Genesis3D is a game engine created by Eclipse Entertainment. It was distributed as free open-source software and later under an open-source license. In 1999, Eclipse had been acquired by WildTangent, which overtook development. The engine aims at rendering indoor scenes with moderate polygon counts at high performances. The first beta version of the engine was released on July 30, 1998. Release Candidate 1 was shipped on March 2, 1999.
Games developed on Genesis3D[edit | edit source]
- Extreme Boards & Blades (1999), a sports game developed by Silverfish Studios and published by Head Games Publishing
- Extreme Paintbrawl 2 (1999), a first-person shooter developed by Hoplite Research and published by Head Games Publishing
- G-Sector (2000), a third-person shooter developed by Freeform Interactive
- Kingsborn (2000), a first-person shooter developed by Mili Software
- AmsterDoom (2000), a first-person shooter
- The Galaxian (2000), a space combat game developed by the Hass Tech Interactive Entertainment
- Catechumen (2000), a first-person shooter developed and published by N'Lightning Software
- Ominous Horizons: A Paladin's Calling (2001), a first-person shooter developed and published by N'Lightning Software
- Neocron (2002), a first-person shooter developed by Reakktor.com and published by CDV Software
- Dragon's Lair 3D: Return to the Lair (2002), a action-adventure game developed by Dragonstone Software and published by Ubi Soft
- F.D.N.Y. Firefighter: American Hero (2002), a first-person shooter developed by Mekada and published by Activision Value
- Ethnic Cleansing (2002), a first-person shooter developed by the National Alliance and published by Resistance Records
- Special Force (2003), a first-person shooter developed and published by Hezbollah
References[edit | edit source]
- Festa, Paul (January 2, 2002). "Short Take: WildTangent acquires 3D firm". CNET.
- Becker, David (August 8, 2002). "Video games raise concerns over racism". CNET.
- Chapman, Agatha (September 21, 2002). "Pack Rat". IGN.
- "Genesis 3D SDK". Blue's News. July 29, 1998.
- "Genesis 3D Engine Release Candidate, News". Blue's News. March 2, 1999.
- Rédaction (November 10, 1999). "G-Sector ?". Jeuxvideo.com.
- Goldstein, Maarten (March 1, 2000). "AmsterDoom". Shacknews.
- Wekko (June 2, 2000). "The Galaxian aangekondigd" [The Galaxian announced]. Gamer.nl (in Nederlands).
- Cobbet, Richard (August 23, 2017). "The weirdest shooters of the '90s". PC Gamer.
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