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Cafu Engine

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Cafu Engine
An online game in the Cafu Engine
An online game in the Cafu Engine
Developer(s)Carsten Fuchs Software
Repositorybitbucket.org/cafu/cafu/src/master/
Written inC++, Lua
Engine
    Operating systemCross-platform
    TypeGame engine
    LicenseMIT
    Websitewww.cafu.de

    Search Cafu Engine on Amazon.

    The Cafu Engine is a game engine developed by Carsten Fuchs. It is portable across platforms and runs on Windows and Linux, with plans to be adapted to OS X. The engine's source code is freely available under the MIT License.

    Features[edit]

    A factory building in the Cafu Engine

    In general, Cafu is built with a modular architecture so as to avoid program constructs and libraries that are specific to any given operating system, compiler, CPU or graphics processor. To that end, the Cafu source code compiles both as 32- as well as native 64-bit software.[1]

    • The Cafu Engine abstracts out its handling of materials and instead uses rendering objects, thus enabling users to work with different graphics systems such as OpenGL or DirectX.
    • Physics are handled by an internal system to deal with human movement, and everything else uses Bullet, a free physics engine; Cafu synchronizes the two systems
    • Lighting is handled by radiosity computations, or dynamic lighting through stencil shadow volumes
    • Like the material system, sound is abstracted out and can support various implementations such as OpenAL and FMOD
    • Inherently designed for online games with multiple players over a computer network
    • Game server that centrally manages the game state and events, as well as a client that is used by players

    Scripting and editing[edit]

    In order to not have to fix details in difficult to modify program code, the Cafu Engine employs scripting based on the programming language Lua in many parts of the program.

    A terrain that is part of a map is edited

    Cafu includes a graphical editor, CaWE, that contains all the tools required to create new levels: a Map Editor, GUI Editor, Font-Wizard, Material Browser and Model Editor.

    Licensing[edit]

    The Cafu Engine's source code has been freely available under the GNU GPLv3 license since December 2009, while offering the option of a commercial license upon agreement with Carsten Fuchs Software.[2] On June 19, 2016, the engine changed its open source license from GPLv3 to the MIT License.[3]

    Reviews and applications[edit]

    The Cafu Engine has been used by the United States Air Force's Research Labs for Human Effectiveness in a study about the visual working memory of pilots.[4] It has also been used in multiple studies and research projects that simulate artificial lighting in urban environments and examine how that lighting is perceived by humans and influences the nocturnal orientation of pedestrians and motorists:

    • Dennis Köhler, 2007: "Artificial light in urban space", presentation and movie report at the 8th Conference of European Architectural Endoscopy Association 2007, Moskau.[5]
    • Stefan Hochstadt und Manfred Walz, 2008: "Wahrnehmung von Stadträumen bei Nacht: eine städtebauliche Grundlage zur Lichtplanung im öffentlichen Raum. (Perception of urban environments at night: an urban development basis for lighting planning in public space.)" in: Eberhard Menzel (publisher): Research Report of the University of Applied Sciences and Arts of Dortmund, pages 52–56.[6]
    • Dennis Köhler, 2009: "Artificially enlightened urban spaces at night – A matter of special importance for livable cities." in: György Széll & Ute Széll (eds.): Quality of Life & Working Life in Comparison. Peter Lang Verlag, Frankfurt am Main, Germany, pages 323–339.

    The Cafu Engine has been reviewed and presented in these publications:

    References[edit]

    1. Fuchs, Carsten (2009-09-12). "Cafu now on 64-bit systems!". Retrieved 11 March 2010.
    2. Fuchs, Carsten (25 December 2009). "Cafu is now open-source!". Archived from the original on 31 July 2020. Retrieved 11 March 2010. Unknown parameter |url-status= ignored (help)
    3. Fuchs, Carsten (19 June 2016). "Changing the license from GPL to MIT". Cafu Engine. Archived from the original on 24 August 2016. Retrieved 31 July 2020. Unknown parameter |url-status= ignored (help)
    4. Fuchs, Carsten (2002-07-01). "2002-07-01 New major demo released". Retrieved 11 March 2010.
    5. Koehler, Dennis (2007). "ARTIFICIAL LIGHT IN URBAN SPACE". University of Applied Sciences Dortmund, Dortmund, Germany.
    6. Wahrnehmung von Stadträumen bei Nacht Archived 2012-08-26 at the Wayback Machine Research Report

    External links[edit]


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