XnGine
Developer(s) | Bethesda Softworks |
---|---|
Initial release | 1995 |
Engine | |
License | Proprietary |
Website | Bethesda Softworks Official Website |
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XnGine is a 3D engine developed by Bethesda Softworks. In the 1990s, support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards.
The Terminator: Future Shock was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers.[1]
Originally, The Elder Scrolls III: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to Gamebryo).
Games using XnGine[edit]
- Terminator: Future Shock (1995)
- Terminator: SkyNET (1996)
- The Elder Scrolls II: Daggerfall (1996)[2]
- XCar: Experimental Racing (1997)
- An Elder Scrolls Legend: Battlespire (1997)
- Burnout Championship Drag Racing(1998)[3]
- The Elder Scrolls Adventures: Redguard (1998)
- NIRA Intense Import Drag Racing (1999)
- The 10th Planet(Cancelled)[4]
References[edit]
- ↑ Miller, Matt (26 December 2010). "Decrypting The Elder Scrolls". GameInformer. Retrieved 9 May 2011.
- ↑ "3D Realms". Next Generation. Imagine Media (10): 99. October 1995.
- ↑ Buttars, Shaffer (May 8, 1998). "Burnout Championship Drag Racing Review". gamezilla.com. Archived from the original on February 8, 2002. Retrieved April 26, 2020.
- ↑ Giovetti, Al (September 1996). "The 10th Planet Preview". Computer Games Magazine. pp. 20–22. Retrieved April 15, 2020.
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