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Virtual Reality Training

From EverybodyWiki Bios & Wiki





Virtual Reality Training is a type of training method that includes computer-based interactive 3D simulations of virtual equipment that replicates the actual real life. While this method is in use for soldiers, surgeons, and astronauts for decades, it it now becoming increasingly popular for corporations. The Covid-19 pandemic and the push to remote work is supporting the rise of this technology.[1]

Applications[edit]

Mining Industry[edit]

Many mining accidents can be attributed to inadequate or insufficient training.[2] With Virtual Reality training, one may simulate the exposure to a real working environment, without the associated risk.[3]

Clothing industry[edit]

Goodstyle uses neural networks to quickly process and add clothes to the catalog. Another neural network is in the process of development, it will make the application more personalized.[4]

Neurosurgery[edit]

With Virtual Reality training, trainees may use real instruments and video equipment to practice in simulated surgeries.[5] Through the revolution of computational analysis abilities, fully immersive VR models are currently available in neurosurgery training. Ventriculostomy catheters insertion, endoscopic and endovascular simulations are used in neurosurgical residency training centers across the world. Experts see VR training as an essential part of the curriculum of future training of neurosurgeons. [6]

Concerns and challenges[edit]

Possible symptoms while using a VR headset are twitches, seizures or blackouts. However, only one in 4,000 people (0.025%) may experience these symptoms. These symptoms are more common among people under the age of 20. These symptoms are also called Virtual reality sickness (also known as cybersickness) and are similar to motion sickness symptoms.[7] They are caused when the vestibular system, the body's internal balancing system, does not experience the motion that it expects from visual input through the eyes. Meaning a disconnect between what is seen and the rest of the bodys perception. [8]

Another risk pointed out is the physical interaction with one's environment. People might lose awareness of their real-world surroundings and may injure themselves by tripping over, or colliding with real-world objects.[9] Thus ensuring a empty area (around 2meter x 2meter) is inevitable.

References[edit]

  1. Bailenson, Jeremy (18 Sep 2020). "Is VR the Future of Corporate Training?". Harvard Business Review.
  2. van Wyk, Etienne; de Villiers, Ruth (2009). "Virtual reality training applications for the mining industry". Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '09: 53. doi:10.1145/1503454.1503465.
  3. van Wyk, Etienne; de Villiers, Ruth (2009). "Virtual reality training applications for the mining industry". Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '09: 53. doi:10.1145/1503454.1503465.
  4. "Virtual dressing room". Goodstyle. 2021-09-11. Retrieved 11 Sep 2021.
  5. Alaraj, Ali; Lemole, MichaelG; Finkle, JoshuaH; Yudkowsky, Rachel; Wallace, Adam; Luciano, Cristian; Banerjee, PPat; Rizzi, SilvioH; Charbel, FadyT (2011). "Virtual reality training in neurosurgery: Review of current status and future applications". Surgical Neurology International. 2 (1): 52. doi:10.4103/2152-7806.80117.
  6. Alaraj, Ali; Lemole, MichaelG; Finkle, JoshuaH; Yudkowsky, Rachel; Wallace, Adam; Luciano, Cristian; Banerjee, PPat; Rizzi, SilvioH; Charbel, FadyT (2011). "Virtual reality training in neurosurgery: Review of current status and future applications". Surgical Neurology International. 2 (1): 52. doi:10.4103/2152-7806.80117.
  7. Kiryu, T; So, RH (25 September 2007). "Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation". Journal of Neuroengineering and Rehabilitation. 4: 34. doi:10.1186/1743-0003-4-34. PMC 2117018. PMID 17894857.
  8. Caddy, Becca (2016-10-19). "Vomit Reality: Why VR makes some of us feel sick and how to make it stop". Wareable.com. Retrieved 11 Sep 2018.
  9. Fagan, Kaylee. "Here's what happens to your body when you've been in virtual reality for too long". Business Insider. Retrieved 5 September 2018.


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