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Dungeons & Dragons character
File:Maglubiyet 2.gif
Maglubiyet, god of the goblins in D&D
First appearanceDeities and Demigods (1980)
Created byJames Ward and Robert Kuntz
AliasThe Iron One
TitleFiery-Eyes, the Mighty One, the High Chieftain, the Lord of Depths and Darkness, the Battle Lord
HomeInfernal Battlefield of Acheron
Power levelGreater
PortfolioWar, rulership
DomainsChaos, Destruction, Evil, Trickery Logo.png Search Maglubiyet on Amazon.

Maglubiyet is the god of goblins and hobgoblins in the fictional setting of the Dungeons & Dragons role-playing game. He was first described in the Nonhuman Deities chapter in the first edition of Deities and Demigods, by James Ward and Robert Kuntz published by TSR, Inc. in 1980. According to the chapter introduction, he and the other gods were created to serve as a starting point for Dungeon Masters to expand upon when developing their own pantheons.[1] He was among the first deities created specifically for Dungeons & Dragons; prior to this TSR used gods from mythology and other authors' fictional creations (such as Michael Moorcock's Melnibonéan mythos).

Maglubiyet is called by many titles in the various books he's mentioned in. These include: Fiery-Eyes, the Mighty One, the High Chieftain, and the Lord of Depths and Darkness. As he is supposed to be a god of war and a great general, he is also known as the Battle Lord. It is alluded to in "Into the Dragon's Lair," the first game supplement published for the Dungeons & Dragons 3rd Edition, another of his aliases may be the Iron One, an aspect worshipped by the Grodd goblins in the Forgotten Realms campaign setting.[2]

Publication history[edit]

Maglubiyet was first fully detailed in Deities and Demigods (1980).[1]

Maglubiyet was detailed in the book Monster Mythology (1992), including details about his priesthood.[3] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[4]

Maglubiyet was described briefly in Defenders of the Faith (2000).[5] His priesthood is detailed for 3rd edition in Complete Divine (2004).[6]

Maglubiyet has been reduced to an exarch of Bane in the Forgotten Realms campaign setting,[7] and an exarch of Gruumsh in the 4th edition default setting.


Maglubiyet is described as a giant (11 feet tall), black-skinned goblin with flaming eyes, powerfully-muscled arms and sharp talons. He is said to wield a mighty coal-black battleaxe that constantly drips blood.


Maglubiyet is said to be an unpopular deity with the other gods. In the novel, Evermeet: Island of Elves, he is cited as an enemy of the elven gods.[8] In the Dungeons & Dragons game supplement, "Sandstorm: Mastering the Perils of Fire and Sand," Maglubiyet is said to covet the fertility portfolio of Kikanuti, the fictional good-aligned goblinoid goddess of the desert goblins.[9]


The initial entry about Maglubiyet in Deities and Demigods stated he resides in "The Nine Hells" and that he commanded the spirits of goblins in an eternal war in "Hell", but did not elaborate further about his realm.[1] In the 1987 1st Edition Manual of the Planes Maglubiyet's realm is on one of the great blocks of the first layer of Acheron (the same block with the orcish pantheon). In Monster Mythology (1992), he is said to dwell in the Nine Hells again.[3] But with the publication of the Planescape campaign setting it is revealed that his home domain is Clangor, located on the plane of Acheron. His capital is a fortress city called Grashmog, which translated from the goblin tongue means the "Heart of Battle." The mightiest goblin city in Clangor is Shetring, a fortification with five bridges spanning the River Lorfang.

According to the 2001 edition of Manual of the Planes, Maglubiyet lives at the bottom of a waterfall of the river in a cavern of magnificently carved steel dripping with moisture in Clangor. It says that, from his throne of flaming iron, Maglubiyet commands the souls of goblins, hobgoblins, and worgs to wage eternal war against the orcish petitioners of Gruumsh. He also employs baatezu, barghests, and yugoloths as mercenaries and commanders to bolster his armies.[10]

Clergy and temples[edit]

Maglubiyet's clergy are listed as wearing conical hats and gray-green scale mail in 1st Edition Legends and Lore and Deities and Demigods. He has no associated animal and has holy days on the occurrence of the new moon. Hearts of creatures with souls are to be sacrificed to him monthly. His places of worship are cave temples.

Maglubiyet's entry in Monster Mythology details the duties and rites of his shamans. It states that his holy day is the new moon and his holy weapon is the battleaxe.[3]

In the Dungeon magazine adventure, "Tallow's Deep," Maglubiyet's priests wear gray-green scale mail and conical hats and worship him in cave temples where they make sacrifices of hearts to him monthly. In this article his goblin worshipers are referred to as the "sons of Maglubiyet."[11]

Myths and legends[edit]

According to the Planescape supplement, On Hallowed Ground, Maglubiyet had two sons who served as his lieutenants. However, in the paranoid fashion of D&D goblins, he decided that they were a threat. To get rid of them he sent them on suicide missions against the orcs and dwarves until they were slain.[4]

Campaign settings[edit]


In the Basic D&D setting, Maglubiyet was known as Wogar.[12]


  1. 1.0 1.1 1.2 Ward, James, and Robert Kuntz. Deities and Demigods. TSR, 1980
  2. Miller, Steve, and Sean K. Reynolds. Into the Dragon's Lair (Dungeons & Dragons: Forgotten Realms Adventure). Wizards of the Coast, 2000
  3. 3.0 3.1 3.2 Sargent, Carl. Monster Mythology. TSR, 1992
  4. 4.0 4.1 McComb, Colin. On Hallowed Ground (TSR, 1996)
  5. Redman, Rich and James Wyatt. Defenders of the Faith (Wizards of the Coast, 2000)
  6. Noonan, David. Complete Divine (Wizards of the Coast, 2004)
  7. Cordell, Bruce R., Ed Greenwood and Chris Sims. Forgotten Realms Campaign Guide (Wizards of the Coast, 2008)
  8. Cunningham, Elaine. Evermeet: Island of Elves. Wizards of the Coast, 1999
  9. Cordell, Bruce R., Jennifer Clarke-Wilkes, and J.D. Wiker. Sandstorm: Mastering the Perils of Fire and Sand. Wizards of the Coast, 2005
  10. Grubb, Jeff, Bruce R. Cordell, and David Noonan. Manual of the Planes. Wizards of the Coast, 2001
  11. Gilbert, Steve, and Bill Slavicsek. "Tallow's Deep." Dungeon #18. TSR, 1989
  12. Heard, Bruce. The Orcs of Thar (1988, TSR)

Additional reading[edit]

  • Baker, Richard, and James Wyatt. Player's Guide to Faerûn. Wizards of the Coast, 2004.
  • Baur, Wolfgang. Planes of Law: Acheron. TSR, 1995.
  • Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online: [1]
  • Boyd, Eric L., and Erik Mona. Faiths and Pantheons. Wizards of the Coast, 2002.
  • Boyd, Eric L., Matt Forbeck, and James Jacobs. Races of Faerûn. Wizards of the Coast, 2003.
  • Reid, Thomas M. Shining South. Wizards of the Coast, 2004.
  • Williams, Skip. Monster Manual. v3.5. Wizards of the Coast, 2003.

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