|J. R. R. Tolkien's legendarium location|
|Other name(s)||the North-kingdom|
|Type||Northern Númenórean realm in exile|
|Ruler||Kings of Arnor; Chieftains of the Dúnedain|
|Notable locations||Annúminas, The Tower Hills, Amon Sul/Weathertop, the Barrow-downs, Bree, Fornost, the Great East Road, the Greenway, the Old Forest, the Shire, Weathertop|
- provinces -
Arthedain, Cardolan, Rhudaur
|First appearance||The Return of the King,|
Of the Rings of Power, Unfinished Tales
|Location||Eriador, in north-west Middle-earth|
|Lifespan||S.A. 3320 - T.A. 1974; re-established in Fourth Age|
|Capital||Annúminas, then Fornost|
|Part of The Lord of the Rings|
|Sundering of the North|
Arnor is a fictional kingdom in J. R. R. Tolkien's writings. Arnor, or the North-kingdom, was a realm of the Dúnedain in the region of Eriador in Middle Earth (their South-kingdom was Gondor). Arnor was founded near the end of the Second Age (S.A. 3320) by Elendil, whose sons Isildur and Anárion founded Gondor at the same time. The history of the two kingdoms is intertwined; both kingdoms are known as the Realms of the Dúnedain in Exile.
After the death of Arnor's tenth king, Eärendur, in T.A. 861, his three sons divided the kingdom into three successor kingdoms known as Arthedain, Cardolan and Rhudaur. Conflict between these three kingdoms weakened their strength, and constant war against the neighbouring evil realm of Angmar and its ruler the Witch-king eventually led to their destruction. The last kingdom to survive, Arthedain, was destroyed by the Witch-king in T.A. 1974. Eriador became a sparsely populated region (apart from the Hobbit region of the Shire), watched over by the remnants of the Dúnedain, who became known as the Rangers of the North.
- 1 History
- 2 Heirlooms
- 3 Geography
- 3.1 Regions
- 3.2 Highlands
- 3.3 Cities and Fortresses
- 4 Literary Significance
- 5 Adaptations
- 6 See also
- 7 References
- 8 External links
The name 'Arnor' probably means "Land of the King", from Sindarin ara- (high, kingly) + (n)dor (land). Arnor is the territory of Middle-earth associated with the High Kings of the line of Elendil, the kingship of which was restored at the crowning of Aragorn after the War of the Ring at the start of the Fourth Age.
At its greatest, Arnor encompassed almost the whole region of Eriador between the rivers Bruinen and Gwathló on the east and Lhûn on the west. It included Bree and the region which would later be known as the Shire. Arnor's population included Dúnedain in western-central regions and mixed or indigenous peoples. The original capital was Annúminas near Lake Nenuial.
Before the foundation of Arnor, a population of displaced Númenóreans already lived there, a result of slow emigration which had started under the kings Tar-Meneldur and especially Tar-Aldarion. The principal Númenórean haven was Vinyalondë, later called Lond Daer, at the mouth of the Gwathló. Before the arrival of the Dúnedain, Arnor was also home to Middle Men of Edain stock, and the early colonists soon interbred with the indigenous population. The Númenóreans who fell under Sauron's shadow settled primarily in the region of Umbar, far to the south. Thus when Elendil arrived and founded the Kingdom of Arnor in S.A. 3320, the area was populated by people who, unlike his contemporaries in Númenor itself, were mainly still friends with the Elves, and who retained knowledge of the world's Elder Days.
Arnor's second king was Isildur, who was also the King of Gondor, where he had ruled jointly with his brother Anárion until the latter's death. When he left Gondor to take up the rule of Arnor, Isildur committed Gondor to Anárion's son; but Isildur was killed en route in T.A. 2 by orcs in the Disaster of the Gladden Fields, and his three eldest sons were killed with him. Only his youngest son, Valandil, survived: being only a child at the start of the war, Valandil had remained behind in Rivendell. In T.A. 10, after several years being tutored by Elrond, Valandil became the third king of Arnor.
For several centuries, Arnor's rulers styled themselves High King, following the precedent of Elendil, who had ruled Arnor directly while holding suzerainty over Gondor; the rulers of Gondor, by contrast, were merely styled King. Nevertheless, Valandil and his successors never made any serious attempt to assert their overlordship in Gondor; after the death of Isildur, the two realms developed as equal and independent states.
Division and decline
With the victory of the War of the Last Alliance, which inaugurated the Third Age, Arnor's power was apparently at its zenith. The King of Arnor held the overlordship of almost all of north-west Middle-earth: all the land from the Bay of Forochel to the River Poros on the southern borders of Ithilien, and from the Blue Mountains to the Mountains of Shadow. But in reality Arnor's strength had been severely depleted by the war and the Disaster of the Gladden Fields, and the northern Dúnedain never really recovered from their losses. The first few centuries of the Third Age were relatively uneventful, but it seems that Arnor's population gradually began to dwindle even in this early period.
After the death of its tenth king, Eärendur, in T.A. 861, dissension among his three sons led to the division of Arnor. The eldest son, Amlaith, claimed Kingship over all Arnor but was reduced to ruling only the region of Arthedain as his kingdom, while the other sons founded the kingdoms of Cardolan and Rhudaur. The former capital, Annúminas, became depopulated and fell into ruin. The capital of Arthedain was relocated to Fornost Erain on the North Downs.
This division hastened the decline of the northern Dúnedain. The three kingdoms had frequent border skirmishes over boundary disputes, but the relationship of Arthedain and Cardolan remained relatively peaceful. Rhudaur, by contrast, was unfriendly towards the two other successor states, and fought a bitter conflict with Cardolan and Arthedain over the tower of Amon Sûl and the possession of its palantír.
Around T.A. 1300 during the reign of the sixth king at Fornost, the Witch-king arose in the mountains north-east of Arnor, where he founded the evil realm of Angmar. Many evil men, orcs, and other fell creatures gathered there with the intent of destroying the realm of Arnor. He was later discovered to be the leader of the Nazgûl, who were dispersed after the first overthrow of Sauron in S.A. 3434 at the hands of the Last Alliance of Elves and Men, but survived nonetheless. Since Gondor was still strong, the Witch-king came north to destroy Arnor instead.
Around T.A. 1300 the kingdom of Angmar appeared at Arthedain's north-eastern border. Its king, the Witch-king of Angmar, was the chief of the Ringwraiths, although this was not known to the Dúnedain at the time. Rhudaur, aided by Angmar, attacked in T.A. 1356. Argeleb I died in this conflict along the Weather Hills. When this new threat came, Cardolan placed itself under the suzerainty of Arthedain. Cardolan repeatedly sent aid to Arthedain when needed, but in T.A. 1409 Cardolan and Rhudaur were destroyed by Angmar, and Arthedain survived only with the help of Elvish reinforcements from Lothlórien and the Havens. The Kings of Arthedain reclaimed the name of Arnor for their kingdom when the line of Elendil became extinct in Cardolan and Rhudaur, and in token of this chose names using the prefix Ar(a).
After 1409 Angmar's power was temporarily broken and the North Kingdom enjoyed relative peace, although its population continued to decline. Indeed, the decline was so severe that in 1601 Argeleb II (r. 1589–1670) granted a large portion of Arthedain's best farmland to Hobbit migrants, as these lands (which they named the Shire) had become deserted. Arthedain was not badly affected by Middle-earth's Great Plague (T.A. 1636), but hostilities with Angmar resumed. King Araval (r. 1813–1891) defeated Angmar in 1851 and tried to re-populate Cardolan, but this was thwarted by the Barrow-Wights.
Arthedain spent its last decades in desperate conflict with Angmar. In T.A. 1940, seeing that both realms were under co-ordinated assault, Arthedain under Araval's son Araphant (r. 1891–1964) formed an alliance with Gondor, but in the end neither Kingdom was able to provide military assistance to the other. The Witch-king pressed the attack on Arthedain even more vigorously, while Gondor barely survived a massive invasion of the Wainriders (T.A. 1944), leaving it temporarily unable to send substantial armies abroad. Araphant and his successor Arvedui held out against Angmar as long as they could. In T.A. 1973 Arvedui again appealed to Gondor for help, and the King of Gondor, Eärnil II (r. 1945–2043), sent a fleet north under his son Eärnur. But it was sent too late: toward the end of T.A. 1974, the Witch-king captured Fornost and overran Arthedain, and the King's sons and most of the other Dúnedain fled across the Lune. Arvedui himself fled northwards and perished in a shipwreck early in T.A. 1975, taking with him the palantíri of Annúminas and Amon Sûl. Eärnur's fleet reached Lindon after Arvedui's death. The combined might of Gondor, Lindon and Rivendell, together with soldiers from the former North-kingdom, routed Angmar's army at the Battle of Fornost.
For the next several centuries after the destruction of Amon Sûl, Arnor continued to hold back the assaults of Angmar with dwindling strength and resolve. At this time no help could be sent from Gondor as it was under attack by the Wainriders, even after a re-establishment of relations with the wedding of Arnor's King Arvedui to Gondor's King Ondoher's daughter. Gondor refused Arvedui's claim to joint kingship of Arnor and Gondor, and Arnor continued to stand alone against Angmar.
Arthedain was finally destroyed in T.A. 1974, when the Witch-king captured Fornost. The next year, in the Battle of Fornost, a coalition of Elves, forces of Gondor, and the remainder of Arnor's armies routed the Witch-king's forces and destroyed Angmar. Eriador was vastly depopulated by the war, and very few people remained. The Hobbits survived relatively unscathed in the Shire, Men survived in Bree and other villages, and the Dúnedain of Arnor created new homes in the Angle west of Rivendell, where they became known as the Rangers of the North. They became an isolated, wandering people, who defended the borders of Bree and the Shire from the perils in the wild.
The Kingdom of Arthedain had included the Shire (founded in T.A. 1601); in T.A. 1979, the Hobbits there chose a Thain to represent the royal authority.
The name Arthedain appears to be dialect Sindarin for "Realm of the Edain".
The borders of Cardolan extended from the river Baranduin (Brandywine) on the west, the river Mitheithel (Hoarwell) on the east and the river Gwathló (Greyflood) on the east and south. Its northern border was parallel to the Great East Road.
Cardolan also claimed the Weather Hills controlled by Arthedain, where the fortress of Amon Sûl (Weathertop) and its valuable palantír were located. The Weather Hills were claimed by all three kingdoms. This territorial dispute continued until Rhudaur became a vassal of Angmar after the line of the Dúnedain kings failed there.
In T.A. 1050, the branch of Hobbits known as the Harfoots crossed the Misty Mountains, and settled in the South Downs in the west of Cardolan. They were joined about a century later by the Fallohides.
When the kingdom of Angmar arose in northern Eriador, Cardolan became an ally of Arthedain against the combined might of Angmar and Rhudaur. In 1356 Argeleb I of Arthedain was slain in battle with Rhudaur, now allied with Angmar. For a while Cardolan resisted Angmar, but in 1409 a large army from Angmar broke into Cardolan and devastated the country. Arthedain could provide little aid, as it was itself under attack, and the remnants of the Dunedain fled, taking refuge in the Barrow-downs. The last prince of Cardolan died in this conflict, and Cardolan was shattered. While Arthedain recovered something of its power, Cardolan did not, and the region of the Barrow-downs entered hobbit legend as a place of mystery and danger.
In 1636 the Great Plague claimed the life of the King of Gondor, and withered its White Tree. The plague spread north along the Great Road that joined the two kingdoms, and the population of Minhiriath was decimated. About this time the plague also wiped out the Dúnedain hiding in the Barrow-downs and evil spirits came to dwell there. When King Araval attempted to resettle Cardolan two centuries later, the settlers were killed and driven off by the wights. What few folk survived could offer little aid to Arthedain in 1974, when Angmar overwhelmed the last of the kingdoms of Arnor. Until the end of the Third Age, the Dúnedain of Cardolan were only a memory, their tombs and barrows haunted by the evil wights sent from Angmar; for the Rangers that wandered over the lands were descended from the people of Arthedain. Tharbad survived until it was destroyed by floods in 2912.
The name Cardolan appears to be dialect Sindarin for "Red Hill Country".
The name Rhudaur appears to be dialect Sindarin for "Eastern Forests", and indeed Rhudaur was the most easterly of the three divisions of Arnor. In reality, however, its name means "Evil Wood", although Tolkien did not leave any explanation for its origin.
Rhudaur also included land south of the Road between the Bruinen and Mitheithel (Hoarwell) rivers. This was called the Angle, and it is here that the first Stoor Hobbits came into Eriador around T.A. 1150.
Rhudaur's Dúnedain population was always small, and was always only a small proportion of its people. From its beginning, Rhudaur was unfriendly towards the two other successor states, and waged a long war with Cardolan over the tower of Amon Sûl and the palantír housed there.
Over time, the more numerous Hillmen came to dominate the population, and one of their leaders, allied with Angmar, seized power from the Dúnedain during the 14th century when the local line of Isildur failed. In T.A. 1356, forces of Rhudaur and Angmar slew the High King Argeleb I in battle; the Stoors who had dwelt in the Angle fled south into Dunland, or returned east over the mountains to the Vale of Anduin. In T.A. 1409, Rhudaur was occupied by "evil Men subject to Angmar", and the last Dúnedain there were killed or fled the region. Afterward Rhudaur is no longer mentioned as a political entity.
The Great Plague of T.A. 1636 devastated Eriador, including Rhudaur. In T.A. 1975 Angmar and its control over the region were destroyed by a combined army of Gondor and Lindon. The Witch-king fled, and the Hillmen vanished from the histories of Middle-earth. As far south as the Great East Road, Rhudaur became a troll-country; travellers along the Road generally hurried along their way and avoided the Trollshaws.
There is evidence that after the fall of Angmar at the Battle of Fornost the Angle became home to the remainder of the Dúnedain, and the Rangers of the North established several villages there, where their people lived until the resurrection of the northern Kingdom under King Elessar at the end of the Third Age. But northern Rhudaur remained wild and dangerous for the rest of that Age: Arador was slain there by hill-trolls in T.A. 2930, and his son Arathorn II fell in battle with orcs in T.A. 2933. In T.A. 2941, trolls captured the company of Thorin at the start of their quest in The Hobbit.
Dúnedain of the North
Though the military threat of Angmar had been destroyed in T.A. 1974 after the Battle of Fornost, the North-kingdom was ended. The long wars and a series of natural disasters had taken their toll on the population of Eriador, and the Dúnedain especially were few in number and unable to maintain a kingdom. In T.A. 1976, Aranarth, Arvedui's oldest son, took the title of Chieftain of the Dúnedain. He and his descendants led the Rangers of the North; Aragorn II was the sixteenth Chieftain. In T.A. 3019, Aragorn as King Elessar refounded the Kingdom of Arnor as part of the Reunited Kingdom, and again made Annúminas the capital city.
Sceptre of Annúminas
The chief emblem of royal authority in the northern kingdom of Arnor.
The sceptre originally was the staff borne by the Lords of Andúnië in Númenor, a silver rod patterned after the sceptre of the Kings of Númenor. The sceptre of the Kings was lost with Ar-Pharazôn in the downfall of Númenor in S.A. 3319. But Elendil, son of the last Lord of Andúnië, took his father's staff with him when he escaped to Middle-earth and founded the Kingdoms of Arnor and Gondor. While the Kings of Gondor wore a crown, the Kings of Arnor bore the sceptre. As the Kings of Arnor ruled for several centuries from the city of Annúminas, the sceptre became known as Sceptre of Annúminas.
When the North-kingdom was divided in T.A. 861, the sceptre passed to the Kings of Arthedain. After Arthedain ceased to exist in T.A. 1974, the sceptre, along with the other heirlooms of the House of Isildur, was kept at Rivendell, in the house of Elrond.
By the end of the Third Age, the Sceptre of Annúminas was over 5,000 years old and was accounted the oldest surviving artefact in Middle-earth made by Men. On Midsummer's Eve of 3019, Elrond brought the Sceptre of Annúminas to Minas Tirith and presented it to Aragorn, King Elessar, symbolising his kingship over Arnor as well as Gondor.
Star of Elendil
Along with the Sceptre of Annúminas, the Star of Elendil was the chief symbol of the royal line of Arnor. The original jewel was fashioned of "elvish crystal" by the Noldor and affixed to a fillet of mithril, to be worn in the custom of Númenor on the brow in place of a crown. This was worn by Silmariën of Númenor and passed to her descendants, the Lords of Andúnië, and eventually to Elendil. Elendil and then his son Isildur wore it as a token of royalty in the North Kingdom, but it was lost in the Anduin when Isildur was slain by orcs at the Gladden Fields. A replacement was fashioned by elves in Rivendell for Isildur's son Valandil, and this second jewel was borne by the subsequent thirty-nine kings and chieftains of Arnor, up to and including Aragorn.
The Star of Elendil was also called the Elendilmir ("Jewel of Elendil"), the Star of the North, and the Star of the North Kingdom. The original was rediscovered by Saruman's agents searching for the One Ring, and King Elessar later recovered it from Saruman's treasure in Isengard after the War of the Ring. Elessar held both Elendilmirs in reverence; the first because of its ancient origins, the second because of its lineage from thirty-nine forebears. The King wore the replica when he spent time in the restored North Kingdom.
In Robert Foster's The Complete Guide to Middle-earth the Elendilmir is identified with the Star of the Dúnedain which was given to Samwise Gamgee. However, according to Christopher Tolkien Foster was clearly mistaken, as the original Elendilmir would be too precious to give away as a gift, and the Star concerned must have been some other object.
Star of the Dúnedain
A silver brooch, shaped like a many-rayed star, worn by the Arnor-descended Rangers of the North. It appears in The Lord of the Rings. The brooch may have been modelled on the Star of Elendil, but this is not stated explicitly.
The Dúnedain Rangers who came to Aragorn at Dunharrow wore these on their clothing, specifically to fasten to their cloaks on their left shoulder. It served as part of their identity, and the only ornamentation the Rangers ever wore in their journeys, and was also considered a badge of honour. After the events of the War of the Ring Aragorn gave a 'Star of the Dúnedain' to Samwise Gamgee, then Mayor of the Shire, but whether it was one of these brooches or some other object is not made clear.
When Elendil and his sons Isildur and Anárion fled the downfall of Númenor at the end of the Second Age, they carried with them seven of the many seeing-stones, or palantíri, that had been given to them by the Elves. Of these seven, three were kept by Elendil and brought with him to the North-kingdom. These stones were placed in Annúminas, Elostirion, and Amon Sûl, and were used to communicate in the realm, with the exception of the Elostirion stone.
The palantír of Annúminas was the stone that was placed in the first capital of Arnor on the shores of Lake Evendim. Although it was one of the lesser stones, this was the one that was most used by the Kings of Arnor when it was a unified kingdom. When Annúminas fell into ruin and the capital was moved to Fornost, the palantír was relocated as well. The stone remained in Fornost for centuries, until when the city fell in TA 1974, it was carried to safety by the fleeing King Arvedui. The palantír was lost alongside the Amon Sûl stone the next year when the ship that was sent to rescue Arvedui was lost in ice, and it remained lost at the bottom of the ice bay in Forochel.
Amon Sûl Stone
The palantír of Amon Sûl was the greatest of the three stones that resided in Arnor, and could not be lifted by a single man. The stone was placed in the great watchtower of Amon Sûl on the Weather Hills, and it was a source of great contention between the three successor realms after Arnor's division. In TA 1409, Angmar broke through Arnor's defences and razed the watchtower upon Amon Sûl, but the palantír was carried back to safety at Fornost. The stone shared the same fate as the one of Annúminas when it was drowned in the ice-bay of Forochel with King Arvedui in TA 1975.
The palantír of Elostirion was unique among the stones of Middle-earth in that it only looked out upon the sea. The stone was placed in the tower by Elendil after his flight out of Númenor, and it remained safe after the fall of Arnor in the keeping of Círdan, and Elves would make pilgrimages to view the Straight Road back to the Undying Lands. The stone was carried back to the Uttermost West in TA 3022 aboard the White Ship.
Arnor's original capital of Annúminas was located on the southern shore of Lake Evendim (Nenuial in Sindarin, meaning "Lake of Twilight"). The Hills of Evendim (Emyn Uial in Sindarin, "Hills of Twilight") were a series of hills that stretched along the western shore of Lake Evendim. The Baranduin or Brandywine River rose from the lake, and a tributary of the river Lhûn arose in the hills.
The Old Forest was an ancient wild woodland in central Arnor. It was nominally part of Arnor's territory (and later Cardolan's), but Men rarely entered this forest.
The Shire was a region of gentle low-lying hills in northern Eriador inhabited by Hobbits. It was a fertile and well-tilled part of Arnor, but was deserted during the waning days of Arthedain; it had served as hunting grounds for the King of Arnor. The Hobbits (who had migrated from Dunland and parts of Cardolan and Rhudaur) received permission from King Argeleb II to settle the lands. The Shire survived the wars and devastation that brought the North Kingdom to an end.
The Trollshaws were a heavily wooded region north of the Great East Road. In ancient days the Trollshaws had been inhabited by the men of Arnor and subsequently Rhudaur, who built many castles and forts among the hills. The area was frequented by Trolls, hence its name.
Minhiriath was a large region in southern Eriador between the Brandywine and the Greyflood rivers. The region was mostly an open landscape; the only forest shown on the map is Eryn Vorn along the coast of the sea. Minhiriath belonged to Cardolan after the division of Arnor, although by the end of the Third Age it was largely unpopulated.
The Barrow-downs, called Tyrn Gorthad in Sindarin, were a hilly region east of the Old Forest. The hills derived their name from barrows built there by the Dúnedain. These hills were overrun by fell spirits sent from Angmar after the Great Plague in T.A. 1636.
The North Downs were a range of hills in the northern part of Eriador, east of the Hills of Evendim and north-west of the Weather Hills. From their northernmost point the hills ran southwest to Fornost Erain, one of the principal cities of the Dúnedain of the North and the northern terminus of the North-South Road. In T.A. 1974 after the fall of Fornost, King Arvedui escaped the destruction of the city and held out upon the North Downs for a little while before being forced to flee.
A range of hills in the central south of Eriador. The range was an eastern extension of the Barrow-downs, from which it was separated by the Andrath, the long narrow pass which bore part of the North-South Road (also known as the Greenway).
The South Downs lay in the territory of Cardolan.
The Tower Hills, also known as the Emyn Beraid in Sindarin, were a range of hills standing on the west of Arnor, several leagues past the Shire. The hills' three towers were built at the end of the Second Age by Gil-galad for Elendil, the tallest of which was named Elostirion.
The Weather Hills were a bleak grass-covered range of hills that lay several dozen miles north-eastward of Bree. These hills served as a line of defence against Rhudaur and Angmar early in the Third Age. The tallest peak in the Weather Hills was Weathertop (Amon Sûl), where the chief palantír of Arnor was housed in a watch tower at the summit (see below).
Cities and Fortresses
Annúminas (Sindarin, "Tower of the West") was the first capital city of the kingdom of Arnor, founded late in the Second Age by Elendil the Tall. The city was situated beside Lake Nenuial and housed one of the three seeing-stones of the North Kingdom. The city was abandoned and fell into ruin following the division of the kingdom, and its palantír was removed to Fornost, which became the new capital. In the Fourth Age Annúminas was rebuilt, serving as the northern capital of the Reunited Kingdom.
The Sceptre of Annúminas, although named after the city, had a longer history.
Fornost Erain (Sindarin "Northern-fortress of the Kings" from for(n) "north" + ost "fortress"; "Norbury of the Kings" in Westron) became the capital city of Arthedain. It was located at the south end of the North Downs, about 100 Númenórean miles north of Bree. After Fornost was abandoned, the site became known as Deadmen's Dike, visited only by Rangers. At the time of The Lord of the Rings, Fornost had been abandoned for "nearly a thousand years, and even the ruins of Kings' Norbury were covered with grass".
It is not known when Fornost was founded or exactly when the kings of Arnor moved there from Annúminas, but the capital was transferred sometime after T.A. 861, when Arnor was divided into three kingdoms.
Fornost was first attacked by the forces of the Witch-king of Angmar in 1409, when the border defence system collapsed with the storming of the Forts of the Weather Hills. The city was successfully defended by the young King Araphor, and disaster was averted.
In T.A. 1974, Arthedain and Fornost were overrun by the forces of Angmar. King Arvedui fled into the northern wastes and was lost in the Ice Bay of Forochel in 'March' 1975. The following summer, a fleet from Gondor led by Eärnur landed at Mithlond, fought the Witch-king in the plains west of Fornost, and defeated his armies, although the Witch-king himself escaped.
Tower of Amon Sûl
The watchtower on Amon Sûl (Weathertop) was built sometime in the Second Age. Elendil and the Army of Arnor waited there for the forces of Gil-galad before marching to Mordor in the War of the Last Alliance. After the division of Arnor, Amon Sûl stood on the borders of all three kingdoms and was contested by each, falling under the control of Arthedain. The tower held the chief palantír of the North Kingdom, and with the rise of Angmar the neighbouring Weather Hills were fortified. In T.A. 1409 a great army came out of Angmar and the Tower was destroyed. The palantír was removed to Fornost.
Lond Daer Enedh (Sindarin, "Great Middle Haven") was a great harbour founded at sometime during the Second Age by Númenórean explorers at the mouth of the Greyflood. The harbour was the first permanent settlement of Númenórean men in Middle-earth, and it served as shipment center for timber harvested from Minhiriath. By the downfall of Númenor the port was already in ruins; it was abandoned in favour of Tharbad.
Elostirion was the tallest and the westernmost of the three towers on the Emyn Beraid. The tower was built by Gil-galad for Elendil at the end of the Second Age, and it contained one of the three palantíri of Arnor.
Some stylistic analyses consider the ultimate importance of Arnor is to stand as a literary device contrasting the southern kingdom of Gondor. Arguing that Arnor and Gondor are representative of the classical dichotomy of light and dark, blessed and forsaken, good and evil - these analyses reference the abandonment by the heirs of Valandil and the absence of a White Tree as points of stylistic comparison to Gondor, with its fortresses and heavily populated capital city, its possession of a White Tree, and its well-equipped military and armaments.
The division of the Númenórean realms in exile also mirrors somewhat the Western and Eastern subdivisions of the Roman Empire. One empire, Byzantium, long outlasted the other and enjoyed periods of great glory, as did Gondor in Middle-earth, and just as Arnor split into smaller kingdoms, the Western Empire soon disintegrated, and whole provinces were lost to invaders such as the Franks and the Visigoths. In both Byzantium and the Western Empire, however, not one but a succession of families ruled, and whereas the Kin-strife in Gondor was an isolated episode, in both the Eastern and Western Roman Empires, internecine fighting was a common occurrence.
In The Lord of the Rings: The Battle for Middle-earth II expansion pack The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-King, Arnor appears as a non-playable faction in the story-driven campaign. Many of the most important events in the history of Arnor are depicted in-game, such as the death of King Argeleb I, the destruction of Amon Sûl, and the Fall of Fornost. Several of Arnor's Kings also make an in-game appearance during the campaign, such as Argeleb I, Arveleg I, and Arvedui. Although not playable in multiplayer by default, several mods exist that allow players to use the forces of Arnor in the games skirmish mode.
In the Lord of the Rings Online, the majority of the original regions (Bree-Land, the Trollshaws, the Lonelands, the Ettenmoors, the North Downs, and the Shire) all occupy what was once part of the kingdom of Arnor. A seventh region, Evendim, was also added to the game after its release which depicts the area surrounding Arnor's abandoned capital of Annúminas. In all seven of these regions, players may explore ruins of what were once fortresses and cities of Arnor including the ruins of Fornost, Annúminas, and Amon Sûl, as well as interact with many Non-Player Characters that make reference to the fallen kingdom.
In its 2007 supplement "The Ruin of Arnor" to The Lord of the Rings Strategy Battle Game, Games Workshop also released a line of miniatures that depict the forces of Arnor at different points in time, including the armies of the kingdom before its destruction, as well as the Dúnedain rangers that composed the remnants of Arnor's people.
Others articles of the Topic Speculative fiction : Mouth of Sauron, Wereworms, Galactic empire, Witch-king of Angmar, Anárion, Ilmarë, List of Middle-earth animals
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