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Open-source learning

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Open-source learning is an education practice that enables students to work in partnership with teachers to develop their own learning experiences and interdisciplinary methods of inquiry.[1][2][3][4]

Through Open-Source Learning, students use the internet and related digital technologies to connect with peers and mentors, and create interactive material that is available online to any user.[2][5][3]

Open-Source Learning is sometimes referred to as “Problem-Based Learning,” "Project-Based Learning," and “Open Teaching.”[2][5] The term "Open-Source Learning" was coined for the context of classroom education in 2009 by David Preston[who?][6]


In an open-source learning environment, individual students work with the guidance of a teacher-mentor as networked partners to explore and create concepts, source materials, and research, primarily by using online technology, to develop their own learning experiences.[7][3][8]

Students form socially dynamic learning networks, with other students, online, and in the local community, communicating and collaborating by using online research practices, social media, and other interactive tools.[9][5][10]

Open-Source Learning also include opportunities for traditional performance evaluation of objective production, including formative and summative tests, as well as alternative assessment of portfolios, which can include transmedia presentation of content and the learner’s choices related to platforms, media, and design.[9][2]

Educational equity[edit]

According to Jane Kagon, founder and executive director of RFK-LA,[11] "Open-Source Learning, by its very definition, is an intrinsic structural component of a learner-driven social justice curriculum."[12]

See also[edit]

  • Category:Open-source educational video games


  1. Haigler, Adam (January 30, 2018). "Truly open education will require sweeping changes". EdNC. Retrieved March 19, 2018.
  2. 2.0 2.1 2.2 2.3 "Using community mentors and project-based learning, this rural high school is opening up opportunities for its students". Edutopia (George Lucas Education Foundation). June 9, 2017. Retrieved April 17, 2018.
  3. 3.0 3.1 3.2 "What is an Innovation Class…and Why Do You Need One?". November 19, 2017. Retrieved March 31, 2018.
  4. "Open Source Learning". blackboard.com. Retrieved April 16, 2018.
  5. 5.0 5.1 5.2 "Powerful Problem-Based Learning Ingredients: Authenticity, Co-Teaching, Community Connection, and Iteration". Buck Institute for Education. March 26, 2018. Retrieved April 1, 2018.
  6. "About David Preston, Ph.D." Retrieved April 15, 2018.
  7. "PHP School: Open Source Learning for PHP". Retrieved April 15, 2018.
  8. "Open Music Course". University of Chichester. Retrieved March 29, 2018.
  9. 9.0 9.1 Reingold, Howard; et al. Peeragogy Handbook. Pierce Press 2016. ISBN 978-0996097512. Search this book on Amazon.com Logo.png
  10. "Open Source Learning Lab". California Polytechnic State University, San Luis Obispo. Retrieved March 23, 2018.
  11. Seabourne. "RFK-LA". rfkla.org.
  12. "Open Source Learning Combines Academic Standards with 21st Century Workplace Skills - UCLA GSE&IS Ampersand". ampersand.gseis.ucla.edu.

External links[edit]

  • Conference with MacArthur Foundation's Digital Media & Learning Hub [1]
  • Open Source Learning: TedxUCLA [2]
  • Learner reflections on Open Source Learning [3]
  • Interview with Howard Rheingold [4]
  • Steve Hargadon compilation of Open Source Learning materials [5]

This article "Open-source learning" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Open-source learning. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.