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Unigine

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UNIGINE Engine
Developer(s)Unigine Company
Initial release0.3[1] / May 4, 2005; 21 years ago (2005-05-04)
Stable release
2.19[2] / August 16, 2024; 21 months ago (2024-08-16)
Written inC++ (runtime)
C# (scripting)
UnigineScript (scripting)
Engine
    Operating systemLinux and Windows
    PlatformWindows, Linux
    Available inEnglish
    LicenseProprietary
    Websiteunigine.com

    Search Unigine on Amazon.

    UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.[3]

    UNIGINE Engine is a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system),[4] which are used by overclockers and technical media such as Tom's Hardware,[5][6] Linus Tech Tips,[7] PC Gamer,[8] and JayzTwoCents.[9] UNIGINE benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.[10]

    UNIGINE 1

    The first public release was the 0.3 version on May 4, 2005.

    Platforms

    UNIGINE 1 supported Microsoft Windows, Linux,[1] OS X, PlayStation 3, Android, and iOS. Experimental support for WebGL existed but was not included into the official SDK.[11] UNIGINE 1 supported DirectX 9, DirectX 10, DirectX 11, OpenGL, OpenGL ES and PlayStation 3, while initial versions (v0.3x) only supported OpenGL.

    UNIGINE 1 provided C++, C#, and UnigineScript APIs for developers. It also supported the shading languages GLSL and HLSL.

    Game features

    UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.

    Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis),[12] zone-based background data streaming,[13] and optional operations in geographic coordinate system (latitude, longitude, and elevation instead of X, Y, Z).[14]

    Display output was implemented via multi-channel rendering (network-synchronized image generation of a single large image with several computers),[15] which typical for professional simulators.[16] The same system enabled support of multiple output devices with asymmetric projections (e.g. CAVE). Curved screens with multiple projectors were also supported.[17] UNIGINE 1 had stereoscopic output support for anaglyph rendering, separate images output, Nvidia 3D Vision, and virtual reality headsets. It also supported multi-monitor output.[18]

    Other features

    UNIGINE rendered supported Shader model 5.0 with hardware tessellation, DirectCompute, and OpenCL. It also used screen space ambient occlusion and real-time global illumination. UNIGINE used a proprietary physics engine to process events such as collision detection, rigid body physics, and dynamical destruction of objects. It also used a proprietary engine for path finding and basic AI components. UNIGINE had features such as interactive 3D GUI, video playback using Theora codec, 3D audio system based on OpenAL library, WYSIWYG scene editor (UNIGINE Editor).

    UNIGINE 2

    UNIGINE 2 was released on October 10, 2015.

    UNIGINE 2 has all features from UNIGINE 1 and transitioned from forward rendering to deferred rendering approach, PBR shading, and introduced new graphical technologies like geometry water, multi-layered volumetric clouds, SSRTGI and voxel-based lighting.[19]

    Platforms

    UNIGINE 2 supports Microsoft Windows, Linux and OS X (support stopped starting from 2.6 version[20]).

    UNIGINE 2 also supports the following graphical APIs: DirectX 11, OpenGL 4.x. Since version 2.16 UNIGINE experimentally supports DirectX 12 and Vulkan.

    There are 3 APIs for developers: C++, C#, Unigine Script.

    Supported Shader languages: HLSL, GLSL, UUSL (Unified UNIGINE Shader Language).

    SSRTGI

    Proprietary SSRTGI (Screen Space Ray-Traced Global Illumination) rendering technology was introduced in version 2.5.[21] It was presented at SIGGRAPH 2017 Real-Time Live! event.[22]

    Development

    The roots of UNIGINE are in the frustum.org open source project,[23] which was initiated in 2002 by Alexander "Frustum" Zapryagaev, who is a co-founder (along with Denis Shergin, CEO) and ex-CTO of UNIGINE Company.

    Linux game competition

    On November 25, 2010, UNIGINE Company announced a competition to support Linux game development. They agreed to give away a free license of the UNIGINE engine to anyone willing to develop and release a game with a Linux native client, and would also grant the team a Windows license.[24] The competition ran until December 10, 2010, with a considerable number of entries being submitted. Due to the unexpected response, UNIGINE decided to extend the offer to the three best applicants, with each getting full UNIGINE licenses.[25] The winners were announced on December 13, 2010, with the developers selected being Kot-in-Action Creative Artel (who previously developed Steel Storm), Gamepulp (who intend to make a puzzle platform), and MED-ART (who previously worked on Painkiller: Resurrection).[26]

    UNIGINE-based projects

    As of 2021, company claimed to have more than 250 B2B customers worldwide.[27]

    Some companies that develop software for professional aircraft, ships & vehicle simulators use UNIGINE Engine as a base for the 3D & VR visualization.[28][29][30]

    Games

    Released
    • Cradle - released for Windows and Linux in 2015[31]
    • Oil Rush - released for Windows, Linux and Mac OS X in 2012; released for iOS in 2013
    • Syndicates of Arkon - released for Windows in 2010[32]
    • Tryst - released for Windows in 2012[33]
    • Petshop[34] - released for Windows and Mac in 2011
    • Sumoman[35] - released for Windows and Linux in 2017[36]
    • Demolicious - released for iOS in 2012
    • Acro FS - aerobatic flight simulator (Steam page[37])
    • Dual Universe - released in 2022[38]
    Upcoming
    • Dilogus: The Winds of War
    • Node - VR shooter (Steam page[39])
    • El Somni Quas[40] - MMORPG (Patreon page[41])

    Simulation and visualization

    • Metro Simulator by Smart Simulation[42]
    • CarMaker 10.0 by IPG Automotive[43]
    • NAUTIS maritime simulators by VSTEP[44]
    • Train driver simulator by Oktal Sydac[45]
    • Be-200 flight simulator[46]
    • Klee 3D[47] (3D visualization solution for digital marketing and research applications)
    • The visualization component of the analytical software complex developed for JSC "ALMAZ-ANTEY" MSDB", an affiliate of JSC "Concern "Almaz-Antey"[48]
    • Real-time interactive architectural visualization projects of AI3D[49][50]
    • Bell-206 Ranger rescue helicopter simulator[51]
    • Magus ex Machina[52] (3D animated movie)
    • SIMREX CDS, SIMREX FDS, SIMREX FTS car driving simulators by INNOSIMULATION[53]
    • Real-time artworks by John Gerrard (artist): Farm,[54] Solar Reserve,[55] Exercise,[56] Western Flag (Spindletop, Texas),[57] X. laevis (Spacelab)[58]
    • Train simulators by SPECTR[59]
    • DVS3D[60] by GDI[61]
    • RF-X flight simulator[62]
    • NAVANTIS[63] Ship Simulator[64]
    • VR simulator for learning of computer vision for autonomous flight control at Daedalean AI[65]

    Benchmarks

    UNIGINE Engine is used as a platform for a series of benchmarks,[66] which can be used to determine the stability of PC hardware (CPU, GPU, power supply, cooling system) under extremely stressful conditions, as well as for overclocking:

    See also

    References

    1. 1.0 1.1 "Unigine v0.3 is released (official press-release) - Unigine". 10 November 2006. Archived from the original on 2006-11-10.
    2. "UNIGINE 2.19: Major Optimizations, OpenXR, WebRTC Video Streaming, USD Support, Animation Improvements". developer.unigine.com. 16 August 2024. Archived from the original on 5 November 2024. Retrieved 28 October 2024. Unknown parameter |url-status= ignored (help)
    3. "Unigine Heaven Benchmark 2.1: Techdemo mit OpenGL 4.0 und stereoskopischem 3D - Golem.de". www.golem.de (in Deutsch). Retrieved 2020-04-19.
    4. "UNIGINE Benchmarks". benchmark.unigine.com. Archived from the original on 2020-04-10. Retrieved 2020-04-19. Unknown parameter |url-status= ignored (help)
    5. Walton, Jarred (December 14, 2020). "How to Test Your Graphics Cards". Tom's Hardware. Retrieved 2025-08-23.
    6. "Tom's Hardware Superposition Benchmark Thread". Tom's Hardware Forum. 6 October 2017. Archived from the original on 2020-11-11. Retrieved 2020-04-19. Unknown parameter |url-status= ignored (help)
    7. "Unigine Valley Benchmark Scores Thread + SUPERPOSITION ***Over 1000 Submissions!***". Linus Tech Tips. 27 October 2013. Retrieved 2020-04-19.
    8. Norris, James (2019-03-10). "How to overclock your graphics card". PC Gamer. Retrieved 2020-04-19.
    9. "Share with me your Heaven Benchmark scores with matching settings". Twitter. Retrieved 2021-09-17.
    10. "Unigine Game Engine Continues To Advance - Phoronix". www.phoronix.com. Archived from the original on 2019-01-14. Retrieved 2020-04-19. Unknown parameter |url-status= ignored (help)
    11. "3D Real-time Unigine Crypt demo - WebGL". crypt-webgl.unigine.com. Archived from the original on 2019-04-10. Retrieved 2019-04-05. Unknown parameter |url-status= ignored (help)
    12. "Support of huge worlds - Unigine Developer". developer.unigine.com. Archived from the original on 2019-04-25. Retrieved 2019-04-25. Unknown parameter |url-status= ignored (help)
    13. "Zone-based background streaming - Unigine Developer". developer.unigine.com. Archived from the original on 2019-04-25. Retrieved 2019-04-25. Unknown parameter |url-status= ignored (help)
    14. "CIGI Support, Better Support for Geodata, Game Framework - Unigine Developer". developer.unigine.com. Archived from the original on 2019-04-25. Retrieved 2019-04-25. Unknown parameter |url-status= ignored (help)
    15. "CAVEs and monitor walls with multi-node rendering - Unigine Developer". developer.unigine.com.
    16. An Image Generator PC-cluster Archived 2020-07-08 at the Wayback Machine uiowa.edu
    17. "Multi-projector Output, Edge Blending, Non-linear Image Mapping - Unigine Developer". developer.unigine.com. Archived from the original on 2019-04-25. Retrieved 2019-04-25. Unknown parameter |url-status= ignored (help)
    18. "Support of multiple output devices (monitor walls, CAVEs) - Unigine Developer". developer.unigine.com. Archived from the original on 2019-04-25. Retrieved 2019-04-25. Unknown parameter |url-status= ignored (help)
    19. "UNIGINE 2.0: Fully Deferred Rendering, TAA, Data Streaming Improvements, Performance Optimizations - Unigine Developer". developer.unigine.com. Archived from the original on 2019-02-02. Retrieved 2019-05-16. Unknown parameter |url-status= ignored (help)
    20. "UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template - Unigine Developer". developer.unigine.com. Archived from the original on 2019-04-19. Retrieved 2019-04-19. Unknown parameter |url-status= ignored (help)
    21. "SSRTGI: Toughest Challenge in Real-Time 3D". 80.lv. July 15, 2019.
    22. "Real-Time Live!". SIGGRAPH 2017. September 19, 2015. Archived from the original on August 27, 2016. Unknown parameter |url-status= ignored (help)
    23. "Personal open source project by Alexander Zaprjagaev". Archived from the original on 2016-01-20. Retrieved 2012-12-25. Unknown parameter |url-status= ignored (help)
    24. Larabel, Michael (2010-11-26). "Unigine Starts A Linux Game Development Competition". Phoronix.
    25. Larabel, Michael (2010-12-12). "Good News Out Of Unigine's Linux Game Competition". Phoronix. Archived from the original on 2016-10-10. Retrieved 2016-09-14. Unknown parameter |url-status= ignored (help)
    26. Larabel, Michael (2010-12-13). "Unigine Announces The Three New Linux Games". Phoronix. Archived from the original on 2016-10-26. Retrieved 2016-09-14. Unknown parameter |url-status= ignored (help)
    27. "Customers | UNIGINE: Real-time 3D engine". Archived from the original on 2019-04-19. Retrieved 2019-04-19. Unknown parameter |url-status= ignored (help)
    28. "UNIGINE: The powerhouse of our NAUTIS maritime simulator". www.vstepsimulation.com. 5 April 2018. Archived from the original on 7 October 2022. Retrieved 11 November 2022. Unknown parameter |url-status= ignored (help)
    29. "NEW PARTNERSHIP WITH 3D EXPERT UNIGINE ALLOWS FOR PHOTOREALISTIC VISUALIZATIONS IN THE SIMULATION SOLUTION CARMAKER". safetywissen.com. Archived from the original on 11 November 2022. Retrieved 11 November 2022. Unknown parameter |url-status= ignored (help)
    30. "UNIGINE". uni3dlabs.com. Archived from the original on 11 November 2022. Retrieved 11 November 2022. Unknown parameter |url-status= ignored (help)
    31. "Cradle Game Released". Unigine. 2015-07-25. Archived from the original on 2019-08-19. Retrieved 2019-08-19.
    32. "SYNDICATES OF ARKON: THE BEGINNING - Syndicates of Arkon - the first free-2-play Sci-Fi MMORPG built on Next-Gen graphics engine. The unique game universe in the style of cyber-punk". 2010-12-19. Archived from the original on 2010-12-19. Retrieved 2019-08-19.
    33. designosis.com. "BlueGiant Interactive - TRYST Gameplay -". www.bluegiantinteractive.com. Archived from the original on 2021-05-16. Retrieved 2019-08-19. Unknown parameter |url-status= ignored (help)
    34. "The Oddest Game To Be Powered By Unigine". May 8, 2011. Archived from the original on December 21, 2021. Retrieved December 21, 2021. Unknown parameter |url-status= ignored (help)
    35. "Tequilabyte Studio". tequilabyte.com. Archived from the original on 2020-02-04. Retrieved 2020-05-07. Unknown parameter |url-status= ignored (help)
    36. "Sumoman on Steam". store.steampowered.com. Archived from the original on 2019-04-19. Retrieved 2019-04-19. Unknown parameter |url-status= ignored (help)
    37. "Acro FS on Steam". store.steampowered.com. Archived from the original on 28 July 2023. Retrieved 28 July 2023. Unknown parameter |url-status= ignored (help)
    38. "Dual Universe". www.dualuniverse.game. Archived from the original on 2020-09-05. Retrieved 2020-08-30. Unknown parameter |url-status= ignored (help)
    39. "Node on Steam". store.steampowered.com. Archived from the original on 2019-04-19. Retrieved 2019-04-19. Unknown parameter |url-status= ignored (help)
    40. "ESQ game". esqgame.com. Archived from the original on 2020-08-07. Retrieved 2020-05-07. Unknown parameter |url-status= ignored (help)
    41. "ESQ Team is creating Independent MMORPG, El Somni Quas". Patreon. Archived from the original on 2019-04-19. Retrieved 2019-04-19. Unknown parameter |url-status= ignored (help)
    42. "Smart Simulations Metro Simulator Powered by UNIGINE 2 Sim: Save Lives, Time and Money". February 18, 2022. Archived from the original on May 16, 2022. Retrieved May 16, 2022. Unknown parameter |url-status= ignored (help)
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    44. "UNIGINE: The powerhouse of our NAUTIS maritime simulator". April 5, 2018. Archived from the original on October 7, 2022. Retrieved May 28, 2019. Unknown parameter |url-status= ignored (help)
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    46. Archived at Ghostarchive and the Wayback Machine: "Be-200 Flight Simulator (Powered by UNIGINE 2 Sim)". YouTube. 7 December 2017.
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    49. "Virtual World Creation". Ai3D. Archived from the original on 2020-06-13. Retrieved 2020-05-07. Unknown parameter |url-status= ignored (help)
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    51. Archived at Ghostarchive and the Wayback Machine: "Bell 206 Rescue Helicopter Simulator (powered by UNIGINE Sim)". YouTube. 12 December 2013.
    52. "MAGUS EX MACHINA". February 29, 2012. Archived from the original on February 29, 2012. Unknown parameter |url-status= ignored (help)
    53. "INNOSIMULATION".
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    55. "Solar Reserve (Tonopah, Nevada) 2014". Solar Reserve (Tonopah, Nevada) 2014.
    56. "Exercise (Dunhuang) 2014". Exercise (Dunhuang) 2014.
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    58. "X. laevis (Spacelab) 2017". X. laevis (Spacelab) 2017.
    59. "Главная". www.rc-spectr.ru.
    60. "虚拟现实|虚拟仿真|VR内容|虚拟仿真实验教学-曼恒数字官网-首页". www.gdi.com.cn.
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    63. http://www.sepi.es/default.aspx?cmd=0004&IdContent=36438&idLanguage=_EN&lang= [dead link]
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    67. "UNIGINE Benchmarks". Archived from the original on 2017-02-03. Retrieved 2017-02-02. Unknown parameter |url-status= ignored (help)
    68. "UNIGINE Benchmarks". Archived from the original on 2017-02-03. Retrieved 2017-02-02. Unknown parameter |url-status= ignored (help)
    69. "UNIGINE Benchmarks". Archived from the original on 2017-02-03. Retrieved 2017-02-02. Unknown parameter |url-status= ignored (help)
    70. "UNIGINE Benchmarks". Archived from the original on 2017-02-03. Retrieved 2017-02-02. Unknown parameter |url-status= ignored (help)
    71. "UNIGINE Benchmarks". Archived from the original on 2017-02-03. Retrieved 2017-02-02. Unknown parameter |url-status= ignored (help)

    External links


    This article "Unigine" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Unigine. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.