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Multisensory extended reality

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Multisensory XR venue integrating sight, hearing, the sense of smell, and the haptic motion-enhanced sense of touch.
Multisensory XR venue integrating sight, hearing, the sense of smell, and the haptic, motion-enhanced sense of touch.

Multisensory extended reality (XR) integrates the five traditional senses, including sight, hearing, smell, taste and touch. Perception involves signals that go through the nervous system, as vision involves light striking the retina of the eye, smell is mediated by odor molecules, and hearing involves pressure waves. Sensory cues of multisensory extended reality include visual, auditory, olfactory, haptic, and environmental.[1][2][3]

Scent is prominent in multisensory extended reality, as in biology, the olfactory system is integrated through the sensory nervous system.[4] Multisensory experiences have elements of neuromorphic engineering, cognitive science, positive psychology, neuroenhancement, and nanoemulsion technology.[5][6][7]

It is a form of limbic system health technology that includes digital therapeutics.[8]

Multisensory experiences are biocentric, and may be designed to enhance user well-being via digital therapeutics by experiencing them as mood enhancing technology with digital therapeutic effects, providing positive changes in perception, mood, cognition, and behavior.[9][10]

Artificial scents are, at a chemical compound, molecular, atomic level, indiscernible and identical.
In flatscreen XR venues, artificial scents are, at a chemical compound, molecular, atomic level, indiscernible and identical.[11][12]

Multisensory extended reality utilizes OpenXR and WebXR standards. It consists of perception, motor control, multisensory integration, vision systems, head-eye systems, and auditory processing.[13][14][15] It is HCI human-computer interface technology. All of which requires reverse engineering the retina.[16]

See also[edit]

References[edit]

  1. "Creating Full Sensory Experiences: The Future of AR/VR/MR/XR". Radiant Vision Systems. Archived from the original on 2021-04-14. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help)
  2. Windasari, Nila (January 1, 2022). "Impact of multisensory extended reality on tourism experience journey". Archived from the original on March 18, 2022. Retrieved March 18, 2022. Unknown parameter |url-status= ignored (help)
  3. "Welcome to XR and immersive experiences". www.ericsson.com. 2021-11-30. Archived from the original on 2021-12-07. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help)
  4. "VT company wins international award by using scent for virtual reality | Vermont Business Magazine". vermontbiz.com. Archived from the original on 2022-02-01. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help)
  5. Najjar, Reem (2020-02-17). "Extended Reality (XR) explained through the 5 + 1 senses". Medium. Archived from the original on 2021-11-03. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help)
  6. Boesenberg, Kristin (January 1, 2022). "Future of Extended Reality: KPMG: Multisensory" (PDF). Archived from the original (PDF) on February 27, 2022. Retrieved March 18, 2022. Unknown parameter |url-status= ignored (help)
  7. Carlton, Bobby (2020-11-11). "Multi-Sensory XR Experience '(un)Balanced' Receives 2020 Lumen XR Award". VRScout. Archived from the original on 2021-04-16. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help)
  8. "Walter Greenleaf on Digital Therapeutics, AR/VR, and sensor-driven health | ApplySci Silicon Valley". VR for Health. 2021-05-04. Archived from the original on 2021-06-25. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help)
  9. López-Ojeda, Wilfredo; Hurley, Robin A. (2022-02-01). "Extended Reality Technologies: Expanding Therapeutic Approaches for PTSD". The Journal of Neuropsychiatry and Clinical Neurosciences. 34 (1): A4–5. doi:10.1176/appi.neuropsych.21100244. ISSN 0895-0172. PMID 35113666 Check |pmid= value (help). Archived from the original on 2022-03-16. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help); Unknown parameter |s2cid= ignored (help)
  10. Gagnon Shaigetz, Vincent; Proulx, Catherine; Cabral, Anne; Choudhury, Nusrat; Hewko, Mark; Kohlenberg, Elicia; Segado, Melanie; Smith, Michael S D; Debergue, Patricia (2021-11-03). "An Immersive and Interactive Platform for Cognitive Assessment and Rehabilitation (bWell): Design and Iterative Development Process". JMIR Rehabilitation and Assistive Technologies. 8 (4): e26629. doi:10.2196/26629. ISSN 2369-2529. PMC 8600432 Check |pmc= value (help). PMID 34730536 Check |pmid= value (help).
  11. Cotton2009-03-01T00:00:00+00:00, Simon. "If it smells - it's chemistry". RSC Education. Retrieved 2022-04-04.
  12. "Scent in VR: Does a Virtual Rose Smell Just as Sweet? by JacobBourne". Engineering.com. Retrieved 2022-04-04.
  13. "AtmosVR enables multisensory VR experience | Add-on hardware | XRGO". XRGO - We connect the industry with X-Reality (AR, MR, VR). Archived from the original on 2020-10-31. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help)
  14. "Archived copy". saco.com. Archived from the original on 2022-03-18. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help)CS1 maint: Archived copy as title (link)
  15. "4DX". CJ America. Archived from the original on 2022-03-18. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help)
  16. "reverse engineering the retina 2022 - Google Search". www.google.com. Archived from the original on 2022-03-18. Retrieved 2022-03-18. Unknown parameter |url-status= ignored (help)


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