The Bazaar (video game)

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The Bazaar
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Developer(s)Tempo Storm
Publisher(s)Tempo Storm
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Platform(s)
Release
  • Windows, macOS
  • Release date
  • Android, iOS
  • Release date
Genre(s)Auto battler, Strategy
Mode(s)Multiplayer
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The Bazaar is a strategy video game developed and published by Tempo Games, a division of Tempo Storm. In the game, players create a board of weapons, buffs, and support items to battle against other players, with the goal of attaining 10 player vs player wins before suffering three losses. The Bazaar incorporates elements of the auto battler and deck-building game genres.

The game is anticipated to release for Microsoft Windows, macOS, Android, and iOS in 2021.[1]

Gameplay[edit]

In The Bazaar, players use gold to buy and level up their items, fight against computer-controlled enemies and other players, and aim to achieve 10 player vs player (PvP) victories before suffering three losses. Unlike in other auto-battler games such as Teamfight Tactics or Dota Auto Chess—where players face off against a maximum of seven other players—and unlike in traditional 1v1 games like Hearthstone or Legends of Runeterra, players can match up against any other live player with an identical win-loss record, meaning that the number of potential human opponents is only constricted by the number of other players in the game. In rare instances where the game cannot find an opponent with an identical win-loss record, players will fight a player ghost during PvP rounds.[2]

During each run in the game, players progress through several rounds (called "days"); days are split further into a series of "events," culminating in a PvP encounter at the end of each day. Depending on the event, players can buy and sell items at merchants, fight computer-controlled enemies (PvE), discover treasures, and face off against other players. If a player manages to defeat 10 player opponents, that run counts as a victory; however, if a player suffers three defeats before 10 victories, that run counts as a loss. In either case, all items, stats, and progressions are reset, and players can immediately attempt another run.[3]

The game board consists of two symmetrical sides on the top and bottom of the screen; at the beginning of a run and during non-combat events, players can place purchased, looted, or found items anywhere on their side of the board, consisting of ten slots.[4] During combat phases, the opponent's items will surface on the other side of the board, and each combatants's character, level, health, and (for players) money will also feature on each respective side.

During a PvP or PvE battle, the game's autobattle system takes over, with each item either passively granting bonuses or automatically using its active ability once the item's cooldown elapses. The battle continues until either player's health total dips to or below 0; the surviving player is given a win on the day, while the losing player suffers a defeat, contributing to both combatants' overall win-loss record on their runs.

Items are separated into small, medium, and big sizes, taking up one, two, or three board slots, respectively. Generally, the larger the item, the more impactful the item's effect; some items grant additional benefits (e.g., increased damage, decreased cooldown, etc.) based on their proximity to other items, so players can organize their boards strategically for maximum effect.

After each PvP or PvE combat event, players gain one unit of gold, which can be spent on items and on passive Hero Powers. Players also level up after each combat event, which increases players' maximum and effective health pools. Additionally, items carry their own levels, with higher levels carrying higher stats (e.g., attack power, healing amount, cooldown reduction, etc.). At regular intervals during a run, players have the opportunity to either purchase or upgrade their Hero Power, which grants passive stats or bonuses to the player during combat (including but not limited to a damaging effect when hit, a maximum health increase, and additional gold income per battle).

Development and release[edit]

Development of The Bazaar was first made public through an Indiegogo campaign,[5] from which the game raised $115,000 toward production. Soon after, developer Tempo Storm—a former competitive esports organization—formally announced a company division dedicated toward production of The Bazaar: Tempo Games.[6] In 2021, the game was made publicly available for pre-order and early access.[7] The full release is slated for 2021.

References[edit]

  1. "See how Tempo Storm's Upcoming Strategy Game The Bazaar Went from Deck-Builder to No Decks At All". Gamepur.com. June 12, 2020. Retrieved 2021-03-11.
  2. New Gameplay in The Bazaar, The Bazaar Update #19 (YouTube). The Bazaar YouTube. March 5, 2021. Retrieved March 3, 2021.
  3. New Gameplay in The Bazaar, The Bazaar Update #19 (YouTube). The Bazaar YouTube. March 5, 2021. Retrieved March 3, 2021.
  4. Why We Added Rows to The Bazaar, The Bazaar Update #9 (YouTube). The Bazaar YouTube. Aug 7, 2020. Retrieved March 3, 2021.
  5. "Reynad talks about Tempo Storm's multi-million dollar investment for The Bazaar". invenglobal.com. March 2020. Retrieved 2021-03-10.
  6. 278: Reynad Interview, The Bazaar, ValoRANT, and more! (YouTube). The Center Ring. October 8, 2020. Retrieved March 3, 2021.
  7. "Tempo Storm and industry veterans create strategy card game The Bazaar". Upcomer. Retrieved 2021-09-09.

External links[edit]


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