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Lysfangha

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Lysfangha
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Publisher(s)ISART Digital
Producer(s)
  • Baptiste Marsac
  • Daphné Pauchet Deloffre
Designer(s)
  • Thibault Legouet
  • Florian Maurel
  • Arthur Pilewicz
Programmer(s)
  • Max Droulez
  • Lucas Forcina
  • Axel Puzenat
  • Marin Rivera
Artist(s)
  • Thibaut Dannenmuller
  • Félix Donadio
  • Alexia Loup
  • Jeanne Plounevez
Composer(s)Clément Gaunard
EngineUnity
Platform(s)Microsoft Windows
ReleaseJune 25, 2021
Genre(s)Beat'em up
Mode(s)Single-player
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Search Lysfangha on Amazon.Lysfangha is an indie beat'em up video game developed by fourteen students from ISART Digital as their graduation project. It was released for Microsoft Windows on June 25, 2021.[1] for free on itch.io. It is a vertical slice composed of approximately twenty minutes of gameplay. It features a "Challenge Mode", increasing the difficulty of the game.

Gameplay[edit]

The player embodies Imë, a semi-goddess and wielder of light magic. The game is presented in an isometric view and uses a hack and slash combat system, with single-target and area of effect attacks, that the player can combine to land powerful blows. Imë also has an area of effect ultimate ability, which she charges by dealing damage to her opponents. The player must defeat groups of enemies stacked in battle rooms. Each room must be entirely cleared in the span of fifteen seconds. To significantly help completing this task, Imë has the ability to rewind time, restarting a combat to its beginning. Using this power creates a remnant of herself, reproducing every of her past actions. This power is limited in terms of number of uses, but allows her, with every iteration, to approach the fight with a growing army of her remnants. There are three ways to trigger this ability. The first one is by the player willingly activating it. The second is by Imë taking a hit. The third is by the room timer running out. Should Imë run out of remnants, the player loses the fight.

Plot[edit]

Along the game, the identity and the intentions of the main antagonist start to uncover. Kehör, Imë's long-lost brother, intends to seize the divine artifact, the Lysfangha, to dark purposes. Imë attempts to stop him by progressing into the temple and defeating her opponents, delaying his plans. She eventually reaches him, and defeats once again the enemies Kehör sends at her. Visibly not willing to confront his sister, Kehör vanishes, taking the artifact in his escape.

Development[edit]

The development of Lysfangha started in October, 2020, as the graduation game of fourteen students from ISART Digital's 2021 video game promotion. It was developed over the course of eight months at half-time. The game went gold on June 1, 2021[2].

Reception[edit]

Lysfangha was awarded the Grand Jury Prize for the 2021 video game promotion of ISART Digital[3]

References[edit]

  1. "Lysfangha's itch.io page". itch.io. June 25, 2021. Unknown parameter |url-status= ignored (help)
  2. @lysfangha (June 1, 2021). "Lysfangha has gone GOLD" (Tweet) – via Twitter.
  3. "Isart Digital students offer their graduation video games for download". afjv.com. July 5, 2021. Unknown parameter |url-status= ignored (help)

External links[edit]


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