Crossroads of the Elements
| Original author(s) | Michael Donnelly, Jeff Moriarty, Kelly Schultz, and Bud Shiel |
|---|---|
| Developer(s) | High Velocity Software, Inc. |
| Initial release | 1992 |
| Stable release | Worldgroup Server 3.3
|
| Written in | Turbo C; Borland C++ |
| Engine | |
| Operating system | MS-DOS with DOS extender Unix (MBBS 6.x/WG 1.x only) Windows NT (WG 3.x only) |
| Platform | IBM PC compatible; SPARC, HP/UX, Linux, SCO (Unix variant) |
| Available in | English |
| Type | Bulletin board system |
| License | Proprietary software (source code available by separate license) |
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Crossroads of the Elements is a popular computer games dating back to the early days of personal computing. During the height of its popularity in the early 1990s, Crossroads was the preeminent BBS game, played by tens of thousands of users around the world primarily on The Major BBS.
History
Crossroads is a fantasy game set in a universe divided by four fundamental elemental forces. Created by Michael Donnelly, Jeff Moriarty, Kelly Schultz, and Bud Shiel.[1] It was initially released on SHO-TRON BBS for alpha and beta testing. After the 1.0 release it was installed on many BBS servers around the world.
Gameplay
Crossroads is a multi-user adventure game. You, as a player, can move around the realms, talk to other players, engage in combat, and perform countless other actions. When you exit the game, your character "disappears" from inside the game, and is stored until the next time you play.
In the game, your terminal becomes your eyes and ears. When something happens in the game that is not an action of your player (you, that is), it is denoted by three asterisks. The prime objective of the game is to gain experience and master the power of your element. Experience can only be gained through combat, either with monsters (all monsters are controlled by the game) or with other players. Of course, combat is not a very safe sport, and it is definitely best to be prepared.
You may engage in combat in three ways: attack with a weapon, cast a spell, or invoke a magical item. Magical items are very rare and costly, making them a poor choice for combat except in emergencies. Weapons and spells, however, are the mainstay of combat. As you use them, you will become more experienced and be able to use better weapons or cast mightier spells, depending on how your experience was gained.
As your experience rises, you will gain levels, meaning you have reached the next level of skill. As you gain levels with weapons, you will find your character becoming tougher, able to sustain more damage, and a better fighter. When you gain spell levels, you will be able to cast more spells before tiring, and have more spells to choose from. You may gain any combination of spell and physical levels, up to a combined total of 30. It is up to you to decide how your character develops.
References
- ↑ "crossroadsoftheelements.com". crossroadsoftheelements.com. Archived from the original on 18 August 2005. Retrieved 18 August 2005.CS1 maint: Unfit url (link)
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