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Bezel Engine

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Bezel Engine
File:Bezelengine.jpg
Developer(s)Nintendo
Engine
    PlatformNintendo Switch
    LicenseProprietary

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    The NintendoWare Bezel Engine is a Nintendo-developed engine and middleware for use on Nintendo Switch. It is the successor to NintendoWare middleware. Nintendo uses it for some games, and it is mainly used for third-party development.

    History

    At Game Developers Conference 2018, Nintendo announced Bezel Engine, an engine and middleware for use by first and third-party companies on the Nintendo Switch.[1]

    Features

    • Built-in shader system (PBR)
    • Post effects
    • 3D physics engine (using NVIDIA's PhysX system)
    • 2D physics engine (using Box2D or LiquidFun)
    • Scripting (via Lua) and a dedicated scripting debugger
    • Networking system (Nintendo's peer-to-peer Pia network system or NEX)
    • Nintendo Switch System Feature support (such as HD Rumble and the IR Motion Camera)
    • Complete asset building system

    Bezel Engine is extensible for developers, allowing for modular capabilities inside of the engine. Open source libraries and proprietary libraries can form a more modular developer environment.[2]

    The engine is also technically backward compatible with NintendoWare, so developers can leverage experience and can port assets and audio.

    Games

    Year Title Developer Publisher
    2017 Vroom in the Night Sky Poisoft Poisoft
    Sumikko Gurashi: Sumikko Park e Youkoso Nippon Columbia Nippon Columbia
    2018 Super Mario Party NDcube Nintendo
    2019 Tetris 99 Arika
    Dr Kawashima's Brain Training for Nintendo Switch Nintendo EPD
    Indieszero
    2020 Clubhouse Games: 51 Worldwide Classics NDcube
    Super Mario Bros. 35 Arika
    2021 Pac-Man 99 Bandai Namco Entertainment
    WarioWare: Get It Together! Intelligent Systems Nintendo
    Mario Party Superstars NDcube
    Big Brain Academy: Brain vs. Brain Nintendo EPD
    Indieszero
    2023 Everybody 1-2-Switch! Nintendo EPD
    NDcube
    WarioWare: Move It! Intelligent Systems

    References

    1. "ゲームクリエイターズカンファレンス | GAME CREATORS CONFERENCE". ゲームクリエイターズカンファレンス | GAME CREATORS CONFERENCE (in 日本語). Retrieved 2023-07-21.
    2. "仕事を読み解くキーワード:「こういうものが欲しかったんだ」|採用情報|任天堂". 任天堂ホームページ (in 日本語). Retrieved 2023-07-21.


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