Phaser (game framework)
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2.6.2 / 26 August 2016
3.0.0 Beta 18 / 15 January 2018
Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for fast rendering across desktop and mobile. It uses the Pixi.js library for rendering.
Games can be compiled to iOS, Android and native desktop apps via 3rd party tools like Apache Cordova.
Some of the elements available are:
- Images, spritesheets and tweens - Static and dynamic images, and a mechanism to animate them.
- Input control
- Game Physics - Phaser includes three main physics engines.
The Phaser website includes extensive documentation. It also hosts several official tutorials, and there are many other independently written. Finally there is a big section of examples to show the different features.
The last big version of Phaser, Phaser 3, has been in development for over a year and is reportedly close to release. The last official version of Phaser 2 was 2.6.2, but to allow improvements to the stable version while working on Phaser 3, a new repository was created: Phaser CE (Community Edition). Phaser CE is thus the currently recommended stable platform for development with Phaser.
Recently it has even been used to develop games for Android TV.
Other articles of the topic Video games : ChilledChaos, PAKO (video game), Rice Video, List of games with DirectX 11 support, List of Xbox games with alternate display modes, Baby Hands (video game), AIREM
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- List of game engines
- Video game development
- Official website
- GitHub page
- Official Twitter account
- Slack channel
- Discussions at the HTML5 Game Devs Forum
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