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Digital Novel Markup Language

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Digital Novel Markup Language
Original author(s)Karin (Internet name)
Developer(s)J.
Initial release1998
Stable release
2.24 / 2000
Written inC++
Engine
    Operating systemWindows
    Size3MB
    Available inJapanese, English
    TypeVisual novel engine
    LicenseFreeware
    Websitehttp://hp.vector.co.jp/authors/VA015183/

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    Digital Novel Markup Language (DNML) is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. DNML was developed using C++ by a Japanese programmer known by his or her Internet name, Karin. The programming structure is similar to HTML, which made it easy to produce dōjin games. DNML was succeeded by software like KiriKiri, Nscripter and Ren'Py.

    Programming structure[edit]

    <plugin src="jpg" name="ifjpegv6.spi">

    <plugin src="png" name="ifpng.spi">

    font color="#ffffff"  ; font color similar to HTML

    <Background Src="G028.jpg">  ; displays background images

    <BGM SRC="d-g88.mid"  ;; plays midi files

    <Sound src="end.wav">  ;; plays wav file

    Outside Japan[edit]

    In 1998, J met Karin by looking for resources for the English fan translation of Isaku. He is a co-founder of the dōjin group in the Philippines. He told Karin to introduce DNML outside Japan, and he translated the documentation into English. The project is on long-term hiatus.

    External links[edit]



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