Metal Gear Online 3
Metal Gear Online 3 (commonly abbreviated as MGO3)[citation needed] is the third installment of Metal Gear Online that will be included with the upcoming game Metal Gear Solid V: The Phantom Pain. The first edition was included in Metal Gear Solid 3: Subsistence and the second was included in Metal Gear Solid 4: Guns of the Patriots.
Development[edit]
MGO3 was announced on June 13, 2013 and is being developed by the newly formed Kojima Productions Los Angeles studio with some assistance from the main studio in Japan.[1] On September 8, 2013 at 4:37 PM, Hideo Kojima tweeted that the Los Angeles studio had just showed him the progress of MGO3, and commented that it "looked promising."[2] He later tweeted at 5:53 PM the same day that KoreP and the original designers of Metal Gear Online are checking in frequently with the development while also displaying a photograph of the LA studio. The next day between 9:51 AM and 1:09 PM, various Konami social media outlets on both Twitter and Facebook posted both Kojima's messages regarding Metal Gear Online.[3][4] It was unveiled at the Game Awards 2014, with Kojima and Kiefer Sutherland personally attending.[5]
Features[edit]
MGO3 will likely take advantage of the large maps the Fox Engine is capable of and feature vehicles, which are known to include Jeeps, Trucks, APCs and Tanks, in addition to other usable rides like horses. This will take combat in a large-scale direction in maps that will support them - although it was confirmed that the maps featured in Metal Gear Online do not utilize the open world map of The Phantom Pain. Kojima has described the multiplayer experience as "vast."[6] The official Twitter account for Metal Gear Online confirmed that Team Sneaking (TSNE) will return.[7] In addition to weapons and equipment previously demonstrated in MGSV, there will also be new weapons and equipment: Specifically, a plush husky pup that is programmed to yip, serving a similar function to the Magazines from previous games, including the previous iteration of Metal Gear Online, as well as a turret that uses Fulton balloons as ammo to remove players unless the balloons are shot down in time. The player can also select which soldier they'll play as via the iDroid. It will have an estimate of between 12 and 16 players, although they are still working out the numbers to make sure not too many players are used. MGO3 will use the tagging system that was used in the main game of both Ground Zeroes and The Phantom Pain.
References[edit]
- ↑ https://twitter.com/HIDEO_KOJIMA_EN/status/376870907249045504
- ↑ https://twitter.com/HIDEO_KOJIMA_EN/status/376851776256741376
- ↑ https://twitter.com/MetalGearOnline/status/541058342928404480
- ↑ http://www.metalgearinformer.com/?p=16756
- ↑ http://www.4gamer.net/games/269/G026961/20141219131/
- ↑ http://www.computerandvideogames.com/414360/interviews/e3-interview-kojima-on-mgs-5/
- ↑ http://www.twitlonger.com/show/n_1sjd2ed
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