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Success Rate (in Sports)

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The success ratio is an all-in-one statistical model in sports that highlight the accumulation of total success against the mistakes made between two competing teams that are simultaneously trying to win a game. This model was created and developed by Eli Joseph.[1][2][3][4][5][6][7][8]

Calculation[edit]

Let O(x), D(x) and E(x) be continuous functions as a given game progress over time, t. (t 0)

Suppose that V is a game between two competing teams, Team A and Team B.

Assuming f(x) = Team A and g(x) = Team B:

where

  • All x values are real and positive
  • O(x) = Offensive Function
  • D(x) = Defensive Function
  • E(x) = Error Function
  • N = the number of periods that are available throughout the duration of the single game

The team with a higher ratio, regardless of the score of this game, is the successful team.

Note that the calculation of this statistical model is independent to the actual result of a scoreboard in any sporting event. In other words, there are cases that a successful team did not win the game.[9][10]

This model can be used in sports that has a time limit requirement. These sports include (but are not limited to): Basketball, Football, Association football, and hockey. Sports that do not have a time limit (for example: baseball) have slightly different functions within this model.

Statistical Guide[edit]

In the beginning of every game, regardless of the sport, the success rate of both teams are indeterminate.

In a basketball game, the calculations of the success ratio are:

  • O(X) = Offensive Rebounds + Assists + 2*(2-Point Field Goals made) + 3*(3-Point Field Goals Made) + Total Free Throws Made
  • D(X) = Defensive Rebounds + Steals + Blocks
  • E(X) = Missed field goals + Missed Free Throw Shots + Total Fouls + Total Turnovers
In his TEDx talk, Eli Joseph provides a graphical example of a Success Rate throughout the #11 Syracuse vs. #3 Duke game in the 2018 NCAA Men's Basketball Tournament [11]

In a football game, the calculations of the success ratio for are:

  • O(x) = Total Offensive Yards + 6*(Touchdown) + 3*Successful Field Goal(s) + 2*Two Point Conversions + Point after Touchdowns + 2*First Downs + Complete pass attempts + Total Return Yards
  • D(x) =  *(Total Tackles) + 2*(Safeties forced) + Block Kicks + 2*Turnovers forced
  • E(x) = ­­Incomplete pass attempts + Punts + 3*Unsuccessful Field Goals +Unsuccessful Two Point Conversion Attempts + 2* Total turnovers + Blocked Kicks + Penalties

In a soccer game, the calculations of the success ratio are:

  • O(x) = 2*Goals + Corner Kick(s) + 2*Successful Penalty Kick(s) + *(Shots) + Shots on Goal + Possession % with Ball (expressed as a decimal)
  • D(x) = 2*(Saves)
  • E(x) = Fouls + Yellow Cards + 2*Red Card(s) + 2*Goals Allowed + Possession % without Ball (expressed as a decimal)

In a hockey game, the calculations of the success ratio are:

  • O(x) = 2*Goals + 2*Assists + 2*Successful Shootout Attempt
  • D(x) = Blocks + Saves
  • E(x) = 2* Goals allowed + Shots allowed on Goal +2*Penalties in Minutes + Unsuccessful Shootout Attempt

In a baseball game, the calculations of the success ratio are:

O(X) = 4*(Runs) + Base Hit(s) + Base on Ball(s)

D(x) =   + Putout(s)

E(X) = 1 + (Error(s) + Hits allowed + 4*(Runs allowed) + Walks allowed)1+...+ (Error(s) + Hits allowed + 4*(Runs allowed) + Walks allowed)i

with i = number of innings

Empirical Examples[edit]

The average success rate of the four major professional sport leagues can be seen in the table below.

As of April 2018

Sports League Season Number of Games Unsuccessful Scoreboard Winners** % of Success Ratio Agreement*** Average Success Rate Average Points Scored
MLB 2017 Season 2,430 52 98% 2.52 4.65
NBA 2017-2018 Season 1,231 116 91% 2.30 106.38
NFL 2017-2018 Season* 268 38 86% 21.25 21.86
NHL 2017-2018 Season 1,271 100 92% 0.86 2.97
Total Games Played 5200 306 -- -- --

* Including Playoff games

**Unsuccessful scoreboard winners reflect a particular team that won the game with a lower success rate than the opposing team.

*** The success rate agreement reflect the percentages of games where the winning team have the higher success rate than the losing team.

Applications in economics and finance[edit]

This is a stock chart that compare the prices between IBM and the Dow Jones Industrial Average between June 2009 and September 2009.

In economics, all major forms of resources including capital, land, labor and time are extremely scarce. Therefore, market participants have to strategically find ways to allocate these resources and satisfy certain wants and needs. In game theory, market competition arises because a plethora of participants are contending to obtain resources in an efficient manner. This competition may lead to a zero-sum game where a participant's gain in resources may result in the opposing participant loss in resources. In this statistical model, the activities of the successful team will ultimately affect the opposing team's chances of winning the game.

In finance, the graphical characteristics of this statistical model relates to the principles of financial stock charts in technical analysis. Stock charts display key market trends over time. These trends can provide information regarding the market conditions. This statistical model also demonstrates certain trends throughout a game. Some scholars have even speculated a correlation between the results of a sporting event and the outcome of the financial markets.

Other applications[edit]

See also[edit]

References[edit]

  1. "TEDxSyracuseUniversity | TED". www.ted.com. Retrieved 2018-07-17.
  2. "How CORe Inspired One Teacher to Become a Student Again". HBX Blog. 2018-09-13. Retrieved 2018-09-14.
  3. TEDx Talks (2018-06-27), Can we determine team success without a scoreboard? | Elisee (Eli) Joseph | TEDxSyracuseUniversity, retrieved 2018-07-16
  4. "MMC Business Professor Selected as a Forbes Under 30 Scholar". www.mmm.edu. Retrieved 2018-09-26.
  5. "Felician University Student Participates in TEDx Conference". Felician University. Retrieved 2018-07-17.
  6. "TEDx Syracuse University announces speakers - Blackstone LaunchPad". Blackstone LaunchPad. 2018-03-21. Retrieved 2018-07-21.
  7. FM, Player, 226: Can we determine team success without a scoreboard? with Eli Joseph, retrieved 2018-09-12
  8. Nathan Eckel (2018-09-12), 226: Can we determine team success without a scoreboard? with Eli Joseph, retrieved 2018-09-14
  9. Wooden, John, The difference between winning and succeeding, retrieved 2018-07-16
  10. Irvine, Jaime. "John Wooden on Teaching". Bleacher Report. Retrieved 2018-07-21.
  11. "Syracuse vs. Duke - Team Statistics - March 23, 2018 - ESPN". ESPN.com. Retrieved 2018-07-17.

External Links[edit]


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