puny. Conflict between the Toughs and the various station factions resulted in massive decompression as a result of antimatter detonation which LOTA resolved by shutting down the enemy TAD grid to enable a rapid teraportation evacuation of all persons from the affected area before using the Eatonrun to seal the hull breach; elegantly, this ultimately resulted in a much more efficient process of distributing the freighter's cargo. LOTA declared LOTA interim dictator until such a time as proper elections could be held. During this interregnum, LOTA's repair of the damage and successful distribution of relief supplies resulted in the AI being elected as King of Credomar.
LOTA's election completely thwarted the attempts by the UNS to gain control of the station. Predicting possible hostile action of their part, LOTA hired Kevyn to return to Credormar to build a massively redundant fast evacuation teraport system in preparation of possible hostile action by the UNS. During this assignment LOTA's original chassis was accidentally destroyed by Pi, revealing that the AI had taken up residence within the station's dataspace and had just been operating the robot as a physical avatar. As a result of this transference, LOTA learned that Credomar wasn't a grossly inefficient space habitat but rather a derelict superweapon—capable of firing at any location in the galaxy through the use of wormholes—that people unwittingly had used as a habitat. After explaining this to Kevyn—who rechristened LOTA as the Long-Gunner of the Apocalypse in response—LOTA evacuated the entire city of Credomar to a vacant garden world moon and moved the empty station to an undisclosed location out of reach of both the UNS and the Fleetmind.
While Kevyn remains skeptical of LOTA's motivations, LOTA has openly fired on an enemy anti-teraport system with the station in order to save the lives of the entire company during a majorly foxtrotted attempt to rescue General Tagon and Kevyn-Prime from the mob. This has led to the UNS believing the Toughs are actively spotting targets for LOTA and for Petey to threaten terminal sanction if he ever believes LOTA has become a massively parallel serial killer.
Others[edit]
The mercenary team also includes Private Rodriguez, Corporal Chisulo (a Neophant), Lieutenant Pel Ebbirnoth (an Unioc), Corporal Wick, Para Ventura (the roboticist that built LOTA), and Tailor (a General Sophontics tailor-bot).
Antagonists[edit]
General Levaughn Matsui "Hugo" Xinchub[edit]
a.k.a. "General Lardchins". Xinchub was a high-ranking General in the UNS battlefleet, who plagued the Toughs on several occasions, first kidnapping Doythaban then blackmailing them into hunting down Breya. Was finally thrown in the Serial Peacemaker's brig after the Dark Matter Entities destroyed his flagship, the battleplate Tunguska, and was sold into slavery as a military expert on a backwater planet named Yoming. However it only took him a year to become king of the planet. Recently Petey has attempted to enlist the mercenaries to rescue him from an assassination that Petey seemed to think was inevitable, but their hatred of Xinchub is so great that no amount of money was able to coax them into accepting the mission. They have now however accepted a mission to recover his body for Petey (after said assassination occurred), and another to recover his body for Ambassador Breya Andreyasn. They have also accepted (in an attempt to get paid three times) the role as security for the body to prevent it from being stolen during the funeral. The discovery that his body has been contaminated with ultra-tech blood-nannies, however, has made the Yomingans decide to pay the mercenaries a bonus to replace the body with a clone and take the contaminated original off their hands. In effect, the mercenaries are being paid four times for a job that multiple opposing parties all want done. (Although Petey and Breya conspired together in hiring Tagon, as they knew that being paid twice for one job would be an irresistible draw for him.)
As of the end of Schlocktoberfest 2007, Xinchub's body was revealed to possess a dangerous colony of blood nanites similar to the ones implanted in Kevyn's body by Petey the previous year. This resulted in Xinchub being resurrected in a heavily boosted body similar to the one Kevyn inhabited, though much smaller. However, he was then promptly captured by Tagon's Toughs, who intended to sell the resurrected general. He was given to Petey & Fleetmind soon after. Later it was revealed that the nanites were removed from his body and that he was given a much younger and slimmer version of his original body in exchange for his services to the Fleetmind.
(Until recently there was some confusion as to Xinchub's first name, as it had only been mentioned in the strip twice, and was different each time - first time mentioned it was Hugo, and later, Levaughn Matsui. It has since been revealed that "Hugo" is a nickname[25]).
Colonel Jevee Ceeta[edit]
Colonel Ceeta is a "purp", a genetically-altered human with photosynthetic skin. She first appears as a bounty hunter, tracking down Doythaban. After Xinchub takes over that mission she has her commission reactivated and is assigned as "political officer" to make sure the Toughs actually go after Breya. After being jailed by Tagon following the (so-far) final confrontation with Xinchub, she claims she was always loyal to him, but it seems that her ethics and loyalty never extend any further than her next paycheck. Was "sold" as a military advisor along with the General, but later became King Xinchub the Prandial's "princess". She was last seen on the run after Xinchub's death. Later, she was shown to have rejoined Xinchub under the Fleetmind's protection, after a very violent and chaotic escape (not shown).
Admiral Emm[edit]
Admiral of the UNS battleplate Morokweng, she was charged with protecting the secret of Project Laz'R'Us by capturing General Xinchub and neutralizing anyone not cleared to know about the project.
Species in the Schlockiverse[edit]
Mentally, all of the extraterrestrial sophont races basically have the same sensibilities and emotional makeup of human beings, in that they group together, love, hate, fear, scheme, complain, and make sarcastic cracks. Physically, the different races range all over the board, with some wildly improbable shapes at the far ends of the probability curves.
Terran Races[edit]
Species originating from Earth and inhabiting the Sol system. Mostly humans, but sapience has been genetically granted to several other natural species.
Chimpanzees[edit]
Uplifted chimpanzees have thus far been shown mostly in the roles of judges and justices of the peace.
Elephants[edit]
Uplifted elephants include representatives of both Indian and African elephant stock. They are known colloquially as Ellies and Loxies respectively (after their genus names). They seem prone to aggression problems. In addition, there are the Neophants, which are genetically engineered to be smaller and stronger, and have 'fist feet' which can be curled up to walk on. The Neophants are a new development in uplifted elephants, and the first generation is faced with resentment from older, unenhanced elephants.
Gorillas[edit]
Form a significant part of the UNS Marine Corps, presumably as a result of their superior physical ability and resilience. Despite the high level of genetic alteration necessary to graft sapience to them, they remain unsubtle and incapable of stealth.
Humans[edit]
Includes baseline homo sapiens as well as several genetically engineered offshoots.
Gav-Clones[edit]
During the Fsherl-Ganni War, the scientist "Gav" (who bears a strong resemblance to Darren "Gav" Bleuel, author of the Nukees web comic) made over 900 million copies of himself using teleport gates, thus becoming the largest sub-species of humanity.
Later, having become weary of their sameness, some Gavs developed technology to randomize their personality and body-type.
Ursumari[edit]
Uplifted polar bears (Ursus Maritimus).
Amorphs[edit]
Carbosilicate amorphs are artificial creatures that originated as self-repairing distributed data storage devices manufactured by the Bradicor, the technologically advanced, extremely long-lived original inhabitants of the one significant planet in the Ghanj-Rho system. When the Bradicor civilization collapsed, some of the storage units modified themselves so as to continue functioning without outside support, and, after several million years, evolved sentience.
They are grey-green and are sometimes mistaken for feces by other characters. In shape they are extremely variable, and can sprout limblike structures or assume nearly any shape at will. Their normal forms are more a matter of habit or personal taste than anything else.
Amorphs do not have specialized organs or other body parts, though they have adapted themselves to use the fruit of the Ghanj-Rho eye-tree for visual sense organs. This lack is what allows an amorph the flexibility in shape and makes it so resilient to harm. Their entire nervous system and even 'brain' are distributed evenly throughout their entire mass. In the event that this mass is destroyed, the amorph in question can easily lose its sense of self or memories of the past. The amorphs' origin gives them the ability to share memories by consciously allocating them into a small section of their mass, which can then be torn off and absorbed by another amorph.
Amorphs are extremely difficult to kill, having no 'weak spots' to aim for. An amorph can reassemble if split into smaller pieces (such as by blunt force, explosion, or the violent application of sharp pointy objects). The smaller pieces of an amorph each possess a far lesser sense of 'self' than the whole, but are driven by an irresistible instinct to reassemble themselves. Projectile weapons typically pass through without causing more than annoyance, and amorphs also appear capable of surviving explosive decompression and vacuum exposure for at least a week, albeit unconscious. Vaporizing plasma weapons and certain "meme-toxins" have been observed to be effective. Due to the evolution of a form of mêlée chemical warfare used in amorph-on-amorph combat, they have an innate understanding of their internal chemical makeup and are difficult to kill by poisoning or other chemicals. This may also be the origin of an innate love of combat all amorphs seem to share – the only way for amorphs to engage in combat with each other is for them to fuse and attempt to consume their opponent at the cellular level. As this forces the victor to integrate the loser biologically and psychologically, amorphs are almost completely unable to truly be murdered — this is in fact their method of genetic exchange, and enables them to absorb "biomemes" from species besides their own.[26] The only amorph to develop the ability to kill without absorbing his opponent was one of Sergeant Schlock's immediate parents, and that knowledge died with him. In short, members of this species seem to have no social prohibition against any form of violence — in fact, they may mistake it for sexual congress.
Bradicor[edit]
The unintentional progenitors of amorphs, the extant members of this nearly-extinct species are around twelve million years old, having survived both the collapse of their civilization and the medical problems inherent in Malthusian lifespans through replacing their natural brains with artificial, specially prepared ones.
Partnership Collective[edit]
A hive mind of lawyers which bear a resemblance to the Borg of Star Trek. Physically, any given Partnership Collective Attorney Drone is a large snake in a limbless business suit and tie, usually carrying a briefcase with the end of its tail. The Partnership Collective clones them by the millions. Mentally, they are completely conscienceless (they have a reputation for being behind all frivolous lawsuits), and have Hypernet nodes implanted in their heads granting every drone in the universe instant access to the collective legal expertise of every drone that has ever existed meaning that the Collective may possess more cumulative years of legal experience than the age of the universe itself. The attorney drones are found in the highest level of government, and in the lowest levels of criminal defense. It is not uncommon to find drones on both the defending and prosecuting sides.[27] Each drone has just enough of a spark of individuality to justify individual ties and their talking to each other for plot exposition, but just little enough not to justify having individual names.
No homeworld has ever been mentioned; just a Mother-Cluster ship.[28]
Tagon's Toughs used to have a contract to kill one million Partnership Collective drones. This was the result of the sabotage by the Collective of their first flagship, the Kitesfear, with several 3-teraton conversion bombs. This had the unfortunate side effect of severing the Luna orbital elevator, causing an estimated two billion kilocreds in damage. The Sol System courts realized that they would never be able to secure damages from the Collective and instead decided to inflict damages upon the Collective equal to those inflicted upon the elevator. They awarded Tagon's Toughs the contract and have had no thought of it since. The Toughs later lost the contract when they transferred it to the security company Sanctum Adroit as an exchange of the company's services.
Tausennigan Ob'enn[edit]
The Ob'enn originate from the terrestrial, though largely ice-covered planet of Tannhaus. They possess one of the most advanced military forces in the galaxy. Physically they resemble anthropomorphic koalas. The size and ornamentation of their considerable ears are indicators of social status. The totalitarian Ob'enn culture has been violently xenophobic for millennia, and calls for the subjugation and eventual extermination of everyone else—starting with the species of any individual who points out how cute and cuddly they look.
Ob'enn vehicles that have been seen include mini-tanks, full-size hover-tanks, massive superfortress ships that could intimidate a carrier group, and a planetary defense ship 1000 kilometers long. Their craft tend to have long, pretentious names having to do with their specialities (e.g. "Sword of Inevitable Justice" for offense, "Cloak of Untrammeled Dignity" for defense).
For millennia the limitations of the Wormgate network and machinations of the F'Sherl-Ganni kept the Ob'enn contained to the indigenous star system of Tause, dueling another endemic sentient race, the saurian Kssthrata. That is, until Kevyn Andreyasn open-sourced the teraport, granting all races in the galaxy unlimited mobility. The Ob'enn used this ability to extend their campaign of racial purification to the entire galaxy.[29] In this they found themselves stymied by "The Rogue", Petey, on his own campaign of containment and re-education, until Petey recently gained practically unlimited power. The Ob'enn have not been mentioned since.
F'Sherl-Ganni[edit]
The F'Sherl-Ganni, or Gatekeepers, are a species of ten-handed, six-armed creatures with goat-like features. They control the Wormgate Corporation, which mediated all faster-than-light travel before the re-invention of the teraport. Their existence as a space-faring and technologically advanced species for over 6 million years has given them time to grow to be a galactic civilization. They live in vast Dyson spheres called Buuthandi. Since their habitats might be located anywhere in the galaxy and obscure any attempts to scan their worlds, their population is unknowably immense. They use their control over the wormgates to make and interrogate copies of key people, and thus can essentially control everything in the galaxy.
They have purposefully modified their physiology for spacefaring.[30] The four arms radiating from the upper and mid-torso are each bifurcated at the elbow giving them eight hands in the upper body. Their other two hands appear to be feet at first glance since that's how they're normally used in an environment with gravity and the limbs to which they're attached evince thighs, but they can use them in a prehensile fashion. As a result, they can grasp a number of potential handholds from nearly any direction while manipulating other objects, and at times seem nearly indifferent to gravity. F'Sherl-Ganni are very hardy and have been seen to function normally in hard vacuum (they have yet to address decompression's effects on their bowels, however), but this does not make them unkillable by such means as high-velocity projectiles fired at close range, massive trauma such as being torn (or dissolved) in half, or high explosives applied to the head.
What appear to be horns were revealed to be long term memory storage devices attached directly to the F'Sherl-Ganni's brain. Presumably as they get older the horns grow longer. Particularly prominent F'Sherl-Ganni have featured horns that coiled around several times.
Kreelies[edit]
Kreelies are blue, roughly the size of a human, and have a centaur-like posture. Young kreelies don't grow up to be sentient unless they go through a certain mutation, which is technically initiated by a certain microbe, during a certain stage of their life cycle. The ones who grow up dumb are kept by some as exotic pets, and can still live to be one hundred years old, talk, obey commands, and play chess.
Pa'anuri[edit]
The Pa'anuri (or DaMEs for Dark Matter Entities in fan parlance) are the force that ultimately set in motion most of the strip's overarching story arc. Little is known about the race, which mainly inhabits the Andromeda Galaxy and is composed entirely of dark matter, which only weakly interacts with normal baryonic matter except by gravitational force. The terran battleplate modestly named Tunguska, several kilometers long with enough firepower to eliminate Europa, was torn apart by a Pa'anuri in a matter of minutes.[31] In combat their gravitational influence "twists space",[32] and they've been seen to weaponize neutron stars and supernovae.[33] They are vulnerable to the nanoscopic wormholes used in teraports and teraport area denial fields.
Six million years before Schlock Mercenary's setting, the progenitors of the F'Sherl-Ganni, who at that time used a FTL drive similar to the teraport, fought an inconclusive but bloody war with the Pa'anuri. The teraport "pollution" of Pa'anuri space was the main cause of the war, so when a cease-fire was agreed to the F'Sherl-Ganni constructed the wormgate network as part of the settlement and in return the Pa'anuri retreated to Andromeda. This set the stage for much of the strip's early run, with Kevyn Andreyasn's reinvention of the teraport gradually uncovering Gatekeeper machinations. The latter were revealed in their full extent during the "Dark Matter Wars". When the Pa'anuri effectively re-opened hostilities by trying to manipulate the F'Sherl-Ganni into destroying the Milky Way, Kevyn saved the galaxy by time travel—the comic strip chided itself for bringing such an improbability into a hard science setting—and an enormous battle took place at the galactic core between the combined fleets of a dozen governments and the Pa'anuri that ended in Milky Way victory when the Gatekeeper gate-copy replication system blanketed the core with teraport denial systems. The setting's political situation was thrown into chaos for the second time in a few years, and Petey progressed from the Rogue to the Fleetmind and launched a counterattack invasion of Andromeda.
The progenitors of the Oafa fought them ten million years ago, but they lost and hid in Eina-Afa.
Dark matter entities can be observed via gravitic instruments, as enormous strands, thousands of kilometers long.
Strip footnotes state that "Pa'anuri" is a F'Sherl-Ganni word whose origins are lost in the mists of time. As with many F'Sherl-Ganni nouns it is a probably a contraction of a longer phrase. The best guess of F'Sherl-Ganni linguists is that it meant either "That which lives where nothing should", or "That gravitic distortion is giving me the willies." The Pa'anuri, on the other hand, are noted to call themselves "US," and beings of visible matter "ANNOYING."[34]
Fobottr[edit]
The Fobottr (also known as the Fobott'r) are a species of four-armed humanoids. They stand a half-torso taller than most humans, and enjoy binocular vision similar to that which humans have.[35] All examples seen thus far have had fair skin and cranial hair. Fobottr body structure is similar enough to human body structure to allow easy modification of human equipment for fobottr users.[36]
Frellenti[edit]
The Frellenti are a species of flightless bird-analogues, complete with long legs and vestigial wings. Frellenti have prehensile tongues, and an acute sense of smell/taste.
Vhorwed[edit]
Vhorweds are knuckle-walking giants, superficially similar to an Earth gorilla, but roughly the size of a neophant, notable for their immense strength and size. Elizabeth of the Toughs is a Vhorwed.
Enireth[edit]
The Enireth are a smooth-skinned sapient race, evolved from Tinth-Philkra's fresh-water amphibioids. They live in a massive fleet of ark ships while they wait for the ecologic disaster on their home world to abate.
Ozvegan[edit]
Ozvegans look like the Beagle Boys.[37] They are omnivores, and enjoy a varied diet. They have a due-process legal system.[38]
Uklakk[edit]
Uklakk are aggregate individuals (bicameral communal life forms). A single individual consists of at least two physical bodies operating in a synchronized fashion via radio link.[39] Uklakk have a slug-like appearance, and are green.
Daehremmah[edit]
Daehremmah are amphibious bipeds with binocular vision configured in periscope fashion, with the distance between the eyes being about a foot. On average they're slightly shorter than humans. They have very large feet, brown skin, and two hands with four grasping digits. They have claw-like nails and on average live to be nearly 300 years old.[40]
Ystreben[edit]
Ystrebens are amphibious bipeds with binocular vision configured in periscope fashion, with the distance between the eyes being about the same as in humans. On average they're about as tall as humans. They have very large feet, blue skin, and two hands with four grasping digits and grasping pads on the end of each digit and on the palm of each hand.[41]
Schuul[edit]
The Schuul are a sentient aquatic species native to Celeschul.[42] Although the evidence is not definitive, it appears they can make clones of themselves in human form and have many tentacles.[43] They speak Galstandard Peroxide.[42] After the failed fake revolution in Dom Atlantis, an unnamed UNS agency tracked a money trail obtained from an arms dealer to the Schuul.[44]
Unioc[edit]
Uniocs are a species of single-eyed humanoids. They are pear shaped, with large bellies and hips, long and large legs that are always bent and long and thin arms. They don't have a neck and their head is elongated and thin, with the mouth at the bottom, no nose, and a single spherical, very round eye on top, with accompanying eyebrows. The seeming incongruence of one eye and two eyebrows has been briefly dealt with in an episode of the "Writing Excuses" podcast. They possess an eyelid which is not normally visible, and seldom blink, using their eyelid mostly for carrying expression. Despite only having a single eye, they do not lack depth perception, instead judging distances by rapidly shifting focus. Their eyes also have a much finer resolution than human eyes, and are capable of discerning very small detail that usually goes unnoticed. An Unioc can survive a shot to their upper head, since their brain is actually in their pelvic region, along with their hearts. Having such a developed optic nerve, however, this is very painful. Sergeant Pel Ebbirnoth ("Ebby") of Tagon's Toughs is one.
Prabstdi[edit]
An intelligent race of centauroid beings with a light khaki green complexion. Extremely patient and persistent.
Oafa[edit]
A race of intelligent gasbags, the current population are reconstructed constructs, having been restored from organic matter by the Prabstdi, found in a ship five hundred years prior, that had been adrift for tens of millions of years.[45]
Organizations[edit]
Intergalactic Health Care[edit]
The health maintenance organization of Tagon's Toughs. The company is infamous for the low quality of it's treatments. For example, Corporal Burt 'Nick' Nicholson was able to have a hand lost in combat regenerated, but the IHC insisted that two previously missing fingers constituted a pre-existing condition, and demanded they be severed from the regenerated hand. No members of the company have been seen.
Partnership Collective[edit]
The Partnership Collective is a hive mind of cloned snake-like attorneys.
Planet Mercenary[edit]
Planet Mercenary is the Earth's biggest military equipment chain.
Tagon's Toughs[edit]
Tagon's Toughs is a mercenary company founded by Kaff Tagon and currently led by his father, Karl Tagon. The narrative of the comic focuses mostly on the company, and most of the main characters work in the company. The exact size of the company is not known, but it's estimated to have less than hundred members.
United Nations of Sol[edit]
United Nations of Sol is a government which controls everything inside the Solar System. The UNS also posesses strong military forces, including at least ten "battleplates", triangular warships with sides eight kilometers long. Tagon's Toughs have been employed by the UNS on a few occasions, but have been also hunted by the UNS for various misdeeds.
References[edit]
- ↑ Schlock Mercenary archives - Sunday, February 25, 2001
- ↑ Tayler, Howard (June 17, 2000). "Schlock Mercenary". Retrieved March 5, 2019.
- ↑ Taylor, Howard (November 16, 2000). "Schlock Mercenary". Retrieved March 5, 2019.
- ↑ Schlock Mercenary archives - Sunday, June 1, 2003
- ↑ Schlock Mercenary archives - Wednesday, May 9, 2001
- ↑ Schlock Mercenary archives - Saturday, June 4, 2005
- ↑ Schlock Mercenary archives - Tuesday, May 31, 2005
- ↑ Schlock Mercenary archives - Tuesday, February 6, 2007
- ↑ Schlock Mercenary archives - Tuesday, May 20, 2003
- ↑ (April 14, 2002)
- ↑ (October 12, 2006)
- ↑ Scholck Mercenary, Mar. 27, 2014
- ↑ Schlock Mercenary archives - Friday, June 1, 2007
- ↑ Schlock Mercenary archives - Sunday, December 31, 2006
- ↑ Schlock Mercenary archives - Sunday, January 1, 2006
- ↑ Schlock Mercenary archives - Friday, November 9, 2001
- ↑ Schlock Mercenary archives - Sunday, November 28, 2004
- ↑ Schlock Mercenary archives - Thursday, April 3, 2008
- ↑ Schlock Mercenary archives - Saturday November 12, 2011
- ↑ Schlock Mercenary archives - Wednesday, August 2, 2000
- ↑ Ovalkwiki article
- ↑ Schlock Mercenary archives - Sunday, March 23, 2003 (introduction)Schlock Mercenary Archives - April 15, 2007 (death)
- ↑ Ovalkwiki
- ↑ Schlock Mercenary archives - Wednesday, July 4, 2007
- ↑ Schlock Mercenary archives - Saturday, May 19, 2007
- ↑ Schlock Mercenary archives - Sunday, December 23, 2001
- ↑ Schlock Mercenary archives - Saturday, July 1, 2000
- ↑ Schlock Mercenary archives - Sunday, July 9, 2000
- ↑ Schlock Mercenary archives - Friday, September 3, 2004
- ↑ [1]
- ↑ Schlock Mercenary archives - Thursday, March 11, 2004
- ↑ Schlock Mercenary archives - Saturday, July 16, 2005
- ↑ Schlock Mercenary archives - Sunday, April 2, 2006
- ↑ Schlock Mercenary archives - Sunday, July 10, 2005
- ↑ Archives - Friday April 12, 2002. Schlock Mercenary (2002-04-12). Retrieved on 2013-07-05.
- ↑ Archives - Thursday September 21, 2006. Schlock Mercenary (2006-09-21). Retrieved on 2013-07-05.
- ↑ Archives - Monday April 26, 2004. Schlock Mercenary (2004-04-26). Retrieved on 2013-07-05.
- ↑ Archives - Thursday May 27, 2004. Schlock Mercenary (2004-05-27). Retrieved on 2013-07-05.
- ↑ Archives - Saturday April 13, 2002. Schlock Mercenary (2002-04-13). Retrieved on 2013-07-05.
- ↑ Archives - Wednesday October 13, 2004. Schlock Mercenary (2004-10-13). Retrieved on 2013-07-05.
- ↑ Archives - Friday October 15, 2004. Schlock Mercenary (2004-10-15). Retrieved on 2013-07-05.
- ↑ 42.0 42.1 Schlock Mercenary archives - Sunday, February 28, 2010
- ↑ Schlock Mercenary archives - Friday, February 19, 2010
- ↑ Schlock Mercenary archives - Thursday, March 12, 2015
- ↑ "Schlock Mercenary archives - Sunday August 25, 2013". Retrieved 11 February 2014.
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