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Smeet

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Smeet
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Developer(s)Smeet Communications GmbH
Publisher(s)Smeet Communications GmbH
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Platform(s)Browser App
Release2007

Spain 2008
United Kingdom 2008
Greece 2009
France 2009
Italy 2010
Poland 2010
United States 2010
Turkey 2010
Sweden 2011
Lithuania 2017

Portugal 2020
Genre(s)Social game
Mode(s)Multiplayer
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Smeet is a browser-based video game where members use a 2D avatar to move in the virtual environment. It was developed by Smeet Communications GmbH and is based in Berlin, Germany. Smeet creates virtual worlds in which people can meet and interact with their avatars.

History[edit]

In January 2011, Smeet had reached around 6 million subscribers and was translated into about 8 different languages.[1]

Gameplay[edit]

Users can create and customize their own profiles and avatars, earn “Fame Points” via a variety of activities, and progress to higher levels. With increasing numbers of Fame Points and levels, users gain a higher social status and receive additional content.[2]

Users can choose from a range of themed quizzes and mini games or complete tasks and games, generating Fame Points through the leveling system. They can also buy pets, plants or fantasy creatures and feed and water them, causing them to grow over time.[3]

Smeet operates without any download and is accessible directly in any browser that supports Flash.[4]

Partnership and projects[edit]

Smeet has numerous partner projects with leading brands including RTL (Bertelsmann),[5] Endemol,[6] and Bravo.[7][8] Smeet also enables a social viewing feature via the integration of videos with user generated content. The videos are mainly streamed from video-sharing websites such as YouTube, but there have also been partnerships with national television channels.

References[edit]

  1. Sujka, Sebastian (2010-04-13). "Smeet Continues Expansion in Europe". Social Games Observer. Retrieved 2011-01-27.
  2. Corell, Pierre (2009-06-18). "sMeet - Die Entertainment-Welt - Sebastian Funke im Interview". Virtual World. Retrieved 2011-01-27.
  3. Babyface (2010-05-18). "Start to Feed, cuddle, cultivate, grow, expand in sMeet". Play BBG. Archived from the original on 2011-03-10. Retrieved 2011-01-27. Unknown parameter |url-status= ignored (help)
  4. Hüsing, Alexander (2010-04-06). "Virtuelle Welten – Konzepte, Zielgruppen und Monetarisierung". Deutsche Startups. Retrieved 2011-01-27.
  5. Patrzek, Daniela (2008-09-02). "RTL Interactive lockt "Alles-was-zählt"-Fans in die 3D-Welt Smeet". Internet World. Retrieved 2011-01-27.
  6. Zeitler, Claudia (2008-04-28). "Big Brother zieht in die sMeet 3D-Welt / Endemol und sMeet gehen Kooperation ein". FinanzNachrichten. Retrieved 2011-01-27.
  7. Redaktion (2009-06-04). "Info-Kampagne von BRAVO, der Bundesagentur für Arbeit und McDonald's jetzt auch bei sMeet". Berlin Business. Retrieved 2011-01-27.
  8. Redaktion (2009-10-12). "Ab Dienstag: JobXL live in der interaktiven 3D-Welt von sMeet". MSN. Archived from the original on 2011-07-14. Retrieved 2011-01-27. Unknown parameter |url-status= ignored (help)


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