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XnGine

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XnGine
Developer(s)Bethesda Softworks
Initial release1995
Engine
    LicenseProprietary
    WebsiteBethesda Softworks Official Website

    Search XnGine on Amazon.

    XnGine is a 3D engine developed by Bethesda Softworks. In the 1990s, support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards.

    The Terminator: Future Shock was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers.[1]

    Originally, The Elder Scrolls III: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to Gamebryo).

    Games using XnGine[edit]

    References[edit]

    1. Miller, Matt (26 December 2010). "Decrypting The Elder Scrolls". GameInformer. Retrieved 9 May 2011.
    2. "3D Realms". Next Generation. Imagine Media (10): 99. October 1995.
    3. Buttars, Shaffer (May 8, 1998). "Burnout Championship Drag Racing Review". gamezilla.com. Archived from the original on February 8, 2002. Retrieved April 26, 2020.
    4. Giovetti, Al (September 1996). "The 10th Planet Preview". Computer Games Magazine. pp. 20–22. Retrieved April 15, 2020.



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