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Untitled Skydance/Star Wars video game

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Untitled Star Wars video game
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Developer(s)Skydance New Media
Publisher(s)Skydance New Media
Lucasfilm Games
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Producer(s)
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Writer(s)Amy Hennig
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Genre(s)Action-adventure
Mode(s)Single-player
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An upcoming action-adventure video game is being developed and published by Skydance New Media under license by Lucasfilm Games. The game will be part of the Star Wars franchise.

Development[edit]

Project Ragtag[edit]

In early 2013, Disney had acquired Lucasfilm and shut down its game development studio LucasArts. EA quickly made a deal to help develop lucrative Star Wars games through three of its studios, including Visceral.[1] Visceral was working on Jamaica, a pirate-themed project at that time. EA cancelled the Jamaica project in favor of a Star Wars game. The studio opted to pitch a third-person action game that maintained the spirit of Jamaica, having players play as "space scoundrels" in an open-world-style Star Wars universe, and code-named this project as Yuma.[1] Amy Hennig, the writer for the first three Uncharted games from Naughty Dog, was brought into EA for Visceral as creative lead and to help write the story for Yuma.[1]

Battlefield Hardline became a company-wide priority for the studio as its development became troubled in 2014. The switch to a different engine, style of gameplay, and narrative caused Yuma's production to stall, and by the time Hardline was released, Hennig no longer wanted to do a non-linear game but instead return to a strongly linear narrative game.[2][1] Hennig stated that as she started the project, she found both Star Wars and Uncharted were based on pulp adventures, but while Uncharted had its roots in the single-protagonist Indiana Jones, Star Wars was more akin to heist films with an ensemble cast, comparable to The Dirty Dozen or Where Eagles Dare. These films shared the same nature of a haphazard group of people coming to work together to pull off a stint, thus leading her to give the project the name Ragtag.[3] This effectively became a new game, maintaining the "space scoundrel" approach and making it about a large-scale heist, taking place in the wake of events of Star Wars IV: A New Hope,[1] fitting into the canon of the series amid the anthology films and animated series.[3] Gameplay would have included the player switching between multiple character viewpoints, akin to the format used in the Star Wars films, as parts of the heist came together.[3] Several of the former Visceral employees called the game's goal's "lofty", and there was significant trouble in adapting the Frostbite engine for third-person shooters. They also stated that there were several creative gates they had to pass with Disney/Lucasfilm for character design and art assets, and described internal conflicts with Hennig, believing that she wanted strong creative control of the game.[1]

After Hardline finally shipped in 2015, EA let go of Visceral's General Manager Steve Papoutsis and replaced him with Larry Probst's son, Scott.[4] Wanat and Bagwell left as well in 2015 to co-found Outpost Games.[5][1] EA further flattened the structure at Visceral to give the creative leads more power, mirroring the structure at Naughty Dog. Half of the team was assigned to Ragtag, and the rest to downloadable content for Hardline.[1] At the time that pre-production started on Ragtag in mid-2015, about 30 employees were assigned to it, with plans to bring the remaining 30 aboard once they completed Hardline. Such numbers were too small for a large game, and to avoid having to lure in more programmers to the San Francisco area and its high cost-of-living, they established Motive Studios in Montreal, led by Jade Raymond, the original producer of the Assassin's Creed series, with their first project to work with Visceral on the Star Wars title.[6][1] This added an additional 70 people to Ragtag's development team.[1] Around that time, tensions between Visceral and EA arose over the direction of the game on two issues: the lack of any recognized Star Wars characters or Jedi force powers despite having been given creative freedom to create new characters from Disney/Lucasfilm, and the expectation that Ragtag would be a critically praised game with a high Metacritic score as to challenge the upcoming Uncharted 4.[1]

Skydance New Media[edit]

In April 2022, it was announced that Lucasfilm Games would collaborate to make a game based in the Star Wars universe. Some have speculated that the game will be a revival of Project Ragtag, which was also led by Henning.[7][8]

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Schreier, Jason (October 27, 2017). "The Collapse Of Visceral's Ambitious Star Wars Game". Kotaku. Retrieved October 28, 2017.
  2. McCarthy, Caty (October 19, 2017). "The Rise and Fall of Visceral Games". US Gamer. Retrieved October 20, 2017.
  3. 3.0 3.1 3.2 Philips, Tom (April 15, 2019). "Amy Hennig reacts to Jedi: Fallen Order announce, reveals more of her cancelled single-player Star Wars game". Eurogamer. Retrieved April 15, 2019.
  4. Schreier, Jason (April 8, 2015). "Management shake-up at Battlefield Hardline developer Visceral Games". Kotaku. Retrieved April 10, 2015.
  5. Nutt, Christopher (July 23, 2015). "Outpost Games nets $6.2 million for games that are 'fun to watch'". Gamasutra. Retrieved October 20, 2017.
  6. Karmali, Luke (July 13, 2015). "Jade Raymond Starts New Studio To Work On Amy Hennig's Star Wars Game". IGN. Retrieved September 27, 2015.
  7. "Amy Hennig and Skydance New Media Creating New Star Wars Game". StarWars.com. Retrieved 2022-04-28.
  8. Davis (Pomojema), Grant (2022-04-20). "Amy Hennig Possibly Revisiting 'Project Ragtag'". Star Wars News Net. Retrieved 2022-04-28.


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