We Were Here (video game)
We Were Here Series | |
---|---|
Genre(s) | First-personPuzzle |
Developer(s) | Total Mayhem Games |
Publisher(s) | Total Mayhem Games |
Platform(s) | Steam |
First release | We Were Here February 3, 2017 |
Latest release | We Were Here Too February 2, 2018 |
Search We Were Here (video game) on Amazon.
We Were Here is a franchise of cooperative first-person video games, created by the Dutch studio Total Mayhem Games.
Premise and gameplay[edit]
The We Were Here games are cooperative first-person games with puzzle elements. In each game there are two players who take on a different role. They must work together to solve puzzles, generally while in different rooms and unable to see the other. Each player has a walkie-talkie to communicate with the other, which is what allows them to solve the puzzles they face.[1]
History[edit]
Released games in bold | |
2017 | We Were Here |
2018 | We Were Here Too |
2019 | We Were Here Together |
The first We Were Here was developed by Dutch studio Total Mayhem Games as part of a student project while studying at the Rotterdam University of Applied Sciences. It was a student entrant for the Independent Games Festival 2018, and won the Best Indie Game Award in 2017 at the Indigo showcase in the Netherlands.[2] It was released for free on Steam in February 2017.[3][1]
One of Crytek's goals with the CryEngine was to be able to render realistic outdoor spaces with large viewing distances, which was a unique feature from other game engines at the time of its release.[4] The CryEngine was originally demonstrated as a tech demo at Electronic Entertainment Expo (E3) 1999 under the name X-Isle: Dinosaur Island specifically aimed at NVIDIA graphics processors. The demo allowed the user to explore a virtual tropical island populated with dinosaurs, showcasing the size of the virtual world that the CryEngine could handle.[4] Following E3 1999, they secured a deal with NVIDIA to distribute X-Isle alongside all NVIDIA cards as benchmarking software, as at the time the CryEngine was the most demanding game engine on the market. Ubisoft made a deal with Crytek to build out X-Isle into a full AAA title, and obtained publishing rights for this title.[4] Far Cry released in March 2004 for Microsoft Windows to critical praise and strong sales, with over 730,000 units sold in the first four months.[5]
We Were Here (2004)[edit]
We Were Here is a cooperative first-person puzzle video game developed by Total Mayhem Games from The Netherlands, released for free on February 3, 2017 on Steam for PC. Two players take the role of Antarctic explorers who have become split up in an old castle, called Castle Rock. They must solve puzzles by communicating via walkie-talkies.
We Were Here Too (2008)[edit]
We Were Here Too was the first commercial release by Total Mayhem Games. The gameplay is similar to the original We Were Here, with two players who are split up and must solve puzzles by communicating via walkie-talkie. The game was released on February 2, 2018, also on Steam for PC.
We Were Here Together (2012)[edit]
We Were Here Together is still in development. In a twist on the series' usual gameplay, players will be able to visit the base camp where their expedition began, before returning to Castle Rock.
Release and reception[edit]
Release | Title | Developer | Platforms | Metacritic | Whatoplay |
---|---|---|---|---|---|
2017 | We Were Here | Steam | tbd[6] | 9.19 gamerscore (PC)[7]
7.44 gamerscore (XB1)[8] | |
2018 | We Were Here Too | Steam | 69/100[9] | 7.68 playscore (PC)[10] | |
2019 | We Were Here Together | TBD | N/A | 8.21 playscore (PC)[11] |
References[edit]
- ↑ 1.0 1.1 "We Were Here Too is a co-op escape game that aims to keeps the players apart". PC Gamer. Retrieved February 5, 2019.
- ↑ "We Were Here IGF". Independent Games Festival. Retrieved February 5, 2019.
- ↑ "Co-op puzzler We Were Here released free". Rock, Paper, Shotgun. Retrieved February 5, 2019.
- ↑ 4.0 4.1 4.2 Hall, Charlie (July 11, 2013). "THE STORY OF CRYTEK: FROM X-ISLE THROUGH REDEMPTION". Polygon. Retrieved May 31, 2017.
- ↑ "First quarter sales : million". Ubisoft. Retrieved August 2, 2006.
- ↑ "We Were Here Metacritic for PC". Metacritic. Retrieved February 5, 2019.
- ↑ "We Were Here PC" Retrieved January 28, 2020
- ↑ "We Were Here Xbox One" Retrieved January 28, 2020
- ↑ "We Were Here Too Metacritic for PC". Metacritic. Retrieved February 5, 2019.
- ↑ "We Were Here Too PC" Retrieved January 28, 2020
- ↑ "We Were Here Together PC" Retrieved January 28, 2020
External links[edit]
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