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KiriKiri

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KiriKiri
Developer(s)W.Dee
Initial release1998
Stable release
2.32 rev.2 / October 26, 2010; 13 years ago (2010-10-26)[1]
Engine
    Operating systemWindows
    Available inC++
    TypeGame engine (visual novel)
    LicenseGPL
    Website{{URL|example.com|optional display text}}

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    KiriKiri (吉里吉里) is a scripting engine[2][3][4] by Japanese developer "w.dee". It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework as a visual novel engine.[5] Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers. Thus, the current version is called KiriKiri2/KAG3. It is available under the GNU General Public License, though commercial licenses can be acquired if somebody wishes to expand the software without disclosing the changes.

    KiriKiri has been used in both dōjin and commercial visual novels, the most well known of which are TYPE-MOON's Fate/stay night and Fate/hollow ataraxia. It is often used as a more modern and expandable replacement of the older NScripter engine.[6][7][4] Another game notable visual novel that is known to be implemented using this engine is 1999 Christmas Eve (1999クリスマスイブ). The Nekopara game series available on Steam also uses a modified version of Kirikiri.[8]

    Technical[edit]

    KiriKiri stores its resources in archives with the .xp3 extension, though those archives can be concatenated with the executable for simple distribution as well. Another file format associated with KiriKiri is .tlg, a bitmap image file format with an integrated alpha channel. The scripting language itself (called TJS) is reminiscent of the object-oriented languages derived from ECMAScript (for example JavaScript), and KAG implements a tag-based markup formatting system similar to XML. KiriKiri/KAG is expandable with plugins in both binary (.dll) or its own script format. Though the engine is open-source, it has not yet been ported to operating systems other than Microsoft Windows, and more specifically Windows with Japanese language settings. To run nearly all KiriKiri-based games, it is necessary to either set the Windows locale to Japanese or to use AppLocale in Japanese mode. It is not necessary to set the Windows locale to Japanese or to use AppLocale in Japanese mode now if KiriKiri-based games use the Unicode character set.[4]

    Kirikiri Z[edit]

    Kirikiri Z
    Developer(s)Imoto Takenori
    Initial releaseMay 1, 2013; 10 years ago (2013-05-01)[9]
    Stable release
    1.2.0 / August 15, 2015; 8 years ago (2015-08-15)
    Engine
      Operating systemWindows
      Available inC++
      TypeGame engine (visual novel)
      Licensevarious open source
      Websitekrkrz.github.io

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      Due to a lack of updates, the code has been forked and continued as Kirikiri Z (吉里吉里Z).

      See also[edit]

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      References[edit]

      1. "吉里吉里 変更点の詳細" (in 日本語). Retrieved 2016-03-29.
      2. Owada, Shigeru; Tokuhisa, Fumiaki (2012). "Kadecot: HTML5-based visual novels development system for smart homes" (PDF). IEEE 1st Global Conference on Consumer Electronics. GCCE'12. pp. 17–19. doi:10.1109/GCCE.2012.6379572. ISBN 978-1-4673-1500-5.
      3. Paul, Partha Sarathi; Goon, Surajit; Bhattacharya, Abhishek (2012). "History and Comparative Study of Modern Game Engines" (PDF). International Journal of Advanced Computer and Mathematical Sciences. 3 (2): 245–249. ISSN 2230-9624.
      4. 4.0 4.1 4.2 Romppanen, Janne (April 2015). Visuaalisen novellin kehitystyökalut länsimaissa [Visual Novel Developer Tools in the Western World] (Bachelor's in Information Technology) (in suomi). Karelia University of Applied Sciences. Retrieved 2016-03-29.
      5. gutchie (2007). Kirikiri/KAG noberu gēmu seisaku nyuumon 吉里吉里/KAGノベルゲーム制作入門 [Kirikiri/KAG NovelGame Product Guide] (in 日本語). ISBN 978-4-7980-1659-7. Search this book on
      6. Blau, Tief (January 2013). "Habakiri–Play Your Kirikiri Games on Android".
      7. "VN/Eroge Script sizes".
      8. "Nekopara engine?". Retrieved 2016-03-29.
      9. "吉里吉里Z 旧バージョンのダウンロードと更新履歴" (in 日本語). Retrieved 2016-03-29.

      External links[edit]


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