KiriKiri
| Developer(s) | W.Dee |
|---|---|
| Initial release | 1998 |
| Stable release | 2.32 rev.2
/ October 26, 2010[1] |
| Engine | |
| Operating system | Windows |
| Available in | C++ |
| Type | Game engine (visual novel) |
| License | GPL |
| Website | {{URL|example.com|optional display text}} |
Search KiriKiri on Amazon.
KiriKiri (吉里吉里) is a scripting engine[2][3] by Japanese developer "w.dee", initially released in 1998. It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework as a visual novel engine.[4] Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers. Thus, the current version is called KiriKiri2/KAG3. It is available under the GNU General Public License, though commercial licenses can be acquired if somebody wishes to expand the software without disclosing the changes.
Characteristics
KiriKiri is often used as a more modern and expandable replacement of the older NScripter engine.[3] It has been used in both dōjin and commercial visual novels, the most well known of which are TYPE-MOON's Fate/stay night and Fate/hollow ataraxia. Another notable visual novel that is known to be implemented using this engine is 1999 Christmas Eve (1999クリスマスイブ). The Nekopara game series, available on Steam, also uses a modified version of Kirikiri.[5]
For KiriKiri2 and Kirikiri Z's implementation of KAG there is a module called 鱧天 (Hamotem).[6] which provides a myriad of plugins and a ready made template to build games on. As TyranoBuilder is to TyranoScript, there are several programs which create a graphical editor on top of the KAG script. The most well known of these is NVLMaker,[7] which also has a cloud platform.[8]
Due to a lack of updates since October 2010, from 2013 onward the code has been forked and continued as Kirikiri Z (吉里吉里Z).[9]
References
- ↑ "吉里吉里 変更点の詳細" (in 日本語). Archived from the original on 2016-03-19. Retrieved 2016-03-29. Unknown parameter
|url-status=ignored (help) - ↑ Owada, Shigeru; Tokuhisa, Fumiaki (2012). "Kadecot: HTML5-based visual novels development system for smart homes" (PDF). The 1st IEEE Global Conference on Consumer Electronics 2012. pp. 17–19. doi:10.1109/GCCE.2012.6379572. ISBN 978-1-4673-1500-5. Archived from the original (PDF) on 2016-03-04. Retrieved 2016-05-09. Unknown parameter
|url-status=ignored (help) Search this book on
- ↑ 3.0 3.1 Romppanen, Janne (April 2015). Visuaalisen novellin kehitystyökalut länsimaissa [Visual Novel Developer Tools in the Western World] (Bachelor's in Information Technology) (in suomi). Karelia University of Applied Sciences. Retrieved 2020-05-19.
- ↑ gutchie (2007). Kirikiri/KAG noberu gēmu seisaku nyuumon 吉里吉里/KAGノベルゲーム制作入門 [Kirikiri/KAG NovelGame Product Guide] (in 日本語). 秀和システム. ISBN 978-4-7980-1659-7. Search this book on
- ↑ "Nekopara engine?". Retrieved 2016-03-29.
- ↑ "鱧天 - Handy ADV Modules Template - for 吉里吉里2". hamotem.f-sp.net. Retrieved 2025-07-07.
- ↑ "THE NVL Maker - 电子小说|视觉小说|文字游戏|恋爱游戏|养成游戏|游戏制作|AVG". www.nvlmaker.net. Retrieved 2025-07-07.
- ↑ "NVLMaker Cloud". cn.nvl.cloud. Retrieved 2025-07-07.
- ↑ "吉里吉里Z". krkrz.github.io. Retrieved 2025-07-07.
See also
External links
- Official website Script error: The function "in_lang" does not exist.
- krkrz on GitHub
This article "KiriKiri" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:KiriKiri. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
