List of fastest-selling products
This article may misquote or misrepresent many of its sources. Please see the cleanup page for more information. (June 2022) |
This is a list of the fastest-selling product superlatives. The definition of "fastest-selling" typically refers to sales results in the first week of a product's release, (i.e., which product had the biggest launch). Sometimes, rather than comparing sales figures relative to time, the target to be reached is fixed (e.g. sales at 5 million units), and the comparison is based upon how many weeks it takes to reach it (e.g. 52 weeks vs. 56 weeks).
Books[edit]
- 2007 Book – Harry Potter and the Deathly Hallows by J. K. Rowling selling approximately 15 million copies worldwide in its first day.[1]
- 1992 Book – Sex by Madonna sold about 1.5 million copies in its three first days worldwide, becoming the fastest and best-selling coffee-table book in publishing history.[2][3]
Cars[edit]
- 2016 Car – Tesla, Inc. Model 3 reservations for over 180,000 units, the record for the highest single-day commitment of cars.[4][5][6] 276,000 units pre-sold in the first 3 days, equivalent to US$11.5 billion.[7][8][9]
- 2014 Car – Tesla, Inc. Model X having advanced sales of over $40 million without any advertising.[10]
- 2012 Car (US) – Toyota Prius c was the fastest selling car model of 2012.[11]
- 2012 Hybrid Vehicle – Ford C-Max Hybrid is the fastest selling hybrid vehicle ever made by Ford.[12]
Consumer electronics[edit]
- 2010 Gaming Peripheral – Kinect selling 8 million units in its first 60 days on sale.[13]
- 2010 Operating System – Windows 7 selling over 90 million licenses in around 4 months.[14]
- 2010 Reader Device – Barnes & Noble Product Nook titles were sold and downloaded almost a million times on Christmas Day alone.[15]
Film[edit]
Box office[edit]
Home media[edit]
- Aladdin (1992), upon its home video release on VHS in 1993, sold 10.8 million copies in three days,[16] setting the fastest sales record for a home video release.[17]
- The Lion King (1994), upon its VHS release in 1995, sold 4.5 million tapes on its first day of release.[18]
- Extraction (2020), in its first 28 days of release on Netflix, was watched by 99 million member accounts, the highest ever for a film on the streaming service.[19]
Music[edit]
Album[edit]
- 2022 Album (SK) – Proof by BTS selling 2.75 million copies in its first week.[20]
- 2021 Album (SK) – Butter by BTS selling 1.97 million copies in its first week.[21]
- 2020 Album (SK) – Map of the Soul: 7 by BTS selling 3.37 million copies in its first week.[22]
- 2019 Album (SK) – Map of the Soul: Persona by BTS selling 2.13 million copies in its first week.[23]
- 2018 Album (SK) – Love Yourself: Tear by BTS selling 1 million copies in its first week.[24]
- 2015 Album (UK) – 25 by Adele selling 800,307 units in its first week.[25]
- 2015 Album (US) – 25 by Adele selling 3,378,000 units in its first week.[26]
- 2006 Album (UK) – Whatever People Say I Am, That's What I'm Not by indie rock band Arctic Monkeys selling over 360,000 copies in its first week.[27]
- 2001 Album (Japan) – Distance by Hikaru Utada selling 3,002,720 units in its first week.[28]
- 1964 Album (US) – John Fitzgerald Kennedy—A Memorial Album, recorded on the day of John F. Kennedy's assassination, sold 4 million copies at 99 cents each within six days of its release.[29]
Single[edit]
- 1997 Single (US) – "Candle in the Wind 1997" by Elton John selling 3.5 million copies in its first week.[30]
- 1997 Single (UK) – "Candle in the Wind 1997" by Elton John selling 1.5 million copies in its first week.[30][better source needed]
- 2002 Single (UK) – Anything is Possible/Evergreen by Will Young selling 1.11 million copies in its first week.[citation needed]
- 1964 Single (US) – Can't Buy Me Love by The Beatles selling 940,225 copies in its first day.[31]
- 2012 Single (UK) – "Impossible" by James Arthur selling 490,000 copies on 1 week.[32][needs update]
Concerts[edit]
- 2022 World Tour – Bad Bunny sold 480,000 tickets in less than a week.[33]
- 2019 Concert (UK) – BTS at Wembley Stadium sold out (60,000 tickets) within 90 minutes.[34]
- 2019 Concert (Brazil) – BTS at Allianz Parque sold out (50,000 tickets) in 75 minutes.[35]
- 2018 Concert (US) – BTS at Citi Field sold out (40,000 tickets) in 20 minutes.[36]
- 2017 Concert (South Korea) - G-Dragon at Seoul World Cup Stadium sold out (65,000 tickets) in 8 minutes.[37][unreliable source][38][unreliable source]
- 2016 Concert (Japan) - TVXQ at Tokyo Dome and Kyocera Dome sold out (300,000 tickets) in 2 minutes.[39][unreliable source]
- 2016 Concert (South Korea) - Big Bang at Seoul World Cup Stadium sold out (60,000 tickets) within 30 minutes.[40]
- 2012 Concert (Japan) – Super Junior-K.R.Y. at Pacifico Yokohama Convention Center sold out (15,000 tickets) in 3 seconds.[41]
- 2012 Concert (UK) – The Stone Roses at Manchester's Heaton Park sold out (220,000 tickets) in 68 minutes.[42]
- 2009 Concert (UK) (Cancelled) – Michael Jackson at the O2 Arena sold out (750,000 tickets) in 4 hours.[43]
- 2009 Concert (Estonia) – Madonna sold out 70,300 tickets in about 24 hours.[44]
- 2009 Tour (Mexico) – Madonna sold out 100,000 tickets in one-hour and fifteen minutes for two concerts.[45]
- 2006 Tour (UK) – Robbie Williams sold 1.6 million tickets within 24 hours.[46]
- 2001 Tour (UK) – Madonna sold out 97,000 tickets in six hours for six shows at Earls Court Exhibition Centre[47][48]
Smartphones[edit]
- 2014 Samsung Electronics – Galaxy S5 sold 11 million units during the first month of availability.[49]
- 2014 Apple Inc. – iPhone 6s pre-orders exceeded 4 million units in 24 hours.[50]
- 2012 Apple Inc. – iPhone 5 pre-orders exceeded 2 million in 24 hours of its launch.[51]
Video game systems[edit]
System | Manufacturer | Type | Generation | Market | Release date | Units sold (gross revenue in brackets) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 week | 1 month | 3 months | 6 months | 8 months | 1 year | ||||||
Nintendo Switch | Nintendo | Console | Eighth | Worldwide | March 3, 2017 | 1,300,000[52] | 2,740,000[53] | 4,700,000[54] | 7,630,000[55] | ||
Japan | March 3, 2017 | 600,000[53] | 1,120,000[54] | 1,950,000[55] | |||||||
Game Boy | Nintendo | Handheld | 8-bit | United States | September 1989 | 1,000,000[56] | |||||
Nintendo 64 | Nintendo | Console | 64-bit | United States | September 29, 1996 | 350,000[57] | |||||
Japan | June 23, 1996 | 500,000[58] | |||||||||
PC Engine (TurboGrafx-16) | NEC | Console | 16-bit | Japan | October 30, 1987 | 500,000[59] | 600,000[60] | 1,000,000[61] | |||
Famicom Disk System | Nintendo | Console | Third | Japan | February 21, 1986 | 500,000[62] | |||||
Nintendo Entertainment System (NES) | Nintendo | Console | Third | North America | 1986 | 3,000,000[63] | |||||
New York City | October 18, 1985 | 90,000[64] | |||||||||
Family Computer (Famicom / NES) | Nintendo | Console | Third | Japan | July 15, 1983 | 500,000[65] | 1,000,000[66][67] | ||||
ColecoVision | Coleco | Console | Second | North America | August 1982 | 550,000[68][69] | |||||
Namco Pac-Man | Namco | Arcade | 8-bit | North America | December 1980 | 100,000[70] | |||||
Game & Watch | Nintendo | Handheld | N/A | Worldwide | April 28, 1980 | 14,000,000[71] | |||||
Namco Pac-Man | Namco | Arcade | 8-bit | Worldwide | July 1980 | 100,000[70] ($1 billion)[72] |
|||||
Space Invaders | Taito | Arcade | 8-bit | Japan | July 1978 | 100,000[73][74] ($670 million)[75] |
500,000[76] | ||||
Atari VCS (Atari 2600) | Atari, Inc. | Console | Second | North America | September 1977 | 250,000[77] | |||||
Color TV-Game | Nintendo | Console | First | Japan | June 1, 1977 | 800,000[71] | |||||
Home Pong | Atari, Inc. | Console | First | North America | Late 1975 | 150,000[78] | |||||
Magnavox Odyssey | Magnavox | Console | First | North America | September 1972 | 69,000[79] |
Video games[edit]
File:WPVG icon 2016.svg |
Part of a series on: |
Video games |
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Worldwide[edit]
Pre-release[edit]
Title | Platform(s) | Release date | Pre-sales | Revenue | Inflation | Ref |
---|---|---|---|---|---|---|
PlayerUnknown's Battlegrounds (PUBG) | PC | December 20, 2017[lower-alpha 1] | 30,000,000 | $900,000,000 | $Error when using {{Inflation}}: |index=US (parameter 1) not a recognized index.
|
[80][81] |
Cyberpunk 2077 | PC, PlayStation 4, Xbox One | December 10, 2020 | 8,000,000 | $500,000,000 | $Error when using {{Inflation}}: |index=US (parameter 1) not a recognized index.
|
[82] |
Grand Theft Auto V | PlayStation 3, Xbox 360 | September 17, 2013 | 7,000,000 | $400,000,000 | $Error when using {{Inflation}}: |index=US (parameter 1) not a recognized index.
|
[83] |
Call of Duty: Modern Warfare 3 | PlayStation 3, Xbox 360, PC, Wii | November 8, 2011 | 8,500,000 | Unknown | Unknown | [84] |
Minecraft | PC, Android, iOS | November 18, 2011 | 4,000,000 | Unknown | Unknown | [85] |
Grand Theft Auto: Vice City | PlayStation 2 | October 29, 2002 | 4,000,000 | Unknown | Unknown | [86] |
Sonic the Hedgehog 2[lower-alpha 2] | Sega Mega Drive/Genesis | November 21, 1992 | 2,200,000 | $108,000,000 | $Error when using {{Inflation}}: |index=US (parameter 1) not a recognized index.
|
[87][lower-alpha 3] |
Pac-Man | Atari VCS | March 16, 1982 | 3,000,000 | Unknown | Unknown | [90] |
Launch month[edit]
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 hour | 1 day | 2 days | 3 days | 6 days | 1 week | 2 weeks | 3 weeks | |||
Grand Theft Auto V | Consoles | September 17, 2013 | 11,210,000 ($815.7 million)[91] |
16,500,000 ($1 billion)[92] |
||||||
Red Dead Redemption 2 | Consoles | October 26, 2018 | ? ($725 million)[93] |
17,000,000[94] | ||||||
Cyberpunk 2077 | Multi-platform | December 10, 2020 | 10,200,000 ($760 million)[95] |
13,000,000 ($850 million)[96] |
13,700,000 ($900 million)[97] | |||||
Pokémon Scarlet and Violet | Switch | November 18, 2022 | 10,000,000[98] | |||||||
Elden Ring | Multi-platform | February 25, 2022 | 12,000,000 | |||||||
Hogwarts Legacy | Multi-platform | February 10, 2023 | 12,000,000 ($850 million)[100] |
|||||||
Call of Duty: Modern Warfare II | Multi-platform | October 28, 2022 | ? ($800 million)[101] |
|||||||
Call of Duty: Black Ops II | Multi-platform | November 13, 2012 | ? ($500 million)[102] |
7,500,000[103] | ? ($1 billion)[104] | |||||
Call of Duty: Modern Warfare 3 | Multi-platform | November 8, 2011 | 6,500,000 ($400 million)[105] |
? ($775 million)[106] |
? ($1 billion)[107] | |||||
Call of Duty: Black Ops | Multi-platform | November 9, 2010 | 5,600,000 ($360 million)[108] |
? ($650 million)[109] |
||||||
Call of Duty: Modern Warfare 2 | Multi-platform | November 10, 2009 | 4,700,000[110] ($310 million)[111][112] |
? ($550 million)[113] |
||||||
Grand Theft Auto IV | Consoles | April 29, 2008 | 3,600,000 ($310 million)[114] |
6,000,000 ($500 million)[115] |
||||||
Halo 3 | Xbox 360 | September 25, 2007 | ? ($170 million)[116] |
5,200,000 ($300 million)[117] |
||||||
Dragon Quest VIII | PlayStation 2 | November 27, 2004 | 2,167,072[118] ($Undefined year "2,004" million)[119] |
3,000,000[120] ($Undefined year "2,004" million)[119] |
||||||
Halo 2 | Xbox | November 9, 2004 | 2,380,000 ($125 million)[121][122] |
|||||||
Grand Theft Auto: San Andreas | PlayStation 2 | October 26, 2004 | 2,737,000[lower-alpha 4] | |||||||
Final Fantasy VIII[lower-alpha 5] | PlayStation | February 11, 1999 | 2,210,000 ($151 million)[126] |
2,504,044[127] ($Undefined year "1,999" million)[128] |
2,570,000[129] | |||||
Final Fantasy VII[lower-alpha 6] | PlayStation | January 31, 1997 | 1,750,000 ($Undefined year "1,997" million)[131] |
2,000,000[132] ($Undefined year "1,997" million)[131] |
2,300,000[133] | |||||
Dragon Quest VI | Super Famicom | December 9, 1995 | 1,274,857[118] ($Undefined year "1,995" million)[134] |
|||||||
Sonic the Hedgehog 2[lower-alpha 2] | Mega Drive | November 24, 1992[lower-alpha 7] | 1,750,000 ($97 million)[lower-alpha 8] |
3,200,000[137] ($176 million)[138] |
||||||
November 21, 1992[lower-alpha 9] | 1,750,000 ($97 million)[lower-alpha 8] |
|||||||||
Dragon Quest V | Super Famicom | September 27, 1992 | 1,300,000[139][140] ($Undefined year "1,992" million)[139][141] |
|||||||
Dragon Quest IV | Famicom | February 11, 1990 | 1,300,000 ($98 million)[142] |
1,300,000 ($98 million)[142] |
||||||
Dragon Quest III | Famicom | February 10, 1988 | 1,100,000[143] ($Undefined year "1,988" million)[144] |
3,000,000[59] ($Undefined year "1,988" million)[145] |
||||||
The Hyrule Fantasy: Zelda no Densetsu |
Famicom Disk System | February 21, 1986 | 1,000,000[146] ($Undefined year "1,986" million)[147] |
|||||||
Super Mario Bros. | Famicom | September 13, 1985 | 1,200,000 ($35 million)[148][149] |
1 month to 1 year[edit]
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | ||||||
---|---|---|---|---|---|---|---|---|---|
1 month | 2 months | 3 months | 4 months | 6 months | 9 months | 1 year | |||
Genshin Impact | Multi-platform | September 28, 2020 | ? ($3.7 billion)[150] | ||||||
PlayerUnknown's Battlegrounds (PUBG) |
Multi-platform | December 20, 2017[lower-alpha 1] | 40,000,000[151] | 50,000,000[152] | ? ($2 billion)[lower-alpha 10] | ||||
PC | March 23, 2017[lower-alpha 11] | 30,000,000[80] ($900 million)[81] |
|||||||
Grand Theft Auto V | Consoles | September 17, 2013 | 34,000,000[155] ($1.98 billion)[156] | ||||||
Red Dead Redemption 2 | Consoles | October 26, 2018 | 23,000,000 ($1.38 billion)[157] |
26,500,000[158] | |||||
Call of Duty: Black Ops II | Multi-platform | November 13, 2012 | 24,200,000[159] | ||||||
Call of Duty: Black Ops | Multi-platform | November 9, 2010 | ? ($1 billion)[160] |
||||||
New Super Mario Bros. Wii | Wii | November 12, 2009 | 14,700,000[161] | ||||||
Call of Duty: Modern Warfare 2 | Multi-platform | November 10, 2009 | 11,860,000[162] ($1 billion)[163] |
20,000,000[164] | |||||
Wii Fit Plus | Wii | October 1, 2009 | 10,160,000[165] | 12,650,000[161] | |||||
Grand Theft Auto IV | Consoles | April 29, 2008 | 8,500,000[166] | 10,000,000[167] | |||||
Splatoon 3 | Nintendo Switch | September 9, 2022 | 7,900,000 [168] | ||||||
Mario Kart Wii | Wii | April 10, 2008 | 15,400,000[169] | ||||||
Call of Duty 4: Modern Warfare | Multi-platform | November 5, 2007 | 7,000,000[170] | ||||||
Halo 3 | Xbox | September 25, 2007 | 8,100,000[171] | ||||||
Grand Theft Auto: San Andreas | PlayStation 2 | October 26, 2004 | 6,850,000[lower-alpha 12] | 12,000,000[176] | |||||
Donkey Kong Country | SNES | November 18, 1994 | 6,000,000[177][178] ($400 million)[179] |
7,000,000[180] ($490 million)[181] |
7,500,000[182] ($500 million)[181] |
||||
Sonic the Hedgehog 2[lower-alpha 2] | Mega Drive | November 21, 1992[lower-alpha 13] | 4,500,000[89] | 5,000,000[183] ($450 million)[184][185] |
|||||
Street Fighter II | Home systems | June 10, 1992 | 4,000,000[186] | 5,000,000[187] | 10,000,000[188] | ||||
Super Mario Bros. 3 | NES | February 12, 1990[lower-alpha 14] | 8,000,000[189][190] ($500 million)[191] | ||||||
Dragon Quest III | Famicom | February 10, 1988 | ? ($143 million)[192] |
||||||
Super Mario Bros. | Famicom | September 13, 1985 | 3,000,000[193] ($Expression error: Unexpected < operator. million)[149][194] |
||||||
E.T. the Extra-Terrestrial | Atari 2600 | December 1982 | 2,637,985[195] | ||||||
Pac-Man | Atari 2600 | March 16, 1982 | 1,000,000[196] | 7,271,844[195] ($200 million)[197] | |||||
Pac-Man | Arcade | December 1980[lower-alpha 14] | 100,000[70] | ||||||
July 1980[lower-alpha 13] | 100,000[70] ($1 billion)[72] |
||||||||
Space Invaders | Atari 2600 | March 1980 | 2,000,000[198] | ||||||
Arcade | July 1978 | 100,000[73][74] ($670 million)[75] |
500,000[76] |
Regional[edit]
Japan[edit]
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 hour | 1 day | 2 days | 3 days | 1 month | 4 months | 6 months | 1 year | |||
Pokémon Scarlet and Violet | Switch | November 18, 2022 | 4,000,000[199] | |||||||
Splatoon 3 | Switch | September 9, 2022 | 3,450,000[200] | |||||||
Animal Crossing: New Horizons |
Switch | March 20, 2020 | 3,840,000[201] | 7,150,000[201][202] | 7,500,000[203] | 9,190,000 [201][204] | ||||
Pokémon Black / Pokémon White |
DS | September 18, 2010 | 2,637,285[205] | 4,914,813[206] | ||||||
Pokémon Ruby / Pokémon Sapphire |
GBA | November 21, 2002 | 4,400,000[207] | |||||||
Dragon Quest IX | DS | July 11, 2009 | 2,318,932[208] | 4,100,968[209] | ||||||
Dragon Quest VIII | PS2 | November 27, 2004 | 2,167,072[118] (¥19.1 billion)[119] |
3,000,000[120] (¥26.4 billion)[119] |
3,327,167[210] (¥29.3 billion)[119] |
4,000,000 [211] | ||||
Final Fantasy X | PS2 | July 19, 2001 | 2,140,000 (¥17.6 billion)[212] |
|||||||
Dragon Quest VII | PS1 | August 26, 2000 | 3,570,000[213] (¥28 billion)[214] |
3,900,000[215] | ||||||
Pokémon Gold / Pokémon Silver |
GBC | November 21, 1999 | 3,628,624[216] | |||||||
Final Fantasy VIII[lower-alpha 5] | PS1 | February 11, 1999 | 2,210,000 (¥17.2 billion)[126] |
2,504,044[127] (¥20 billion)[128] |
3,300,000[217] | 3,610,000 [218] | ||||
Final Fantasy VII[lower-alpha 6] | PS1 | January 31, 1997 | 1,750,000 (¥12 billion)[131] |
2,000,000[132] (¥14 billion)[131] |
2,300,000[133] (¥16 billion)[219] |
3,447,500 [220] | ||||
Dragon Quest VI | SFC | December 9, 1995 | 1,274,857[118] (¥15 billion)[134] |
2,482,640[221] (¥28.3 billion)[134] |
||||||
Dragon Quest V | SFC | September 27, 1992 | 1,300,000[139][140] (¥12.5 billion)[139][141] |
|||||||
Dragon Quest IV | Famicom | February 11, 1990 | 1,300,000 (¥14.4 billion)[142] |
1,300,000 (¥14.4 billion)[142] |
||||||
Dragon Quest III | Famicom | February 10, 1988 | 1,100,000[143] (¥6.4 billion)[144] |
3,000,000[59] (¥20 billion)[192] |
||||||
Dragon Quest II | Famicom | January 26, 1987 | 500,000[222] (¥2.8 billion)[223] |
|||||||
The Hyrule Fantasy: Zelda no Densetsu |
FDS | February 21, 1986 | 1,000,000[146] (¥2.4 billion)[147] |
|||||||
Super Mario Bros. | Famicom | September 13, 1985 | 1,200,000 (¥5.9 billion)[148][149] |
3,000,000[193] (¥14.1 billion)[149][194] |
||||||
Space Invaders | Arcade | July 1978 | 100,000[73][74] ($670 million)[75] |
350,000[76] |
Europe[edit]
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | |||
---|---|---|---|---|---|---|
1 day | 1 week | 2 months | 9 months | |||
Pro Evolution Soccer 4 | PlayStation 2 | 15 October 2004 | 1,500,000[224][225] | |||
Pro Evolution Soccer 3 | Multi-platform | 17 October 2003 | 1,000,000[224][225] | |||
FIFA Football 2003 | Multi-platform | 25 October 2002 | 2,500,000[226] | |||
Harry Potter and the Philosopher's Stone | Multi-platform | 16 November 2001 | ? (€92 million)[227] |
|||
Pokémon Gold / Silver / Crystal | Game Boy Color | 6 April 2001 | ? (€221 million)[227] | |||
Pokémon Yellow | Game Boy Color | 16 June 2000 | ? (€124 million)[228] | |||
Pokémon Stadium | Nintendo 64 | 7 April 2000 | ? (€76 million)[228] | |||
Tomb Raider III | Multi-platform | 20 November 1998 | ? (€68 million)[229] |
|||
Gran Turismo | PlayStation | 8 May 1998 | ? (€66 million)[229] | |||
Sonic the Hedgehog 2[lower-alpha 2] | Mega Drive | 24 November 1992 | 1,500,000 (£50 million)[88] |
1,750,000[230][88] |
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | ||||||
---|---|---|---|---|---|---|---|---|---|
1 day | 1 week | 2 weeks | 3 weeks | 2 months | 3 months | 1 year | |||
Grand Theft Auto V | Consoles | 17 September 2013 | 1,570,000 (£65 million)[231] |
2,250,000[232] (£94 million)[233] |
2,600,000 (£97 million)[234] |
3,000,000[235] | |||
Call of Duty: Black Ops | Multi-platform | 9 November 2010 | 1,410,000[231] | 2,000,000 (£81.9 million)[236] |
3,722,411[237] | ||||
Call of Duty: Modern Warfare 2 | Multi-platform | 10 November 2009 | 1,800,000[236] | 3,702,410[237] | |||||
Grand Theft Auto IV | Consoles | 29 April 2008 | 926,000[238] | 1,000,000[239] | |||||
Grand Theft Auto: San Andreas | PlayStation 2 | 29 October 2004 | 1,000,000[240] (£35 million)[124] |
1,750,000[172] | |||||
Sonic the Hedgehog 2[lower-alpha 2] | Mega Drive | 24 November 1992 | 750,000[241] (£27 million)[136] |
1,000,000[242] | |||||
Street Fighter II | Arcade | March 1991 | 10,000 (£260 million)[243] | ||||||
Out Run | Computers | 10 December 1987 | 200,000 (£1.6 million)[244] |
250,000[245] (£2 million)[244] |
350,000[246] | ||||
Space Invaders | Arcade | November 1978 | 85,000[247] |
Title(s) | Platform | Release date | Units sold |
---|---|---|---|
1 year | |||
Pokémon Red / Blue / Yellow | Game Boy | 5 October 1999 | 2,500,000[248] |
United States[edit]
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 day | 2 days | 5 days | 1 week | 2 weeks | 1 month | 2 months | 3 months | 1 year | |||
Call of Duty: Modern Warfare 2 | Multi-platform | November 10, 2009 | 6,070,000[249] | ||||||||
Grand Theft Auto IV | Consoles | April 29, 2008 | 2,850,000[250] | ||||||||
Halo 3 | Xbox | September 25, 2007 | ? ($170 million)[116] |
3,300,000 ($198 million)[251] |
|||||||
Halo 2 | Xbox | November 9, 2004 | 2,380,000 ($125 million)[252] |
4,200,000 ($218 million)[173] |
|||||||
Grand Theft Auto: San Andreas |
PS2 | October 26, 2004 | 2,060,000[123] ($103 million)[253] |
5,100,000 ($250 million)[173] |
|||||||
Grand Theft Auto: Vice City |
PS2 | October 29, 2002 | 1,400,000[254] ($70 million)[255] |
||||||||
Metal Gear Solid 2: Sons of Liberty |
PS2 | November 13, 2001 | 1,800,000[256] | ||||||||
Gran Turismo 3: A-Spec | PS2 | July 10, 2001 | 1,000,000 ($50 million)[257] |
||||||||
Pokémon Gold / Silver | GBC | October 15, 2000 | 1,400,000[258] | ||||||||
The Legend of Zelda: Ocarina of Time |
Nintendo 64 | November 23, 1998 | 1,000,000[259] ($60 million)[260] |
2,500,000 ($150 million)[261] |
|||||||
Pokémon Red / Blue | Game Boy | September 28, 1998 | 4,000,000[262] | ||||||||
Final Fantasy VII[lower-alpha 6] | PS1 | September 7, 1997 | 1,500,000[263] | ||||||||
Super Mario 64 | Nintendo 64 | September 29, 1996 | 2,000,000 ($140 million)[264] |
||||||||
Star Fox | SNES | March 26, 1993 | 1,375,000[265][266] | ||||||||
Sonic the Hedgehog 2[lower-alpha 2] | Genesis | November 24, 1992 | 1,000,000 ($50 million)[89] |
||||||||
Super Mario Bros. 3 | NES | February 12, 1990 | 250,000 ($13 million)[267] |
8,000,000[189][190] ($500 million)[191] | |||||||
E.T. the Extra-Terrestrial | Atari 2600 | December 1982 | 2,637,985[195] | ||||||||
Pac-Man | Atari 2600 | March 16, 1982 | 1,000,000[196] ($24 million)[268] |
7,271,844[195] ($200 million)[197] | |||||||
Pac-Man | Arcade | December 1980 | 100,000[70] | ? ($1 billion)[269] | |||||||
Space Invaders | Atari 2600 | March 1980 | 2,000,000[198] | ||||||||
Asteroids | Arcade | December 1979 | 70,000[270] | ||||||||
Space Invaders | Arcade | November 1978 | 60,000[271] |
Platforms[edit]
- Nintendo game consoles
- 2021 (Switch) - Monster Hunter Rise sold 4 million copies in three days,[272] and 5 million in one week.[273]
- 2020 (Switch) - Animal Crossing: New Horizons sold 13.41 million copies in its first 6 weeks, with 11.77 million selling in the first 11 days.[274][275]
- 2019 (Switch) – Pokémon Sword and Shield sold 6 million copies worldwide (physical and digital) during their launch weekend, and are among the fastest-selling Nintendo Switch games of all time.[276]
- 2018 (Switch) – Super Smash Bros. Ultimate sold 5 million units within its first week,[277] is the fastest-selling Nintendo game of all time[278] and has an all-time high record for launch-month dollars sales for a console exclusive (12 million units sold in 3 weeks).[279][280]
- 2017 (Switch) – Mario Kart 8 Deluxe is considered the fastest selling game in Mario Kart's franchise history with over 1.0 million units sold in its first 3 days (459,000 units in USA in 2 days).[281]
- 2017 (Switch) – Super Mario Odyssey shipped 2 million units in three days.[282]
- 2017 (Switch and Wii U) – The Legend of Zelda: Breath of the Wild is considered Nintendo's fastest selling launch title of all time with 1.3 Million units sold in US alone in its first month (925,000 units on Switch and 460,000 units on Wii U).[283]
- 2013 (Nintendo 3DS) – Pokémon X and Y selling 4 million units in two days.[284]
- PlayStation and Xbox home consoles
- 2018 (PlayStation 4 and Xbox One) – Red Dead Redemption 2 shipped approximately 10 million units within its first three days.[285]
- 2018 (PlayStation 4 and Xbox One) – Monster Hunter: World shipped 5 million units in its first three days.[286]
- 2016 (PlayStation 4) – Final Fantasy XV shipped 5 million units on its first day.[287]
- 2012 (Xbox Live) – Minecraft selling 100,000 units within its first day.[288]
- 2012 (PlayStation Network) – Journey is the fastest-selling game ever released in the SCEA region on the PlayStation Network.[289][290]
- Sega home consoles
- 1992 (Mega Drive) – Sonic the Hedgehog 2 sold out 3.2 million units worldwide within two weeks.[137]
- 1991 (Mega Drive) – Sonic the Hedgehog sold 2 million cartridges in just over six months, from late June through December 1991.[291] It went on to sell 2.8 million cartridges worldwide within nine months, through March 1992.[137]
- Personal computer (PC) systems
- 2020 - Cyberpunk 2077 sold 4.72 million pre-ordered PC copies on the first day, becoming the fastest-selling PC game of all time.[292][293]
- 2012 – Diablo III selling 6.3 million units in its first week.[294]
- 2011 (Steam) – The Elder Scrolls V: Skyrim sold 10 million units for the PC, PlayStation 3 and Xbox 360 platforms in about a month and 7 million in the first week.[295][296]
- 1997 – Riven (released October 1997) sold 1,003,414 units and grossed $43.7 million by May 1998.[130]
- 1993 – Myst sold 500,000 CD-ROM units within a year.[130]
Other[edit]
- 2019 (2K Games) – Borderlands 3 sold 5 million units within its first five days,[297] making it the most sold game in 2K Games history.
- 2011 (original IP in the United Kingdom) – L.A. Noire becomes fastest-selling original IP in the United Kingdom.[298]
Miscellaneous[edit]
- 2014 Jetliner Family – Airbus A320 sold 250 airplanes in one order with list price of $26.6 billion minus discounts.[299][300]
- 2012 Perfume – Lady Gaga Fame by Lady Gaga was the fastest selling perfume after Coco Chanel.[301]
- 2011 Jetliner Family – Boeing 737 MAX sold over 900 airplanes from 13 customers during launch with the real market value of the order is estimated at $10.5 billion.[302][303]
Notes[edit]
- ↑ 1.0 1.1 Full release; numbers are inclusive of early access sales, which began nine months earlier
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Sonic the Hedgehog 2 broke sales records upon release.[135]
- ↑ 1.5 million units (£50 million or $Undefined year "1,992" million) in Europe.[88] 400,000 units ($20 million) in the United States.[89]
- ↑ Grand Theft Auto: San Andreas sold 2.06 million units within six days of release in the United States (released 26 October 2004).[123] In the United Kingdom (released 29 October 2004), it sold an estimated 677,000 copies within two days.[124]
- ↑ 5.0 5.1 Final Fantasy VIII (PlayStation) surpassed the fastest-selling record of Final Fantasy VII.[125]
- ↑ 6.0 6.1 6.2 Final Fantasy VII (PlayStation) became the fastest-selling video game in history at the time.[130]
- ↑ International release date (outside Japan) on "Sonic 2sday"
- ↑ 8.0 8.1 Sonic the Hedgehog 2 on "Sonic 2sday" (first day)
- ↑ JP
- ↑ PlayerUnknown's Battlegrounds (PUBG) grossed $900 million upon its full release on December 20, 2017, and grossed $1.025 billion on PC and consoles in 2018.[153] PUBG Mobile (released February 2018) grossed a further $160.3 million by November 2018.[154]
- ↑ Early access release
- ↑ Grand Theft Auto: San Andreas, within three months by the end of 2004, sold over 1.75 million copies in the United Kingdom,[172] and 5.1 million copies in the United States.[173][174][175]
- ↑ 13.0 13.1 Japanese release date
- ↑ 14.0 14.1 North America release date
References[edit]
- ↑ Fastest selling book-Harry Potter final book set world record Archived May 19, 2012, at the Wayback Machine. Worldrecordsacademy.org (July 21, 2007). Retrieved on June 1, 2014.
- ↑ Morton 2002, p. 54
- ↑ Horswill, Ian (September 25, 2015). "Madonna's Sex remains the most wanted out of print book". News.com.au. Archived from the original on November 8, 2020. Retrieved January 20, 2021.
- ↑ "Tesla's Model 3 Already Has 325,000 Preorders". New York Times. April 7, 2016. Archived from the original on November 11, 2016. Retrieved November 6, 2016.
“We are not aware of any precedent of this level of order interest for any other car,” Adam Jonas, a Morgan Stanley analyst, wrote in a research note.
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ignored (help) - ↑ Stoll, John (February 10, 2016). "Tesla's Musk: Model 3 Orders Surpassed 115,000 Within 24 Hours". Wall Street Journal. Archived from the original on April 1, 2016. Retrieved March 31, 2016. Unknown parameter
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ignored (help) - ↑ Randall, Tom (April 21, 2016). "Ten Charts That Will Make You Rethink Tesla's Model 3". Bloomberg News. Retrieved May 7, 2016.
- ↑ Tesla's Model 3 is Smashing Sales Records Archived October 18, 2017, at the Wayback Machine. NY Post. Retrieved on April 7, 2016.
- ↑ Baker, David R. (April 1, 2016). "Tesla Model 3 reservations top 232,000". San Francisco Chronicle. Archived from the original on September 5, 2016. Retrieved September 14, 2016. Unknown parameter
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ignored (help) Tesla Motors had sold 107,000 Model S cars by the end of 2015 - ↑ Bradshaw, Tim (April 3, 2016). "Tesla Model 3 orders point to potential $11.5bn sales". Financial Times. Archived from the original on April 7, 2016. Retrieved April 3, 2016. Unknown parameter
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ignored (help) - ↑ Script error: The function "in_lang" does not exist. Model X, Fastest Selling Tesla Ever | Press Releases Archived May 29, 2012, at the Wayback Machine. Tesla Motors. Retrieved on June 1, 2014.
- ↑ "The Fastest Selling Cars In America". 2012. Archived from the original on June 7, 2012. Retrieved June 15, 2012. Unknown parameter
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ignored (help) - ↑ Ford C-Max "Fastest Selling Hybrid Vehicle Ever at Launch" Says Ford | In-Car Tech Archived December 30, 2012, at the Wayback Machine. Technologytell.com (December 26, 2012). Retrieved on June 1, 2014.
- ↑ Kinect Confirmed As Fastest-Selling Consumer Electronics Device. community.guinnessworldrecords.com
- ↑ "Microsoft: Windows 7 is the fastest selling OS in history, over 90 million licenses sold". Archived from the original on July 23, 2012. Retrieved June 15, 2012. Unknown parameter
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ignored (help) - ↑ Tabletedia.com Archived May 7, 2012, at the Wayback Machine. Tabletedia.com. Retrieved on June 1, 2014.
- ↑ "Movie-game links continue to get stronger". Screen Digest. Screen Digest Limited: 272. 1993. Archived from the original on October 16, 2021. Retrieved October 17, 2021.
Major video game players Nintendo and Sega are both pushing hard to cash in on game spin-offs from Disney blockbuster animated feature Aladdin. In US, Sega (...) shipped 800,000 units of Virgin-developed Aladdin for Genesis/Mega Drive in same week as some 30m sell-through video units hit the street (10.8m selling through in three days).
Unknown parameter|url-status=
ignored (help) - ↑ "Arabian Might". Entertainment Weekly. October 15, 1993. Archived from the original on April 25, 2009. Retrieved May 25, 2009. Unknown parameter
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ignored (help) - ↑ "The Lion King home video selling figures". ComingSoon.Net. October 9, 2003. Archived from the original on February 22, 2005. Retrieved July 7, 2006.
- ↑ Katz, Brandon (28 September 2021). "The 2021 List of the All-time Most Popular Netflix Shows and Series is Here". The New York Observer. Archived from the original on October 17, 2021. Retrieved 17 October 2021. Unknown parameter
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ignored (help) - ↑ Lee, Seul (June 17, 2022). 방탄소년단 'Proof', 초동 275만장 돌파…올해 국내 앨범 판매량 1위 [BTS' 'Proof' surpasses 2.75 million copies in the first week... No. 1 album sales in Korea this year]. X-ports News (in 한국어). Archived from the original on June 17, 2022. Retrieved June 17, 2022. Unknown parameter
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ignored (help) - ↑ Kim, Hyo-jeong (July 16, 2021). BTS 싱글 CD '버터', 발매 1주 만에 197만 장 판매 [BTS single CD 'Butter' sold 1.97 million copies in one week of release]. Yonhap News (in 한국어). Archived from the original on July 16, 2021. Retrieved April 15, 2022. Unknown parameter
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ignored (help) - ↑ Park, Se-yeon (February 28, 2020). 방탄소년단, '맵 오브 더 소울:7' 첫 주에만 337만장 팔았다 [BTS sold 3.37 million copies in the first week of Map of the Soul: 7]. Star Today (in 한국어). Archived from the original on June 12, 2020. Retrieved July 2, 2020 – via Naver. Unknown parameter
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ignored (help) - ↑ Kim, Joo-won (April 19, 2019). 방탄소년단, 'MAP OF THE SOUL : PERSONA' 발매 첫주 213만장 돌파 [BTS surpasses 2.13 million copies in the first week of release with 'MAP OF THE SOUL: PERSONA']. Seoul Economy Daily (in 한국어). Archived from the original on June 12, 2019. Retrieved July 16, 2019 – via Naver. Unknown parameter
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ignored (help) - ↑ Yu, Byung-cheol (May 24, 2018). [단독] 방탄소년단, 새 앨범 초동 판매량으로 밀리언셀러 '기염' [BTS new album LOVE YOURSELF TEAR 轉 surpasses 1 million sales during the 1st week]. CBS Uncut News (in 한국어). Archived from the original on November 13, 2018. Retrieved July 16, 2019 – via Naver. Unknown parameter
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ignored (help) - ↑ "Adele's 25 makes UK chart history with 800,000 album sales". Archived from the original on November 28, 2015. Retrieved November 15, 2015. Unknown parameter
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ignored (help) - ↑ "Adele's '25' Is the 20th Album to Sell a Million Copies in a Week: See the Full List". Billboard. Archived from the original on November 25, 2015. Retrieved November 15, 2015. Unknown parameter
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ignored (help) - ↑ "Arctic Monkeys Earn Fastest-Selling U.K. Debut". Billboard. January 30, 2006. Archived from the original on September 29, 2014. Retrieved March 25, 2013. Unknown parameter
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ignored (help) - ↑ "2001年04月第2週の邦楽アルバムランキング情報". Oricon (in 日本語). Archived from the original on March 5, 2014. Retrieved June 15, 2012. Unknown parameter
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ignored (help) - ↑ McWhirter, Alan R. (1975). Guinness Book of World Records 1975. Sterling. p. 241. ISBN 9780806900124. Retrieved February 21, 2013. Search this book on
- ↑ 30.0 30.1 Doyle, Jack (April 26, 2008). "Candle in the Wind, 1973 & 1997". PopHistoryDig.com. Archived from the original on July 3, 2012. Retrieved February 14, 2014. Unknown parameter
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ignored (help) - ↑ Spizer, Bruce (March 1, 2000). The Beatles' Story on Capitol Records: Beatlemania & the Singles. Midpoint Trade Books. p. 36. Search this book on
- ↑ "James Arthur scores fastest-selling single of the year". The Guardian. London. December 17, 2012. Archived from the original on September 30, 2013. Retrieved December 15, 2016. Unknown parameter
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ignored (help) - ↑ "Bad Bunny's 2022 Tour Sells Out in Record Time". Billboard. Archived from the original on August 13, 2021. Retrieved August 2, 2021. Unknown parameter
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ignored (help) - ↑ Ahn, Sung-mi (June 2, 2019). "BTS performs at historic sold-out Wembley concert". The Korea Herald. Archived from the original on April 13, 2021. Retrieved April 15, 2022. Unknown parameter
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ignored (help) - ↑ Kim, Jae-soon (March 12, 2019). BTS, 브라질 공연 입장권 인터넷 판매 75분만에 매진 [BTS sells out tickets to Brazilian concerts online in 75 minutes]. Yonhap News (in 한국어). Archived from the original on March 27, 2021. Retrieved April 16, 2022 – via Naver. Unknown parameter
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ignored (help) - ↑ Herman, Tamar (August 17, 2012). "BTS' Citi Field Show Sells Out Within Minutes". Billboard. Archived from the original on March 26, 2022. Retrieved April 16, 2022. Unknown parameter
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ignored (help) - ↑ "G-Dragon's solo concert completely sells out in 8 minutes". April 13, 2017. Archived from the original on January 23, 2021. Retrieved October 23, 2021. Unknown parameter
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ignored (help) - ↑ Chui, Angie (April 14, 2017). "BIG BANG News: G-Dragon's Solo Concert At 65,000-seater Seoul World Cup Stadium Sold Out In 8 Minutes!". KpopStarz. Archived from the original on September 20, 2018. Retrieved March 18, 2021. Unknown parameter
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ignored (help) - ↑ "TVXQ's Tokyo and Kyocera Dome Concert Sold Out 300,000 Tickets in 2 Minutes! : News : KpopStarz". Archived from the original on June 13, 2018. Retrieved March 18, 2021. Unknown parameter
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ignored (help) - ↑ "BIGBANG's 10th Anniversary concert set to be Korea's largest ever". SBS PopAsia. July 15, 2016. Archived from the original on October 1, 2020. Retrieved March 18, 2021. Unknown parameter
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ignored (help) - ↑ Lee Jung-ah (November 22, 2012). 슈주-K.R.Y. '日 요코하마 단독 콘서트' 3초 만에 매진 [SuJu-K.R.Y. 'solo concert in Yokohama, Japan' sold out in 3 seconds]. Naver News (in 한국어). Archived from the original on April 13, 2021. Retrieved April 14, 2021. Unknown parameter
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ignored (help) - ↑ Stone Roses Set World Record for Fastest Selling U.K. Concerts Archived September 20, 2012, at the Wayback Machine. Diffuser.fm (September 7, 2012). Retrieved on June 1, 2014.
- ↑ "750,000 tickets for Jackson concerts sell in 4 hours - CNN.com". edition.cnn.com. Archived from the original on November 11, 2020. Retrieved January 15, 2021. Unknown parameter
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ignored (help) - ↑ "Agotadas en 24 horas las 70.300 entradas del show de Madonna en Tallin" (in español). Radio Programas del Perú. March 6, 2009. Archived from the original on November 18, 2018. Retrieved April 21, 2022.
- ↑ Ramirez Maya, Nayely (June 24, 2008). "Madonna rompe récord de ventas en México". La Crónica de Hoy (in español). Archived from the original on December 24, 2020. Retrieved April 21, 2022.
- ↑ "Most tour tickets sold in a day (concerts)". Guinness World Records. Archived from the original on February 21, 2019. Retrieved March 9, 2019. Unknown parameter
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ignored (help) - ↑ "Madonna sells out London show in 15 minutes". Hollywood.com. 2001. Archived from the original on December 17, 2020. Retrieved December 30, 2020.
- ↑ "Madonna concert: Your views". BBC News. July 5, 2001. Archived from the original on June 28, 2021. Retrieved December 30, 2020.
- ↑ Michael Kan (May 15, 2014). "Samsung's Galaxy S5 sales outpace S4's in first month". Archived from the original on September 12, 2017. Retrieved September 15, 2017. Unknown parameter
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ignored (help) - ↑ "iPhone 6 Pre-Orders Break Record". HuffPost. September 24, 2012. Archived from the original on September 17, 2014. Retrieved September 18, 2014. Unknown parameter
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ignored (help) - ↑ Press Info – iPhone 5 Pre-Orders Top Two Million in First 24 Hours Archived March 18, 2017, at the Wayback Machine. Apple (September 17, 2012). Retrieved on June 1, 2014.
- ↑ "Nintendo Switch Is Nintendo's Fastest-Selling Console Ever In The Americas, Europe, and Australia". March 8, 2017. Archived from the original on March 18, 2017. Retrieved March 10, 2017. Unknown parameter
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ignored (help) - ↑ 53.0 53.1 "Consolidated Financial Highlights - Q4 FY2017" (PDF). Nintendo. April 27, 2017. Retrieved April 26, 2018.
- ↑ 54.0 54.1 "Consolidated Financial Highlights - Q1 FY2018" (PDF). Nintendo. July 26, 2017. Retrieved April 26, 2018.
- ↑ 55.0 55.1 "Consolidated Financial Highlights - Q2 FY2018" (PDF). Nintendo. October 30, 2017. Retrieved April 26, 2018.
- ↑ Kent, Steven L. (2001). The Ultimate History of Video Games (1st ed.). Roseville, CA: Prima Publishing. p. 416. ISBN 0-7615-3643-4.
According to an article in Time magazine, the one million Game Boys sent to the United States in 1989 met only half the demand for the product. That allotment sold out in a matter of weeks and its black and white (except for Konami/Factor 5 games and SeaQuest DSV), was shown in color like the Game Gear version.
Search this book on - ↑ "Nintendo's Hot Box". Newsweek. 13 October 1996. Retrieved 25 December 2021.
- ↑ Sito, Tom (2006-10-06). Drawing the Line: The Untold Story of the Animation Unions from Bosko to Bart Simpson. University Press of Kentucky. p. 249. ISBN 978-0-8131-3836-7. Search this book on
- ↑ 59.0 59.1 59.2 "Console Yourself" (PDF). New Computer Express. No. 43 (2 September 1989). 31 August 1989. p. 8. Archived from the original (PDF) on September 24, 2021. Retrieved September 24, 2021. Unknown parameter
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ignored (help) - ↑ 小川 (Ogawa), 純生 (Sumio) (2010-12-14). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in 日本語) (published March 2011) (77): 1–17 (2). ISSN 0286-6439. Archived from the original (PDF) on July 25, 2015. Retrieved 2021-12-06 – via Toyo University Academic Information Repository (Toyo University). Unknown parameter
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ignored (help) Alt URL - ↑ Wolf, Mark J. P. (2012). Encyclopedia of Video Games: M-Z. ABC-CLIO. p. 437. ISBN 978-0-313-37936-9.
In between October 1987 and January 1988, one million units had been sold.
Search this book on - ↑ McFerran, Damien (20 November 2010). "Feature: Slipped Disk - The History of the Famicom Disk System". Nintendo Life. Archived from the original on 19 December 2019. Retrieved 20 January 2020. Unknown parameter
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ignored (help) - ↑ Kent, Steven L. (2010-06-16). The Ultimate History of Video Games, Volume 1: From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World. Crown Publishing Group. ISBN 978-0-307-56087-2.
Americans purchased 3 million NES consoles in 1986.
Search this book on - ↑ Pollack, Andrew (September 27, 1986). "Video Games, Once Zapped, In Comeback". The New York Times. A1. Retrieved November 2, 2015.
- ↑ Nelson, Murry R. (23 May 2013). American Sports: A History of Icons, Idols, and Ideas [4 volumes]: A History of Icons, Idols, and Ideas. ABC-CLIO. p. 1418. ISBN 978-0-313-39753-0. Search this book on
- ↑ Donovan, Tristan (2010). "12. A Tool To Sell Software". Replay: The History of Video Games. East Sussex, England: Yellow Ant. p. 158. ISBN 978-0-9565072-0-4.
Within two months of the Famicom's July 1983 launch around 500,000 had been sold. By the end of the year sales had topped the million mark.
Search this book on - ↑ Wolf, Mark J. P. (1 May 2015). Video Games Around the World. MIT Press. p. 322. ISBN 978-0-262-52716-3.
The Nintendo Famicom was released in July 1983 and by the end of the year had sold more than a million units.
Search this book on - ↑ Carlisle, Rodney P. (2 April 2009). Encyclopedia of Play in Today's Society. SAGE Publishing. p. 143. ISBN 978-1-4129-6670-2. Search this book on
- ↑ Secretan, Lance H. K. (1986). Managerial Moxie: A Basic Strategy for the Corporate Trenches. Holt, Rinehart and Winston. p. 49. ISBN 978-0-03-928852-5.
Industry observers estimate that while Intellivision unit sales sank from 1.1 million units in 1982 to 550,000 in 1983, Coleco Vision unit sales rocketed from 550,000 to 1.2 million
Search this book on - ↑ 70.0 70.1 70.2 70.3 70.4 Loguidice, Bill; Barton, Matt (21 August 2012). Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. CRC Press. p. 181. ISBN 978-1-136-13758-7. Archived from the original on October 23, 2021. Retrieved February 13, 2021.
It was all Midway could do to keep up with the demand for the quarter-munching machines, churning out a hundred thousand of them in 1980 (three times that number were produced over the next seven years).
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ 71.0 71.1 "昔(1970年代)のテレビゲームは何台売れた?" [How many old (1970s) video games sold?]. Classic Videogame Station Odyssey (in 日本語). Archived from the original on January 9, 2014. Retrieved 16 April 2021. Unknown parameter
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ignored (help) - ↑ 72.0 72.1 Kline, Stephen; Dyer-Witheford, Nick; Peuter, Greig De (2003). Digital Play: The Interaction of Technology, Culture, and Marketing. McGill–Queen's University Press. p. 96. ISBN 978-0-7735-2591-7. Archived from the original on March 27, 2021. Retrieved February 13, 2021.
The game produced one billion dollars in 1980 alone
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ 73.0 73.1 73.2 "Can Asteroids Conquer Space Invaders?" (PDF). Electronic Games. 1 (1): 30–33 (31). Winter 1981. Archived from the original (PDF) on March 19, 2012. Retrieved 12 February 2021.
The year 1978 was very, very good for electronic gaming. (...) Almost immediately, it began to exert a profound influence on the island nation. (...) By the end of the first year, Taito had installed over 100,000 Space Invaders machines and raked in over $600 million, the Bank of Japan had tripled production of 100-yen pieces
Unknown parameter|url-status=
ignored (help) - ↑ 74.0 74.1 74.2 "The Games Boom Rolls On". Asiaweek. Vol. 7. Asiaweek Limited. May 1981. p. 32. Archived from the original on April 14, 2021. Retrieved February 16, 2021.
Roughly 8 million people played the game daily, spending 2.6 billion yen (US$114m.) a day and forcing the Bank of Japan to make three special mintings of 100-yen coins.
Unknown parameter|url-status=
ignored (help) - ↑ 75.0 75.1 75.2 Cohen, Daniel (1982). Video Games. New York: Pocket Books. p. 15. ISBN 0-671-45872-8. Search this book on
- ↑ 76.0 76.1 76.2 Wolf, Mark J. P. (2012). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-CLIO. p. 610. ISBN 978-0-313-37936-9. Archived from the original on October 23, 2021. Retrieved February 27, 2021. Unknown parameter
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ignored (help) Search this book on - ↑ Rubin, Michael (2006). "Eighteen: A Hole in the Desert [1982–1983]" (PDF). Droidmaker: George Lucas and the Digital Revolution. Triad Publishing Company. pp. 291–314 (292). ISBN 978-0-937404-67-6. Archived from the original (PDF) on January 3, 2006. Unknown parameter
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ignored (help) Search this book on - ↑ Ellis, David (2004). "Dedicated Consoles". Official Price Guide to Classic Video Games. Random House. pp. 33–36. ISBN 0-375-72038-3. Search this book on
- ↑ Smith, Alexander (November 27, 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. 1: 1971 – 1982. CRC Press. pp. 151–3. ISBN 978-1-138-38990-8. Search this book on
- ↑ 80.0 80.1 Williams, Mike (22 December 2017). "PlayerUnknown's Battlegrounds (PUBG) Review: First Man Standing". USgamer. Gamer Network. Archived from the original on January 15, 2021. Retrieved 3 January 2021. Unknown parameter
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ignored (help) - ↑ 81.0 81.1 Makuch, Eddie (January 2, 2018). "PUBG Passes 3 Million Concurrent Users On PC". GameSpot. Archived from the original on April 15, 2019. Retrieved January 11, 2019. Unknown parameter
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ignored (help) - ↑ Hirun Cryer (2020-12-10). "Cyberpunk 2077 pre-orders went over 8 million worldwide, CD Projekt reveals". gamesradar. Retrieved 2022-11-05.
- ↑ "Take Two's GTA V starts strong with $800 mln in first-day sales". Reuters. 18 September 2013. Retrieved 1 November 2021.
- ↑ "Modern Warfare 3 preorders hit nearly 9 million - Analyst". GameSpot. November 7, 2011. Retrieved November 1, 2021.
- ↑ "Minecraft beta cracks 4 million". GameSpot. CBS Interactive. 7 November 2011. Archived from the original on 1 March 2014. Retrieved 9 November 2011. Unknown parameter
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ignored (help) - ↑ Perry, Douglass C. (10 September 2002). "A Retrospective on Grand Theft Auto - IGN". IGN. Retrieved 1 November 2021.
- ↑ "Sega's Second Sonic Gets $10M Send-off". Mediaweek. A/S/M Communications. 2: 5. October 2, 1992.
Sega has already sold 2.2 million units of Sonic 2 to retailers, Nilsen said. Sonic 2 hits store shelves Nov. 24
- ↑ 88.0 88.1 88.2 "Video game sales scale greater heights". Screen Digest. Screen Digest Limited: 271. 1992.
Initial orders for Sonic The Hedgehog 2 game from Sega suggest it will become best-selling European title to date. First orders from UK, France, Germany, Spain and Austria totalled 1.5m units—0.75m in UK alone, worth £25m at retail.
- ↑ 89.0 89.1 89.2 89.3 Kragen, Kenneth; Graham, Jefferson (1995). Life Is a Contact Sport: Ten Great Career Strategies That Work. W. Morrow. pp. 124–5. ISBN 978-0-688-14622-1. Archived from the original on September 16, 2021. Retrieved September 16, 2021.
By Sonic 2sday, in fact, some 400,000 copies of the new $50 video game had been presold. And on the first day of sale, an additional 600,000 cartridges flew off the shelves—an astounding million copies in one day! Sega had further reason to pat themselves on the back: The Japan-based firm made Sonic 2sday a global event, with simultaneous promotions held in Japan and Europe. And by Christmas, worldwide sales of Sonic 2 had reached 4.5 million copies.
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ Tommervik, Allan (January 1982). "The Great Arcade/Computer Controversy / Part 1: The Publishers and the Pirates". Softline. p. 18. Archived from the original (PDF) on January 4, 2021. Retrieved 1 November 2021. Unknown parameter
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ignored (help) - ↑ Makuch, Eddie (8 October 2013). "Guinness claims GTAV day-one sales total 11.2 million copies". GameSpot. CBS Interactive. Archived from the original on 11 October 2013. Retrieved 26 March 2020. Unknown parameter
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ignored (help) - ↑ "GTA V makes $1 billion in three days, may be fastest selling entertainment product in history". Engadget. 20 September 2013. Archived from the original on November 12, 2020. Retrieved 5 January 2021. Unknown parameter
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ignored (help) - ↑ Parker, Ryan (October 30, 2018). "'Red Dead Redemption 2' Breaks Records With $725 Million Opening Weekend". The Hollywood Reporter. Eldridge Industries. Archived from the original on October 30, 2018. Retrieved November 3, 2018. Unknown parameter
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ignored (help) - ↑ Sarkar, Samit (November 7, 2018). "Red Dead Redemption 2 tops 17 million copies shipped". Polygon. Vox Media. Archived from the original on November 8, 2018. Retrieved January 5, 2019. Unknown parameter
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ignored (help) - ↑ "Despite its troubles, Cyberpunk 2077 reportedly had the biggest digital launch in history". VGC. 2021-01-22. Retrieved 2022-11-05.
- ↑ Spurlin, Brittany (2021-08-20). "How Much Cyberpunk 2077 Cost To Make". ScreenRant. Retrieved 2022-11-05.
- ↑ "Cyberpunk 2077's launch month sets digital sales record despite refunds". GamesIndustry.biz. 2021-01-22. Retrieved 2022-11-05.
- ↑ "Global Sales of Pokémon Scarlet and Pokémon Violet for Nintendo Switch Surpass 10 Million in First Three Days". businesswire. 2022-11-23. Retrieved 2022-11-23.
- ↑ "ELDEN RING reaches 12 million units sold worldwide". Bandai Namco. 16 March 2022. Retrieved 10 April 2022.
- ↑ Maas, Jennifer (2023-02-23). "'Hogwarts Legacy' Earns $850 Million, Sells More Than 12 Million Units in First Two Weeks". Variety. Retrieved 2023-02-23.
- ↑ Givens, Billy (2022-11-02). "Call of Duty: Modern Warfare 2 Has the Biggest Opening Weekend in Franchise History". IGN. Retrieved 2022-11-05.
- ↑ "Call of Duty: Black Ops 2 rakes in $500 million in first day". Engadget. November 16, 2012. Archived from the original on October 23, 2021. Retrieved 2021-02-15. Unknown parameter
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ignored (help) - ↑ Nunneley, Stephany (December 7, 2012). "Black Ops sold 7.5 million copies in November – NPD". VG247. Archived from the original on December 10, 2012. Retrieved December 10, 2012. Unknown parameter
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ignored (help) - ↑ "Call of Duty®: Black Ops II Grosses $1 Billion In 15 Days" (Press release). Santa Monica, California: Activision. December 5, 2012. Archived from the original on June 11, 2013. Retrieved June 1, 2013. Unknown parameter
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ignored (help) - ↑ Rose, Mike (November 11, 2011). "Modern Warfare 3 Sells 6.5M On Launch Day In North America, UK". Gamasutra. Archived from the original on November 13, 2011. Retrieved November 11, 2011. Unknown parameter
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ignored (help) - ↑ Ivan, Tom (November 17, 2011). "MW3 Sets 5 Day Entertainment Sales Record". Computer and Video Games. Archived from the original on November 19, 2011. Retrieved November 17, 2011. Unknown parameter
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ignored (help) - ↑ Reisinger, Don (December 12, 2011). "Call of Duty: Modern Warfare 3 makes $1 billion--in 16 days". CNET. Archived from the original on November 11, 2020. Retrieved 15 February 2021. Unknown parameter
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ignored (help) - ↑ The Associated Press (November 11, 2010). "CBC News – Technology & Science – Call of Duty breaks sales record". Canada: CBC. Archived from the original on November 14, 2010. Retrieved November 16, 2010. Unknown parameter
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ignored (help) - ↑ Staff Writer (November 18, 2010). "Call of Duty Black Ops Sales Hit $650M". Social Tech. Archived from the original on November 21, 2010. Retrieved November 22, 2010. Unknown parameter
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ignored (help) - ↑ Johnson, Robert (November 13, 2009). "Call of Duty: Modern Warfare 2 destroys records in first day sales rampage, pulls in $310M". New York: Nydailynews.com. Archived from the original on January 12, 2015. Retrieved November 27, 2009. Unknown parameter
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ignored (help) - ↑ Cork, Jeff (November 12, 2009). "Modern Warfare 2 Sells Close To 5 Million in First Day". GameInformer. Archived from the original on November 14, 2009. Retrieved November 12, 2009. Unknown parameter
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ignored (help) - ↑ Orry, James (November 12, 2009). "Modern Warfare 2 sells 4.7 million day one in U.S. and UK". Videogamer. Archived from the original on December 13, 2018. Retrieved November 13, 2009. Unknown parameter
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ignored (help) - ↑ "MW2 sales pass $550m worldwide". MCV. November 18, 2009. Archived from the original on November 21, 2009. Retrieved November 26, 2009. Unknown parameter
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ignored (help) - ↑ Nichols, Shaun (9 May 2008). "GTA IV smashes sales records". V3. Incisive Media. Archived from the original on 8 November 2014. Retrieved 26 May 2008. Unknown parameter
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ignored (help) - ↑ Richtel, Mike (7 May 2008). "A $500 Million Week for Grand Theft Auto". The New York Times. Archived from the original on 12 May 2011. Retrieved 7 May 2008. Unknown parameter
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ignored (help) - ↑ 116.0 116.1 Thorsen, Tor (September 26, 2007). "Halo 3's first-day US haul = $170M". GameSpot. Archived from the original on September 26, 2012. Retrieved January 16, 2008. Unknown parameter
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ignored (help) - ↑ "Microsoft says "Halo" 1st-week sales were $300 mln". Reuters. 4 October 2007. Archived from the original on February 14, 2021. Retrieved 13 February 2021. Unknown parameter
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ignored (help) - ↑ 118.0 118.1 118.2 118.3 Williams, Mike (2 August 2017). "Dragon Quest XI's 3DS/PS4 Split Release Takes The Series To Uncharted Sales Territory". USgamer. Archived from the original on March 2, 2021. Retrieved 18 February 2021. Unknown parameter
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ignored (help) - ↑ 119.0 119.1 119.2 119.3 119.4 "ドラゴンクエストVIII 空と海と大地と呪われし姫君" [Dragon Quest VIII: Journey of the Cursed King]. Square Enix (in 日本語). Archived from the original on March 4, 2021. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ 120.0 120.1 Garratt, Patrick (16 January 2006). "Mr Dragon Quest: The Cursed King". Eurogamer. Archived from the original on October 23, 2021. Retrieved 13 February 2021. Unknown parameter
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ignored (help) - ↑ Thorsen, Tor (November 10, 2004). "Microsoft raises estimated first-day Halo 2 sales to $125 million-plus". GameSpot. Archived from the original on February 3, 2012. Retrieved March 15, 2006. Unknown parameter
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ignored (help) - ↑ Bolton, Greg (January 14, 2005). "Birth of a Nation; The genius marketing campaign behind Halo 2". CBC.ca. Canadian Broadcasting Corporation. Archived from the original on October 17, 2010. Unknown parameter
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ignored (help) - ↑ 123.0 123.1 Morris, Chris (November 11, 2004). "'Halo 2' sales top $125 million, beat GTA - Nov. 11, 2004". CNN Money. CNN. Archived from the original on July 29, 2021. Retrieved 2 January 2021. Unknown parameter
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ignored (help) - ↑ 124.0 124.1 Reed, Kristan (2 November 2004). "UK Charts: GTA San Andreas smashes UK sales record". Eurogamer. Archived from the original on October 23, 2021. Retrieved 2 January 2021. Unknown parameter
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ignored (help) - ↑ Berardini, César A. (2006-04-26). "An Introduction to Square-Enix". TeamXbox. Archived from the original on 2006-05-15. Retrieved 2008-10-16.
- ↑ 126.0 126.1 "World Briefs – Japan: 'Fantasy' sets record". Variety. 17 February 1999. Archived from the original on October 23, 2021. Retrieved 24 April 2020. Unknown parameter
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ignored (help) - ↑ 127.0 127.1 Dutton, Fred (22 September 2010). "Pokémon smashes sales record". Eurogamer. Archived from the original on October 23, 2021. Retrieved 13 February 2021. Unknown parameter
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ignored (help) - ↑ 128.0 128.1 "ファイナルファンタジーVIII" [Final Fantasy VIII]. Square Enix (in 日本語). Archived from the original on March 4, 2021. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ "FF VIII pushes past 2.5 million". Gaming Intelligence Agency. February 15, 1999. Retrieved 2021-11-01.
- ↑ 130.0 130.1 130.2 Carrier, Rhonda (September 10, 1998). The Guinness Book of Records 1999. Guinness World Records Limited. p. 170. ISBN 978-0-9652383-9-7. Search this book on
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- ↑ 132.0 132.1 Quartermann (April 1997). "Gaming Gossip". Electronic Gaming Monthly. No. 93. Ziff Davis. p. 28.
... more than 2 million copies were sold the first two days ...
- ↑ 133.0 133.1 "Ready to go again, soldier? Final Fantasy VII remake revealed". The Register. 16 June 2015. Archived from the original on October 23, 2021. Retrieved 2 January 2021. Unknown parameter
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ignored (help) - ↑ 134.0 134.1 134.2 "Dragon Quest VI Official Page" (in 日本語). Square Enix. Archived from the original on August 6, 2012. Retrieved June 4, 2007. Unknown parameter
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ignored (help) - ↑ "Screen Digest". Screen Digest. Screen Digest Limited: 348. 2001. Archived from the original on August 29, 2021. Retrieved January 3, 2021.
Sonic the Hedgehog 2 breaks all records for sales of video/computer games
Unknown parameter|url-status=
ignored (help) - ↑ 136.0 136.1 "News: Sonic For Pope". Mean Machines Sega. No. 4 (January 1993). 28 December 1992. p. 13.
- ↑ 137.0 137.1 137.2 Tokyo Business Today. Toyo Keizai. 1993. p. 37. Archived from the original on October 23, 2021. Retrieved January 3, 2021.
Through March 1992, "Sonic" sales had climbed to 2.8 million packages, a record high for Sega software. "Sonic 2," introduced in November 1992, proceeded to outperform its predecessor. The initial release of 3.2 million packages sold out only two weeks after hitting the stores
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ The Unknown Gamer (January 1993). "Pro Review: Sonic the Hedgehog 2" (PDF). GamePro. No. 42. IDG. pp. 46–47. Archived from the original (PDF) on December 29, 2018. Retrieved February 19, 2021. Unknown parameter
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ignored (help) - ↑ 139.0 139.1 139.2 139.3 Oki, Masaki; Haynes, Rik (20 January 1993). "Big in Japan". Nintendo Game Zone. No. 4 (February 1993). Dennis Publishing. pp. 7–8.
- ↑ 140.0 140.1 "12,000 Queue for New Game in Tokyo! (And That's Just at One Shop!)". Super Play. No. 2 (December 1992). November 1992. p. 24.
If you imagine this sort of thing all over the country, it's hardly surprising the first production run of 1.3 million copies sold out straight away.
- ↑ 141.0 141.1 "ドラゴンクエストV 天空の花嫁" [Dragon Quest V: The Heavenly Bride]. Square Enix (in 日本語). Archived from the original on January 20, 2021. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ 142.0 142.1 142.2 142.3 Sheff, David (1994) [1993]. "Inside the Mother Brain" (PDF). Game Over: How Nintendo Conquered the World. Vintage Books. p. 81. ISBN 978-0-307-80074-9. Archived from the original (PDF) on January 2, 2021. Retrieved January 2, 2021.
The degree of anticipation for the games was unprecedented. On its first day in stores, 1.3 million copies of “Dragon Quest 4” sold out in an hour, despite a price tag of 11,050 ($75) yen, higher than for any other Nintendo game.
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ 143.0 143.1 "Asiaweek". Asiaweek. Asiaweek Limited. 14 (1–26): 35. 1988. Archived from the original on July 9, 2021. Retrieved February 18, 2021.
By noon that day, they and customers across Tokyo had bought 1.1 million cassettes of the hottest computer game in memory: Dragon Quest III.
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ignored (help) - ↑ 144.0 144.1 "ドラゴンクエストIII そして伝説へ…" [Dragon Quest III: And Thus Into Legend...]. Square Enix (in 日本語). Archived from the original on February 15, 2021. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ "Dragon Quest III: Soshite Densetsu e..." ドラゴンクエストIII そして伝説へ… [Dragon Quest III: And Thus Into Legend...]. Square Enix (in 日本語). Archived from the original on February 15, 2021. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ 146.0 146.1 Page, Barnaby (15 December 1988). "All that glitters is not sold: New consoles and computers may sound wonderful – but they're often just too good, argues Barnaby Page". The Games Machine. No. 14 (January 1989). p. 148.
The Nintendo II is several years off, and even Nintendo themselves — in the shape of their UK agent Mike Wensman — recognise that software is the problem there. (...) Still, according to Wensman, that pays off. In Japan, he claims, Legend Of Zelda sold a mind-boggling million copies on its first day of release, and it does provide 260 hours of play.
- ↑ 147.0 147.1 "ゼルダの伝説 (The Legend of Zelda)". Famitsu. Archived from the original on October 22, 2021. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ 148.0 148.1 DeMaria, Rusel (7 December 2018). High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition. CRC Press. p. 1611. ISBN 978-0-429-77139-2.
13 September 1985: Friday the 13th, a traditionally unlucky day in America but not in Japan. Nintendo releases Super Mario Bros. for the Famicom. It sells 1,200,000 copies by the end of the month.
Search this book on - ↑ 149.0 149.1 149.2 149.3 "Japan Quarterly". Japan Quarterly. Asahi Shinbun: 296. 1986. Archived from the original on March 10, 2021. Retrieved January 4, 2021.
Nevertheless, Nintendo can claim among its successes Japan's current game best seller, Super Mario Brothers. Introduced in September 1985, sales of the ¥4,900 game soared to 2.5 million copies in just four months, generating revenues of more than ¥12.2 billion (about $72 million).
Unknown parameter|url-status=
ignored (help) - ↑ "Genshin Impact's estimated revenue of nearly $3.7 billion in its first year is reported to be the highest ever for a game in its first year". Screen Rant. Twitter. November 4, 2021. Retrieved 16 January 2022.
- ↑ Statt, Nick (23 March 2018). "PUBG creator says it's great Fortnite is growing the battle royale genre". The Verge. Vox Media. Archived from the original on March 23, 2018. Retrieved 5 January 2021. Unknown parameter
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ignored (help) - ↑ Tassi, Paul (June 20, 2018). "Despite Fortnite's Rise, 'PUBG' Is The Fifth Best-Selling Video Game Ever". Forbes. Archived from the original on November 12, 2020. Retrieved 17 February 2021. Unknown parameter
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ignored (help) - ↑ "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review". SuperData Research. Nielsen Media Research. Archived from the original on January 21, 2019. Retrieved 19 January 2019. Unknown parameter
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ignored (help) - ↑ Lanier, Liz (2019-02-19). "'Fortnite' on App Store Usurped by 'PUBG Mobile' in January". Variety. Archived from the original on September 29, 2019. Retrieved 2019-04-12. Unknown parameter
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ignored (help) - ↑ Evan (5 August 2014). "Grand Theft Auto 5 Sells Over 34 Million Copies". IGN. Archived from the original on November 12, 2020. Retrieved 4 January 2021. Unknown parameter
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ignored (help) - ↑ Thier, Dave (May 13, 2014). "'Grand Theft Auto 5' Has Sold Nearly $2 Billion". Forbes. Archived from the original on January 5, 2015. Retrieved January 22, 2019. Unknown parameter
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ignored (help) - ↑ Takahashi, Dean (February 6, 2019). "Red Dead Redemption 2 sells massive 23 million copies, but Take-Two stock still falls 13%". VentureBeat. Archived from the original on March 24, 2019. Retrieved April 10, 2020. Unknown parameter
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ignored (help) - ↑ Saed, Sherif (November 8, 2019). "Red Dead Redemption 2 has so far shipped 26.5 million, Borderlands 3 over 7 million". VG247. videogaming247 Ltd. Archived from the original on September 11, 2021. Retrieved September 11, 2021. Unknown parameter
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ignored (help) - ↑ "Call of Duty: A Short History". IGN. Ziff Davis. November 2013. Archived from the original on February 28, 2014. Retrieved November 14, 2014. Unknown parameter
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ignored (help) - ↑ Raman, Manikandan (December 22, 2010). "Call of Duty: Black Ops Sales Top $1 Bln". International Business Times. Archived from the original on January 3, 2011. Retrieved January 3, 2011. Unknown parameter
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ignored (help) - ↑ 161.0 161.1 "Financial Results Briefing for Fiscal Year Ended March 2010: Supplementary Information" (PDF). Nintendo. 7 May 2010. Archived from the original (PDF) on January 1, 2020. Retrieved 4 January 2021. Unknown parameter
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ignored (help) - ↑ Tabuchi, Hiroko (20 September 2010). "Japanese Playing a New Video Game: Catch-Up". The New York Times. Archived from the original on May 20, 2015. Retrieved 4 January 2021. Unknown parameter
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ignored (help) - ↑ "Call of Duty: Modern Warfare 2 takes $1bn in sales". BBC News. January 13, 2010. Archived from the original on January 16, 2010. Retrieved April 28, 2010. Unknown parameter
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ignored (help) - ↑ Sacco, Dominic (June 15, 2010). "E3 2010: MW2 sells 20 million copies". MCV. Archived from the original on April 3, 2015. Retrieved November 4, 2014.
- ↑ "Financial Results Briefing for the Nine-Month Period Ended December 2009: Supplementary Information" (PDF). Nintendo. 7 May 2010. Archived from the original (PDF) on June 5, 2011. Retrieved 4 January 2021. Unknown parameter
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ignored (help) - ↑ "Take-Two Interactive Software, Inc. Reports Strong Second Quarter Fiscal 2008 Financial Results" (Press release). Take-Two Interactive. 5 June 2008. Archived from the original on 19 September 2018. Retrieved 6 June 2008. Unknown parameter
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ignored (help) - ↑ "Take-Two Interactive Software, Inc. Reports Record Third Quarter Fiscal 2008 Financial Results". Take-Two Interactive Software, Inc. September 4, 2008. Archived from the original on January 18, 2021. Retrieved 14 February 2021. Unknown parameter
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ignored (help) - ↑ https://www.nintendo.co.jp/ir/pdf/2022/221108_8e.pdf#page=14
- ↑ "Financial Results Briefing for Fiscal Year Ended March 2009" (PDF). Nintendo. 2009-05-08. p. 6. Archived from the original (PDF) on 2011-06-29. Retrieved 2009-05-08. Unknown parameter
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ignored (help) - ↑ "Call of Duty(R) 4: Modern Warfare(TM) Ranks #1 Title in Units Worldwide for Calendar 2007". Activision. January 25, 2008. Archived from the original on January 20, 2016. Retrieved April 30, 2008. Unknown parameter
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ignored (help) - ↑ Sinclair, Brendan (January 3, 2008). "MS: 17.7 million 360s sold". GameSpot. Archived from the original on May 15, 2012. Retrieved January 4, 2008. Unknown parameter
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ignored (help) - ↑ 172.0 172.1 Fahey, Rob (10 January 2005). "San Andreas dominates 2004 as UK market grows 6.6 per cent". GamesIndustry.biz. Retrieved 2021-11-09.
- ↑ 173.0 173.1 173.2 Ghibi, Vittorio; Panzieri, Fabio; Rocetti, Marco (19 April 2016). "Middleware for Mobile Entertainment Computing". In Bellavista, Paolo; Corradi, Antonio. The Handbook of Mobile Middleware. CRC Press. pp. 1189–1226 (1200). ISBN 978-1-4200-1315-3. Archived from the original on April 27, 2021. Retrieved February 14, 2021. Unknown parameter
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ignored (help) Search this book on - ↑ "NPD: $9.9 billion worth of console games sold in 2004". GameSpot. 18 January 2005. Archived from the original on February 24, 2009. Retrieved 13 February 2021. Unknown parameter
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ignored (help) - ↑ Lee, Garnett. "Videogame Sales Total $9.9 Billion in 2004". 1UP.com. Archived from the original on February 10, 2005. Retrieved 10 February 2021. Unknown parameter
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ignored (help) - ↑ "Take-Two Interactive Software, Inc. Reports First Quarter Fiscal 2005 Financial Results". Business Wire. 3 March 2005. Archived from the original on December 17, 2019. Retrieved 1 November 2007. Unknown parameter
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ignored (help) - ↑ Buchanan, Levi (20 March 2009). "Genesis vs. SNES: By the Numbers". IGN. Archived from the original on March 2, 2014. Retrieved February 3, 2021. Unknown parameter
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ignored (help) - ↑ "Finance & Business". Screen Digest. March 1995. pp. 56–62. Archived from the original on September 15, 2021. Retrieved May 23, 2021. Unknown parameter
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ignored (help) - ↑ Course Notes: Siggraph 1995, 22nd International Conference on Computer Graphics and Interactive Techniques, Los Angeles Convention Center, Los Angeles, California, USA, Conference, 6-11 August 1995, Exhibition, 8-10 August 1995. Association for Computing Machinery. 1995. Archived from the original on October 17, 2021. Retrieved October 17, 2021.
Nintendo's Donkey Kong Country generated $400 million in worldwide sales in it's [sic] opening 6 weeks last fall.
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ignored (help) Search this book on - ↑ Dow, Sheila M. (1998). Business Leader Profiles for Students. Gale. p. 30. ISBN 978-0-7876-2935-9. Archived from the original on June 26, 2021. Retrieved February 3, 2021. Unknown parameter
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ignored (help) Search this book on - ↑ 181.0 181.1 AIPLA Bulletin. American Intellectual Property Law Association. 1995. p. 433. Archived from the original on June 26, 2021. Retrieved February 18, 2021.
From last November 15th until today, we've sold over 7.5 million units of this game around the world - at an average wholesale price of about $70 — or over 500 million dollars in gross sales — all from just one video game. Incidentally, that game is called “Donkey Kong Country”.
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ Metcalfe, Bob (29 May 1995). "From the Ether: Today's video game players may become tomorrow's Iway workstations". InfoWorld. Vol. 17 no. 22. InfoWorld Media Group, Inc. p. 49. Archived from the original on April 11, 2021. Retrieved February 21, 2021. Unknown parameter
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ignored (help) - ↑ Williams, Jeffrey (1998). "Chapter 4: The New Artisans". Renewable Advantage: Crafting Strategy Through Economic Time. Simon and Schuster. p. 78. ISBN 978-0-684-83369-9. Archived from the original on August 27, 2021. Retrieved January 3, 2021.
Sega Enterprises' Sonic the Hedgehog 2, released in November, sold 5 million units in sixty days.
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ Lewis, Peter H. (1 August 1993). "Sound Bytes: A Man With Many Ideas for Addicting Americans". The New York Times. Archived from the original on February 14, 2011. Retrieved 13 February 2021.
Last year we did $450 million worldwide on one game, Sonic 2. That's more than any hit movie, more than any other entertainment property.
Unknown parameter|url-status=
ignored (help) - ↑ Thompson, Arthur A.; Strickland, Alonzo J. (1998). Strategic Management: Concepts and Cases. Irwin/McGraw-Hill. p. 591. ISBN 978-0-256-23738-2. Archived from the original on June 27, 2021. Retrieved February 3, 2021.
In 1992, SEGA had worldwide revenues of $450 million sales of one game, “Sonic 2.”
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ "Best Game Of The Year (All Game Systems)" (PDF). Electronic Gaming Monthly. Electronic Gaming Monthly's Buyer's Guide. 1993. p. 14. Archived from the original (PDF) on October 25, 2020. Retrieved February 17, 2021.
With over 750,000 copies sold in the U.S. between July 15th and September 30th, and a whopping 4,000,000 copies of this super cart sold world-wide, Street Fighter 2 easily won this coveted prize, hands down.
Unknown parameter|url-status=
ignored (help) - ↑ Tokyo Business Today. Toyo Keizai Shinposha (The Oriental Economist). 1993. p. 38. Archived from the original on October 23, 2021. Retrieved January 3, 2021.
The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring.
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ Japan Economic Almanac. Japan Economic Journal. 1994. p. 90. ISBN 978-4-532-67504-2. Archived from the original on July 9, 2021. Retrieved February 18, 2021.
As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ 189.0 189.1 Ehrlich, Willie (6 January 1991). "Beeping Invasion". Lancaster Eagle-Gazette. p. 13. Archived from the original on January 7, 2021. Retrieved 6 January 2021.
Super Mario Bros. 3 sold more than eight million units after its introduction last March. Dr. Mario, just released Nov. 15, sold 2.5 million in its first six weeks, of sales.
Unknown parameter|url-status=
ignored (help) - ↑ 190.0 190.1 "Good Housekeeping". Good Housekeeping. Vol. 212. Hearst Corporation. 1991. p. 152. Archived from the original on October 10, 2021. Retrieved January 5, 2021.
8 million Super Mario Bros. 3 games were sold in 1990
Unknown parameter|url-status=
ignored (help) - ↑ 191.0 191.1 "Super Mario Bros. 3". GameFan. 1 (10): 77. September 1993.
- ↑ 192.0 192.1 Maeda, Kazuo; Hogaki, M.; Nakano, Hitoo (1990). Computers and Perinatal Medicine: Proceedings of the 2nd World Symposium "Computers in the Care of the Mother, Fetus, and Newborn," Kyoto, 23-26 October 1989. Excerpta Medica. p. 37. ISBN 978-0-444-81327-5. Archived from the original on October 23, 2021. Retrieved January 2, 2021.
In the last year, a software of family computer game, named as DRAGON QUEST III, achieved ¥20 billion gross sales, it means $143 million, within a month after its appearance on the market.
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ 193.0 193.1 "The Yoke". The Yoke. Yokohama Association for International Communications and Exchanges (9–25). 1985. Archived from the original on October 23, 2021. Retrieved February 20, 2021.
"Super Mario Brothers" is one of the family computer games which is enjoying huge popularity among the children of Japan. More than three million of these games have been sold.
Unknown parameter|url-status=
ignored (help) - ↑ 194.0 194.1 "Where every home game turns out to be a winner". The Guardian. 6 March 1986. p. 15. Archived from the original on October 3, 2021. Retrieved January 3, 2021.
Games cost 4,900 yen each (£19) but are discounted to 3,800 yen (£14.50) in Akihabara and similar shopping areas. Nintendo offers 31 cartridges, with the most popular — Super Mario Bros — selling over three million.
Unknown parameter|url-status=
ignored (help) - ↑ 195.0 195.1 195.2 195.3 Cartridge Sales Since 1980. Atari Corp. Search this book on Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
- ↑ 196.0 196.1 Corderi, Victoria (March 30, 1982). "Local Video-game Freaks Gobble Up Home Pac-Man". The Miami News. Archived from the original on October 23, 2021. Retrieved 5 January 2020.
In less than a month, Atari has shipped more than one million Pac-Man cassettes across the country, according to Jeff Hoff, a spokesman for the California-based company.
Unknown parameter|url-status=
ignored (help) - ↑ 197.0 197.1 Green, Mark J.; Berry, John Francis (1985). The Challenge of Hidden Profits: Reducing Corporate Bureaucracy and Waste. W. Morrow. p. 35. ISBN 978-0-688-03986-8. Archived from the original on April 20, 2021. Retrieved February 16, 2021.
By 1981, Atari's sales grew to $1 billion as it controlled about 75 percent of the fast-growing video game market. The dizzying climb continued into 1982, with Pac-Man alone bringing in over $200 million.
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ 198.0 198.1 Hutcheon, Stephen (June 7, 1983). "The video games boom has yet to come". The Age. Archived from the original on April 14, 2021. Retrieved February 22, 2012. Unknown parameter
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ignored (help) - ↑ "Global Sales of Pokémon Scarlet and Pokémon Violet for Nintendo Switch Surpass 10 Million in First Three Days". businesswire. 2022-11-23. Retrieved 2022-11-23.
- ↑ "News Release : Sep. 12, 2022 "Domestic sales of Splatoon 3 for Nintendo Switch surpass 3.45 million in first three days"". Nintendo Co., Ltd. Retrieved 2022-09-14.
- ↑ 201.0 201.1 201.2 "Fiscal Year Ended March 2020: Financial Results Explanatory Material" (PDF). Nintendo Co., Ltd. May 7, 2020. p. 19. Archived from the original (PDF) on May 22, 2021. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ "1st Quarter Results for Fiscal Year Ending March 2021: Financial Results Explanatory Material" (PDF). Nintendo Co., Ltd. August 6, 2020. p. 16. Archived from the original (PDF) on August 6, 2020. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ Doolan, Liam (9 August 2020). "Animal Crossing: New Horizons Is Now Japan's Second Best-Selling Game Ever". Nintendo Life. Archived from the original on December 17, 2020. Retrieved 17 February 2021. Unknown parameter
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ignored (help) - ↑ "3rd Quarter Results for Fiscal Year Ending March 2021: Financial Results Explanatory Material" (PDF). Nintendo Co., Ltd. February 1, 2021. p. 18. Archived from the original (PDF) on April 1, 2021. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ "Pokemon B&W breaks records". MCV. 2010-09-20. Archived from the original on 2016-11-04. Retrieved 2010-09-20. Unknown parameter
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ignored (help) - ↑ "2010 Top 100 Console Software in Japan". The Magic Box. Archived from the original on August 12, 2014. Retrieved 17 February 2021. Unknown parameter
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ignored (help) - ↑ "Nintendo Makes Money". IGN. News Corporation. April 4, 2003. Archived from the original on September 22, 2011. Retrieved July 17, 2008. Unknown parameter
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ignored (help) - ↑ Tanaka, John (2009-07-13). "Dragon Quest IX: Two Million Served:Mega numbers for Square Enix's RPG epic". IGN. Archived from the original on February 20, 2019. Retrieved 2009-07-16. Unknown parameter
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ignored (help) - ↑ "2009 Top 100 Console Software in Japan". The Magic Box. Archived from the original on November 16, 2018. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ "2004 Top 100 Best Selling Japanese Console Games". The Magic Box. Archived from the original on October 2, 2018. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ "Interview: Yuji Horii". Play (47): 32–33 (32). November 2005.
- ↑ Nicholson, Zy (September 2001). "Final Reality" (PDF). Official UK PlayStation 2 Magazine. No. 11. Future Publishing. pp. 49–50.
- ↑ IGN staff (September 11, 2000). "Dragon Quest VII Tears Up The Charts". IGN. IGN Entertainment Inc. Retrieved January 18, 2009.
- ↑ "ドラゴンクエストVII エデンの戦士たち" [Dragon Quest VII: Eden no Senshi-tachi]. Square Enix (in 日本語). Retrieved 19 March 2022.
- ↑ Hoffman, Chris (November 2000). "Dragon Warrior VII". Gamers' Republic. No. 30. pp. 50–51 (50).
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ignored (help) - ↑ "Final Fantasy VIII Is Out!". IGN. 1999-09-07. Archived from the original on 2006-03-16. Retrieved 2006-03-16. Unknown parameter
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ignored (help) - ↑ Sato, Yukiyoshi Ike (1999-12-14). "FFVIII Sells Six Million Copies Worldwide". GameSpot. Archived from the original on 2007-09-29. Retrieved 2006-03-16. Unknown parameter
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ignored (help) - ↑ "ファイナルファンタジーVII" [Final Fantasy VII]. Square Enix (in 日本語). Archived from the original on March 5, 2021. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ "96年9月~97年8月" [1996.09~1997.08]. テレビゲーム・ランキング・データブック1995.9~1998.8 [Video Game Ranking Data Book: 1995.09~1998.08] (in 日本語). ベストセラーズ (Bestsellers). 15 December 1998. p. 17. ISBN 978-4-584-16090-9. Archived from the original on September 16, 2021. Retrieved September 16, 2021. Unknown parameter
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ignored (help) Search this book on - ↑ "1996年ゲームソフト年間売上TOP100" [1996 Game Software Annual Sales Top 100]. Famitsū Gēmu Hakusho 1997 ファミ通ゲーム白書1997 [Famitsu Game Whitebook 1997] (in 日本語). Tokyo: Enterbrain. 1997. Archived from the original on 2008-12-27. Retrieved 17 February 2021. Unknown parameter
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ignored (help) Search this book on - ↑ "Digest of Japanese Industry & Technology: DJIT". Digest of Japanese Industry & Technology (DJIT). Japan Trade & Industry Publicity (276–282): 35. 1993. Archived from the original on September 11, 2021. Retrieved February 18, 2021.
"Dragon Quest II," released in the following year of 1987, sold 500,000 copies on the first release, and 2,200,000 copies in total.
Unknown parameter|url-status=
ignored (help) - ↑ "ドラゴンクエストII 悪霊の神々" [Dragon Quest II: Gods of the Evil Spirits]. Square Enix (in 日本語). Retrieved 27 December 2021.
- ↑ 224.0 224.1 "Konami ships 1.4 million PS2 copies of Pro Evolution Soccer 4". GameSpot. August 16, 2006.
- ↑ 225.0 225.1 Autrijve, Rainier Van (October 13, 2004). "GameSpy: Pro Evolution Soccer 4 Launches Big". GameSpy. Retrieved 2021-11-09.
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ignored (help) - ↑ "Sonic: A brief history". MegaTech. No. 26 (February 1994). United Kingdom: Maverick Magazines. 20 January 1994. p. 24.
- ↑ 231.0 231.1 Eames, Tom (2013-09-18). "'GTA 5' is fastest-selling UK game ever". Digital Spy. Retrieved 2021-11-01.
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ignored (help) - ↑ Phillips, Tom (17 October 2013). "Grand Theft Auto 5 sales top three million in UK". Eurogamer. Gamer Network. Archived from the original on 17 October 2013. Retrieved 20 October 2013. Unknown parameter
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ignored (help) - ↑ 236.0 236.1 "CoD Black Ops sold 2 million in the UK". VideoGamer.com. 2010-11-15. Retrieved 2021-11-01.
- ↑ 237.0 237.1 Hargreaves, Roger (2011-06-29). "Call of Duty: Black Ops becomes best-selling UK game ever". Metro. Retrieved 2021-11-01.
- ↑ Androvich, Mark (6 May 2008). "GTA IV: 926,000 copies sold in five days". GamesIndustry.biz. Retrieved 2021-11-01.
- ↑ Purchese, Robert (2008-05-13). "GTA IV tops 1 million sales in UK". Eurogamer. Retrieved 2021-11-01.
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ignored (help) - ↑ Rabinovitch, Dina (17 December 1992). "A prickly object of desire: Zapped "A prickly object of desire: Zapped – Sonic the hedgehog beats Mario the Italian plumber at his own game". The Independent. Archived from the original on September 15, 2021. Retrieved 15 September 2021. Unknown parameter
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ignored (help) - ↑ "Sonic: A brief history". MegaTech. No. 26 (February 1994). 20 January 1994. p. 24.
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ignored (help) - ↑ 244.0 244.1 "Out Run". Crash. No. 49. Newsfield. February 1988. pp. 22–23 (22). ISSN 0954-8661.
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ignored (help) - ↑ Sinclair, Brendan (15 May 2008). "NPD: US game revs spike on 2.85M GTAIVs". GameSpot. CBS Interactive. Archived from the original on 1 March 2014. Retrieved 16 May 2008. Unknown parameter
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ignored (help) - ↑ Sinclair, Brendan (October 18, 2007). "NPD: Halo effect helps Sept. sales hit $1.3B". GameSpot. Archived from the original on August 19, 2014. Retrieved August 25, 2011. Unknown parameter
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ignored (help) - ↑ "Halo 2 rings in $125 million in stunning first day on shelf". Kitsap Sun. November 11, 2004. Archived from the original on October 23, 2021. Retrieved 17 February 2021. Unknown parameter
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ignored (help) - ↑ Morris, Chris (October 27, 2004). "GTA may set sales records, but will it help TTWO shares?". CNN Money. CNN. Archived from the original on September 27, 2019. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ Kushner, David (3 April 2012). Jacked: The Outlaw Story of Grand Theft Auto. Turner Publishing Company. p. 128. ISBN 978-0-470-93637-5. Search this book on
- ↑ Kent, Steven (November 19, 2002). "Video games for holiday gift-giving". NBC News. Archived from the original on October 23, 2021. Retrieved 19 February 2021. Unknown parameter
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ignored (help) - ↑ "Metal Gear Solid 2 hits the 1.8 million mark". Gaming Intelligence Agency. November 28, 2001. Retrieved 2021-11-08.
- ↑ "Gran Turismo 3 A-SPEC™ for PlayStation®2 Breaks Industry Records at Retail During First Week of Release". Sony. July 20, 2001. Retrieved 2021-11-15.
- ↑ "Latest Pokemon Games Surpass One Million Sales in First Week; Pokemon Gold And Silver Sales For Game Boy Color Break U.S. Video Game Sales Record". Business Wire. Nintendo of America. 2000-10-23. Archived from the original on December 27, 2005. Retrieved 2008-07-05. Unknown parameter
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ignored (help) - ↑ "Zelda Sales Go (Deku) Nuts!". Computer and Video Games. No. 207. EMAP. February 1999. p. 8.
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$59.99
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ignored (help) - ↑ Kohler, Chris (21 October 2016). Power-Up: How Japanese Video Games Gave the World an Extra Life. Courier Dover Publications. p. 234. ISBN 978-0-486-80149-0.
The Game Boy titles Pokémon Red and Pokémon Blue were released on September 27, 1998. They became the fastest-selling Game Boy titles ever, selling a combined 200,000 copies in the first two weeks of their availability. By the end of 1998 they had sold four million units in the US alone across three versions. In Japan, across four versions the game had sold nearly 12 million copies.
Search this book on - ↑ Thompson, Adam (22 October 1997). "The pain of addiction". Oshkosh Advance-Titan. University of Wisconsin–Oshkosh. p. 9. Retrieved 9 April 2022.
Last month Final Fantasy VII hit the stores and sold 1.5 million copies the first week.
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ignored (help) - ↑ "Nintendo sells 100-millionth 'Mario' game". United Press International (UPI). June 2, 1993. Retrieved 18 December 2021.
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ignored (help) - ↑ Dretzka, Gary (March 29, 1990). "U.S. Parents! Get Ready For The 3rd Invasion Of Super Mario Bros". Chicago Tribune. Archived from the original on April 18, 2018. Retrieved July 13, 2018. Unknown parameter
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ignored (help) - ↑ "Atari, Inc. v. North American Philips Consumer Electronics Corp., 672 F.2d 607 (7th Cir. 1982)". Justia Law. March 2, 1982. Archived from the original on November 7, 2020. Retrieved 16 February 2021. Unknown parameter
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ignored (help) - ↑ Bill Loguidice; Matt Barton (2009). Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time. Focal Press. p. 181. ISBN 978-0-240-81146-8. Archived from the original on January 26, 2021. Retrieved February 16, 2021.
The machines were well worth the investment; in total they raked in over a billion dollars worth of quarters in the first year alone.
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ignored (help); Unknown parameter|url-status=
ignored (help) Search this book on - ↑ Kepos, Paula; Derdak, Thomas (1994). "International Directory of Company Histories". International Directory of Company Histories. St. James Press. 9: 45. ISBN 9781558623248. Archived from the original on October 23, 2021. Retrieved February 16, 2021.
In 1980, the company introduced Asteroids to compete with the Space Invaders arcade game, which was produced by another company. Atari's version proved to be a popular alternative. By the end of the year, 70,000 of the units had been shipped.
Unknown parameter|url-status=
ignored (help) - ↑ Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis: BradyGames. p. 19. ISBN 0-7440-0424-1. Archived from the original on July 26, 2020. Retrieved February 16, 2021.
Within one year of its US release, an additional 60,000 machines had been sold.
Unknown parameter|url-status=
ignored (help) Search this book on - ↑ Tassi, Paul. "'Monster Hunter Rise' Is A Monster On Nintendo Switch, 4 Million Shipped In Three Days". Forbes. Archived from the original on April 24, 2021. Retrieved 2021-04-24. Unknown parameter
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ignored (help) - ↑ Monster Hunter Rise Ships 5 Million Units in its First Week - IGN, archived from the original on April 24, 2021, retrieved 2021-04-24 Unknown parameter
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ignored (help) - ↑ "Fiscal Year Ended March 2020: Financial Results Explanatory Material" (PDF). Nintendo. May 7, 2020. Archived from the original (PDF) on May 22, 2021. Retrieved 8 May 2020. Unknown parameter
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ignored (help) - ↑ Carpenter, Nicole (May 7, 2020). "Nintendo sold 13.41M copies of Animal Crossing: New Horizons in six weeks". Polygon. Archived from the original on May 9, 2020. Retrieved 8 May 2020. Unknown parameter
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ignored (help) - ↑ "Pokémon Sword and Pokémon Shield Sales Exceed 6 Million Units Worldwide After Massive Launch Weekend". www.businesswire.com. 2019-11-21. Archived from the original on November 27, 2019. Retrieved 2019-11-24. Unknown parameter
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ignored (help) - ↑ "任天堂「スマブラ」初週500万本 据え置き機向けで歴代最高ペース". 日本経済新聞 電子版 (in 日本語). December 20, 2018. Archived from the original on December 20, 2018. Retrieved December 20, 2018. Unknown parameter
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ignored (help) - ↑ "Super Smash Bros. Ultimate Fastest-Selling Nintendo Game of All Time". Screen Rant. January 31, 2019. Archived from the original on February 1, 2019. Retrieved February 1, 2019. Unknown parameter
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ignored (help) - ↑ "Mat Piscatella on Twitter: "US NPD SW – Super Smash Bros. Ultimate sets a new launch month dollar sales record for a platform exclusive in Video Game history, exceeding the launch month dollar sales of 2010's Halo: Reach."". Twitter. Archived from the original on January 25, 2019. Retrieved February 1, 2019. Unknown parameter
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ignored (help) - ↑ "Top Selling Title Sales Units". Nintendo. Archived from the original on January 30, 2020. Retrieved February 1, 2019. Unknown parameter
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ignored (help) - ↑ brandonthomasorselli (May 5, 2017). "Mario Kart 8 Deluxe Sales Top 459,000 Units in USA, Fastest-Selling Mario Kart Game". Niche Gamer. Archived from the original on October 23, 2021. Retrieved May 7, 2017. Unknown parameter
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ignored (help) - ↑ "Super Mario Odyssey Crosses 2 Million Copies Sold After Only 3 Days". Archived from the original on September 2, 2021. Retrieved October 30, 2017. Unknown parameter
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ignored (help) - ↑ "Wait, How Did 'Zelda: Breath of the Wild' For Switch Outsell The Switch Itself?". Forbes.com. Archived from the original on April 19, 2017. Retrieved April 18, 2017. Unknown parameter
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ignored (help) - ↑ "Pokemon X and Y Sales Figures Revealed". October 15, 2013. Archived from the original on October 18, 2013. Retrieved October 17, 2013. Unknown parameter
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ignored (help) - ↑ Gurwin, Gabe (October 30, 2018). "Red Dead Redemption 2 Achieves Biggest Opening Weekend in Entertainment History". IGN. Archived from the original on October 30, 2018. Retrieved October 30, 2018. Unknown parameter
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ignored (help) - ↑ "Monster Hunter: World ships 5 million copies over launch weekend". January 29, 2018. Archived from the original on October 23, 2021. Retrieved January 29, 2018. Unknown parameter
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ignored (help) - ↑ "Final Fantasy XV Tops 5 Million In Worldwide Shipment; Fastest-Selling Title From The Series". siliconera.com. December 1, 2016. Archived from the original on December 1, 2016. Retrieved December 10, 2016. Unknown parameter
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ignored (help) - ↑ "Minecraft becomes the fastest-selling game on Xbox Live". Archived from the original on March 14, 2013. Retrieved June 15, 2012. Unknown parameter
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ignored (help) - ↑ "Journey is PSN's Fastest-Selling Game, Soundtrack Coming Soon". March 29, 2012. Archived from the original on March 31, 2012. Retrieved June 14, 2012. Unknown parameter
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ignored (help) - ↑ Lufkin, Bryan (March 29, 2012). "Journey Becomes Fastest-Selling PlayStation Download Ever". Wired. Archived from the original on October 23, 2021. Retrieved June 15, 2012. Unknown parameter
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ignored (help) - ↑ Pham, Alex (13 September 2001). "Super Sonic". Los Angeles Times. Archived from the original on October 8, 2020. Retrieved 2 February 2021. Unknown parameter
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ignored (help) - ↑ Sorry, WoW Shadowlands: Cyberpunk 2077 is actually the fastest-selling PC game Archived December 18, 2020, at the Wayback Machine Retrieved 11 Dec, 2020
- ↑ Cyberpunk 2077 Sold 8 Million Copies Before Launch Archived December 11, 2020, at the Wayback Machine Retrieved 11 Dec, 2020
- ↑ "Diablo III becomes fastest-selling PC game ever, deluge of broken PC mice likely to follow". May 23, 2012. Archived from the original on September 15, 2017. Retrieved September 3, 2017. Unknown parameter
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ignored (help) - ↑ "Valve: Skyrim fastest-selling game in Steam history". Eurogamer. December 16, 2011. Archived from the original on May 10, 2012. Retrieved June 15, 2012. Unknown parameter
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ignored (help) - ↑ "'The Elder Scrolls V' shipments top 7 million". USATODAY.COM. Archived from the original on January 17, 2012. Retrieved June 3, 2016. Unknown parameter
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ignored (help) - ↑ Kerr, Chris (September 23, 2019). "Borderlands 3 has sold over 5 million copies in five days". Gamasutra. Archived from the original on September 23, 2019. Retrieved September 23, 2019. Unknown parameter
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ignored (help) - ↑ L.A. Noire becomes fastest selling IP in the UK | Xboxer. Xboxer360.com. Retrieved on June 1, 2014. Archived May 26, 2011, at the Wayback Machine
- ↑ Airbus Industrie's A320 Fastest Selling Aircraft – ABC News Archived September 15, 2017, at the Wayback Machine. Abcnews.go.com. Retrieved on June 1, 2014.
- ↑ "IndiGo Confirms $27 Billion Order to Buy 250 Airbus Planes". Bloomberg.com. August 17, 2015. Archived from the original on June 28, 2016. Retrieved November 6, 2016. Unknown parameter
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ignored (help) - ↑ Have you heard?: Everyone is going gaga over Gaga's perfume – The Express Tribune Archived January 1, 2013, at the Wayback Machine. Tribune.com.pk (December 25, 2012). Retrieved on June 1, 2014.
- ↑ Bader, Tim (December 13, 2011). "Boeing 737 MAX Logs First Firm Order from Launch Customer Southwest Airlines". Boeing. Archived from the original on April 6, 2013. Retrieved December 26, 2011. Unknown parameter
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ignored (help) - ↑ Gates, Dominic (December 14, 2011). "Southwest's order gives huge boost to Boeing's 737 MAX program". The Seattle Times. Archived from the original on May 12, 2016. Retrieved January 5, 2017. Unknown parameter
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ignored (help)
Others articles of the Topic Lists : List of musicians, List of most popular websites, List of Mensans
Book sources[edit]
- Morton, Andrew (2002). Madonna. Macmillan Publishers. ISBN 0-312-98310-7. Search this book on
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