Pierre Rautenbach
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Pierre Rautenbach is a computer scientist best known for his work in the field of real-time shadow rendering[1] and for constructing a system that dynamically swaps rendering algorithms – based on performance – as scene complexity (and thus computational load) increases.[2] In this renderer, if needed and appropriate, some of the computational load is shifted from the GPU to the CPU. The net effect is a “satisficing” system that guarantees smooth motion through a scene and rendering quality that gracefully degrades in the face of increasing scene complexity and then recovers as conditions improve. Rautenbach is also the author of the book, 3D Game Programming Using DirectX 10 and OpenGL[3] published by Cengage Learning.
References[edit]
- ↑ Rautenbach, Helperus Ritzema (2009-06-29). An empirically derived system for high-speed shadow rendering (Dissertation thesis). University of Pretoria.
- ↑ Rautenbach, Helperus Ritzema (2012-09-26). An empirically derived system for high-speed rendering (Thesis thesis). University of Pretoria.
- ↑ 3D Game Programming Using DirectX 10 and OpenGL. Cengage Learning, London. ISBN 978-1-84480-877-9 Search this book on ..
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