|This video game software-related article is a stub. You can help Wikipedia by expanding it.|
Foundation Engine is a game engine created by American video game developer Crystal Dynamics. Its current name was adopted for use in Lara Croft and the Temple of Osiris, and subsequently in Rise of the Tomb Raider and Shadow of the Tomb Raider.
It is a heavily modified version of Crystal Dynamics' previous engine, known as Crystal Engine, which was used for Tomb Raider (2013 video game), Deus Ex: Human Revolution, and Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld
According to tech analysis of the engine as used in Rise of the Tomb Raider, it supports features such as TressFX (hair simulation), "realistic skin shading and rendering" based on motion capture, material effects, deformable snow, and pre-rendered fluid dynamics-based effects, such as avalanche.
References[edit | edit source]
Others articles of the Topics 2010s AND Computer graphics : RE Engine
Others articles of the Topics Computer graphics AND Information technology : RE Engine
Others articles of the Topics 2010s AND Information technology : RE Engine
Others articles of the Topic 2010s : 2018 Schoharie, New York limousine crash, Sadak 2, Yoga challenge, Game Over (2017 film), Mark of Death, 2019 Boeing 737 MAX groundings, 2019 Boeing 737 MAX crisis
Others articles of the Topic Computer graphics : RE Engine
Others articles of the Topic Information technology : Blockchain, Hospital information system, Digital currency, RationalWiki, RE Engine, Streaming media, eMix
Add Foundation Engine article[edit | edit source]
This article "Foundation Engine" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Foundation Engine. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.