TIGSource
Type of site | Blog/online community |
---|---|
Available in | English |
Headquarters | |
Created by | Derek Yu |
Website | tigsource |
Commercial | no |
TIGSource, short for The Independent Games Source, is a news blog and Internet community centered around the creation of independent video games, founded in 2005 by Jordan Magnuson but soon taken over by Derek Yu, both independent game developers themselves.[1] The site has been described as having been an important "cultural nexus" for the creation of indie games development in the 2000s and early 2010s, and a key player in changing the perception of independent video games as merely casual games to that of an art form.[2][3][4][5] Its forums are particularly notable as the launchpads for several award-winning games, including the best-selling video game of all time, Minecraft, the RTS Eufloria, puzzler platformer Fez, and Yu's own Spelunky.[6][7][8][9][10] This site was in 2009 referred to as"one of the primary sources of information about the indie scene on the web and host to one of indie's best forums, bringing creators and fans together to share novel new ideas and the greatest new games."[11] In 2008, it was chosen as one of "100 top sites for the year ahead" by the Guardian.[12]
References[edit]
- ↑ Sharp, John. Debugging Game History: A Critical Lexicon. pp. 259–260. Search this book on
- ↑ Robert, Yang. "Theorizing local games cultures in a post-TIGSource era".
- ↑ Juul, Jesper (2019). Handmade Pixels - Independent Video Games and the Quest for Authenticity. p. 86. Search this book on
- ↑ Brown, Pierson; Schram, Brian R. "Intermediating the Everyday: Indie Game Development and the Labour of Co-Working Spaces".
- ↑ Hill-Whittall, Richard (2015). The Indie Game Developer Handbook. p. 152. Search this book on
- ↑ Hansen, Dustin (22 November 2016). Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More. Feiwel & Friends. p. 98. ISBN 978-1-250-08096-7. Search this book on
- ↑ The Routledge Companion to Imaginary Worlds. Routledge. 2017. Search this book on
- ↑ Guevara Villalobos, Orlando; Villalobos, Orlando Guevara (27 November 2013). "Cultural production and politics of the digital games industry: the case of independent game production".
- ↑ Polinsky, Paige V. (2019). Minecraft. p. 28. Search this book on
- ↑ Kremers, Rudolf (21 October 2009). Level Design: Concept, Theory, and Practice. CRC Press. p. 47. ISBN 978-1-4398-7695-4. Search this book on
- ↑ Cameron, Phill. "Interview: Aquaria 's Derek Yu On Indie, The Pit of Death". Gamasutra.
- ↑ "100 top sites for the year ahead: our latest selection finds that location-based services, work-anywhere collaboration and video are prominent". the Guardian. 18 December 2008.
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