Stephen Dinehart
Stephen Dinehart | |
---|---|
Born | Stephen Erin Dinehart IV |
🎓 Alma mater | College for Creative Studies The University of Southern California School of Cinematic Arts |
💼 Occupation | |
Stephen Erin Dinehart IV is a game maker, writer, and narrative designer. Dinehart earned an MFA from the University of Southern California's School of Cinematic Arts Interactive Media Division, and a BFA in Animation & Digital Media from the College for Creative Studies in Detroit.[1] Best known for his work in video games and themed entertainment, Stephen claimed to have written the job description and taken the first "narrative designer" position at THQ in 2006.[2] Dinehart is an alumnus of companies such as THQ, Electronic Arts, Activision and others.[2]
Works[edit]
- Given "Special Thanks" in Constantine (2005), THQ
- Production, Cover Art & Menu for Cloud (2005), USC Interactive Media Division
- Journey of Jin (2006) USC Interactive Media Division[citation needed]
- Production Intern for The Lord of the Rings: The Battle for Middle Earth II (2006), Electronic Arts
- Narrative Design for Company of Heroes: Opposing Fronts (2007), THQ
- Narrative Design for Warhammer 40,000: Dawn of War: Soulstorm (2008), THQ
- Additional Design for Company of Heroes: Tales of Valor (2009), THQ
- F.E.A.R. 3 (2011), Warner Bros. Interactive Entertainment
References[edit]
- ↑ Morales, Ricardo. "Narrative Designer Interview: Stephen Dinehart". GotGame. Archived from the original on 2009-07-20. Retrieved 2009-07-28. Unknown parameter
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ignored (help)[unreliable source?] - ↑ 2.0 2.1 Despain, Wendy. "Features - Narrative Design For Company Of Heroes: Stephen Dinehart On Writing For Games". Gamasutra. Retrieved 2013-02-18.
External links[edit]
- Stephen Dinehart on IMDb
- Official website: The Narrative Design Explorer
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