|Original author(s)||Tom Barbalet|
|Written in||C (programming language), Objective-C, Java (programming language)|
|Platform||Mac OS, Mac OS X, Linux, Microsoft Windows, iOS|
|Available in||English language|
|Type||simulation, god game|
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Noble Ape is an artificial life development project launched in June, 1996 by Tom Barbalet. It was designed to be a forum for a diversity of contributors to work towards a coherent cognitive simulation development environment.
- to simulate the biological environment the Noble Apes inhabit, and,
- to simulate the Noble Apes' cognitive processes.
Noble Ape is available as open source software, under the Noble Ape Open Source License, and is distributed with Apple Computer's CHUD Tools, included with every new Apple Macintosh computer and is used by Intel. It runs under Mac, Windows, and Unix platforms.
The graphics engine in the Noble Ape Simulation, codenamed Ocelot, is a non-polygonal engine, which allows smooth and quick rendering of land and water surfaces.
- Barbalet, Tom. "Noble Ape History". Retrieved 2007-11-17.
- Barbalet, Tom. "Noble Ape Simulation". Retrieved 2007-11-17.
- Cooper, Quentin. "Material World BBC4". Retrieved 2007-11-17.
- Barbalet, Tom. "Apple's CHUD Tools, Intel and Noble Ape". Retrieved 2012-02-25.
- Slingerland, Nathan. "Optimizing with Shark: Big Payoff, Small Effort". Retrieved 2007-11-17.
- Barbalet, Tom. "Graphics in the Noble Ape Simulation". Retrieved 2007-11-17.
- Barbalet, Tom. "Introduction to ApeScript". Retrieved 2007-11-17.
- Tom Barbalet's Page
- Optimizing with Shark (Apple on Noble Ape)
- Tom Barbalet interviewed on BBC Radio 4's Material World, March 2003 (archived)
- Tom Barbalet interviewed on FLOSS Weekly, 31 July 2008
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