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Warp Darkmatter

From EverybodyWiki Bios & Wiki

Script error: No such module "AfC submission catcheck". Agent Warp Darkmatter is Once Buzz-Lightyear's partner and friend, but he had been secretly working for Zurg since his academy days as a double agent and also betrayed Star Command. He eventually began working for him full-time as "Agent Z." His right arm is robotic (with various weapon attachments) and was grafted to his body after becoming Agent Z. Warp often takes on assignments for Zurg and is paid quite handsomely. (He owns a moon and a summer home.) Though Buzz has vowed to bring him in for treason, he retains some hope that there is still some good in him.

Warp Darkmatter
Buzz Lightyear of Star Command character
Information
WeaponCyberbioticnetic Robotic-Mechanical-Prosthetic Arm

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Biography[edit]

Early-Life[edit]

Betraying STAR Command[edit]

Working For Zurg[edit]

Physical Appearance Characteristics[edit]

Himself[edit]

Warp is a blue humanoid alien who has periwinkle skin and navy blue hair that he keeps cropped short, flanked by sideburns. He currently sports a chin-strip beard and he has sharp, squarish features. He is broad-shouldered and muscular

The Agent-Z Uniform[edit]

He's usually seen wearing body armor colored red and purple. He originally wore a helmet that came with the armor, but he ceased wearing it after defeating Buzz on Planet Z.

The Evil Counterpart of .[edit]

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His Right Arm[edit]

Although originally possessing no powers or abilities beyond his peak physical condition, Warp Darkmatter's organic right arm has been replaced with a cybernetic attachment from the shoulder down. The appendage consists of a spherical shoulder prosthetic connected by two flexible tubes to a tapered cylindrical unit. The shoulder and arm are almost completely silver in color with the exception of a circular area on the shoulder prosthetic which is purple.

Prosthetic Right Arm[edit]

Warp's arm features a modular system that allows various weapons and tools to be equipped or exchanged in short order. Warp's default tool is a set of metallic claws which not only function as his right hand but also have the ability to increase and reduce in length, spin rapidly (allowing him to cut through glass) and can be fired like a cannon ball. Warp can exchange his metallic claws for various other weapons such as a flamethrower, plasma cannon and a disintegration ray gun. Warp's arm also has a built-in communicator which he regularly uses to talk with Zurg and to command his Hornets. Warp's shoulder prosthetic is able to shoot spiked bombs with enough velocity to partially pierce an airlock. Warp's arm also has a storage system built into it, which has been shown to contain at least one type of sidearm and a plasma charge. When needed, a hatch can open on his arm and the desired items can be dispensed. Warp's arm has been shown to contain at least 2 blaster pistols and a plasma charge but it is highly likely that his arm contains a larger number and variety of items since, when Buzz asked if he could borrow a plasma charge, Warp was able to provide him with one even though such a device or Warp's ability to produce one had yet to be seen, indicating that Buzz had witnessed Warp produce and use one in the past during an unlisted encounter.

Cross-Platform Compatibility-Right Mechanical-Arm[edit]

Warp's shoulder prosthetic has been shown to be compatible with additional hardware, in which he had switched out his regular arm unit for a large Hornet yellow blaster unit. This weapon system was mounted to Warp's shoulder via a simple black hardpoint rather than the normal silver metal tube and shaft Warp's default arm unit used.

Gallery[edit]

Ext. Link[edit]



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