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Nightmare LPMud

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Nightmare LPMud
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Developer(s)George "Descartes" Reese and project community
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EngineMudOS
Platform(s)Platform independent
Release1992
Genre(s)Fantasy MUD
Mode(s)Multiplayer
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Nightmare LPMud, founded in 1992, was one of the oldest continually running LPMuds[1][2] still played until its closure on September 12, 2005.[3] Its roots go back to the original LPMud, Genesis LPMud, when Forelock of Genesis along with some students at Bates College in Lewiston, Maine founded Orlith in 1991. This MUD lasted only a year before forking into two rival MUDs, Nightmare and Phoenix. The final incarnation of Nightmare (meaning support for full player continuity) opened October 31, 1992, run by George "Descartes" Reese. It was hosted at nightmare.imaginary.com.[citation needed]

The base classes available were: fighter, rogue, cleric, mage, kataan, monk, bard, and fisher.[2] Each class had a set of primary skills, which were used to increase the player's level, and secondary skills, which were not required but could still be beneficial to the player as they progressed. Additional character customization was available through joining a "guild"; available guilds included philosophers, witches, and druids, with secret guilds rumored to exist.[4]

When players attained higher levels, they could "double-class" and combine the skills and attributes of two classes.[citation needed]

The MUD had an innovative biography feature that tracked the milestones of a character's life, providing each player with an individualized personal history.[2]

Influence on MUD development[edit]

Nightmare LPMud was the development mud for the initial releases of the Nightmare Mudlib.[1] From about 1992 until 1996,[5] the Nightmare Mudlib was the most common base used in LPMud development. As a result of this influence, a number of later muds reflect elements of the Nightmare play style. Features and innovations included:

  • Limb-based combat (as opposed to pure hit-point based health)
  • Object permanence (when you logged out, you would return to the game in exactly the same state you left it)
  • In-game calendaring system
  • City-states

Cessation of operations[edit]

The server on which Nightmare ran had a catastrophic failure, and efforts to restore the MUD to operational mode failed, resulting in the MUD's demise.

References[edit]

  1. 1.0 1.1 Reese, George (2000). Database Programming with JDBC and Java. O'Reilly Media. pp. 329. ISBN 1-56592-616-1. George runs one of the oldest LPMuds on the Internet, Nightmare LPMud, where he developed the Nightmare Object Library used by other muds as a foundation [...] Search this book on
  2. 2.0 2.1 2.2 Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games. Random House / Michael Wolff & Company, Inc. pp. 97. ISBN 0-679-75592-6. You must also pick a profession: cleric, fighter, kataan, mage, monk, or rogue. [...] Throughout your lifetime, a biography is maintained, tracking your birthday (in Nightmare time), your marriages, divorces, deaths, significant accomplishments, and other data. [...] Server: LPMUD Search this book on
  3. "Defunct Listings". The Mud Connector. Archived from the original on 2008-06-03. Retrieved 2010-10-14.
  4. Greenman, Ben; Maloni, Kelly; Cohn, Deborah; Spivey, Donna (1996). Net Games 2. Michael Wolff & Company, Inc. p. 248. ISBN 0-679-77034-8. Known guilds are the witches, philosophers, and the druids, but there are rumored to be secret ones, too. Search this book on
  5. Reese, George (1996-03-11). "LPMud Timeline". Archived from the original on 2012-02-26. Retrieved 2010-10-14. Unknown parameter |url-status= ignored (help)


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