Hyperpanofiction
Hyperpanofiction is a variation on the traditional literature based role-play methodology. Hyper-Pano-Fiction means Multi-Universe-Fiction. First suggested at the World Autonomous Control Conference (WAC) in Hawaii 2000 by Anthony Nolan.
Hyperpanofiction is described as "an exciting development in storytelling, transforming fiction into a 3D literary maze ... a fascinating puzzle to be explored. This innovative format encourages the reader to weave the story themselves by transversing timelines, making critical decisions, alternating main characters, and switching between plots."[1]
Just like traditional role-play mediums, there are uses for entertainment, psychotherapy, counseling, and training. The advantage when using a Hyperpanofiction approach is that there is a greater opportunity for variation and perspective through the wider use of linkages across time and characters.
Traditional Hyperpanofiction was developed purely for the fiction, storytelling environment. It has gone on to be developed also for the business educational, intelligent scenario training and gifted children’s counseling.
References[edit]
- ↑ Nolan, Anthony G. (2007). A Guide to Writing Hyperpanofiction. Artarmon, N.S.W.: Decision Intelligence Group. ISBN 978-0-9751338-1-1. Search this book on
The NSW Writers'Center, Newswrite (Issue 158), ISSN 1039-7531
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