List of highest-grossing video game franchises
From EverybodyWiki Bios & Wiki
This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.
List[edit]
At least $10 billion[edit]
Franchise | Year of inception | Lifetime revenue | Revenue breakdown (est.) | Franchise owner(s) | Original platform(s) | Original genre(s) |
---|---|---|---|---|---|---|
Call of Duty | 2003 | est. $18.132 billion (as of 2019) |
|
Activision | PC | Shooter (FPS) |
Dungeon Fighter Online (DFO) |
2005 | $15 billion (as of 2020)[5] |
|
Neople (Nexon) Tencent |
PC | Beat 'em up Action RPG MMORPG |
Mario | 1981 | est. $14.349 billion (as of 2019) |
|
Nintendo | Arcade | Platformer (2D platformer) |
Pac-Man | 1980 | est. $14.107 billion (as of 2016) |
|
Bandai Namco Entertainment | Arcade | Action (Maze) |
Space Invaders | 1978 | est. $13.93 billion (as of 2016) |
|
Taito (Square Enix) |
Arcade | Shooter (Shoot 'em up) |
Wii series | 2006 | est. $12.33 billion (as of 2017) | Nintendo | Wii | Simulation (Sports) Exergaming | |
CrossFire | 2007 | est. $12 billion (as of 2019) |
|
Smilegate Tencent |
PC | Shooter (FPS) Tactical shooter |
FIFA | 1993 | est. $11.479 billion (as of 2019) |
|
Electronic Arts | Sega Mega Drive | Sports (Association football) |
Warcraft | 1994 | est. $11.026 billion (as of 2018) |
|
Blizzard Entertainment | PC | Strategy (RTS) |
Street Fighter II | 1991 | est. $10.61 billion (as of 2017) |
|
Capcom | Arcade | Fighting (2D fighting) |
Lineage | 1998 | est. $10.339 billion (as of 2020) |
|
NCSoft | PC Mac |
RPG (MMORPG) |
League of Legends (LoL) |
2009 | est. $10.098 billion (as of 2019) |
|
Riot Games (Tencent) | PC Mac |
Strategy (MOBA) |
At least $5 billion[edit]
Franchise | Year of inception | Lifetime revenue | Revenue breakdown (est.) | Franchise owner(s) | Original platform(s) | Original genre(s) |
---|---|---|---|---|---|---|
Grand Theft Auto (GTA) |
1997 | est. $9.986 billion (as of 2019) |
|
Rockstar Games | PC | Action-adventure |
Monster Strike | 2013 | est. $7.2 billion (as of 2019) |
|
Mixi | Mobile | Puzzle (Physics) JRPG |
Puzzle & Dragons | 2012 | est. $7 billion (as of 2019) |
|
GungHo Online Entertainment | Mobile | Puzzle (Tile-matching) JRPG |
Candy Crush | 2012 | est. $7.768 billion (as of 2020) |
|
King | Browser | Puzzle (Tile-matching) |
Honor of Kings (Arena of Valor) |
2015 | est. $7.594 billion (as of 2020) |
|
Tencent Games | Mobile | Strategy (MOBA) |
Clash of Clans | 2012 | est. $7 billion (as of 2020)[45] | Supercell (Tencent) | Mobile | Strategy | |
Westward Journey | 2001 | est. $6.524 billion (as of 2018) |
|
NetEase | PC | RPG (MMORPG) |
Dragon Quest (mobile/arcade games) |
2007 | est. $1.051 billion (as of 2019) |
|
Square Enix | Arcade | RPG (JRPG) |
Sonic the Hedgehog | 1991 | est. $5 billion (as of 2019) |
|
Sega | Sega Mega Drive | Platformer (2D platformer) |
Star Wars | 1982 | est. $5 billion (as of 2020) |
|
Lucasfilm LucasArts |
Atari 2600 | Shooter (Shoot 'em up) |
PlayerUnknown's Battlegrounds (PUBG) |
2017 | est. $5.914 billion (as of 2020) |
|
Bluehole Tencent |
PC | Battle royale |
Donkey Kong | 1981 | est. $4.445 billion (as of 2019) |
|
Nintendo | Arcade | Platformer (2D platformer) |
Madden NFL | 1988 | $4 billion (as of 2013)[57] | Electronic Arts | Apple II | Sports (American football) | |
The Sims | 2000 | $4 billion (as of 2019)[58] |
|
Electronic Arts | PC | Simulation (Life simulation) |
Halo | 2001 | est. $5 billion (as of 2015) (including console bundles)[60] |
Microsoft | Xbox | Shooter (FPS) |
At least $2 billion[edit]
Franchise | Year of inception | Lifetime revenue | Revenue breakdown (est.) | Franchise owner(s) | Original platform(s) | Original genre(s) |
---|---|---|---|---|---|---|
Fortnite | 2017 | est. $4.582 billion (as of 2020) |
|
Epic Games | PS4 Xbox One PC |
Battle royale |
Need for Speed (NFS) | 1994 | $4 billion (as of 2014)[63] | Electronic Arts | 3DO | Racing (Arcade) | |
Gran Turismo | 1997 | $4 billion (as of 2017)[64] | Sony Interactive Entertainment | PlayStation | Racing (Simulation) | |
Assassin's Creed | 2007 | $4 billion (as of 2016)[65] | Ubisoft | PlayStation 3 Xbox 360 |
Action-adventure (Stealth) | |
Skylanders | 2011 | est. $3.5 billion (as of 2017)[66] (including all media) |
Activision | Wii | Platformer (3D platformer) | |
Clash Royale | 2016 | est. $3 billion (as of 2020)[45] | Supercell (Tencent) | Mobile | Strategy (RTS) | |
MapleStory | 2003 | est. $2.981 billion (as of 2018) |
|
Wizet Nexon |
PC | RPG (MMORPG) |
Overwatch | 2016 | est. $2.557 billion (as of 2020) |
|
Blizzard Entertainment | PS4 / Xbox One / PC | Shooter (FPS) |
Fate | 2004 | est. $2.031 billion (as of 2020) |
|
Type-Moon Aniplex (Sony Music Entertainment Japan) |
PC | Adventure (Visual novel) |
Tom Clancy's | 1987 | est. $2.029 billion (as of 2019) |
|
Ubisoft | Wii | Action |
NBA Jam | 1993 | $2 billion (as of 2010)[75] | Midway Games | Arcade | Sports (Basketball) | |
Lego | 1995 | $2 billion (as of 2014)[76] | The Lego Group | Sega Pico | Educational | |
Guitar Hero | 2005 | $2 billion (as of 2010)[77] | Activision | PlayStation 2 | Music (Rhythm) | |
Watch Dogs | 2014 | $2 billion (as of 2020)[78] | Ubisoft | Multi-platform | Action-adventure |
At least $1 billion[edit]
Franchise | Year of inception | Lifetime revenue | Revenue breakdown (est.) | Franchise owner(s) | Original platform(s) | Original genre(s) |
---|---|---|---|---|---|---|
One Piece | 2000 | est. $1.707 billion (as of 2019) |
|
Bandai Namco Entertainment | WonderSwan | Strategy RPG (Turn-based) |
Black Desert Online | 2015 | $1.7 billion (as of 2020)[86] | Kakao Games | PC | RPG (MMORPG) | |
Final Fantasy (online games) |
2002 | est. $1.655 billion (as of 2019) |
|
Square Enix | NES | RPG (JRPG) |
Spider-Man | 1982 | est. $1.65 billion (as of 2018) |
|
Marvel Entertainment Sony |
Atari 2600 | Action |
Mortal Kombat | 1992 | est. $1.624 billion (as of 2006) |
|
Warner Bros. Interactive | Arcade | Fighting (2D fighting) |
Harry Potter | 2001 | est. $1.555 billion (as of 2018) |
|
Electronic Arts Warner Bros. Interactive |
Game Boy PlayStation PC |
Action-adventure |
Disney Tsum Tsum | 2014 | $1.5 billion (as of 2019)[99] | Line Corporation The Walt Disney Company |
Mobile | Puzzle | |
Fallout | 1997 | est. $1.45 billion (as of 2019) |
|
ZeniMax Media | PC | RPG (Turn-based) |
The Legend of Zelda (Zelda no Densetsu) |
1986 | est. $1.407 billion (as of 2019) |
|
Nintendo | Famicom Disk System | Action-adventure |
Resident Evil (Biohazard) |
1996 | est. $1.4 billion (as of 2011)[105] | Capcom | PlayStation | Action-adventure (Survival horror) | |
Red Dead | 2004 | est. $1.4 billion (as of 2020) |
|
Rockstar Games | PlayStation 2 / Xbox | Action-adventure |
The Elder Scrolls | 1994 | est. $1.391 billion (as of 2020) |
|
ZeniMax Media | PC | RPG (Action RPG) |
Counter-Strike | 2000 | est. $1.233 billion (as of 2018) | Valve | PS3 / Xbox 360 / PC | Shooter (FPS) | |
Power Pros (Pro Yakyū) | 1994 | est. $1.159 billion (as of 2019) |
|
Konami | Super Famicom | Sports (Baseball) |
Dota | 2003 | est. $1.035 billion (as of 2019) | Valve | PC | Strategy (MOBA) | |
Angry Birds | 2009 | est. $1.001 billion (as of 2019) (including films) |
|
Rovio Entertainment | Mobile | Puzzle (Physics) |
Defender | 1981 | $1 billion (as of 2001)[116] | Williams Electronics | Arcade | Shooter (Shoot 'em up) | |
Tomb Raider | 1996 | $1 billion (as of 2012)[117] | Square Enix | Sega Saturn | Platformer (Puzzle-platform) Action-adventure | |
Diablo | 1996 | $1 billion (as of 2017)[29] | Blizzard Entertainment | PC | RPG (Action RPG) | |
StarCraft | 1998 | $1 billion (as of 2017)[29] | Blizzard Entertainment | PC | Strategy (RTS) | |
RuneScape | 2001 | $1 billion (as of 2018)[118] | Jagex | PC | Massively multiplayer online role-playing game | |
Forza | 2005 | $1 billion (as of 2017)[119] | Microsoft Studios | Xbox | Racing (Simulation) | |
Gears of War | 2006 | $1 billion (as of 2011)[120] | Microsoft Studios | Xbox 360 | Shooter (TPS) | |
Uncharted | 2007 | $1 billion (as of 2016)[121] | Sony | PlayStation 3 | Action-adventure Shooter (TPS) | |
Borderlands | 2009 | $1 billion (as of 2019)[122] | 2K Games | PlayStation 3 Xbox 360 |
RPG (Action RPG) Shooter (FPS) | |
Bubble Witch | 2011 | $1 billion (as of 2017)[29] | King | Browser / Facebook | Puzzle | |
Pet Rescue | 2012 | $1 billion (as of 2017)[29] | King | Puzzle | ||
Farm Heroes | 2013 | $1 billion (as of 2017)[29] | King | Mobile | Puzzle | |
Destiny | 2014 | $1 billion (as of 2017)[29] | Bungie | PlayStation / Xbox | Shooter (FPS) | |
Heroes of the Storm | 2015 | $1 billion (as of 2017)[29] | Blizzard Entertainment | PC / Mac | Strategy (MOBA) | |
Garena Free Fire | 2017 | $1 billion (as of 2019)[123] | Garena | Mobile | Battle royale | |
Duke Nukem | 1991 | $1 billion (as of 2001)[124] | 3D Realms | MS-DOS | Platformer |
See also[edit]
- List of best-selling video game franchises
- List of highest-grossing media franchises
- List of highest-grossing mobile games
- List of most-played video games by player count
Notes[edit]
- ↑ Call of Duty (2017–2018)
- Call of Duty: WWII (2017) – $1 billion[2]
- Black Ops 4 (2018) – $1 billion[3]
- ↑ $8.7 billion up until 2016.[6] $1.6 billion in 2017.[7]
- ↑ Super Mario series:
- As of 2002[update] – $7 billion[10]
- Virtual Console digital sales – $15 million ($13.9 million in 2009,[11] $1.1 million in 2011)[12]
- Super Mario Run – $94 million[13]
- ↑ Mario Kart series:
- Mario Kart Wii (Wii) – $1.4 billion (up until October 2013)[14]
- Mario Kart Tour (2019) – $86 million[15]
- ↑ Other Mario games:
- Donkey Kong (1981) – $4.4 billion[16]
- United States retail sales between 2003 and 2006 – $99 million
- Mario Golf: Toadstool Tour – $26 million[17]
- Mario & Luigi: Superstar Saga – $30 million[18]
- Mario Party 4 – $43 million[17]
- Dr. Mario World (2019) – $4.8 million[15]
- ↑ Other Pac-Man game sales in the United States:
- Pac-Mania (Arcade) – $2.82 million[21]
- Microsoft Return of Arcade (PC) – $9.5 million[22]
- Pac-Man Collection and Namco Museum (GBA) – $62 million[18]
- Pac-Man World 2 (PS2) – $23 million[17]
- ↑ $1.1 billion in 2016.[24] $1.4 billion in 2017.[7]
- ↑ $1.3 billion in 2018.[4] $1.4 billion in 2019.[9]
- ↑ $145 million digital revenue in 2014.[26] $1.876 billion revenue in 2016.[27] $896 million in 2017.[7]
- ↑ $1.272 billion in 2018.[4] $1.29 billion in 2019.[9]
- ↑ $9.23 billion up until 2017.[19] $161 million in August 2018.[28]
- ↑ Hearthstone:
- ↑ See Lineage (series) § Revenue
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 See List of highest-grossing mobile games § List
- ↑ $200 million as of 2012[update].[32] $624 million in 2013.[33] $946 million in 2014.[34] $1.628 billion in 2015.[35] $1.7 billion in 2016.[36]
- ↑ $2.1 billion in 2017.[7] $1.4 billion in 2018.[4]
- ↑ Grand Theft Auto franchise revenue up until 2009:
- ↑ Grand Theft Auto franchise revenue between 2012 and 2018:
- ↑ Other Candy Crush games:
- Candy Crush Friends Saga – $200 million[43]
- Candy Crush Jelly Saga – $158 million
- ↑ $3.9 billion up until 2015.[16] Westward Journey Online II grossed $95 million during January–April 2016.[46]
- ↑ Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[47] $1.5 billion worldwide in 2017,[7] and $229 million during June–October 2018.[48]
- ↑ Dragon Quest mobile game revenue in Japan during 2017–2019 – ¥107.45 billion ($967.15 million)
- ↑ See Dragon Quest: Monster Battle Road § Reception.
- ↑ Dragon Quest: Monster Battle Road revenue:
- Arcade sales during 2007–2008 – $78.2 million[lower-alpha 23]
- ↑ $3 billion up until July 2015.[53] $1 billion during August–December 2015.[54]
- ↑ PlayerUnknown's Battlegrounds premium digital sales on PC and consoles during 2018–2019:
- ↑ Fortnite (2017–2018)
- ↑ $326 million in 2013.[68] $240 million in 2014.[34] $253 million in 2015.[35] $83 million in 2016.[46] $279 million in 2017.[7]
- ↑ MapleStory PC revenue:
- 2003–2011 – $1.8 billion[67]
- 2013–2017 – $1.181 billion[lower-alpha 28]
- ↑ Overwatch reached 30 million players as of the first quarter of 2017,[70] and gained 20 million players from Q1 2017 to Q3 2019.[71] Overwatch costs about $40 per copy.
- ↑ Overwatch League sold 12 teams for $20m each, 8 teams for $50m each, a $90 million, two-year Twitch deal, and its two-year deals with HP Omen and Intel are worth $17 million and $10 million. Sponsorship deals are incomplete.
- ↑ One Piece video game revenue:
- Between 2008 and March 2012 – ¥31,500,000,000 ($394,786,314)
- Bandai Namco's One Piece video game revenue between April 2012 and December 2018 – $1.312 billion
- ↑ Final Fantasy spin-off sales:
- Final Fantasy mobile game revenue in Japan during 2017 – ¥28.8 billion[49] ($259 million)
- Final Fantasy mobile game revenue in Japan (excluding A New Empire) during 2018 – ¥21.93 billion ($197 million)[50]
- Final Fantasy Brave Exvius English revenue during April 2018 and June–October 2018 – $31 million (including $9 million on the App Store,[89] and $22 million on Google Play)[90]
- Final Fantasy mobile game revenue in Japan (excluding A New Empire) during 2019 – ¥10.6 billion ($95 million)[51]
- ↑ Fallout spin-offs:
- New Vegas – $300 million[102]
- Fallout Shelter – $100 million[103]
- ↑ The Legend of Zelda Virtual Console digital sales:
- Wii Virtual Console (2009) – $4.4 million[11]
- Link's Awakening (3DS) – $2.3 million (2011)[12]
- ↑ Angry Birds 2 grossed $332.5 million.[113] Angry Birds Evolution grossed over $30 million.[114]
References[edit]
- ↑ "Activision Blizzard Announces Fourth Quarter and Full Year 2015 Financial Results". Business Wire. February 11, 2016. Retrieved December 5, 2016.
- ↑ Makuch, Eddie (December 20, 2017). "Call Of Duty: WW 2 Passes $1 Billion In Worldwide Sales". GameSpot. Retrieved January 4, 2018.
- ↑ "Call of Duty: Black Ops 4 makes over $1 billion in under a month to become best-selling game of 2018". Fox Sports. 24 November 2018.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Cite error: Invalid
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- ↑ "Investor Presentation Q1 2020" (PDF). Nexon. May 13, 2020. Retrieved 12 October 2020.
- ↑ "Nexon courts Western game developers with creativity pitch". VentureBeat. March 6, 2017.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 "2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA" (PDF). SuperData Research. January 25, 2018.
- ↑ "Dungeon Fighter Online gross lifetime revenue exceeds $10bn". GamesIndustry.biz. June 21, 2018.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Cite error: Invalid
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- ↑ Vogel, Harold L. (23 July 2020). Entertainment Industry Economics: A Guide for Financial Analysis. Cambridge University Press. p. 444. ISBN 978-1-108-49308-6. Retrieved 15 January 2021. Search this book on
- ↑ 11.0 11.1 Hatfield, Daemon (February 23, 2010). "WiiWare, Virtual Console Sales Exposed". IGN.
- ↑ 12.0 12.1 "Zelda Tops 3DS Downloadable Titles in 2011". Gamasutra. February 14, 2012.
- ↑ "Nintendo unhappy with Super Mario Run growth". Mobile World Live. February 2, 2017.
- ↑ "Final Fantasy XIII cost $65M; Mario Kart Wii made bank". Destructoid. October 9, 2013.
- ↑ 15.0 15.1 Valentine, Rebekah (28 January 2020). "Nintendo mobile games have brought in $1b in lifetime revenue". GamesIndustry.biz. Gamer Network. Retrieved 20 March 2020.
- ↑ 16.0 16.1 16.2 16.3 16.4 "The 11 top-grossing video games of all time". Business Insider. August 15, 2015. Archived from the original on November 13, 2017. Unknown parameter
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ignored (help) - ↑ 17.0 17.1 17.2 17.3 17.4 Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 10, 2007. Retrieved June 12, 2018. Unknown parameter
|url-status=
ignored (help) - ↑ 18.0 18.1 18.2 Keiser, Joe (August 2, 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on October 10, 2007. Retrieved June 12, 2018. Unknown parameter
|url-status=
ignored (help) - ↑ 19.0 19.1 19.2 19.3 19.4 "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue". Game Revolution. CraveOnline. January 26, 2017.
- ↑ "11 Fun Facts About Ms. Pac-Man". Mental Floss. April 17, 2015.
- ↑ "Atari Production Numbers Memo". Atari Games. January 4, 2010. Archived from the original on January 20, 2013. Retrieved January 20, 2013. Unknown parameter
|url-status=
ignored (help) - ↑ 22.0 22.1 Miller, Greg (March 3, 1997). "Myst Opportunities: Game Makers Narrow Their Focus to Search for the Next Blockbuster". Los Angeles Times. p. 3. Archived from the original on May 8, 2018. Retrieved February 20, 2020. Unknown parameter
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ignored (help) - ↑ "Square Enix, Nintendo make Asia's most expensive and highest grossing games". Tech in Asia. October 8, 2013. Archived from the original on October 8, 2013. Unknown parameter
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ignored (help) - ↑ "Market Brief — Year in Review 2016". SuperData Research. Archived from the original on January 17, 2017. Retrieved January 17, 2017. Unknown parameter
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ignored (help) - ↑ Riley-Smith, Ben (September 27, 2013). "Fifa 14: the brains behind the $6 billion franchise". The Daily Telegraph.
- ↑ "EA's Ultimate Team card sales grew 60% in the last year". Engadget. May 6, 2014.
- ↑ Team, Trefis (October 10, 2017). "FIFA Remains EA's Bread and Butter". Forbes.
- ↑ "Worldwide digital games market: August 2018". SuperData Research. September 25, 2018. Archived from the original on October 1, 2018. Unknown parameter
|url-status=
ignored (help) - ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 29.7 "Eight $1B+ Franchises Across Our Portfolio of Primarily Owned IP". Activision Blizzard. August 3, 2017.
- ↑ Deaux, Joe (July 7, 2019). "Move Over Monopoly: Hasbro's Next Big Growth Engine Is Magic". Bloomberg News. Retrieved 23 November 2019.
- ↑ Chapple, Craig (August 11, 2020). "Top Mobile Games by Worldwide Revenue for July 2020". Sensor Tower. Retrieved 2020-08-13.
- ↑ Snider, Mike (July 11, 2013). "'League of Legends' makes big league moves". USA Today. Retrieved 22 January 2020.
- ↑ Maiberg, Emanuel (24 January 2014). "League of Legends revenues for 2013 total $624 million [UPDATE]". GameSpot. Retrieved 26 January 2019.
- ↑ 34.0 34.1 "Hearthstone, Dota 2 can't compete with League of Legends in terms of player spending". VentureBeat. October 23, 2014.
- ↑ 35.0 35.1 DiChristopher, Tom (January 26, 2016). "Digital gaming sales hit record $61B: Report". CNBC.
- ↑ "2016 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA" (PDF). SuperData Research. December 2016. Retrieved 11 January 2019.
- ↑ "Can A Video Game Lead To Murder?". CBS News. March 4, 2005.
- ↑ "Form 10-K: Annual report which provides a comprehensive overview of the company for the past year" (PDF). Media Corporate IR Net. Take-Two Interactive. 19 December 2008. pp. 5 & 29. Retrieved 23 January 2019.
- ↑ "Form 10-K: Annual report which provides a comprehensive overview of the company for the past year" (PDF). Media Corporate IR Net. Take-Two Interactive. 18 December 2009. pp. 11 & 30. Retrieved 23 January 2019.
- ↑ "Form 10-K: Annual report which provides a continuing view of a company's financial position". Phoenix Investor Relations. Take-Two Interactive. May 2013. p. 39. Retrieved 23 January 2019.
- ↑ Cherney, Max A. (April 9, 2018). "This violent videogame has made more money than any movie ever". MarketWatch.
- ↑ "Sensor Tower: Candy Crush Soda Saga bubbles up to $2 billion lifetime revenue". VentureBeat. 26 November 2019. Retrieved 24 January 2020.
- ↑ 43.0 43.1 Chapple, Craig (September 29, 2020). "Candy Crush Friends Saga Hits $200 Million as Franchise Breaks $1 Billion in 2020". Sensor Tower. Retrieved 2020-10-20.
- ↑ "Candy Crush Players Spent $4.2 Million Per Day Last Year, Pushing the Franchise's 2018 Total Past $1.5 Billion". Sensor Tower. 8 January 2019.
- ↑ 45.0 45.1 Chapple, Craig (July 15, 2020). "Clash Royale Crosses $3 Billion in Lifetime Player Spending". Sensor Tower. Retrieved 2020-07-15.
- ↑ 46.0 46.1 "The MMO & MOBA Games Market Report, 2016". SuperData Research. Archived from the original on September 12, 2015. Retrieved May 30, 2018. Unknown parameter
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ignored (help) - ↑ "App Annie 2016 Retrospective" (PDF). App Annie. 2017. Retrieved 29 January 2018.
- ↑ "梦幻西游 - Revenue & Download estimates - App Store - China". Sensor Tower. Retrieved December 10, 2018.
- ↑ 49.0 49.1 "【Mobile Index調査】『ドラクエ』と『FF』のモバイルゲームの売上を分析…『ドラクエ』が296億円、『FF』が288億円に". Social Game Info (in 日本語). June 25, 2018.
- ↑ 50.0 50.1 Cite error: Invalid
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tag; no text was provided for refs namedgame-i
- ↑ 51.0 51.1 "2019年アプリ収益予測". #セルラン分析/ゲーム株『Game-i』 (in 日本語). 2020-01-12. Retrieved 2020-01-12.
- ↑ Gaudiosi, John (July 9, 2014). "Sonic the Hedgehog still running fast for Sega". Fortune. Time. Retrieved December 5, 2016.
- ↑ Chew, Jonathan (December 24, 2015). "Star Wars Franchise Worth More Than Harry Potter and James Bond, Combined". Fortune. Time. Retrieved February 23, 2017.
- ↑ "Disney's Star Wars movie propels sales of licensed games". Fortune. December 30, 2015.
- ↑ "Star Wars Mobile Games Rise Past $1 Billion in Lifetime Revenue". Sensor Tower. 20 December 2019. Retrieved 17 January 2020.
- ↑ Makuch, Eddie (2 January 2018). "PUBG Passes 3 Million Concurrent Users On PC". GameSpot. Retrieved 11 January 2019.
- ↑ Gaudiosi, John (September 5, 2013). "Madden: The $4 billion video game franchise". CNNMoney. CNN. Retrieved February 23, 2017.
- ↑ "The Sims Series Has Surpassed $5 Billion In Lifetime Sales". MSN. November 4, 2019.
- ↑ Clayton, Natalie (February 7, 2019). "The Sims 4 has become a billion-dollar success for EA". PC Games Insider. Retrieved 7 May 2020.
- ↑ Kastrenakes, Jacob (November 4, 2015). "The Halo franchise has made more than $5 billion". The Verge. Vox Media. Retrieved March 11, 2017.
- ↑ "SuperData: Digital game revenues approach $10 billion in December". VentureBeat. 24 January 2018. Retrieved 21 January 2019.
- ↑ Chapple, Craig (September 2, 2020). "State of Mobile Battle Royale: Fortnite Leaves a $1.2 Billion Hole in the Market". Sensor Tower. Retrieved 2020-09-05.
- ↑ McClintock, Pamela (March 16, 2014). "Box Office: 'Need for Speed' Sputters With $17.8 million, Loses to 'Peabody' and '300' Sequel". The Hollywood Reporter. Prometheus Global Media. Retrieved March 5, 2017.
- ↑ "'Forza' is a billion-dollar success story for Microsoft". Engadget. February 14, 2017.
- ↑ Gault, Matthew (December 22, 2016). "The 'Assassin's Creed' Movie Is the Most Expensive Commercial Ever Made". Medium. Retrieved 29 October 2020.
- ↑ "Award-Winning Skylanders Imaginators Lands on Highly-Anticipated Nintendo Switch". Business Wire. Berkshire Hathaway. January 13, 2017. Retrieved January 15, 2017.
- ↑ "MapleStory 2 Coming Soon?". Orange Mushroom. February 15, 2012.
- ↑ "China's CrossFire shooter is bigger than League of Legends and World of Tanks". VentureBeat. January 15, 2014.
- ↑ Wawro, Alex (May 4, 2017). "Activision Blizzard sees record Q1 earnings -- 80% of which came from digital sales". Gamasutra. Retrieved May 4, 2017.
- ↑ "More than 30 million players have charged into Overwatch!". Twitter. @PlayOverwatch. Retrieved 17 September 2020.
- ↑ "A New Era Dawns for Blizzard Entertainment's Team-Based Shooter With Overwatch® 2". Activision Blizzard. November 1, 2019. Retrieved 17 September 2020.
- ↑ https://www.bloomberg.com/news/articles/2018-05-03/activision-gives-tepid-earnings-outlook-as-fortnite-threat-looms
- ↑ https://www.espn.com/esports/story/_/id/22386533/overwatch-league-expansion-face-serious-stumbling-blocks-overseas
- ↑ "Tom Clancy's The Division hits 20 million players on second anniversary". VentureBeat. March 1, 2018. Retrieved 24 January 2020.
- ↑ Leone, Matt (2010). "The Rise, Fall, and Return of NBA Jam". 1Up.com. Archived from the original on 12 April 2013. Retrieved 26 June 2012. Unknown parameter
|url-status=
ignored (help) - ↑ "Lego games sales have made $2bn for Warner Brothers". PCGamesN. October 16, 2014. Retrieved February 23, 2017.
- ↑ Thorsen, Tor (August 16, 2010). "Guitar Hero tops $2 billion, Activision Blizzard earns $981 million in Q1". GameSpot.
- ↑ Cite error: Invalid
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- ↑ "Financial Highlights for the Fiscal Year Ended March 2011". Bandai Namco Holdings. Retrieved May 16, 2018.
- ↑ "Financial Highlights for the Fiscal Year Ended March 2013". Bandai Namco Holdings. Retrieved May 16, 2018.
- ↑ "Financial Highlights for the Fiscal Year Ended March 2014". Bandai Namco Holdings. Retrieved May 16, 2018.
- ↑ "Financial Highlights for the Fiscal Year Ended March 2017". Bandai Namco Holdings. Retrieved May 16, 2018.
- ↑ "Financial Highlights for the Fiscal Year Ending March 31, 2018". Bandai Namco Holdings. Retrieved May 16, 2018.
- ↑ "Financial Highlights for the Fiscal Year Ending March 31, 2019". Bandai Namco Holdings. May 9, 2019. Retrieved May 16, 2019.
- ↑ "Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2020". Bandai Namco Holdings. February 6, 2020. Retrieved February 20, 2020.
- ↑ Calvin, Alex (10 September 2020). "Black Desert Online has made $1.7bn in revenue to date". GamesIndustry.biz. Gamer Network. Retrieved 14 December 2020.
- ↑ "2012 Annual Report" (PDF). Square Enix. Retrieved June 5, 2018.
- ↑ "Final Fantasy XV: A New Empire Made $375 Million in 2018". Sensor Tower. 11 January 2019. Retrieved 2019-09-24.
- ↑ "FINAL FANTASY BRAVE EXVIUS - App Store revenue & download estimates - US". Sensor Tower. Retrieved October 3, 2018.
- ↑ "FINAL FANTASY BRAVE EXVIUS - Google Play Store revenue & download estimates - US". Sensor Tower. Retrieved October 3, 2018.
- ↑ Raviv, Dan (April 2004). Comic Wars: Marvel's Battle For Survival. BookBaby. p. 279. ISBN 9780985437855. Search this book on
- ↑ "Best Selling Games – Best-Selling Movie-Based Games of 2004/2005". Forbes. March 21, 2006.
- ↑ Blumenthal, Eli (September 20, 2018). "Marvel's 'Spider-Man' for PlayStation 4 swings to a record-breaking opening". USA Today. Retrieved September 20, 2018.
- ↑ Makuch, Eddie (January 9, 2019). "PS4 Continues To Enjoy Great Success; Spider-Man Up To 9 Million Sold". GameSpot. Archived from the original on January 12, 2019. Retrieved January 11, 2019. Unknown parameter
|url-status=
ignored (help) - ↑ "Top 10 Highest-Grossing Arcade Games of All Time". USgamer. January 1, 2016.
- ↑ Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
- ↑ Vogel, Harold L. (2014). Entertainment Industry Economics: A Guide for Financial Analysis. Cambridge University Press. ISBN 9781107075290. Search this book on
- ↑ "Harry Potter: Hogwarts Mystery hits $55 million revenue in just over three months". Pocket Gamer. August 9, 2018.
- ↑ Clayton, Natalie (February 5, 2019). "Disney Tsum-Tsum's $1.5 billion success story bodes well for Dr. Mario World". Pocket Gamer. Retrieved 25 January 2020.
- ↑ Cavalli, Earnest (6 November 2008). "Fallout 3 Launch Earns $300 Million". Wired. Retrieved 21 March 2020.
- ↑ Gaudiosi, John (November 16, 2015). "'Fallout 4' generated over $750 million in 24 hours". Fortune. Retrieved 21 March 2020.
- ↑ Raby, Mark (10 November 2015). "Fallout: New Vegas sells 5 million copies, generates $300 million in revenue, says Bethesda". GamesRadar. Retrieved 22 March 2020.
- ↑ Taylor, Haydn (19 June 2019). "Fallout Shelter reaches $100m lifetime revenue". GamesIndustry.biz. Gamer Network. Retrieved 22 March 2020.
- ↑ "March 2017 NPD: Zelda and Tom Clancy have a big month". VentureBeat. April 20, 2017.
- ↑ "Zombies worth over $5 billion to economy". MSNBC. October 31, 2011.
- ↑ Vogel, Harold L. (23 July 2020). Entertainment Industry Economics: A Guide for Financial Analysis. Cambridge University Press. p. 446. ISBN 978-1-108-49308-6. Retrieved 15 January 2021. Search this book on
- ↑ "Skyrim: The Elder Scrolls V Statistics". Statistic Brain Research Institute. April 12, 2015. Archived from the original on May 31, 2016. Unknown parameter
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ignored (help) - ↑ "Sensor Tower — The Elder Scrolls: Blades pulls in over $1.5 million on iOS". VentureBeat. 26 April 2019. Retrieved 21 March 2020.
- ↑ "CS:GO global revenue 2018". Statista. August 9, 2019. Retrieved 19 March 2020.
- ↑ "DOTA 2 revenue 2017". Statista. Retrieved 21 March 2020.
- ↑ "Dota 2 Prize Pool Tracker". August 9, 2019. Retrieved 21 March 2020.
- ↑ "5 Apps That Make Millions". Investopedia. June 14, 2012. Archived from the original on 2012-07-06. Retrieved 4 April 2020.
- ↑ "How Angry Birds broke the limits for mobile games". GamesIndustry.biz. Gamer Network. 11 December 2019. Retrieved 4 April 2020.
- ↑ Nelson, Randy (July 9, 2018). "Angry Birds Evolution Revenue Flies Past $30 Million Worldwide". Sensor Tower. Retrieved 4 April 2020.
- ↑ "The Angry Birds Movie Franchise Box Office History". The Numbers. Retrieved 4 April 2020.
- ↑ Cuciz, David (May 2001). "Hall of Fame: Defender". GameSpy. Archived from the original on 2005-01-12. Retrieved 2009-12-06.
- ↑ "Tomb Raider reboot: Lara Croft comes of age, from bow to gun (preview)". VentureBeat. June 5, 2012.
- ↑ Dring, Christopher (September 10, 2018). "Jagex profit and revenue spike in another record year". GamesIndustry.biz. Retrieved July 22, 2020.
- ↑ Saed, Sherif (February 14, 2017). "Forza Horizon 3 sold 2.5 million copies, franchise exceeds $1 billion in retail sales". VG247. VG247. Retrieved March 11, 2017.
- ↑ Nunneley, Stephany (September 29, 2011). "Gears 3 moves 3 million first week, franchise hits $1B sales". VG247. VG247. Retrieved March 11, 2017.
- ↑ "Sony's Billion-Dollar Franchise Continues With 'Uncharted 4'". The Wall Street Journal. May 10, 2016. Retrieved 4 October 2020.
- ↑ Kerr, Chris (September 23, 2019). "Borderlands 3 has sold over 5 million copies in five days". Gamasutra. Retrieved 3 January 2021.
- ↑ Jordan, Jon (19 November 2019). "Garena's battle royale game Free Fire surpasses $1 billion of lifetime revenue". Pocket Gamer. Retrieved 24 November 2019.
- ↑ DeMott, Rick (March 20, 2001). "Threshold & Dimension Team On Duke Nukem Feature Film". Animation World Network. Retrieved January 13, 2021.
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