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Multimedia Applications Development Environment: Difference between revisions

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{{AfDM|page=Multimedia Applications Development Environment (3rd nomination)|year=2020|month=March|day=16|substed=yes|origtag=afdx|help=off}}
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*''[[Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!|LGOP2]]''
*''[[Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!|LGOP2]]''


It was designed by [[William David Volk]] who also was the main designer of the [[point-and-click]] interface used in ''Return to Zork'', and used a [[Lisp (programming language)|Lisp]]-like language similar to [[Infocom]]'s [[Z-machine|ZIL]]. MADE's language was created by David Betz. MADE featured video playback, advanced U.I. functionality, and virtual memory. Originally created to port the [[HyperCard]] title ''The Manhole'' to [[DOS]] in 1988.<ref>{{cite web|last=Laraque|first=J.A.|title=THE INTERVIEW: WILLIAM D. VOLK|date=2010-10-07|url=http://obsoletegamer.com/the-interview-william-d-volk/|publisher=Obsolete Gamer|accessdate=11 May 2012}}</ref> The engine has been announced to be compatible with the [[ScummVM]] interpreter.
It was designed by [[William David Volk]] who also was the main designer of the [[point-and-click]] interface used in ''Return to Zork'', and used a [[Lisp (programming language)|Lisp]]-like language similar to [[Infocom]]'s [[Z-machine|ZIL]]. MADE's language was created by David Betz. MADE featured video playback, advanced U.I. functionality, and virtual memory. Originally created to port the [[HyperCard]] title ''The Manhole'' to [[DOS]] in 1988.<ref>{{cite web|last=Laraque|first=J.A.|title=THE INTERVIEW: WILLIAM D. VOLK|date=2010-10-07|url=http://obsoletegamer.com/the-interview-william-d-volk/|publisher=Obsolete Gamer|accessdate=11 May 2012}}</ref> The engine has been announced to be compatible with the [[ScummVM]] interpreter.


==References==
==References==

Latest revision as of 14:51, 11 October 2025


M.A.D.E. is the Activision game engine used to create the following game titles:

It was designed by William David Volk who also was the main designer of the point-and-click interface used in Return to Zork, and used a Lisp-like language similar to Infocom's ZIL. MADE's language was created by David Betz. MADE featured video playback, advanced U.I. functionality, and virtual memory. Originally created to port the HyperCard title The Manhole to DOS in 1988.[1] The engine has been announced to be compatible with the ScummVM interpreter.

References

  1. Laraque, J.A. (2010-10-07). "THE INTERVIEW: WILLIAM D. VOLK". Obsolete Gamer. Retrieved 11 May 2012.



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