Tao Framework
| Original author(s) | Randy Ridge |
|---|---|
| Final release | 2.1
/ May 1, 2008 |
| Written in | C# |
| Engine | |
| Type | Software library |
| License | MIT License |
| Website | sourceforge |
Search Tao Framework on Amazon.
For 3D computer graphics, the Tao Framework is a C# library giving .NET and Mono developers access to popular graphics and gaming libraries like OpenGL and SDL. It was originally developed by the C# OpenGL programmer Randy Ridge, and since its start many developers have contributed to the project. The last version of Tao is version 2.1 released on May 1, 2008.
Tao Framework has been superseded by OpenTK.[1]
In 2012, in parallel with the development of OpenTK, a new project called TaoClassic has been introduced on SourceForge, as a direct continuation of Tao Framework, with the same licensing conditions and design disciplines, but with new authors and cutting-edge features, like support for OpenGL 4.3, 64-bit operating systems, etc.[2]
Bindings
- Cg 2.0.0.0
- DevIL 1.6.8.3
- FFmpeg 0.4.9.0
- freeglut 2.4.0.2
- FreeType 2.3.5.0
- GLFW 2.6.0.0
- Lua 5.1.3.0
- ODE 0.9.0.0
- OpenAL 1.1.0.1
- OpenGL 2.1.0.12
- PhysFS 1.0.1.2
- SDL 1.2.13.0
References
- ↑ "Tao Framework". sourceforge.net. Retrieved 2014-05-04.
- ↑ "Tao Classic". sourceforge.net. Retrieved 2012-12-22.
External links
| Stub icon | This computer-library-related article is a stub. You can help EverybodyWiki by expanding it. |
This article "Tao Framework" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Tao Framework. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
