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Genesis3D is a game engine created by Eclipse Entertainment.[1] It was distributed as free open-source software and later under an open-source license.[2] In 1999, Eclipse had been acquired by WildTangent, which overtook development.[3] The engine aims at rendering indoor scenes with moderate polygon counts at high performances.[citation needed] The first beta version of the engine was released on July 30, 1998.[4] Release Candidate 1 was shipped on March 2, 1999.[5]

Games developed on Genesis3D[edit]


  1. Festa, Paul (January 2, 2002). "Short Take: WildTangent acquires 3D firm". CNET.
  2. 2.0 2.1 Becker, David (August 8, 2002). "Video games raise concerns over racism". CNET.
  3. Chapman, Agatha (September 21, 2002). "Pack Rat". IGN.
  4. "Genesis 3D SDK". Blue's News. July 29, 1998.
  5. "Genesis 3D Engine Release Candidate, News". Blue's News. March 2, 1999.
  6. Rédaction (November 10, 1999). "G-Sector ?". Jeuxvideo.com.
  7. Goldstein, Maarten (March 1, 2000). "AmsterDoom". Shacknews.
  8. Wekko (June 2, 2000). "The Galaxian aangekondigd" [The Galaxian announced]. Gamer.nl (in Nederlands).
  9. Cobbet, Richard (August 23, 2017). "The weirdest shooters of the '90s". PC Gamer.

External links[edit]

This article "Genesis3D" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Genesis3D. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.

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