Game integrated development environment
This article uses bare URLs, which may be threatened by link rot. (August 2022) (Learn how and when to remove this template message) |
A game engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities. Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine.
This is not to be confused with game environment art, which is "the setting or location in which [a] game takes place."[1] This is also in distinction from domain-specific entertainment languages, where all is needed is a text editor. They are distinct from integrated development environments which are more general, and may provide different sets of features.
There is also a distinction from Visual programming language in that programming languages are more general than Game Engines.
Examples
Below are some game engines and frameworks which come with specialized IDEs.
- 3D Game Creation System
- Adventure Game Studio[2]
- Blender Game Engine[3] (discontinued)
- Buildbox
- Construct
- Clickteam Fusion
- CryEngine[4]
- FPS Creator
- Game Core[5]
- Game Editor[6]
- GameMaker
- Gamut from CMU (not Stanford)[7]
- Gamestudio
- GDevelop
- Godot
- Goji Editor[8]
- GameSalad
- Magic Work Station[9]
- PlayCanvas[10]
- Roblox[11][circular reference]
- RPG Maker
- SdlBasic
- SharpLudus[12]
- Stencyl
- The 3D Gamemaker
- Unity[13]
- Unreal Engine[14]
- Virtual Play Table[15]
- VASSAL[16]
References
- ↑ "Tips to Design Better Game Environment Art". NarraSoft. December 7, 2021. Retrieved July 8, 2022.
- ↑ "Adventure Game Studio". www.adventuregamestudio.co.uk. Retrieved 2019-10-06.
- ↑ http://www.blender.org/
- ↑ http://cryengine.com/
- ↑ "3D Game Engine, Development Tools & Web 3D Social Gaming Platform | GameCore". Archived from the original on 2011-07-23. Retrieved 2011-08-08. Unknown parameter
|url-status=ignored (help) - ↑ "Game Editor".
- ↑ "Gamut".
- ↑ "Home". Archived from the original on 2014-01-09. Unknown parameter
|url-status=ignored (help) - ↑ http://www.magicworkstation.com/
- ↑ "PlayCanvas WebGL Game Engine".
- ↑ "Roblox Studio".
- ↑ "SharpLudus - Home". Archived from the original on 2009-06-24. Unknown parameter
|url-status=ignored (help) - ↑ "Real-time 3D development tools for games, architecture, automotive, engineering, manufacturing, construction & more | Products | Unity".
- ↑ "Unreal Engine".
- ↑ "Virtual Playtable for Magic: the Gathering".
- ↑ "Vassal".
This article "Game integrated development environment" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Game integrated development environment. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
