List of Advanced Dungeons & Dragons 1st edition monsters
This is the Index of Advanced Dungeons & Dragons 1st edition monsters, an important element of that role-playing game.[1][2][3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals.
TSR 2009 – Monster Manual (1977)[edit]
This was the initial monster book for the first edition of the Advanced Dungeons & Dragons game, published in 1977.[4]:106–107 Gary Gygax wrote much of the work himself, having included and expanded most of the monsters from the previous D&D supplements. Also included are monsters originally printed in The Strategic Review, as well as some originally found in early issues of The Dragon (such as the anhkheg and remorhaz), and other early game materials. This book also expanded on the original monster format, such as including the stat lines on the same page as the monsters' descriptions and introducing more stats, expanding the length of most monster descriptions, and featuring illustrations for most of the monsters. The book features an alphabetical table of contents of all the monsters on pages 3–4, explanatory notes for the statistics lines on pages 5–6, descriptions of the monsters on pages 6–103, a treasure chart on page 105, and an index of major listings on pages 106–109.
While later editions gave monsters attributes like for player characters, 1st edition and 2nd edition only listed intelligence as a characteristic important for creating challenging encounters in the game.[5]
ISBN 0-935696-00-8 Search this book on .
Creature | Page | Other Appearances | Variants | Description | |
---|---|---|---|---|---|
Aerial servant | 6 | D&D Companion Rules (1984), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993) | Semi-intelligent form of air elemental typically conjured by a cleric | ||
Anhkheg | 6 | Dragon #5 (1977), Dragon #117 "The Ecology of the Anhkheg" (1987), MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Underdark #30 (2005). | A chitinous creature that burrows through the earth like an earthworm | ||
Ant, giant | 7 | D&D Basic Set (1977, 1981, 1983), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | |||
Ape | 7 | Dragon #133 "The Ecology of the Carnivorous Ape" (1988), MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993) | Described are the gorilla, and carnivorous ape | ||
Axe beak | 7 | MC3 – Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989), Monstrous Compendium Annual Volume Two (1995), Arms and Equipment Guide (2003) | Prehistoric carnivorous flightless birds, very fast runners that hunt aggressively | ||
Baboon | 8 | MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | |||
Badger | 8 | MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | |||
Baluchitherium | 8 | MC3 – Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989), DMR2 – Creature Catalog (1993), Monstrous Compendium Annual Volume Two (1995), Fiend Folio (2003) (as "Indricothere") | Prehistoric ancestor of the rhinoceros, a huge herbivore | ||
Barracuda | 8 | MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Stormwrack (2005) | |||
Basilisk | 8 | Dungeons & Dragons set (1974), D&D Basic Set (1977), D&D Expert Set (1981, 1983), Dragon #81 "The Ecology of the Basilisk" (1984), D&D Companion Rules (1984), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Giants of Legend set #13 (2004) | Reptilian monster whose gaze can turn creatures to stone | ||
Bear | 9 | D&D Basic Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Described are the black, brown, and cave bear | ||
Beaver, giant | 9 | Blackmoor set (1975), Monstrous Compendium Annual Volume Two (1989) | |||
Beetle, giant | 9–10 | Blackmoor set (1975), D&D Basic Set (1977, 1981, 1983) (fire), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991) (fire), Monstrous Manual (1993), Monster Manual (2000) (bombardier, fire, stag), Monster Manual v.3.5 (2003) (bombardier, fire, stag), D&D Miniatures: Blood War set (2006) (celestial giant stag beetle) | Described are the bombardier, boring, fire, rhinoceros, stag, and water beetle | ||
Beholder | 10 | Greyhawk set (1974), Dragon #76 "The Ecology of the Beholder" (1983), D&D Companion Rules (1984), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), I, Tyrant (1996), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Deathknell set #32 (2005) | Hateful, aggressive, avaricious spherical monster that is most frequently found underground. A "creature that looks at you and is destroying you by the power of its magical eyes".[6] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[7] Designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.[1] Considered one of "the game's signature monsters" by Philip J. Clements.[8]:133 | ||
Black pudding | 10 | Dungeons & Dragons set (1974), D&D Basic Set (1977), D&D Expert Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Dragon #219 "The Ecology of the Black Pudding" (1995), Monster Manual (2000), Monster Manual v.3.5 (2003) | A scavengers that can flow through narrow openings and lives underground | ||
Blink dog | 10–11 | Greyhawk set (1974), D&D Basic Set (1977), D&D Expert Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Lawful good creatures as intelligent as normal humans, with a limited form of teleportation | ||
Boar | 11 | D&D Basic Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monstrous Compendium Annual Volume Two (1995), Monster Manual (2000), Monster Manual v.3.5 (2003) | Described are the wild boar, giant boar, and warthog | ||
Brain mole | 11 | Eldritch Wizardry, PHBR5 – Complete Psionics Handbook (1991), Monstrous Manual (1993), Psionics Handbook (2001), Expanded Psionics Handbook (2004) | Small mole-like mammals that can psionically "burrow" into another creature's mind | ||
Brownie | 11 | MC1 – Monstrous Compendium Volume One (1989), DMR2 – Creature Catalog (1993), Monstrous Manual (1993), Dangerous Denizens: The Monsters of Tellene (2003) | Distant relatives of halflings that dwell in quiet, pastoral areas. The brownie was written up as a player character race in White Dwarf #29 (Feb. 1982) for AD&D 1st Edition by Bob Lock in 1982.[9] | ||
Buffalo | 11–12 | MC1 – Monstrous Compendium Volume One (1989), Monstrous Manual (1993), Monster Manual (2000) (as "bison"), Monster Manual v.3.5 (2003) (as "bison") | |||
Bugbear | 12 | Greyhawk set (1974), D&D Basic Set (1977, 1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #46 (2004) | Larger cousins of goblins[10] | ||
Bulette | 12 | Dragon #1 (1976), Dragon #74 "The Ecology of the Bulette" (1983), MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Giants of Legend set #67 (2004) | Landshark burrows underground and feeds on humans, horses, and halflings. Also called land shark, inspired by a plastic toy from Hong Kong.[1] In his 2019 book The Monsters Know What They're Doing, author Keith Ammann called bulettes "brutes tailor-made to give your players jump scares" and found its preferences and aversions for the meat of different humanoid races "ludicrous".[11]:157–158 | ||
Bull | 12 | Monstrous Compendium Annual Volume Two (1995), Dangerous Denizens: The Monsters of Tellene (2003) | |||
Camel, wild | 13 | D&D Expert Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), MC13 – Monstrous Compendium Al-Qadim Appendix (1992), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | |||
Carrion crawler | 13 | Greyhawk set (1974)D&D Basic Set (1977, 1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Dragon #267 "The Ecology of the Carrion Crawler: Crawlspaces" (2000), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #41 (2004) | Worm-like cephalopod that scavenges in subterranean areas | ||
Catoblepas | 13 | Strategic Review #7 (1976), Dragon #73 "The Ecology of the Catoblepas" (1983), D&D Master Rules (1985) (as "Nekrozon"), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991) (as "Nekrozon"), Monstrous Manual (1993), Monster Manual II (2002) | Loathsome creature whose gaze causes death. An "old personal favorite" of reviewer Mark Theurer.[12] | ||
Cattle, wild | 13–14 | MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993) | |||
Centaur | 14 | Dungeons & Dragons set (1974), D&D Expert Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Harbinger set #17 (2003) | Dwells in secluded pastures far from human habitation. Based on the creature from Greek mythology.[1][3][13] | ||
Centipede, giant | 14 | D&D Basic Set (1977, 1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000) (as "Monstrous Centipede"), Monster Manual v.3.5 (2003) (as "Monstrous Centipede") | |||
Cerebral parasite | 14 | Eldritch Wizardry, PHBR5 – Complete Psionics Handbook (1991), Expanded Psionics Handbook (2004) | Tiny creatures that drain psionic abilities | ||
Chimera | 14 | Dungeons & Dragons set (1974), D&D Basic Set (1977), D&D Expert Set (1981, 1983), Dragon #94 "The Ecology of the Chimera" (1985), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: War Drums set #45 (2006) | Three-headed creature can bite with its lion head, gore with its goat head, and breathe fire with its dragon head. The chimera is based on the chimera of Greek mythology as found in the Iliad by Homer,[14][15] "stronger than a centaur but weaker than a sphinx".[13] | ||
Cockatrice | 15 | Dungeons & Dragons set (1974), D&D Basic Set (1977), D&D Expert Set (1981, 1983), D&D Companion Rules (1984), Dragon #95 "The Ecology of the Cockatrice" (1985), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2001), Monster Manual v.3.5 (2003) | Rooster-like creature whose touch turns flesh to stone. Based on the creature from medieval bestiaries.[1] | ||
Couatl | 15 | Eldritch Wizardry, MC1 – Monstrous Compendium Volume One (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Deathknell set #2 (2005) | Winged, feathered serpents with great intelligence and powers. Based on the creature from Mesoamerican religion.[16] | ||
Crab, giant | 15 | Blackmoor set (1975), D&D Expert Set (1981, 1983), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Stormwrack (2005) (as "Monstrous Crab") | |||
Crayfish, giant | 15 | MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Dragon #321 (2004) | |||
Crocodile | 15 | Blackmoor set (1975) (giant crocodile), D&D Expert Set (1981, 1983), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Described are the normal and giant crocodile | ||
Demon | 16–20 | Renamed to tanar'ri in 2nd Edition in response to moral panic,[17]:83–84[18] many were based on figures from Christian demonology.[19] Considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3] In a review of Planescape Monstrous Compendium Appendix II for Arcane magazine, the reviewer cites the culture of the tanar'ri as helping "give the Planes a solid base of peoples".[20] | |||
-- Demogorgon (Prince of Demons) | 16–17 | Eldritch Wizardry, D&D Immortal Rules (1986), Book of Vile Darkness (2002), Miniatures Handbook (2003) (aspect), D&D Miniatures: Archfiends set #45 (2004) (aspect), Fiendish Codex I (2006), Dragon #357 (2007), Dungeon #150 (2007) | |||
-- Juiblex (The Faceless Lord) | 17 | Book of Vile Darkness (2002), Fiendish Codex I (2006) | |||
-- Manes (Sub-Demon) | 17 | MC8 – Monstrous Compendium Outer Planes Appendix (1991), Planescape Monstrous Compendium Appendix (1994), Book of Vile Darkness (2002), Fiendish Codex I (2006) | Dead which go to the layers of the Abyss become manes | ||
-- Orcus (Prince of the Undead) | 17–18 | Eldritch Wizardry, D&D Immortal Rules (1986), H4 – Throne of Bloodstone (1988), Dungeon #89 (2001), Book of Vile Darkness (2002), Miniatures Handbook (2003) (aspect), D&D Miniatures: Archfiends set #47 (2004) (aspect), Fiendish Codex I (2006), Dungeon #149 (2007) | |||
-- Succubus | 18 | Eldritch Wizardry, D&D Immortal Rules (1986) (as "Demon, Whispering"), MC 8 – Monstrous Compendium Outer Planes Appendix (1991), Wrath of the Immortals (1992) (as "Fiend, Lesser, Whispering"), Planescape Monstrous Compendium Appendix (1994), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Blood War set #59 (2006) | Female demons whose kiss drains energy levels. Typical example of a demon, belonging to the "standard repertoire of "Monsters"",[3] and one of those contributing to the moral panic;[21]:106[17]: also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[8]:17, 94 Rob Bricken of io9 identified the succubus as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[22] | ||
-- Type I (Vrock) | 18 | Eldritch Wizardry, D&D Immortal Rules (1986) (as "Demon, Screaming"), MC 8 – Monstrous Compendium Outer Planes Appendix (1991), Wrath of the Immortals (1992) (as "Fiend, Lesser, Screaming"), Planescape Monstrous Compendium Appendix (1994), Monster Manual (2000), Monster Manual v.3.5 (2000), D&D Miniatures: Archfiends set #58 (2004) | Resembles a cross between a human and a vulture | ||
-- Type II (Hezrou) | 18 | Eldritch Wizardry, D&D Immortal Rules (1986) (as "Demon, Croaking"), MC 8 – Monstrous Compendium Outer Planes Appendix (1991), Wrath of the Immortals (1992) (as "Fiend, Lesser, Croaking"), Planescape Monstrous Compendium Appendix (1994), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Angelfire set #55 (2005) | Looks somewhat like a gross toad with arms in place of forelegs | ||
-- Type III (Glabrezu) | 18 | Eldritch Wizardry, D&D Immortal Rules (1986) (as "Demon, Howling"), MC8 – Monstrous Compendium Outer Planes Appendix (1991), Wrath of the Immortals (1992) (as "Fiend, Lesser, Howling"), Planescape Monstrous Compendium Appendix (1994), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Giants of Legend set (2004) | 9-foot-tall (2.7 m) demon with a ghastly appearance | ||
-- Type IV (Nalfeshnee, etc.) | 19 | Eldritch Wizardry, D&D Immortal Rules (1986) (as "Demon, Groaning"), H4 – Throne of Bloodstone (1988), MC8 – Monstrous Compendium Outer Planes Appendix (1991), Wrath of the Immortals (1992) (as "Fiend, Lesser, Groaning"), Planescape Monstrous Compendium Appendix (1994), Monster Manual (2000), Monster Manual v.3.5 (2003) | Demons that combine the worst features of an ape and a boar | ||
-- Type V (Marilith, etc.) | 19 | Eldritch Wizardry, D&D Immortal Rules (1986) (as "Demon, Hissing"), MC8 – Monstrous Compendium Outer Planes Appendix (1991), Wrath of the Immortals (1992) (as "Fiend, Lesser, Hissing"), Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Blood War set #55 (2006) | Female demons with a multi-armed torso atop the body of a great snake | ||
-- Type VI (Balor, etc.) | 19 | Eldritch Wizardry, D&D Immortal Rules (1986) (as "Demon, Roaring"), MC8 – Monstrous Compendium Outer Planes Appendix (1991), Wrath of the Immortals (1992) (as "Fiend, Lesser, Roaring"), Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Underdark set #41 (2005) | This demon's favored weapon is a large sword and a whip with many "tails", which is employed to drag an opponent into the flames which the demons are able to create around themselves. Based on and renamed from the Balrog from J.R.R. Tolkien's legendarium.[1] | ||
-- Yeenoghu (Demon Lord of Gnolls) | 19–20 | Book of Vile Darkness (2002), Fiendish Codex I (2006) (aspect), Expedition to the Demonweb Pits (2007) (aspect) | |||
Devil | Don Turnbull considered the devils the most prominent among the new monsters introduced in the Monster Manual: "they are all pretty strong and compare not unfavourably in this respect with the Demons we already know".[23] They were renamed to baatezu in 2nd Edition in response to moral panic.[17]:83–84[18] Many were based on figures from Christian demonology.[19] | ||||
-- Asmodeus (Arch-devil) | 20–21 | Book of Vile Darkness (2002), Miniatures Handbook (2003) (aspect), Fiendish Codex II (2006) (aspect) | |||
-- Baalzebul (Arch-devil) | 21 | Book of Vile Darkness (2002), Fiendish Codex II (2006) (aspect) | |||
-- Barbed (Lesser devil) | 21 | MC8 – Monstrous Compendium Outer Planes Appendix (1991) (as "Hamatula"), Planescape Monstrous Compendium Appendix (1994) (as "Hamatula"), Monster Manual (2000) (as "Hamatula"), Monster Manual v.3.5 (2003), D&D Miniatures: Angelfire set #35 (2005) | Excellent guards, with horny, barbed hands and horrid tails | ||
-- Bone (Lesser devil) | 21 | MC8 – Monstrous Compendium Outer Planes Appendix (1991) (as "Osyluth"), Planescape Monstrous Compendium Appendix (1994) (as "Osyluth"), Monster Manual (2000) (as "Osyluth"), Monster Manual v.3.5 (2003), D&D Miniatures: Archfiends set #29 (2004), D&D Miniatures: Desert of Desolation #31 (2007) (as "Osyluth") | Particularly malicious devils that have a great bone hook they employ to snare and wound opponents | ||
-- Dispater (Arch-devil) | 21–22 | Book of Vile Darkness (2002), Fiendish Codex II (2006) (aspect) | |||
-- Erinyes (Lesser devil) | 22 | MC8 – Monstrous Compendium Outer Planes Appendix (1991), Planescape Monstrous Compendium Appendix (1994), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Archfiends set #33 (2004) | Female devils that are commonly sent forth to garner more souls. Based on the figures from Greek mythology.[3] | ||
-- Geryon (Arch-devil) | 22 | Yet More Archfiends (Book of Vile Darkness Web Enhancement) (2002) | |||
-- Horned (Malebranche) (Greater devil) | 22 | MC8 – Monstrous Compendium Outer Planes Appendix (1991) (as "Cornugon"), FRQ2 – Hordes of Dragonspear (1992) (as "Cornugon"), Planescape Monstrous Compendium Appendix (1994) (as "Cornugon"), Monster Manual (2000) (as "Cornugon"), Monster Manual v.3.5 (2003), D&D Miniatures: Blood War set #34 (2006) | Hate anything stronger than themselves, and carry a two-tined fork or a barbed whip | ||
-- Ice (Greater devil) | 22–23 | MC8 – Monstrous Compendium Outer Planes Appendix (1991) (as "Gelugon"), Planescape Monstrous Compendium Appendix (1994) (as "Gelugon"), Monster Manual (2000) (as "Gelugon"), Monster Manual v.3.5 (2003), D&D Miniatures: Blood War set #35 (2006) | Greater devils that attack and torment victims with their claws, mandibles, and tails | ||
-- Lemure | 23 | MC8 – Monstrous Compendium Outer Planes Appendix (1991), Planescape Monstrous Compendium Appendix (1994), Monster Manual (2000)
Monster Manual v.3.5 (2003), D&D Miniatures: Giants of Legend set #34 (2004) |
The form in which the dead which inhabit the Nine Hells are put in. Screen Rant reviewer Scott Baird ranked them among the weakest monsters in the game.[24] | ||
-- Pit Fiend (Greater devil) | 23 | MC8 – Monstrous Compendium Outer Planes Appendix (1991), FRQ2 – Hordes of Dragonspear (1992), Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Blood War set #42 (2006) | Devils of great power that possess a terrible strength and the most evil nature | ||
Dinosaur | 23–28 | Blackmoor set (1975) (elasmosaurus, mosasaurus, plesiosaurus), X1 – Isle of Dread (1980), D&D Expert Set (1981), Dragon #55 (1981), D&D Expert Set (1983), Monster Manual II (1983), D&D Master Rules (1985), Dragon #112 (1986), AC9 – Creature Catalogue (1986), MC3 – Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989), Hollow World Boxed Set (1990), HWR1 – Sons of Azca (1991), Dungeons & Dragons Rules Cyclopedia (1991), Dragon #187 (1992), DMR2 – Creature Catalog (1993), Monstrous Manual (1993), Dungeon #54 (1995), Monstrous Compendium Annual Volume Two (1995), Lands of Intrigue (1997), Monster Manual (2000), Monster Manual II (2002), Monster Manual v.3.5 (2003), Dragon #318 (2004), Eberron Campaign Setting (2004), Serpent Kingdoms (2004), Monster Manual III (2004), Sandstorm (2005), Stormwrack (2005), Dungeon #145 (2007) | Described are anatosaurus (trachodon), akylosaurus, antrodemus (allosaurus), apatosaurus (brontosaurus), archelon ischyras, brachiosaurus, camarasaurus, ceratosaurus, cetiosaurus, dinichtys, diplodocus, elasmosaurus, gorgosaurus, iguanadon, lambeosaurus, megalosaurus, monoclonius, mososaurus, paleoscincus, pentaceratops, plateosaurus, plesiosaurus, pteranadon, stegosaurus, styracosaurus, teratosaurus, triceratops, and tyrannosaurus rex | ||
Displacer beast | 28 | Voyage of the Space Beagle by A. E. van Vogt (1950) (the creature Coeurl was the inspiration for the Displacer Beast), Greyhawk set (1974), D&D Basic Set (1977), D&D Expert Set (1981, 1983), Dragon #109 "The Ecology of the Displacer Beast" (1986), MC 1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) (also includes a Pack Lord), D&D Miniatures: Harbinger set #41 (2003), D&D Miniatures: War of the Dragon Queen set #29 (2006) (Displacer Beast Pack Lord), D&D Miniatures: Unhallowed set #37 (2007) (Displacer Beast Manhunter) | Vaguely puma-like beast always appears to be three feet away from its actual position. Based on the alien Coeurl from the short story Black Destroyer by A. E. van Vogt.[1][25]:71 David M. Ewalt, in his book Of Dice and Men, discussed several monsters appearing in the original Monster Manual, describing displacer beasts as looking like "pumas with thorn-covered tentacles growing out of their shoulders".[26] Rob Bricken from io9 named the displacer beast as the 2nd most memorable D&D monster.[27] | ||
Djinni | 28–29 | Dungeons & Dragons set (1974), D&D Basic Set (1977), D&D Expert Set (1981, 1983), D&D Companion Rules (1984), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Land of Fate (1992), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Angelfire set #17 (2005) | Chaotic good creatures from the aerial plane with magical properties. The djinn and efreet have namesakes from Arabic folklore also associated with air and fire, respectively.[11]:485–493 | ||
Dog | 29 | AC9 – Creature Catalogue (1986), MC1 – Monstrous Compendium Volume One (1989), DMR2 – Creature Catalog (1993), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Described here are the war dog and wild dog | ||
Dolphin | 29 | Blackmoor set (1975), D&D Companion Rules (1984), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993) | Very intelligent creatures of lawful good alignment | ||
Doppleganger | 29 | Greyhawk set (1974), D&D Basic Set (1977, 1981, 1983), Dragon #80 "The Psychology of the Doppleganger" (1983), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Bipedal creatures able to shape themselves into the likeness of any humanoid creature they observe | ||
Dragon | 29- | Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.[28] The different subraces, distinguished by their colouring, vary in power.[29] The dragon has been referred to as the "iconic creature for D&D adventurers to conquer".[30]:34[31] | |||
-- Black Dragon (Draco Causticus Sputem) | 31 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), D&D Companion Rules (1984), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #44 (2004), D&D Icons: Gargantuan Black Dragon (2006), D&D Miniatures: Unhallowed set #55 (2007) | Evil[32] chaotic-aligned dragons that spit acid.[28] They have horns projecting forward, a long body and thin tail.[7] | ||
-- Blue Dragon (Draco Electricus) | 31 | Dungeons & Dragons set (1974), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Deathknell set #38 (2005), D&D Icons: Gargantuan Blue Dragon (2007) | Evil[32] lawful-aligned dragons that discharge a bolt of lightning.[28] They have a distinctive horn on their snout.[7] | ||
-- Brass Dragon (Draco Impudentus Gallus) | 31 | Greyhawk set (1974), D&D Basic Set (1997), MC1 – Monstrous Compendium Volume One (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #14 (2004), D&D Miniatures: Unhallowed set #19 (2007) | Benevolent and talkative good-aligned[32] desert-dwelling dragons that can breathe sleep gas[28] or fear-causing gas. An example of content misrepresented by the game's detractors.[33]:xii | ||
-- Bronze Dragon (Draco Gerus Bronzo) | 32 | Greyhawk set (1974), MC1 – Monstrous Compendium Volume One (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: War Drums set #7 (2006) | Good[32] and lawful-aligned dragons that breathe a bolt of lightning or a repulsion gas cloud[28] | ||
-- Chromatic Dragon (Tiamat) | 32 | Greyhawk set (1974), Dragon #38 (1980), Polyhedron #73 (1992), Dragon #272 (2000), Manual of the Planes (2001), Miniatures Handbook (2003) ("Aspect of Tiamat"), D&D Miniatures: War of the Dragon Queen set #24 (2006) ("Aspect of Tiamat") | Ruler of the first plane of the Nine Hells where she spawns all of evil dragonkind | ||
-- Copper Dragon (Draco Comes Stabuli) | 32 | Greyhawk set (1974), MC1 – Monstrous Compendium Volume One (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Angelfire set #21 (2005), D&D Miniatures: Desert of Desolation #23 (2007) | Good[32] and chaotic-aligned dragons that breathe a discharge of acid or a cloud of gas that slows creatures[28] | ||
-- Gold Dragon (Draco Orientalus Sino Dux) | 32–33 | Dungeons & Dragons set (1974), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Giants of Legend set #61 (2004), D&D Miniatures: Deathknell set #7 (2005) | Good[32] and lawful-aligned dragons that breathe fire[28] or chlorine gas | ||
-- Green Dragon (Draco Chlorinous Nauseous Respiratorus) | 33 | Dungeons & Dragons set (1974), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003). D&D Miniatures: War of the Dragon Queen set #38 (2005) | Evil[32] lawful-aligned dragons that breathe a cloud of poisonous[28] chlorine gas | ||
-- Platinum Dragon (Bahamut) | 33 | Greyhawk set (1974), Dragon #38 (1980), Polyhedron #73 (1992), Dragon #272 (2000), Manual of the Planes (2001), Miniatures Handbook (2003) ("Aspect of Bahamut"), D&D Miniatures: War of the Dragon Queen set #2 (2006) ("Aspect of Bahamut") | The King of Good Dragons, he dwells in a great fortified palace behind the east wind | ||
-- Red Dragon (Draco Conflagratia Horriblus) | 33–34 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), D&D Companion Rules (1984), Dragon #134 "The Ecology of the Red Dragon" (1988), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #55 (2004), D&D Miniatures: Giants of Legend set #71 (2004), D&D Icons: Colossal Red Dragon (2006) | Evil[32] chaotic-aligned dragons that breathe a cone of fire.[28] According to Dant et al. "one of the most fearsome and classic monsters" in role-playing games.[34] | ||
-- Silver Dragon (Draco Nobilis Argentum) | 34 | Greyhawk set (1974), MC1 – Monstrous Compendium Volume One (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Archfiends set #5 (2004) | Good[32] and lawful-aligned dragons that breathe a cone of frost or a cloud of paralyzing gas[28] | ||
-- White Dragon (Draco Rigidus Frigidus) | 34 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), D&D Companion Rules (1984), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Night Below #58 (2007), D&D Icons: Legend of Drizzt Scenario Pack (2007) ("Icingdeath, Gargantuan White Dragon") | Evil[32] chaotic-aligned dragons that breathe a cone of cold[28] | ||
Dragonne | 34 | AC9 – Creature Catalogue, MC2 – Monstrous Compendium Volume Two (1989), DMR2 – Creature Catalog (1993), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: War Drums set #17 (2006) | Cross between a brass dragon and giant lion, roar causes weakness. Lion-headed dragon-like creature, it was "Originally described as 'a weird cross between a brass dragon and a giant lion'". Present "in every edition of the game", James Wyatt stated it was "probably the oldest manifestation in the game of the idea of a half-dragon". Renamed to liondrake in 5th edition.[35] | ||
Dragon turtle | 35 | D&D Expert Set (1981), D&D Companion Rules (1984), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules, Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Gigantic water creatures found in very large rivers and lakes, can belch forth a cloud of scalding steam | ||
Dryad | 35 | Dungeons & Dragons set (1974), D&D Expert Set (1981, 1983), Dragon #87 "The Ecology of the Dryad" (1984), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Beautiful, alluring tree sprites, only found near their oak trees. Based on the dryad from classical sources.[1] The dryad appears as a player character class in Tall Tales of the Wee Folk in the "DM's booklet" (1989).[4]:146 | ||
Dwarf | 35–36 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Dungeons & Dragons Rules Cyclopedia (1991), MC2 – Monstrous Compendium Volume Two (1989), PHBR6 – The Complete Book of Dwarves (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), Races of Stone (2004) | Rocky hill-dwellers that band together in clans. Based on Tolkien's version of the dwarf.[36][8]:78 Often depicted as "short, stout, and fond of ale", "bearded masters of metalworking" and "predisposed towards a "good" moral alignment", "tend to embody an extreme vision of masculinity".[8]:58, 67, 78, 165 | ||
Eagle, giant | 36 | AC9 – Creature Catalogue (1986), Monstrous Compendium Volume Two (1989), DMR2 – Creature Catalog (1993), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Night Below set #18 (2007) | Intelligent creatures found on great bluffs, cliffs, mesas, or mountain crags to rest on | ||
Ear seeker | 36 | City of Delights (1993), Monstrous Manual (1993), Monstrous Compendium Annual Volume One (1994) | Small insectoids found in wood that live by eating dead cellulose, leave eggs in creatures head which hatch and larvae eat the host from the inside out | ||
Eel | 36 | Blackmoor set (1975) (giant eel, weed eel), Monster Manual II (1983), AC9 – Creature Catalogue (1986), MC2 – Monstrous Compendium Volume Two (1989), DMR2 – Creature Catalog (1993), Monstrous Manual (1993), Stormwrack (2005) | Described are the electric, giant, and weed eel | ||
Efreet | 37 | Dungeons & Dragons set (1974), D&D Expert Set (1981, 1983), D&D Companion Rules (1984), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Angelfire set #39 (2005) | The djinn and efreet have namesakes from Arabic folklore also associated with air and fire, respectively.[11]:485–493 | ||
Elemental | 37–38 | Dungeons & Dragons set (1974), D&D Expert Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Described are the air, earth, fire, and water elemental | ||
Elephant | 38–39 | D&D Expert Set (1981, 1983), Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Described are the (Asiatic) elephant, and the loxodont (African Elephant) | ||
Elf | 39–40 | Dungeons & Dragons set (1974), Blackmoor set (1975) (aquatic elf), D&D Basic Set (1977, 1981, 1983), Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), PHBR8 – The Complete Book of Elves (1992), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), Races of the Wild (2005) | Based on Tolkien's version of the elf,[36] "quick but fragile", with senses surpassing a human's, often depicted as "effeminate" and "predisposed towards a "good" moral alignment".[8]:14, 26, 68 | ||
Ettin | 40 | Dragon #92 "Duh 'Cology of Duh Ettin" (1984), MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Deathknell set #52 (2005) (Ettin Skirmisher) | Giant-like creatures with two heads | ||
Eye, floating | 40 | Blackmoor set (1975), WGA3 – Flames of the Falcon (1990), Monstrous Compendium Annual Volume Two (1995) | Salt water fish with transparent bodies that hypnotize with their single eye | ||
Eye of the deep | 41 | Dragon #93 "The Ecology of the Eye of the Deep" (1985), AC9 – Creature Catalogue (1986) (as "Beholder, Aquatic"), MC1 – Monstrous Compendium Volume One (1989), DMR2 – Creature Catalog (1993) (as "Beholder, Aquatic"), Monstrous Manual (1993), I, Tyrant (1996), Lords of Madness (2005) | Beholder-like monster that dwells at the great depths of the ocean, attacks with lobster claws | ||
Flightless bird | 41 | MC11 – Monstrous Compendium Forgotten Realms Appendix (1991) (as "Avian, Flightless Bird"), Dragon #186 (1992) ("Emu"), Monstrous Manual (1993) | Includes ostrich, emu, and rhea | ||
Frog, giant | 41 | Blackmoor set (1975), MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Return to the Temple of Elemental Evil (2001) ("Giant Frog"), D&D Miniatures: Deathknell set #28 ("Giant Frog"), Dungeon #126 (2005) ("Killer Frog") | Described are the giant frog, killer frog, and poisonous frog | ||
Fungi, violet | 42 | MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | The branches of this fungus cause flesh to rot | ||
Gar, giant | 42 | MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Dragon #321 (2004) | |||
Gargoyle | 42 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #52 (2004) | Ferocious predators of a magical nature, found among ruins and attack anything they can detect | ||
Gas spore | 42 | D&D Companion Rules (1984) (as "Blast Spore"), Dragon #120 (1987) ("The Ecology of the Gas Spore"), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), I, Tyrant (1996), Lords of Madness (2005) | Strongly resemble beholders, and explode violently when struck | ||
Gelatinous cube | 43 | Greyhawk set (1974) | Cubic scavengers cleanse living organism and carrion from the floor and walls of underground passageways | ||
Ghast | 43 | Dungeons & Dragons set (1974) | Indistinguishable from ghouls except for their carrion stench which causes retching and nausea | ||
Ghost | 43 | Spirits of evil humans who were so awful that they have been rewarded (or cursed) with undead status. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[16] | |||
Ghoul | 43–44 | Undead creatures, once human, who feed on corpses | |||
Giant | 44–45 | Dungeons & Dragons set (1974); (Greyhawk set (1974) (storm giant) | Described are the cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giant. Overlarge powerful humanoids with a self-involved social focus.[11]:8 Based on mythological figures and Tolkien, their stone-throwing ability indicates their creative roots in wargaming.[14][1] | ||
Gnoll | 46 | Dungeons & Dragons set (1974) | Resemble hyenas and live in rapacious bands. Richard W. Forest assumed them to be inspired from but not resembling the gnoles conceived by Lord Dunsany,[1] while Gary Gygax himself stated that although Dunsany's "gnole" is close", he came up with the name as "a cross between a gnome and a troll", and the description was his original creation. He wanted to create a humanoid opponent in the game to fit in between the hobgoblin and bugbear in power.[37] Gnolls were considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[4]:92 | ||
Gnome | 46 | Dungeons & Dragons set (1974) | Smaller beings that live in clans. Player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or anachronistic"; often conforms to the trickster archetype. "predisposed towards a "good" moral alignment".[8]:23, 31, 67 | ||
Goat, giant | 47 | ||||
Goblin | 47 | Dungeons & Dragons set (1974) | Have a tribal society and dwell in dismal surroundings. Based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth.[38] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[4]:92 Presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game.[8]:48, 66, 134 | ||
Golem | 47–49 | Described are the clay, flesh, iron, and stone golem. The clay golem is based on the golem of Medieval Jewish folklore, though changed from "a cherished defender to an unthinking hulk"[39][14] while the flesh golem is related to Frankenstein's monster as Universal's 1931 film, seen in e.g. being empowered by electricity,[1] as well as Gothic fiction more generally; a typical denizen of the Ravenloft setting.[16] | |||
Gorgon | 49 | Dungeons & Dragons set (1974) | Bull-like creatures covered in thick metal scales that breathe a cloud of noxious vapors which turn any creature to stone | ||
Gray ooze | 49 | Dungeons & Dragons set (1974) | Slimy horror which inhabits subterranean places that closely resembles wet stone or sedimentary cave formations | ||
Green slime | 49 | Dungeons & Dragons set (1974) | Strange plant growths that feed on animal, vegetable, and metallic substances | ||
Griffon | 50 | Dungeons & Dragons set (1974) | Aggressive carnivores whose favorite prey is horses, seek cliffs and rocky habitats in which to build their nests | ||
Groaning spirit (Banshee) | 50 | Spirit of an evil female elf whose keening wail causes hearers to die on the spot. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[16] | |||
Halfling | 50–51 | Hard-working, orderly and peaceful citizens of burrows. Based on and renamed from the hobbit in J.R.R. Tolkien's works.[1][17]:27 The hobbit first appeared as a player character class in the original 1974 edition of Dungeons & Dragons.[40]:62 Later the game began using the name "halfling" as an alternative to "hobbit" for legal reasons.[41] The "halfling" appeared as a player character race in the original Player's Handbook (1978).[4]:84–85 | |||
Harpy | 51 | Greyhawk set (1974) | Have the bodies of vultures but the upper torsos and heads of women, their sweet-sounding calls cause creatures to approach the harpy who then tortures and devours them. Based on the creature from Greek mythology.[3] | ||
Hell hound | 51 | Greyhawk set (1974) | Not from the material plane, breathes out scorching fire. Don Turnbull noted that the breath weapon of the "much-feared" hell hound has been altered from its previous appearance.[23] | ||
Herd animal | 51 | Includes musk oxen, reindeer, giraffe, antelopes | |||
Hippocampus | 51 | Dungeons & Dragons set (1974) | Prized marine steed, has the upper body of a horse and the long rear body of a great fish. Based on medieval bestiaries. "Depicted as the front half of a horse and the rear half of a fish or sea-serpent."[14] Tyler Linn of Cracked.com listed it among the "15 Most Idiotic Monsters In Dungeons & Dragons History". He did not think " it would pose much of a threat" "and was intended to be one of the good guys", but found the depiction "douchey".[42] | ||
Hippogriff | 52 | Nests on rocky crags, fierce fighters and omnivores. Originally based on the creature from Persian mythology.[16] Based on the hippogriff from mythology, it "was among the earliest fantasy beasts introduced into the Dungeons & Dragons universe".[43] Gary Gygax used a story in which he received a letter asking how many eggs a Hippogriff could lay as an example of the encyclopedic knowledge which fans expected him to have over every detail of gameplay.[44] | |||
Hippopotamus | 52 | ||||
Hobgoblin | 52–53 | Dungeons & Dragons set (1974) | Tribal lawful evil creatures found nearly anywhere | ||
Homunculus | 53 | Greyhawk set (1974) | Creature created and animated through a special magical alchemical process to serve a magic-user | ||
Horse | 53 | Described are the draft, heavy, light, medium, pony, and wild horse | |||
Hydra | 53–54 | Dungeons & Dragons set (1974) | Multi-headed reptilian monsters found in marshes, swamps, and subterranean lairs. Based on the creature from classical sources,[1][15] with Heracles' famed method of slaying it adapted into a vulnerability against fire, but not with the less well-known poisonous bite, showing how the game mostly focusses on the well-known traits of mythological creatures.[13] | ||
Hyena | 54 | Described are the hyena and giant hyena (hyaenodon) | |||
Imp | 54 | Common on the planes of Acheron and Hell, a minor devil created to spread evil as a familiar to a lawful evil magic-user or cleric. Minor fiends which could be created from larvae.[45] | |||
Intellect devourer | 54–55 | Eldritch Wizardry | Dwells deep beneath the ground, subsists on the psychic energy of their prey. SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "The idea of having your brain consumed and just becoming an evil puppet is truly terrible."[46] | ||
Invisible stalker | 55 | Dungeons & Dragons set (1974) | Creature from the elemental plane of air conjured to track a target | ||
Irish deer | 55 | Moose-sized creatures of the Pleistocene epoch | |||
Ixitxachitl | 55 | Blackmoor set (1975) | Intelligent rays dwelling in shallow tropical seas with evil disposition and clerica nature. An "old personal favorite" of reviewer Mark Theurer.[12] | ||
Jackal | 56 | ||||
Jackalwere | 56 | The jackalwere first appeared in the first edition in the original Monster Manual (1977).[47] The jackalwere appeared in second edition in the Monstrous Compendium Volume One (1989), and reprinted in the Monstrous Manual (1993). The jackalwere appeared in the third edition Fiend Folio (2003).[48] The jackalwere appeared in the fourth edition in Monster Manual III (2010).[49] | Malign foe of humankind, a jackal able to assume the form of a man, gaze puts creatures to sleep | ||
Jaguar | 56 | ||||
Ki-rin | 57 | Eldritch Wizardry (1976),[50] Monstrous Compendium Volume Two (1989),[51] Monstrous Manual (1993),[52] psionic variant of the ki-rin in The Complete Psionics Handbook (1991),[53] third edition Oriental Adventures (2001)[54] | Race of lawful good aerial creatures that will aid humans if the need to combat evil is great Based on the kirin from Japanese mythology.[3] An obituary to Gary Gygax specifically highlights the Ki-rin as an example of the way in which D&D embraces world culture and folklore.[55] |
||
Kobold | 57 | Dungeons & Dragons set (1974) | Tribal creatures with war bands, found in dank, dark places. Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick,[4]:92 and ranked among the weakest monsters in the game by Scott Baird from Screen Rant.[24] | ||
Lamia | 59 | Upper torso, arms, and head of a human female, lower body of a beast, whose touch drains a creature's wisdom | |||
Lammasu | 59 | Greyhawk set (1974) | Lawful good dwellers of warm regions, who aid and protect lawful good persons | ||
Lamprey | 59 | Blackmoor set (1975) | Described are the normal and giant lamprey | ||
Larva | 59 | The most selfishly evil of all souls who sink to lower planes after death, and dwell in the gloom of Hades. Evil mortal transformed into comparatively harmless larva-like creature by a night hag and used as a currency on the lower planes.[45][8]:69 | |||
Leech, giant | 60 | Blackmoor set (1975) | |||
Leopard | 60 | ||||
Leprechaun | 60 | Small creatures of magical talent and mischievous nature that dwell in fair, green lands with lush hills and dales | |||
Leucrotta | 60–61 | Weird creature that haunts deserted and desolated places, so ugly that other creatures cannot bear the sight of it | |||
Lich | 61 | Greyhawk set (1974) | Created with the use of powerful and arcane magic, formerly ultra powerful magic-users now non-human and non-living. Undead spellcaster[56] | ||
Lion | 61 | Described are the lion, mountain lion, and spotted lion | |||
Lizard | 61–62 | Blackmoor set (1975) (fire lizard, minotaur lizard) | Described are the fire, giant, minotaur, and subterranean lizard | ||
Lizard man | 62 | Greyhawk set (1974) | Semi-aquatic, dwelling underwater, omnivorous but prefer human flesh | ||
Locathah | 62 | Blackmoor set (1975) | Humanoid aquatic nomads, hunting and gathering food from bountiful warm waters | ||
Lurker above | 62 | Carnivorous subterranean creature that can disguise itself as part of the ceiling | |||
Lycanthrope | 63–64 | Dungeons & Dragons set (1974) (werewolf, wereboar, weretiger, werebear); Greyhawk set (1974) (wererat) | Described are the werebear, wereboar, wererat, weretiger, and werewolf. Afflicted shapechangers, whose condition could be transmitted like a disease;[57] some available as player character races. Depiction of the werewolf is related to those in 1930s and 1940s Hollywood movies like The Wolf Man.[1] Ranked sixth among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "a classic monster", interesting due to shapechanging because "players can never be entirely sure whether that surly villager might indeed be the great black wolf who attacked their characters out in the forest."[58] The presence of lyncanthropes in the gaming system is one of the elements that has led Christian fundamentalists to condemn Dungeons & Dragons and to associate it with the occult.[59] Screen Rant has described the operation of lycanthropy in the game as an aspect that "makes no sense" because it is often a positive development for a character. "It is possible for a character to be infected with lycanthropy in Dungeons & Dragons and it comes highly recommended, as the benefits outweigh the negatives". It notes that "[i]n exchange for learning how to control your condition, you gain Damage Reduction, +2 to your Wisdom stat, the Scent ability, Low-Light Vision, a new Hit Dice, the Iron Will feat, and the ability to transform into a more powerful form".[60] An illustration in one edition of the Monster Manual implied that the beast in Disney's Beauty and the Beast was a lycanthrope, with a creature having a resemblance to the Beast attacking a human resembling that film's antagonist, Gaston.[61] |
||
Lynx, giant | 64 | Very intelligent and speak their own language | |||
Mammoth | 65 | ||||
Manticore | 65 | Dungeons & Dragons set (1974) | Has a lion body, bat wings, and a human head, attacks by loosing a volley of iron spikes from its tail. Based on its mythological counterpart, the manticore appeared in the game from its earliest edition.[43]:44 | ||
Masher | 65 | Blackmoor set (1975) | Worm-like fish move along coral reefs, defends itself with poisoned spines | ||
Mastodon | 65 | ||||
Medusa | 66 | Dungeons & Dragons set (1974) | Hateful humanoid creatures that try to beguile humans to look into their eyes, causing them to turn to stone. Based on the creature from classical sources[1][3] but translated into species of monsters[10][15] originated from "humans seeking eternal youth".[13] Reviewer Allan Rausch found their portrayal as "a woman with snakes for hair" up to 2nd edition less compelling than their less human-like depiction in 3rd edition.[62] | ||
Men | 66–69 | Described are the bandit (brigand), berserker, buccaneer (pirate), caveman (tribesman), dervish (nomad), merchant, pilgrim | |||
Merman | 70 | Blackmoor set (1975) | Found in the seas and oceans and have regular undersea communities | ||
Mimic | 70 | Subterranean creatures that are able to perfectly mimic stone and wood. An original creation for the game's artificial underground environment, this "iconic monster" looks like a treasure chest and is designed as a trap for unwary player characters.[1] | |||
Mind flayer | 70 | Eldritch Wizardry | Evil subterranean creature that considers humanity as cattle to feed upon, draws forth brains with its tentacles. "Squid-headed humanoids", considered one of "the game's signature monsters" by Philip J. Clements.[8]:133 Reviewer Julien Blondel described them as vile brain-eating creatures full of psionic energy. He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and the planes, as illithids abound in both.[63] | ||
Minotaur | 71 | Dungeons & Dragons set (1974) | Cruel man-eaters, typically found in labyrinthe places in the wilderness and underground. Based on the creature from Greek mythology,[1][3][13][64] but translated from a singular creature into a species.[15] In 2021, Comic Book Resources counted the minotaur as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "far from just brutal monsters. Many are lawful by nature, which means, surprisingly, Minotaurs make for some good Paladins. They also, obviously, make for some good Barbarians, Monks and Fighters. There's a lot of potential with Minotaurs. People hate and fear them, but you might be able to play that to your advantage...or fight against the stereotypes."[65] | ||
Mold | 71 | Dungeons & Dragons set (1974) (yellow) | Described are the brown mold and yellow mold | ||
Morkoth | 71 | Blackmoor set (1975) | Dim, shadowy monster, "wraith of the deep," lairs in a series of spiraling tunnels | ||
Mule | 72 | ||||
Mummy | 72 | Dungeons & Dragons set (1974) | Undead humans that retain a semblance of life and seek to destroy living things. Don Turnbull noted that the mummy was revised from its previous statistics, and could now cause paralysis on sight (as a result of fear).[23] | ||
Naga | 72–73 | Described are the guardian, spirit, and water naga. Based on the nāga from Indian mythology.[3] | |||
Neo-otyugh | 73 | Larger, more intelligent species of otyugh | |||
Night hag | 73 | Rule the convoluted planes of Hades, form larvae (see above) from evil persons they slay, and sell to demons and devils. Powerful hag from Hades, propagating evil by creating larvae.[45] Don Turnbull referred to the night hag as "splendid" and notes that the illustration of the night hag is the best drawing in the book.[23] It has been described as comparable to the Alp of folklore, although "considered a more Judeo-Christian demonic influence".[40]:33 | |||
Nightmare | 74 | "Demon horse" or "hell horse" from the lower plans, ridden primarily by powerful demons and devils, night hags, vampires, and liches | |||
Nixie | 74 | Dungeons & Dragons set (1974) | Water sprites that inhabit lakes and dwell in living seaweed | ||
Nymph | 74 | Beautiful, ever-young women that inhabit lovely wilderness places, and can cast druidic spells. Based on the nymph from Greek mythology,[1][3] also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[8]:94 Appeared in the movie Futurama: Bender's Game.[66] | |||
Ochre jelly | 75 | Dungeons & Dragons set (1974) | Form of giant amoeba that seeps about in dungeons, hunting for flesh to devour | ||
Octopus, giant | 75 | Blackmoor set (1975) | |||
Ogre | 75 | Dungeons & Dragons set (1974) | Ugly-tempered and voracious creatures sometimes found as mercenaries. Large, powerful humanoid creatures, with slightly below average intelligence.[11]:249, 257[67] | ||
Ogre mage (Japanese ogre) | 76 | Greyhawk set (1974) | |||
Orc | 76 | Dungeons & Dragons set (1974) | Fiercely competitive bullies, tribal creatures often living underground. Directly adapted from the orc in J.R.R. Tolkien's works.[1] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[4]:92 Presented as "evil" and "savage raiders" in the game.[8]:48, 95 | ||
Otter, giant | 77 | Blackmoor set (1975) | |||
Otyugh | 77 | Weird omnivorous scavengers whose diet consists of dung, offal, and carrion, always found underground. Don Turnbull referred to the otyugh as a "most interesting creation".[23] | |||
Owl, giant | 77 | Very intelligent nocturnal predators will sometimes befriend other creatures | |||
Owlbear | 77 | Greyhawk set (1974) | Horrible creatures that inhabit tangled forest regions, attacks with great claws and snapping beak | ||
Pegasus | 78 | Dungeons & Dragons set (1974) | Chaotic good intelligent winged horses that make the swiftest of steeds. Taken from greek mythology, an example of the diverse cultures amalgamated into D&D.[13][55] | ||
Peryton | 78 | Dragon #82 (1984), Monstrous Compendium Forgotten Realms Appendix II (1991), Monstrous Manual (1993), Monsters of Faerûn (2001), Monster Vault 2: Threats to the Nentir Vale (2011) | Omnivorous creatures of the weirdest appearance, having the lower bodies of birds and the upper bodies of stags | ||
Piercer | 78 | Inhabit caves and caverns and are indistinguishable from stalactites clinging to cave roofs, drop down on opponents to kill them | |||
Pike, giant | 78 | ||||
Pixie | 79 | Dungeons & Dragons set (1974) | Idyllic woodland dwellers that are naturally invisible, carry slim swords and war arrows that puts an opponent to sleep. The pixie appeared as a player character class in Tall Tales of the Wee Folk (1989).[4]:146 | ||
Porcupine, giant | 79 | ||||
Portuguese man-o-war, giant | 79 | Blackmoor set (1975) | |||
Pseudo-dragon | 79 | These highly sought after creatures can deliver a vicious bite with their small jaws, but also have a flexible sting-equipped tail. "a miniature dragon that also has a tail stinger"[28] | |||
Purple worm | 80 | Dungeons & Dragons set (1974) | 50-foot-long (15 m) burrowing worms constantly in search of food, can swallow human-sized creatures whole | ||
Quasit | 80 | Common on the planes of Pandemonium and the Abyss, a minor demon created to spread evil as a familiar to a chaotic evil magic-user or cleric | |||
Rakshasa | 81 | Evil spirits encased in flesh, first known in India, fond of a diet of human meat and masters of illusion. Based on the creature from Hindu mythology.[16] | |||
Ram, giant | 81 | ||||
Rat, giant (Sumatran) | 81 | Example of a monster posing little threat to the characters in the game.[26]:22 | |||
Ray | 81 | Blackmoor set (1975) (pungi, manta) | Described are the manta ray, pungi ray, and stingray | ||
Remorhaz | 82 | The Dragon #2 (1976) | Polar worms, huge aggressive predators | ||
Rhinoceros | 82 | Described are the rhinoceros and wooly rhinoceros | |||
Roc | 82 | Dungeons & Dragons set (1974) | Huge eagle-like birds that inhabit the highest mountains, and prey upon large creatures such as cattle, horses, and elephants. An enormous bird, based on a mythological creature probably of Persian origin, known from Sindbad the Sailor.[14] | ||
Roper | 83 | Cavern dwellers that stand upright to resemble pillars or stalagmites, can draw prey into their toothy maws with strands of strong, sticky rope-like excretions. A dangerous inhabitant of the Underdark[68] with "murderous behavior".[69] | |||
Rot grub | 83 | "The Ecology of the Rot Grub", Dragon #122 (June 1987). Monstrous Compendium Volume Two (1989). Monstrous Manual (1993). Dungeonscape (2007). Monster Manual 3 (2010). Volo's Guide to Monsters. | Found in heaps of offal or dung, will viciously burrow into living flesh until they reach the heart and kill their host. An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters: living in corpses, they infect those who disturb these dead searching for riches.[1] | ||
Rust monster | 83 | Greyhawk set (1974) | Subterranean inhabitants that eat ferrous metals such as iron, steel, and steel alloys. An original invention for the game and its artificial underground world, the appearance of the rust monster was inspired by a plastic toy from Hong Kong.[70] It was ranked among the most memorable as well as obnoxious creatures in the game, terrifying to certain characters and their players not due to their ability to fight but to destroy their items.[1][27][22][25][26] Chris Sims of the on-line magazine Comics Alliance referred to the rust monster as "the most feared D&D monster".[71] | ||
Sahuagin | 84–85 | Blackmoor set (1975) | "Seadevils" dwell in warm salt water depths, predatory in the extreme and kill for sport and pleasure as well as food | ||
Salamander | 85 | Greyhawk set (1974) | Evil creatures of the elemental plane of fire that prefer temperatures of 300 degrees and upwards | ||
Satyr | 85 | Gods, Demi-Gods & Heroes (1976) | Sylvan woodland inhabitants primarily interested in sport such as frolicking, piping, chasing wood nymphs. Based on the satyr from classical sources.[1] | ||
Scorpion, giant | 85–86 | Scorpions have the distinction of having been the very first combat encounter in the first playtest, run by Gary Gygax, of the original version of the game.[26]:65-66 Scorpion the size of a horse, its stinger carries a deadly poison.[30]:148–149 | |||
Sea hag | 86 | Inhabit thickly vegetated shallows, they hate beauty and are so ghastly in appearance to make other creatures weak with fright | |||
Sea horse, giant | 86 | Blackmoor set (1975) | |||
Sea lion | 86 | Fearsome carnivores that inhabit coastal marine waters, whose top halves resemble lions and bottom halves resemble sea creatures | |||
Shadow | 86 | Greyhawk set (1974) | Horrible undead creatures that drain strength merely by touching an opponent. Don Turnbull noted his disappointment that the shadow in the Monster Manual is of the undead class and thus subject to a cleric's turn undead ability: "I used to enjoy seeing clerics vainly trying to turn what wouldn't turn, when Shadows were first met".[23] Rob Bricken of io9 identified the shadow as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[22] | ||
Shambling mound | 87 | Apparent heaps of rotting vegetation shamblers are intelligent forms of vegetable life that suffocate prey in their slime. Plant-like creature resembling a heap of rotting vegetation. Ben Woodard considered its ability to move "the base creepiness of the creep".[72] | |||
Shark | 87 | Blackmoor set (1975) (giant shark) | Described are the shark and giant shark (megalodon) | ||
Shedu | 87 | Eldritch Wizardry | Lawful good creatures that travel around the world seeking to help allied creatures when in need | ||
Shrieker | 87 | Mindless ambulatory fungus that emit a piercing shriek when any light source or movement comes nearby. Scott Baird from Screen Rant ranked the man-sized shrieker among the weakest monsters in the game, at "the bottom of the mushroom monster food chain": They "can be used as cheap alarm systems for Underdark societies, but they possess no combat abilities of their own. The only thing a shrieker can do is shriek".[24] | |||
Skeleton | 87–88 | Dungeons & Dragons set (1974) | Magically animated, undead monsters enchanted by powerful magic-users or clerics of evil alignment. The skeleton was ranked second among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "introduces players to the special advantages and weaknesses of undead monsters". They also thank Ray Harryhausen for people knowing what fighting skeletons ought to look like.[58] Screen Rant ranked the tiny skeleton one of the weakest D&D creatures, saying "[skeletons] go all the way down to Tiny-sized creatures, which means that it is possible for your party of adventurers to fight a group of skeletons that are the same size as action figures."[24] | ||
Skunk, giant | 88 | ||||
Slithering tracker | 88 | Transparent and almost impossible to discover, attacks when prey is asleep by drawing all the plasma from its body | |||
Slug, giant | 88 | Greyhawk set (1974) | |||
Snake, giant | 88–89 | Described are the amphisbaena, constrictor, poisonous snake, sea snake, and spitting snake | |||
Spectre | 89 | Dungeons & Dragons set (1974) | Powerful undead humans that haunt the most desolate of places, tombs and dungeons, and drain the life energy of opponents. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[16] | ||
Sphinx | 89–90 | Gods, Demi-Gods & Heroes (1976) | Described are the androsphinx, criosphinx, gynosphinx, and hieracosphinx. Based on Egyptian and Classical mythology, an example of the diverse cultures amalgamated into D&D.[13][55] | ||
Spider | 90 | Greyhawk set (1974) (phase spider), Blackmoor set (1975) (water spider) | Described are the giant, huge, large, phase spider, and giant water spider. Phase spider: Arachnid as big as a medium-large dog that can shift between dimensions and bite with fangs of deadly poison.[30]:148–149 | ||
Sprite | 92 | Dwell in meadows and wooded glens, shy and reclusive, armed with arrows that put creatures to sleep | |||
Squid, giant | 92 | Blackmoor set (1975) | |||
Stag | 92 | Described are the stag and giant stag | |||
Stirge | 92–93 | Greyhawk set (1974) | Found in dark, tangled forests or in subterranean lairs, and lay in wait for warm-blooded creatures to drink their blood. Flying and blood-sucking[10] bird-like creatures. | ||
Strangle weed | 93 | Intelligent kelp found in relatively warm sea water, crushes victims with its fronds | |||
Su-monster | 93 | Eldritch Wizardry | Inhabits forsaken wilderness areas, has a prehensile tail to swing from limb from limb, has psionic attack | ||
Sylph | 93 | Beautiful winged creatures similar to nymphs that dwell in aerial places | |||
Thought eater | 94 | Eldritch Wizardry, PHBR5 – Complete Psionics Handbook (1991), Monstrous Manual (1993), Psionics Handbook (2001), Expanded Psionics Handbook (2004) | Dwellers in the ether attracted by the use of psionics, that can absorb psionic or spell energy | ||
Tick, giant | 94 | Greyhawk set (1974), D&D Basic Set (1977), Monstrous Manual (1993), Dragon #321 | |||
Tiger | 94 | D&D Basic Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), Frostburn (2004) | Described are the tiger and sabre-tooth tiger (smilodon) | ||
Titan | 94–95 | Greyhawk set (1974), MC8 – Monstrous Compendium Outer Planes Appendix (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Dwell on a plane somewhere above the material plane, chaotic good beings that resemble 18-foot-tall (5.5 m) humans. Based on the powerful beings from Greek mythology.[3] Ranked among the strongest creatures in the game by Scott Baird from Screen Rant, as they "stand above giants and possess even more power in terms of their physical and magical capabilities".[24] | ||
Titanothere | 95 | D&D Expert Set (1981), AC9 – Creature Catalogue (1986), MC3 – Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989), DMR2 – Creature Catalog (1993), Monstrous Compendium Annual Volume Two (1995) | |||
Toad, giant | 95 | Blackmoor set (1975), D&D Expert Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Oriental Adventures (2001), Frostburn (2004) | Described are the giant toad, ice toad, and poisonous toad | ||
Trapper | 95–96 | Strategic Review #5 (1975), Dragon #84 "The Ecology of the Trapper" (1984), MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993) | Clever monsters that can shape their flat bodies to appear as part of a stone floor. An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; the trapper camouflages as a piece of floor, engulfing a victim stepping on it.[1] Rob Bricken of io9 identified the lurker and the trapper as two of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[22] | ||
Treant | 96 | Dungeons & Dragons set (1974) (originally listed as "Ents"), D&D Expert Set (1981), Dragon #79 "The Ecology of the Treant" (1983), D&D Expert Set (1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Giants of Legend set #63 (2004) | Combines features of both humans and trees, dwell in forests and are indistinguishable from trees, can cause trees to come to life and move. Based on the Ent by J. R. R. Tolkien.[1][17]:27 | ||
Triton | 96 | Greyhawk set (1974), AC9 – Creature Catalogue (1986), MC2 – Monstrous Compendium Volume Two (1989), DMR2 – Creature Catalog (1993), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Rumored to be from the elemental plane of water, sea dwellers with the upper bodies of humans and the lower bodies of fish | ||
Troglodyte | 97 | D&D Basic Set (1977, 1981, 1983), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Dragon #235 "The Ecology of the Troglodyte" (1996), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #60 (2004) | Reptilian humanoids that dwell in subterranean places, loathe humans and slaughter all they encounter | ||
Troll | 97 | Dungeons & Dragons set (1974), D&D Basic Set (1977), D&D Expert Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Dragon #301 "Malignant Growth: The Ecology of the Troll" (2002), Monster Manual v.3.5 (2003), D&D Miniatures: Harbinger set #77 (2003) | Horrid carnivores that know no fear and are able to regenerate damage taken. Tall green-skinned[34] evil gaunt humanoids. A characteristic denizen of AD&D worlds.[2] Their appearance and powerful regenerative ability is taken from Three Hearts and Three Lions by Poul Anderson rather than from their mythological or Tolkienesque counterparts.[1][14] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[4]:92 | ||
Turtle, giant | 97 | MC5 – Monstrous Compendium Greyhawk Appendix (1990), Monstrous Compendium Annual Volume Two (1995), Stormwrack (2005) | Described are the giant sea turtle and giant snapping turtle | ||
Umber hulk | 98 | Greyhawk set (1974), AC9 – Creature Catalogue (1986) (as "Hook Beast, Hulker"), MC1 – Monstrous Compendium Volume One (1989), Dragon #152 "The Ecology of the Umber Hulk" (1989), DMR2 – Creature Catalog (as "Hook Beast, Hulker), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Harbinger set #78 (2003) | Subterranean predators with iron-like claws that enable them to burrow through solid stone, and their eyes cause a dangerous confusion in opponents | ||
Unicorn | 98 | Dungeons & Dragons set (1974), D&D Basic Set (1977), D&D Expert Set (1981), Dragon #77 "The Ecology of the Unicorn" (1983), D&D Expert Set (1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Archfiends set #22 (2004) | Dwelling in temperate woodlands, these chaotic good creatures shun contact with nearly all creatures. Based on the creature from medieval bestiaries.[1][16] | ||
Vampire | 99 | Dungeons & Dragons set (1974), Supplement I: Greyhawk (1975), D&D Basic Set (1977), D&D Expert Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Chaotic evil, night-prowling creatures and their powerful negative force drains life energy from victims. Depiction is related to those in 1930s and 1940s Hollywood Dracula movies,[1] as well as folklore[73] and Gothic fiction; a typical denizen of the Ravenloft setting.[16][2] | ||
Wasp, giant | 99 | Blackmoor set (1975), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | |||
Water weird | 100 | AC9 – Creature Catalogue (1986), MC2 – Monstrous Compendium Volume Two (1989), DMR2 – Creature Catalog (1993), Monstrous Manual (1993), Monster Manual II (2002), Dragon #347 "The Ecology of the Elemental Weird" (2006) | Originating from the elemental place of water, attacks all living things, feeding from their essences. An "old personal favorite" of reviewer Mark Theurer.[12] | ||
Weasel, giant | 100 | D&D Expert Set (1981), D&D Companion Rules (1984), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Compendium Annual Volume Two (1995) | |||
Whale | 100 | Blackmoor set (1975), D&D Expert Set (1981), D&D Companion Rules (1984), MC2 – Monstrous Compendium Volume Two (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | |||
Wight | 100 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Harbinger set #52 (2003), Dragon #348 "The Ecology of the Wight" (2006) | Undead humans that inhabit barrow mounds or catacombs, evil and hateful, seeking to destroy all life they encounter. Directly adapted from the creature of the same name in Tolkien's Lord of the Rings.[1][17]:27 Rob Bricken of io9 identified the wight as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[22] | ||
Will-o-(the)-wisp | 101 | Greyhawk set (1974), Dragon #99 "The Ecology of the Will-o-Wisp" (1985), MC1 – Monstrous Compendium Volume One (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), Dragon: Monster Ecologies "The Ecology of the Will-O'-Wisp" (2007) | Commonly haunt deserted bogs, fens, swamps and the like, feeds upon the life force of dying beings | ||
Wind walker | 101 | Strategic Review #3 (1975), ALQ2 – Assassin Mountain (1993), Monstrous Compendium Annual Volume One (1994) | Creatures from the elemental plane of air that attack by wind force | ||
Wolf | 101 | D&D Basic Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Harbinger set #80 (2003) (worg), D&D Miniatures: Harbinger set #37 (2003) (wolf), D&D Miniatures: Underdark set #60 (2005) (winter wolf) | Described are the wolf, dire wolf (worg), and winter wolf | ||
Wolverine | 101–102 | MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Monstrous Compendium Annual Volume Two (1995), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Angelfire set #54 (2005) (fiendish dire wolverine) | Described are the wolverine, and giant wolverine | ||
Wraith | 102 | Dungeons & Dragons set (1974), D&D Basic Set (1977), D&D Expert Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Harbinger set #53 (2003) | Undead, similar to wights, with a chilling touch that drains life energy. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[16] | ||
Wyvern | 102 | Dungeons & Dragons set (1974), D&D Expert Set (1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Dragon Annual #1 "The Ecology of the Wyvern" (1996), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Aberrations set #25 (2004) | Distantly related to dragons, stupid but very aggressive, can lash with sting-equipped tail. Its tail is equipped with a poisonous tail stinger.[28] | ||
Xorn | 102 | MC 2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Underdark set #28 (2005) | From the elemental plane of earth, feed on certain rare minerals, snacks upon copper and silver | ||
Yeti | 103 | Strategic Review #3 (1975), Dragon #127 "The Ecology of the Yeti" (1987), MC1 – Monstrous Compendium Volume One (1989), Monstrous Manual (1993), Oriental Adventures (2001), Frostburn (2004) | Inhabits regions of icy cold, very fond of human flesh | ||
Zombie | 103 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003) | Magically animated corpses, undead creatures under the command of the evil magic-users or clerics who animated them. Based on the zombie from folklore as well as more contemporary entertainment.[73] |
TSR 2012 – Fiend Folio (1981)[edit]
The Fiend Folio: Tome of Creatures Malevolent and Benign was the second monster book for the first edition of Advanced Dungeons & Dragons, published in 1981. While the Monster Manual consisted primarily of monsters previously published in D&D books edited by Gary Gygax, the Fiend Folio consisted mostly of monsters submitted to White Dwarf's "Fiend Factory" column. Don Turnbull, later Managing Director of TSR UK, was the editor for the "Fiend Factory" column, as well as the Fiend Folio, which was billed as "the first major British contribution to the Advanced Dungeons & Dragons game system." The monsters in this book are presented in the same format as those in the previous Monster Manual work, and most featured illustrations of the monsters. Also, there are full-page black and white illustrations of various monsters throughout the book. The book contains a foreword on pages 3–4, an alphabetical table of contents on page 5, explanatory notes on pages 6–7, descriptions of the monsters on pages 8–97, a treasure chart on page 99, additional tables and charts for all the monsters in both the Monster Manual and Fiend Folio on pages 100–119, an index of major listings (including the contributor for each monster) on pages 120–124, with an epilogue on page 124.
ISBN 0-935696-21-0 Search this book on .
Creature | Page | Other Appearances | Variants | Description | |
---|---|---|---|---|---|
Aarakocra | 8 | MC2 – Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Dark Sun Monstrous Compendium Appendix II (1995) (Athasian Aarakocra), Polyhedron #121 (1996) (Malatran Aarakocra), Monsters of Faerûn (2001) | Intelligent winged humanoids with an avian appearance. Their wings are described as being more along the lines of pterodactyls or bats than those found on birds or angels, and they are depicted as possessing two pairs of hands—one pair as part of their wings, while the other pair are hidden behind the talons on their feet. In 2020, Comic Book Resources counted the aarakocra as # 9 on the list of "10 Powerful Monster Species That You Should Play As", stating that "As long as they're not wearing heavy or medium armor you have a flying sniper, essentially."[74] | ||
Achaierai | 9 | MC14 – Monstrous Compendium Fiend Folio Appendix (1992), Planes of Law (1995), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Aberrations set #26 (2004) | Achaierai are depicted as large flightless birds—reminiscent of the kiwi (albeit considerably larger) —with four legs and a raptor-like beak. CJ Miozzi included the achaierai on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[75] | ||
Adherer | 9 | White Dwarf #7 (June/July 1978) (as "Gluey"), MC14 – Monstrous Compendium Fiend Folio Appendix (1992) | While the adherer is described as having a mummy-like appearance, it is not technically undead. Instead it is a humanoid covered with loose folds of white skin that is said to secrete an adhesive substance which causes weapons employed against it to be reduced in effectiveness and to stick to its body. | ||
Aleax | 11 | Planescape Campaign Setting (1994), Book of Exalted Deeds (2003) | An aleax in Dungeons & Dragons is an avatar of certain gods sent as vengeance for angering the deity. It is only visible to the victim, and has identical characteristics to the target—the same armour, skills and weapons. If the target is defeated, the Fiend Folio states that the victim will be raised from the dead, minus all their treasure and half of their experience. If the target wins, he or she is taken to serve the deity for a year and a day. | ||
Algoid | 11 | MC14 – Monstrous Compendium Fiend Folio Appendix (1992) | A colony of algae that appears in the form of a green humanoid. | ||
Al-mi'raj | 11–12 | MC14 – Monstrous Compendium Fiend Folio Appendix (1992) | The al-mi'raj is depicted as a cross between a rabbit and a unicorn—in effect, it is a large hare with a horn protruding from its forehead. Based on Al-mi'raj "in Islamic poetry, a yellow hare with a single black horn on its head."[14] Counted among the saddest, lamest creatures in Fiend Folio by artist Sean McCarthy, a hybrid creature with physiology resulting from maladaptation rather than evil.[76] | ||
Apparition[77] | 12 | D&D Companion Rules (1984) (as "Phantom, Apparition"), Dungeons & Dragons Rules Cyclopedia (1991) (as "Phantom, Apparition"), Monstrous Compendium Fiend Folio Appendix (1992),[78] Guide to the Ethereal Plane (1998).[79] | These are described as being undead creatures that lack the ability to interact with the physical world. Instead they attack by suggestion, fooling victims into believing that they are being strangled, even though the Apparition itself is unable to directly inflict physical damage. The apparition appeared in the Tome of Horrors (2002) from Necromancer Games.[80] |
||
Assassin bug | 12 | White Dwarf #12 (1979), Monstrous Manual (1993) | Assassin bugs are described as four-legged insects that reproduce by implanting eggs into living human hosts. | ||
Astral searcher | 13 | Planescape Campaign Setting (1994) | The Fiend Folio describes Astral Searchers as creatures that come into existence as a result of certain intense or traumatic events. They seek to possess their victims, and, if successful, the person cannot be saved—even if the Astral Searcher is removed. They are not considered to be undead. | ||
Babbler | 13 | Tome of Horrors (2002) | The babbler is a variation on the lizard man—an intelligent reptile reminiscent of a small dinosaur, that lives in marshes and likes to devour human flesh. | ||
Bat, giant | 14 | D&D Basic Set (1981), D&D Basic Set (1983), MC1 – Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993) | The giant bat in the Fiend Folio is exactly what its name would suggest—a giant form of bat with a 6' wingspan. White Dwarf reviewer Jamie Thomson commented on the giant bat, noting that it "seems an obvious choice for D&D.[81] | ||
Berbalang | 14 | White Dwarf #11 (1979), Best of White Dwarf Scenarios (1980), MC3 – Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989), A Guide to the Astral Plane (1996), 4th Edition Monster Manual (2008) | A gargoyle-like creature, the Berbalang is described as a bipedal creature with leathery skin and bat-like wings. It spends most of its life in a state of hibernation while its spirit astral travels. For a few days each month, it sends a projection out into the world to kill and feed. | ||
Blindheim | 15 | Monstrous Compendium Annual Volume Four (1998), Dragon #339 (2006) | A frog-like creature of low intelligence, the blindheim has eyes that emit beams of light. When attacking a victim in its subterranean realm, it opens its eyes, temporarily blinding the target. | ||
Blood hawk | 15 | White Dwarf #2 (1977), Best of White Dwarf Scenarios (1980), Fiend Folio (2003) | The blood hawk is, as the name would suggest, a hawk. It is roughly the same size as a normal hawk, but is described as having a "razor sharp beak" and strong talons, with eagle-like wings. | ||
Bloodworm, giant | 15 | White Dwarf #12 (1979), Monstrous Manual (1993) | Giant bloodworms are, according to the Fiend Folio, huge (20' long) worms that live in underground pools. While not described as particularly aggressive, when attacking they attach themselves to their victim and drain their blood in a leech-like manner. | ||
Bonesnapper | 15–16 | White Dwarf #6 (1978), MC5 – Monstrous Compendium Greyhawk Appendix (1990) | Small carnivorous dinosaurs (5' in height) that decorate their lairs with human jawbones. In the Fiend Folio, the bonesnapper is depicted as being similar in shape to the carnosauria. | ||
Booka | 16 | MC5 – Monstrous Compendium Greyhawk Appendix (1990) | Booka are described as being small, good creatures who are similar to traditional depictions of faeries. They often help around houses, but can cause mischief when upset. | ||
Bullywug | 16–17 | MC2 – Monstrous Compendium Volume Two (1989), The Knight of Newts (1993) (appearing in this Basic D&D module as "Newt"), Monstrous Manual (1993) (including Advanced Bullywug), Living Greyhawk Journal #2 (2000) (Bullywug Savant), Monsters of Faerûn (2001), D&D Miniatures: Deathknell set #48 (2005) (Bullywug Thug) | Bullywugs are described as humanoids with the head of frogs. They are usually shorter than a human, with leathery skin and webbed digits. They are very good jumpers, and can jump roughly 30 feet forward and 15 feet vertically. They inhabit temperate to tropical swamps. | ||
Bunyip | 17 | MC3 – Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989), Monstrous Compendium Annual Volume Three (1996) | The bunyip is loosely based on the creature from Australian mythology. They live in lakes, marshes and some rivers, and are mostly playful rather than dangerous, but they do occasionally attack smaller creatures such as dwarves. | ||
Carbuncle | 17–18 | White Dwarf #8 (1978), Best of White Dwarf Scenarios (1980), Tome of Horrors (2002) | Carbuncles are described as being small, armadillo-like creatures with a large ruby stuck into its head. They typically infiltrate groups of adventurers and spread dissent through psychic powers. | ||
Caryatid column | 18 | WGR1 – Greyhawk Ruins (1990), Monstrous Manual (1993), Fiend Folio (2003) | The Fiend Folio describes the caryatid column as being very similar to a golem. As with other golems, the caryatid column is an artificial construct animated by magic. They appear to players as columns with fine carving suggesting the shape of a woman holding a sword. When activated, (typically by an event trigger), they transform into "young maidens" and do battle, returning to their original position and state once the threat has been dispatched. | ||
Caterwaul | 18–19 | MC14 – Monstrous Compendium Fiend Folio Appendix (1991) | The caterwaul is a bipedal feline, noted for its ability to climb, hide in shadows and to move silently. When attacking, it is said to emit a high pitched screech that will cause damage to anyone nearby. | ||
Cifal | 19 | Polyhedron #145 (2000) | Cifals are described as being a large colony of insects which has massed together into a vaguely bipedal form. | ||
Clubnek | 19 | Tome of Horrors (2002) | Large flightless birds, described as "mutated ostriches", that attack with their beaks and claws. | ||
Coffer corpse | 19–21 | White Dwarf #8 (1978), MC14 – Monstrous Compendium Fiend Folio Appendix (1992), Monstrous Compendium Annual Volume Three (1996) | Undead zombies derived from corpses that have failed to be fully disposed of, such as funeral barges which have become stranded. | ||
Crabman | 21 | MC14 – Monstrous Compendium Fiend Folio Appendix (1992), Monstrous Manual (1993), Fiend Folio (2003) (as "Yurian") | The crabman is a large monstrous humanoid. Crabmen are simple hunter-gatherers and generally peaceful. A crabman is usually neutral and generally lives near warm sea coasts. | ||
Crypt thing | 21 | MC5 – Monstrous Compendium Greyhawk Appendix (1990), Monstrous Manual (1993), Living Greyhawk Journal #5 (2002), Fiend Folio (2003) | Crypt things are depicted as being undead skeletons that wear brown robes, found within their private lairs. When attacked they will attempt to teleport their attackers to a random location. | ||
Dakon | 22 | Dragon #187 "The Ecology of the Dakon" (1992), Monstrous Manual (1993), Living Greyhawk Journal #5 (2002) | Dakons are described as shaggy, intelligent apes with a reasonable grasp of language, that live in jungle settings. A dakon is depicted as being light brown in color, with green eyes and black hands. | ||
Dark creeper | 22 | MC14 – Monstrous Compendium Fiend Folio Appendix (1992), Fiend Folio (2003), D&D Miniatures: Underdark set #42 (2005) | Dark Creepers are small humanoids (about 4' in height) that are described as preferring to dwell underground due to their hatred of light. They operate like thieves, extinguishing light sources and stealing small magical items. When killed, the Fiend Folio states that they spontaneously burst into flame. | ||
Dark stalker | 23 | ||||
Death dog | 23 | White Dwarf reviewer Jamie Thomson commented on the death dog, which is "rumored to be a descendant of Cerberus".[81] | |||
Death knight | 23 | A "powerful undead warrior",[82]:167 Shannon Applecline considered this creature created by Charles Stross one of the game's especially notable monsters.[17]:38 | |||
Demon | 24–25 | Lolth, the Demon Queen of Spiders (a lesser goddess), is described here | |||
Denzelian | 25 | White Dwarf reviewer Jamie Thomson commented on Lolth, as a giant spider-creature "which often appears on fantasy literature".[81] | |||
Devil | 25–26 | The Styx devil, a greater devil, is described here | |||
Devil dog | 26 | White Dwarf #11 (Feb/March 1979) | |||
Dire corby | 26 | ||||
Disenchanter | 27 | White Dwarf #6 (April/May 1978) | |||
Doombat | 27 | White Dwarf #13 (June/July 1979) | |||
Dragon, Oriental | 27–30 | Described here are the Li Lung (Earth Dragon), Lung Wang (Sea Dragon), Pan Lung (Coiled Dragon), Shen Lung (Spirit Dragon), T'ien Lung (Celestial Dragon), and Yu Lung (Carp Dragon). Dragon contributor Alan Zumwait was pleased by the inclusion of the neutral Oriental dragons, but felt that their descriptions were inferior to those of the dragons in the Monster Manual.[83] | |||
Dragonfish | 30 | ||||
Dune stalker | 30 | White Dwarf #2 (Aug/Sept 1977) | |||
Elemental Princes of Evil | 31–33 | Described here are Cryonax (Prince of Evil Cold Creatures), Imix (Prince of Evil Fire Creatures), Ogrémoch (Prince of Evil Earth Creatures), Olhydra (Princess of Evil Water Creatures), and Yan-C-Bin (Prince of Evil Aerial Creatures). Bosses on their respective planes,[84] Ed Greenwood considered the Elemental Princes of Evil "worthy additions to any campaign".[85] | |||
Elf, Drow (dark elf) | 33–34 | Ed Greenwood noted that the previously published drow were "expected attractions, but good to see nonetheless."[85] Made famous R. A. Salvatore's Drizzt novels, these dark elves from the game influenced subsequent works of fantasy.[1] Drow have a gender-based caste system that says "a great deal about attitures towards gender roles in the real world".[8]:34 | |||
Enveloper | 34 | ||||
Ettercap | 35 | ||||
Eye killer | 35 | The eye killer first appeared in White Dwarf #7 (June 1978). The eye killer appeared in the original first edition Fiend Folio (1981).[77] The eye killer appeared in the Tome of Horrors (2002) from Necromancer Games.[86] | An eye killer is a creature with a bat-like upper torso on the body of a large snake. Its stunted wings cannot support flight. Its upper body is a dark grey-green while the lower part is a medium green flecked with dully yellow. Its eyes are disproportionately large and apparently lidless. An eye killer dwells in dark places underground. An eye killer will attack creatures by crushing them with its coils, but if an approaching party carries lanterns or torches, the eye killer can use its Death Stare once per day. Its eyes gather the illumination falling on them, amplifying it enormously, and project it back at the light-bearer as a powerful, narrow ray of intense light that kills instantly. | ||
Eye of fear and flame | 35 | ||||
Firedrake | 36 | ||||
Firenewt | 36 | ||||
Fire snake | 38 | ||||
Firetoad | 38 | ||||
Flail snail | 38 | Monstrous Compendium Greyhawk Appendix (1990), Dragon #258 (April 1999) in "The Ecologies of the Flail Snail: The Price of Flailure", Tome of Horrors (2002) p. 138 from Necromancer Games, Misfit Monsters Redeemed (2010) p. 28-33 from Paizo Publishing | The flail snail is an enormous gastropod with six tentacles on its head, each tipped with a mace-like club. Shannon Applecline considered the flail snail one of the "silly monsters" of the game.[17]:38 CJ Miozzi included the flail snail on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[75] | ||
Flind | 39 | ||||
Flumph | 39 | Ranked among the weakest monsters in the game by Scott Baird from Screen Rant: It only attacks with a stinking liquid, and helpless when turned on its back.[24] Shannon Applecline considered "the much-satirized flumph" one of the silly monsters introduced in Fiend Folio.[17]:38 | |||
Forlarren | 39–40 | ||||
Frost man | 40 | The frost man appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[87] | |||
Galltrit | 40 | ||||
Gambado | 41 | ||||
Garbug | 41 | Described here are the black garbug and violet garbug | |||
Giant | 41–42 | Described here are the fog giant and mountain giant | |||
Giant strider | 42 | ||||
Gibberling | 43 | Humanoid "hairy screaming monsters that attack in large groups and seek to devour everything in their path", "little more than mindless beasts". Screen Rant reviewer Scott Baird ranked them among the weakest monsters in the game, which have a scary description, but lack the stats to back up this impression.[24] | |||
Githyanki | 43–45 | White Dwarf #12 (April/May 1979) | Xenophobic humanoids[8]:20–21 with gaunt stature, leathery yellow skin and fangs. Inhabitants of the Astral Plane, and ancient enemies of the githzerai, githyanki are considered to "boast some excellent twists" as non-player characters, but " little more than dextrous, not to mention ugly, egg layers" as PCs by reviewer Trenton Webb[88][89] Introduced by Charles Stross[19][17]:38 in White Dwarf No. 12, who borrowed the name from a fictional race in George R. R. Martin's Dying of the Light. The githyanki/illithid relationship was inspired by Larry Niven's World of Ptavvs.[90][91] The githyanki were voted among the top ten best monsters from that White Dwarf's "Fiend Factory" column.[92] Shannon Applecline considered the githyanki one of the game's especially notable monsters.[17]:38 Scott Baird of the website TheGamer commented on the nature of the relationship of the githyanki to the mind flayers: "Despite their wicked reputation, the Githyanki have an important role to play in protecting the Prime Material Plane. The Githyanki despise Mind Flayers and their armies might be the only thing holding them back. The trailer for Baldur's Gate 3 shows just how scary a single Mind Flayer ship can be, and that could happen a thousand times over if the Githyanki aren't around."[93] | ||
Githzerai | 45 | Designed by Charles Stross,[19][17]:38 these humanoids are the ancient and fervent enemies of mind flayers and githyanki, based on the plane of Limbo. A playable species in the Planescape campaign setting, reviewer Johnny L. Wilson found them a new take on the niche usually occupied by elves.[89][94] Shannon Applecline considered the githzerai one of the game's especially notable monsters.[17]:38 | |||
Goldbug | 46 | i | |||
Gorbel | 46 | Tome of Horrors (2002)[95]
Monstrous Compendium Fiend Folio Appendix 2nd edition (1992).[96] |
A red globe of translucent, thin rubbery material, with six tiny red eyes on short, retractable eyestalks equally spaced around the top of its spherical body, and two short, clawed legs on its underside. When its hide is pierced or slashed, its balloon-like body bursts, releasing a cloud of pyrophoric gas which explodes. A gorbel can also explode if damaged by magic spells, or if it is within the blast range of another exploding gorbel.[98] | ||
Gorilla bear | 46 | Tome of Horrors (2002)[99] | A creature with the head, body and legs of a gorilla with the sharp teeth and powerful arms of a bear. A gorilla bear has a grizzly bear's aggressive disposition and a cave bear's carnivorous tendencies.[100] | ||
Grell | 46–48 | White Dwarf #12 (April/May 1979) | "terrifying beaked, tentacled monsters that populate the realm of Underdark".[56] Tyler Linn of Cracked.com listed the grell among the "15 Most Idiotic Monsters In Dungeons & Dragons History" and found that it's movement by floating contributed to it looking ridiculous.[42] | ||
Grimlock | 48 | ||||
Gryph | 48–49 | ||||
Guardian daemon | 49 | ||||
Guardian familiar | 49 | White Dwarf #10 (Dec/Jan 1978/9) (as "Familiar") | |||
Hellcat | 50 | ||||
Hoar fox | 50 | ||||
Hook horror | 51 | White Dwarf #12 (April/May 1979) | The hook horror is described as an aberration that stands about nine feet tall and weighs almost 350 pounds . It has a mottled grey exoskeleton, which is extremely thick and dense, and as difficult to breach as metal armor. Its front limbs end in 12-inch-long razor-sharp, blade-like hooks. These hooks are its primary method of combat. Its legs are similar to those of a bird, and its head is shaped like that of a vulture, including the hooked beak. Its eyes, however, are multifaceted like that of an insect. The hook horror was first published in White Dwarf #12 (April–May 1979), and was originally submitted by Ian Livingstone.[91] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[92][101][102] Ed Greenwood, in his review of the Fiend Folio for Dragon magazine, considered the hook horror as one of the creatures with "strange appearances and little else; there is no depth to their listings" and that it was one of the creatures which "seem incomplete".[103] | ||
Hornet, giant | 51 | ||||
Hound of ill omen | 51 | The hound of ill omen first appeared in the original first edition Fiend Folio (1981).[77]
The hound of ill omen appeared in second edition in Monstrous Compendium Annual Volume Three (1996).[104] |
A hound of ill omen is sent by one of the gods as a curse to a misbehaving follower. | ||
Huecuva | 51 | ||||
Ice lizard | 52 | The ice lizard first appeared in the original first edition Fiend Folio (1981).[77] The ice lizard appeared in the second edition in the Monstrous Compendium Fiend Folio Appendix (1992).[105] The ice drake appeared under the "drake" heading in the Tome of Horrors (2002) from Necromancer Games.[106] | An ice lizard is a snow-white lizard which appears similarly to a 3-foot long white dragon in its natural form, and has the ability to change its form into that of a full-sized white dragon. | ||
Imorph | 52 | White Dwarf #9 (Oct/Nov 1978) | |||
Iron cobra | 52–53 | ||||
Jaculi | 53 | ||||
Jermlaine | 53–54 | Descent into the Depths of the Earth (1978),[107] Monstrous Compendium Volume Two (1989),[108] Monstrous Manual (1993) under the "gremlin" entry, Dragon #262 (August 1999).,[109] third edition Monster Manual II (2002)[110] | |||
Kamadan | 55 | ||||
Kelpie | 55 | ||||
Kenku | 56 | Crow-like humanoids with a tendency for thievery, loosely based on the Japanese tengu.[111][11]:56–58 | |||
Khargra | 56–57 | The khargra is a type of extraplanar creature. The khargra first appeared in the original first edition Fiend Folio (1981).[77] | |||
Killmoulis | 57 | ||||
Kuo-toa | 57–59 | "evil fish-men"[4]:89 Ed Greenwood noted that the previously published drow and kuo-toa were "expected attractions, but good to see nonetheless."[85] | |||
Lamia noble | 59 | ||||
Lava children | 61 | ||||
Lizard king | 61 | ||||
Magnesium spirit | 62 | ||||
Mantari | 62 | ||||
Meazel | 63 | ||||
Meenlock | 63–64 | ||||
Mephit | 64–66 | White Dwarf #13 (June/July 1979) (as "imp": "fire imp", "molten imp", "smoke imp" and "steam imp") | Described here are the fire, lava, smoke, and steam mephit. First published in White Dwarf #13 (June/July 1979) under the names of fire imp, molten imp, smoke imp and steam imp, respectively (not including ice and mist mephits), originally submitted by M. Stollery.[112] These "imps" were voted among the top ten monsters from the magazine's "Fiend Factory" column in 1980.[92] | ||
Mezzodaemon | 66 | ||||
Mite | 66 | White Dwarf #6 (April/May 1978) | |||
Necrophidius | 67 | White Dwarf #7 (June/July 1978) | Undead consisting of a humanoid skull and giant snake vertebrae, "looks like the skeleton of a Guardian Naga", with venomenous bite and mesmerizing powers; first published in White Dwarf #7 (June/July 1978), submitted by Simon Tilbrook.[113] In 1980 it was voted the best monster from the magazine's "Fiend Factory" column.[92] | ||
Needleman | 67 | White Dwarf #6 (April/May 1978) | First published in White Dwarf #6 (April 1978), submitted by Trevor Graver.[114] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[92][101][102] | ||
Nilbog | 67–68 | White Dwarf #6 (April/May 1978) | |||
Nonafel | 68 | ||||
Norker | 68 | ||||
Nycadaemon | 69 | ||||
Ogrillon | 70 | ||||
Osquip | 70 | ||||
Penanggalan | 71–72 | ||||
Pernicon | 72 | ||||
Phantom stalker | 72–73 | ||||
Poltergeist | 73 | ||||
Protein polymorph | 73 | ||||
Quaggoth | 74 | The quaggoth first appeared in first edition in the original Fiend Folio (1981).[77] | The quaggoth is a primitive monstrous humanoid that lives underground, and is frequently enslaved by other more advanced races. | ||
Quipper | 74 | ||||
Qullan | 74–75 | ||||
Retriever | 75 | ||||
Revenant | 75–76 | The revenant first appeared in first edition in the original Fiend Folio (1981).[77] It appeared in second edition for the Forgotten Realms setting in the Monstrous Compendium Forgotten Realms Appendix (1989),[115] and reprinted in the Monstrous Manual (1993).[116] It appeared in third edition for the Forgotten Realms setting as a template in Monsters of Faerûn (2001),[117] and in the adventure City of the Spider Queen (2002).[118] It was added as a fully playable character race for 4th edition in Dragon #376 (2009).[119] | The revenant is a powerful undead creature that has a strong physical resemblance to a zombie, a far less powerful undead creature. | ||
Rothé | 76 | ||||
Sandman | 77 | White Dwarf #10 (Dec/Jan 1978/9) | |||
Scarecrow | 77 | ||||
Screaming devilkin | 77–78 | Tome of Horrors (2002) from Necromancer Games.[120] | A small creature that resembles a mephit in appearance. It is three feet tall, with a long, muscular barbed tail and leathery wings with a 5-foot span. Its legs and arms are disproportionately small and useless for movement or combat. It always attacks and never willingly breaks off a fight, striking with its cruelly barbed tail, and has a painful howling scream which it uses continuously in the presence of other beings that makes other vocalization inaudible.[121] | ||
Shadow demon | 78 | ||||
Sheet ghoul | 78 | White Dwarf #11 (Feb/March 1979) | |||
Sheet phantom | 78–79 | White Dwarf #11 (Feb/March 1979) | |||
Shocker | 79 | ||||
Skeleton warrior | 79 | Reviewer Jamie Thomson found the skeleton warriors "beings similar to Tolkien's ringwraiths".[81] | |||
Skulk | 80 | ||||
Slaad | 80–83 | Described here are the blue slaad; death slaad (the Lesser Masters); green slaad; grey slaad (the Executioners); red slaad; Ssendam, Lord of the Insane (slaad lord); and Ygorl, Lord of Entropy (slaad lord). Ed Greenwood considered the slaad "worthy additions to any campaign".[85] GameSpy author Allan Rausch described the slaadi as "remorseless reptilian killing machines", but "For many years, slaad were a joke -- because of their artwork", which showed them as "six-foot tall carnivorous frogs". With the Planescape setting they "were reinterpreted artistically to be less frog-like and much more fearsome".[62] Shannon Applecline considered the githzerai one of the game's especially notable monsters.[17]:38 | |||
Snyad | 83 | ||||
Son of Kyuss | 83 | ||||
Stunjelly | 84 | ||||
Sussurus | 84 | White Dwarf #9 (Oct/Nov 1978) | |||
Svirfneblin (deep gnome) | 84–85 | ||||
Symbiotic jelly | 85 | White Dwarf #8 (Aug/Sept 1978) (as "Chaoticus Symbioticus") | |||
Tabaxi | 86 | In 2020, Comic Book Resources counted the tabaxi as # 4 on the list of "10 Powerful Monster Species That You Should Play As", stating that "a Tabaxi monk with Boots of Speed and a few other speed buffs can in theory cover anywhere between 320ft per round to 253,440ft per round. Your ability to do this and break the sound barrier in-game entirely depends on how much time and leniency the DM grants you though."[74] | |||
Tentamort | 86–87 | ||||
Terithran | 87 | ||||
Thoqqua (rockworm) | 87–88 | ||||
Thork | 88 | ||||
Throat leech | 88 | White Dwarf #6 (April/May 1978) | Appeared in second edition Advanced Dungeons & Dragons under the "leech" heading in the Monstrous Compendium Volume Two (1989),[122] and in the Monstrous Manual (1993).[123] | A throat leech is a small twig-sized creature found in pools, lakes, and streams. If swallowed, it stays in the creature's throat and sucks blood until it becomes fully distended, which causes the victim to choke. | |
Tiger fly | 88–89 | ||||
Tirapheg | 89 | White Dwarf #11 (Feb/March 1979) (as "Lauren", "an anagram of 'unreal'") | |||
Trilloch | 89–90 | ||||
Troll | 90–91 | Described here are the giant troll, giant two-headed troll, ice troll, and spirit troll | |||
Tween | 91 | White Dwarf #8 (Aug/Sept 1978) | |||
Umpleby | 92 | White Dwarf #9 (Oct/Nov 1978) | Trenton Webb, in his review of Monstrous Compendium Annual Two for British RPG magazine Arcane, called the shambling umpleby "without a shadow of a doubt" the star of the book: "Effectively a Bigfoot whose wooly hair generates shocking levels of static electricity, these hulking eccentric simpletons will test any parties patience and ability to save against cuteness." Webb also added that even without the umpleby the book "would be a necessary resource for all mainstream refs. With the shaggy-haired one, though, it rapidly approaches the essential."[124] | ||
Urchin | 92–93 | White Dwarf #9 (Oct/Nov 1978) | Described here are the black, green, red, silver, and yellow urchin. First published in White Dwarf #9 (October/November 1978), submitted by Nick Louth.[125] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[92][101][102] | ||
Vision | 93 | ||||
Vodyanoi | 93 | ||||
Volt | 94 | White Dwarf #7 (June/July 1978) | First published in White Dwarf #7 (June/July 1978), originally submitted by Jonathan Jones.[113] The volt was voted among the top ten monsters from the magazine's "Fiend Factory" column in 1980.[92] | ||
Vortex | 94 | ||||
Whipweed | 94 | ||||
Witherstench | 95 | White Dwarf #11 (Feb/March 1979) | |||
Witherweed | 95 | White Dwarf #7 (June/July 1978) | |||
Xill | 96 | ||||
Xvart | 96 | White Dwarf #9 (Oct/Nov 1978) (as "Svart") | First published in White Dwarf #9 (October/November 1978) under the name of "svart", submitted by Cricky Hitchcock and "taken from The Weirdstone of Brisingamon by Alan Garner",[125] who in turn took inspiration from the Norse myth of the svartálfar.[103] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[92][101][102] Forgotten Realms author Ed Greenwood considered xvarts to be redundant creatures with no unique or interesting characteristics.[103] | ||
Yellow musk creeper | 97 | Ben Woodard found it an expression of the "seemingly endless morphology of fungal creep and toxicological capacity" within the game.[72] | |||
Zombie, yellow musk | 97 |
TSR 2016 – Monster Manual II (1983)[edit]
Monster Manual II was the third and final monster book for the first edition of Advanced Dungeons & Dragons, published in 1983, and has the largest page count of the three. As with the Monster Manual, this book was written primarily by Gary Gygax. While this book contains a number of monsters that previously appeared in limited circulation (such as in Dragon or in adventure modules), unlike the Monster Manual and Fiend Folio a large amount of its contents was entirely new at publication. The monsters in this book are presented in the same format as the Monster Manual and Fiend Folio. The book contains a preface on page 4, a section entitled "How To Use This Book" on pages 5–7, descriptions of the monsters on pages 8–132, random encounter tables on pages 133–155, and an index of all the monsters in the Monster Manual, Fiend Folio, and Monster Manual II on pages 156–160. Unlike the previous two books, this book does not contain an alphabetical listing of the monsters in the beginning of the book.
ISBN 0-88038-031-4 Search this book on .
Creature | Page | Other Appearances | Variants | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aboleth | 8 | ||||||||||||||
Afanc (/ˈeɪfæŋk/ AY-fank)[126] | 8 | afanc (gawwar samakat): City of Delights boxed set (1993); afanc and young afanc: Monstrous Compendium Annual Volume One (1994)[127] | The afanc appeared in Tome of Horrors 3 in 2005, by Necromancer Games.[128] The entry was updated for the Pathfinder game rules and appeared in The Tome of Horrors Complete in 2011, by Frog God Games.[129] | ||||||||||||
Agathion | 9 | ||||||||||||||
Annis | 9 | ||||||||||||||
Ant lion | 10 | Monstrous Compendium Volume Two (1989),[130] Monstrous Manual (1993),[131] Sandstorm: Mastering the Perils of Fire and Sand (2005)[132] | An ant lion is a huge insect that preys on other giant insects. Ant lions dig tapering pits in areas of sand and gravel, which can like cave or lair entrances; creatures entering these traps slip down the loose sides to land at the bottom, where the ant lion lurks.[133] A line of lead miniatures from TSR included a set of a piscodaemon and an ant lion.[134] The giant ant lion appeared in the Kingdoms of Kalamar books Forging Darkness (2001), and Midnight's Terror (2001), in the Tome of Horrors (2002) from Necromancer Games,[135] and in Paizo Publishing's book Pathfinder Roleplaying Game Bestiary 3 (2011), on page 17.[136] | ||||||||||||
Ascomoid | 10 | ||||||||||||||
Aspis | 10–11 | Slave Pits of the Undercity (1981), Greyhawk Monstrous Compendium Appendix (1990),[137] Dragon #260 (June 1999).[138] | Described here are the drone, larva, cow | ||||||||||||
Atomie | 11 | ||||||||||||||
Aurumvorax | 11 | Rob Bricken of io9 identified the aurumvorax as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[22]le | |||||||||||||
Azer | 12 | ||||||||||||||
Baku | 12 | ||||||||||||||
Banderlog | 13 | The Banderlog is a monstrous humanoid | |||||||||||||
Barghest | 13 | ||||||||||||||
Barkburr | 14 | ||||||||||||||
Basidirond | 15 | ||||||||||||||
Basilisk, greater | 15 | Based on the creature from medieval bestiaries.[1] In the original Monster Manual it is described as a reptilian monster whose gaze can turn creatures to stone.[139] | |||||||||||||
Bat | 15–16 | Described here are the mobat and ordinary bat | |||||||||||||
Bat, fire | 16 | ||||||||||||||
Bear, northern (polar bear) | 16 | ||||||||||||||
Bee, giant | 17 | Described here are the worker honeybee, soldier honeybee, and bumblebee | |||||||||||||
Beetle, giant | 17–18 | Described here are the death watch beetle and slicer beetle | |||||||||||||
Behemoth | 18 | ||||||||||||||
Behir | 18 | ||||||||||||||
Bloodthorn | 18–19 | ||||||||||||||
Boalisk | 19 | ||||||||||||||
Bodak | 19 | ||||||||||||||
Boggart | 19–20 | ||||||||||||||
Boggle | 20 | ||||||||||||||
Boobrie | 20 | ||||||||||||||
Bookworm | 21 | ||||||||||||||
Bowler | 21 | ||||||||||||||
Buckawn | 21 | ||||||||||||||
Cat | 22 | Described are the domestic and wild cat | |||||||||||||
Cat lord | 22–23 | ||||||||||||||
Catfish, giant | 23 | ||||||||||||||
Cave cricket | 23 | ||||||||||||||
Cave fisher | 24 | ||||||||||||||
Cave moray | 24 | ||||||||||||||
Centipede | 24–25 | Described are the huge centipede and megalocentipede | |||||||||||||
Cheetah | 25 | ||||||||||||||
Choke creeper | 25 | ||||||||||||||
Cloaker | 25–26 | An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; it looks like a living cloak with teeth.[1] | |||||||||||||
Cooshee (elven dog) | 26 | ||||||||||||||
Crane, giant | 26 | ||||||||||||||
Crysmal | 26–27 | ||||||||||||||
Crystal ooze | 27 | ||||||||||||||
Cyclopskin | 27 | Monstrous Manual (1993),[131] Dragon #254 (December 1998), in the "Ecology of the Cyclopskin".[140] | |||||||||||||
Daemon | 27–31 | Described are the arcanadaemon (greater daemon), Charon (the Boatman of the Lower Planes), charonadaemon (lesser daemon), derghodaemon (lesser daemon), hydrodaemon (lesser daemon), Oinodaemon (Anthraxus), piscodaemon (lesser daemon), ultrodaemon (greater daemon), and yagnodaemon (lesser daemon) | |||||||||||||
Dao | 32 | The dao were newly invented for the game altogether to fill the gap for the remaining element.[11]:485–493 | |||||||||||||
Death, crimson | 32 | ||||||||||||||
Demilich | 32–33 | Evolved beyond status as a lich. Creature of enormous powers, where only the skull remains.[141] Tyler Linn of Cracked.com identified the demi-lich as one of "15 Idiotic Dungeons and Dragons Monsters" in 2009, stating: "Besides looking like a Pirates of the Caribbean alarm clock, the Demi-lich seems to possess no tactical advantages of any kind. It just kind of floats around, waiting for a party of heroes to smack it out of the air like a pinata. We suppose it could try to bite you, but the illustration above kind of makes it look like the jaw is fused in place. Man, now we just feel sorry for it."[42] Ranked among the strongest in Screen Rant's "10 Most Powerful (And 10 Weakest) Monsters, Ranked", saying "You might think that a floating skull would be easy to smash to pieces, but you would be wrong, as demiliches are some of the most resilient creatures in the game."[24] | |||||||||||||
Demodand | 33–34 | Described are the farastu (tarry) demodand, kelubar (slime) demodand, and shator (shaggy) demodand | |||||||||||||
Demon | 35–42 | ||||||||||||||
-- Alu-demon (semi-demon) | 35–36 | ||||||||||||||
-- Babau (minor demon) | 36 | ||||||||||||||
-- Baphomet (demon lord) | 36 | ||||||||||||||
-- Bar-lgura (minor demon) | 37 | ||||||||||||||
-- Cambion (semi-demon) | 37 | ||||||||||||||
-- Chasme (minor demon) | 38 | ||||||||||||||
-- Dretch (minor demon) | 38 | ||||||||||||||
-- Fraz-Urb'luu (Prince of Deception) | 39 | ||||||||||||||
-- Graz'zt (demon prince) | 39–40 | CBR reviewer Daniel Colohan counted the abyssal lords among "the most feared enemies to encounter in any campaign". Among them, as an exception to the rule, Graz'zt appears humanoid rather than monstrous, and was ranked by Colohan number six among the "Top 10 Demon Lords Your Party Will Fear".[142] | |||||||||||||
-- Kostchtchie (demon lord) | 40 | ||||||||||||||
-- Nabassu (major demon) | 40–41 | ||||||||||||||
-- Pazuzu (Prince of the Lower Aerial Kingdoms) | 41 | ||||||||||||||
-- Rutterkin (minor demon) | 41–42 | ||||||||||||||
Derro | 42 | ||||||||||||||
Deva | 42–44 | Described are the astral deva, monadic deva, and movanic deva | |||||||||||||
Devil | 44–49 | ||||||||||||||
-- Abishai (lesser devil) | 45 | ||||||||||||||
-- Amon (Duke of Hell) | 45–46 | ||||||||||||||
-- Bael (Duke of Hell) | 46 | ||||||||||||||
-- Bearded devil (lesser devil) | 46 | ||||||||||||||
-- Belial (Arch-devil) | 46 | ||||||||||||||
-- Glasya (Princess of Hell) | 47 | ||||||||||||||
-- Hutijin (Duke of Hell) | 47 | ||||||||||||||
-- Mammon (Arch-devil) | 47 | ||||||||||||||
-- Mephistopheles (Arch-devil) | 48 | ||||||||||||||
-- Moloch (Arch-devil) | 48 | ||||||||||||||
-- Nupperibo (least devil) | 49 | ||||||||||||||
-- Titivilus (Duke of Hell) | 49 | ||||||||||||||
-- Spined devil (least devil) | 49 | ||||||||||||||
Diakk | 50 | ||||||||||||||
Dinosaur | 50–55 | Described are the ankisaurus, camptosaurus, compsognathus, dacentrurus, deinonychus, dilophosaurus, dimetrodon, euparkeria, kentrosaurus, mamechisaurus, massopondylus, nothosaurus, ornitholestes, phororhacos, podokesaurus, giant pterosaur, struthiomimus, tanystropheus, and tennodontosaurus. Considered among the "standard repertoire of "Monsters"",[3] and among the 12 most underrated monsters, "a creature as large and fearsome as a dragon but without all the hype".[143] | |||||||||||||
Dracolisk | 55 | ||||||||||||||
Dragon | 55–59 | Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon. | |||||||||||||
-- Cloud dragon | 56–57 | ||||||||||||||
-- Faerie dragon | 57 | ||||||||||||||
-- Mist dragon | 58 | ||||||||||||||
-- Shadow dragon | 58–59 | ||||||||||||||
Dragonfly, giant | 59 | ||||||||||||||
Dragon horse | 59 | ||||||||||||||
Dragonnel | 60 | ||||||||||||||
Drelb (haunting custodian) | 60 | ||||||||||||||
Drider | 60 | ||||||||||||||
Duergar | 61 | ||||||||||||||
Dustdigger | 61 | ||||||||||||||
Eagle | 62 | ||||||||||||||
Eblis | 62 | ||||||||||||||
Eel, electric (marine) | 62 | ||||||||||||||
Elf | 63 | Described are the grugach and valley elf | |||||||||||||
Elfin cat | 63–64 | ||||||||||||||
Executioner's hood | 64 | The executioner's hood appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[144] | |||||||||||||
Falcon (hawk) | 64 | Described are the small and large falcon | |||||||||||||
Firefriend (giant firefly) | 65 | ||||||||||||||
Fly, giant | 65 | Described are the bluebottle and horsefly | |||||||||||||
Foo creatures | 65–66 | Described are the foo dog and foo lion | |||||||||||||
Forester's bane (snapper-saw) | 66 | ||||||||||||||
Formian (centaur-ant) | 66 | Described are the myrmarch, warrior, and worker formian | |||||||||||||
Froghemoth | 67 | ||||||||||||||
Galeb duhr | 68 | ||||||||||||||
Giant | 68–69 | Described are the fomorian, firbolg, and verbeeg. In 2021, Comic Book Resources counted the firbolg as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "Firbolgs are a blend of strength and magic, making them useful for classes that blend the two. Firbolgs work well as Clerics and Druids, but they can also make for a good Ranger. Your harmony with nature will leave you definitely wanting to have a nature focus, but you'll also stand out in a crowd. As a naturally shy race, be sure to consider that when playing your character. Typically speaking, Firbolgs aren't aggressive."[65] | |||||||||||||
Gibbering mouther | 69–70 | Dragon #160 (December 1990), Assassin Mountain (1993), Forgotten Realms Campaign Setting (1993), Monstrous Compendium Annual Volume One (1994), The Scarlet Brotherhood (1999), Monster Manual (2000), Epic Level Handbook (2002), Dungeon #85 (March 2001), Monster Manual (2003), Lords of Madness (2005), Monster Manual (2008) | Greater Gibbering Mouther, Ancient Gibbering Mouther, Gibbering Orb, Gibbering Abomination | An aberration that resembles a writhing mass of grey flesh covered with dozens of randomly placed eyes and mouths, of different sizes and shapes. | |||||||||||
Gloomwing | 70 | ||||||||||||||
Goat | 70 | ||||||||||||||
Gorgimera | 70 | ||||||||||||||
Greenhag | 71 | ||||||||||||||
Grippli | 71 | ||||||||||||||
Grig | 71–72 | ||||||||||||||
Grim | 72 | ||||||||||||||
Grue, elemental | 72–74 | Described are the chagrin, harginn, ildriss, and verrdig. White Dwarf reviewer Megan C. Evans referred to the grues as "a collection of terrifying beasties from the Elemental Planes".[81] | |||||||||||||
Hangman tree | 74 | ||||||||||||||
Haunt | 74 | ||||||||||||||
Hollyphant | 75 | In a review of Planescape Monstrous Compendium Appendix II for Arcane magazine, the reviewer described hollyphants as "mutant killer elephants with wings" and felt that they were introduced to "ensure that the planes maintain their very necessary bizarre flavour".[20] | |||||||||||||
Hordling (hordes of Hades) | 75–76 | ||||||||||||||
Hybsil | 76 | ||||||||||||||
Jann | 77 | The jann is a type of genie. The jann first appeared in first edition Advanced Dungeons & Dragons in Dragon #66 (October 1982).[145] A jann is the weakest of the genies, and is formed out of all four elements and must spend time on the Material Plane. | |||||||||||||
Jelly, mustard | 77 | ||||||||||||||
Kampfult | 78 | The kampfult first appeared in the first edition Monster Manual II (1983).[146]
The kampfult appeared in second edition for the Greyhawk setting in the Monstrous Compendium Greyhawk Appendix (1990).[147] |
In the Dungeons & Dragons fantasy role-playing game, the kampfult is a type of monster. A kampfult is a creature with a rope-like body that disguises itself among vines and creepers to trap unsuspecting prey with its coils of vine-like appendages that crush and strangle prey to death. | ||||||||||||
Kech | 78 | ||||||||||||||
Korred | 78 | ||||||||||||||
Kraken | 79 | ||||||||||||||
Lammasu, greater | 79 | ||||||||||||||
Lamprey, land | 80 | ||||||||||||||
Luck eater | 80 | ||||||||||||||
Lycanthrope | 80–82 | Described are the foxwoman, seawolf (greater), seawolf (lesser), and wereshark. Prior to 2E, weresharks were created by Dr. John Eric Holmes, based on a Hawaiian legend of the shark man.[148][149][150] | |||||||||||||
Magman | 82 | ||||||||||||||
Mandragora | 82–83 | ||||||||||||||
Mantis, giant | 83 | ||||||||||||||
Mantrap | 83 | ||||||||||||||
Margoyle | 83 | ||||||||||||||
Marid | 84 | Dragon #66 (October 1982), The Lost Caverns of Tsojcanth (1982), Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Monstrous Compendium Al-Qadim Appendix (1992), Manual of the Planes (2001). | Noble Marid, Great Padisha of the Marids | A marid is a genie from the Elemental Plane of Water. | |||||||||||
Mastiff, shadow | 84 | ||||||||||||||
Mihstu | 84–85 | ||||||||||||||
Miner | 85 | ||||||||||||||
Minimal | 85–86 | ||||||||||||||
Modron | 86–91 | Described are the monodrone (base modron), duodrone (base modron), tridrone (base modron), quadrone (base modron), pentadrone (base modron), decaton (hierarch modron), nonaton (hierarch modron), octon (hierarch modron), septon (hierarch modron), hexton (hierarch modron), quinton (hierarch modron), quarton (hierarch modron), tertian (hierarch modron), secundus (hierarch modron), and Primus (the One and the Prime). In his review of the Planescape Campaign Setting boxed set, Gene Alloway mentioned the modrons as an example of "the old, tired and previously foolish" which the set "breathes new life and meaning into".[151] Reviewer Scott Haring found that the "once-silly Modrons" from 1st edition AD&D were "given a new background and purpose that makes a lot more sense" in 2nd edition Planescape.[152] Philippe Tessier praised the modrons as charming little critters.[153] | |||||||||||||
Mold, russet | 91–92 | ||||||||||||||
Mongrelman | 92 | ||||||||||||||
Moon dog | 92–93 |
|
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Muckdweller | 93 | ||||||||||||||
Mud-man | 93–94 | Screen Rant compiled a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked" in 2018, calling this one of the weakest, saying "The mudmen are magically bound to their pool of mud, which means that the only way they can defeat an enemy is if they walk right into the middle of a dirty puddle. They will then have to score numerous hits in order to prevent the enemy from running away."[24] | |||||||||||||
Myconid (fungus man) | 94–95 | A "race of [man-sized] sentient fungus creatures", "some of which pack a mean punch", and which have the "ability to spray poisons that can disable their foes".[24] | |||||||||||||
Nereid | 95 | ||||||||||||||
Narwhale | 95 | ||||||||||||||
Obliviax (memory moss) | 96 | Appeared in the Monstrous Compendium Volume Two (1989),[154] and is reprinted in the Monstrous Manual (1993) under the "intelligent plant" heading.[155] The obliviax appeared in Dragon #355 (May 2007), and in the Monster Manual 3 (2010).[156] | A black moss with the magical ability to steal memories from intelligent creatures. The obliviax (memory moss) appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[143] | ||||||||||||
Ogre, aquatic (merrow) | 96 | ||||||||||||||
Oliphant | 96 | First appeared in adventure module The Land Beyond the Magic Mirror (1983);[157] under the "elephant" entry in the Monstrous Compendium Volume One (1989),[158] and reprinted in the Monstrous Manual (1993).[159] | An apparent modern relative of the mastodon, with down-curving tusks; intelligent enough to be trained as an engine of destruction, attacking with its tusks and heavy forelegs, and can be used in war and for other military duties when armored with leather or scale and plate reinforcements, spikes projecting from head and forelegs, and bearing a castle-like houdas containing archers and pikemen. | ||||||||||||
Ophidian | 97 | ||||||||||||||
Opinicus | 97 | ||||||||||||||
Otter | 97 | ||||||||||||||
Owl | 97–98 | ||||||||||||||
Para-elemental | 98–99 | Described are the ice, smoke, magma, and ooze para-elemental | |||||||||||||
Pech | 99 | Derived from Pech (mythology)
|
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Pedipalp | 100 | Described are the large, huge, and giant pedipalp | |||||||||||||
Phantom | 100 | Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[16] | |||||||||||||
Phoenix | 100–101 | ||||||||||||||
Phycomid | 101 | ||||||||||||||
Planetar | 101–102 | ||||||||||||||
Pseudo-undead | 102 | ||||||||||||||
Pudding, deadly | 102 | ||||||||||||||
Pyrolisk | 103 | ||||||||||||||
Quasi-elemental lightning | 103 | Ash quasi-elemental, the dust quasielemental, the salt quasielemental, and the vacuum quasielemental appeared under the "quasi-elemental, negative" heading, and the lightning quasielemental, the mineral quasielemental, the radiance quasielemental, and the steam quasielemental appeared under the "quasi-elemental, positive" heading.[160] | Quasi-elementals are a fusion of one of the classic elements and either positive or negative energy. | ||||||||||||
Quickling | 103–104 | Small, intelligent, chaotic and speedy, it appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[143] | |||||||||||||
Quickwood (spy tree) | 104 | ||||||||||||||
Ram | 104 | ||||||||||||||
Rat | 105 | Described are the ordinary rat and vapor rat | |||||||||||||
Raven (crow) | 105 | Described are the ordinary, huge, and giant raven | |||||||||||||
Retch plant | 106 | ||||||||||||||
Rock reptile | 106 | ||||||||||||||
Sandling | 106 | ||||||||||||||
Scorpion | 107 | Described are the large and huge scorpion | |||||||||||||
Scum creeper | 107 | ||||||||||||||
Selkie | 107 | ||||||||||||||
Shade | 108 | For reviewer Philippe Tessier a monster in the spirit of Fiend Folio.[161] | |||||||||||||
Shedu, greater | 109 | Lawful good winged equine with human-like head. Based on a creature from Mesopotamian mythology.[3] | |||||||||||||
Sirine | 109 |
|
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Skeleton, animal | 109 | ||||||||||||||
Skunk | 110 | ||||||||||||||
Slime creature | 110 | ||||||||||||||
Slime, olive | 110 | ||||||||||||||
Snake | 111 | Described are the constrictor and poisonous snake | |||||||||||||
Solar | 111–112 | ||||||||||||||
Solifugid | 112 | The giant solifugid, the huge solifugid, and the large solifugid first appeared in the adventure module Queen of the Demonweb Pits (1980).[162] The giant solifugid, the huge solifugid, and the large solifugid appeared in the original first edition Monster Manual II (1983).[146] The huge solifugid and the large solifugid appeared in second edition Advanced Dungeons & Dragons for the Forgotten Realms setting in The Drow of the Underdark (1991).[163] | A solifugid in Dungeons & Dragons is an arachnid creature with a powerful, hooked beak and 10 legs, the first pair ending in sucker-like clamps that it uses to catch and hold prey. Solifugids live in warm desert climates. | ||||||||||||
Spectator | 112–113 | ||||||||||||||
Spider, giant marine | 113 | ||||||||||||||
Spriggan | 113 | ||||||||||||||
Squealer | 113–114 | ||||||||||||||
Squirrel | 114 | Described are the giant black and ordinary squirrel | |||||||||||||
Squirrel, carnivorous flying | 114 | ||||||||||||||
Stegocentipede | 114–115 | Lawrence Schick described the stegocentipede as "a giant arthropod notable for its twin row of back plates (wow!)"[4] | |||||||||||||
Stench kow | 115 | Monstrous Manual (1993), Polyhedron #133 (December 1998), Tome of Horror (2002), pp. 243–244 from Necromancer Games | Lawrence Schick described the stench kow as "a monstrous bison that smells real bad".[4] CJ Miozzi included the stench kow on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[75] | ||||||||||||
Stone guardian | 115 | ||||||||||||||
Storoper | 115–116 | ||||||||||||||
Sundew, giant | 116 | ||||||||||||||
Swan | 116 | ||||||||||||||
Swanmay | 116–117 | Inspired by a character from Three Hearts and Three Lions by Poul Anderson rather than their mythological counterparts.[1][14] | |||||||||||||
Swordfish | 117 | ||||||||||||||
Taer | 117 | ||||||||||||||
Tarrasque | 117–118 | Ranked among the strongest monsters in the game by Scott Baird from Screen Rant, "the ultimate challenge for many players".[24] Rob Bricken from io9 named the tarrasque as the 10th most memorable D&D monster.[27] The tarrasque appeared on the 2018 Screen Rant top list at No. 5 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "The tarrasque is currently the most powerful creature in the 5th edition of Dungeons & Dragons, where it is matched only by Tiamat in terms of its combat prowess."[164] | |||||||||||||
Tasloi | 118 | ||||||||||||||
Termite, giant harvester | 118–119 | ||||||||||||||
Thessalhydra | 119 | Dragon #94 (February 1985),[165] Monstrous Compendium Forgotten Realms Appendix (1989),[166] Monstrous Compendium Annual Volume Three (1996),[104] Dungeon #134 (May 2006)[167] |
|
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Thri-kreen (mantis warrior) | 119 | "Praying mantis man" with four arms and a poisonous bite,[168] an "old personal favorite" of reviewer Mark Theurer.[12] With their additional limbs and specialized chatkcha and gythka weapons, thri-kreen were infamous as player characters optimized to do extreme amounts of damage. J.R. Zambrano found them "an interesting race" and preferred their "2nd Edition aesthetic" to others.[169] | |||||||||||||
Thunder beast | 120 | ||||||||||||||
Thunderherder | 120 | ||||||||||||||
Time elemental | 120–121 | ||||||||||||||
Transposer | 121 | ||||||||||||||
Tri-flower frond | 121 | ||||||||||||||
Troll, marine (scrag) | 121–122 | Described are the fresh water and salt water marine troll | |||||||||||||
Twilight bloom | 122 | ||||||||||||||
Urchin, land | 122 | ||||||||||||||
Ustilagor | 122–123 | ||||||||||||||
Vagabond | 123 | ||||||||||||||
Vargouille | 123 | ||||||||||||||
Vegepygmy | 124 | The vegepygmy was created by Gary Gygax. It first appeared in first edition Advanced Dungeons & Dragons in the adventure module Expedition to the Barrier Peaks (1980),[170] and was reprinted in the original Monster Manual II (1983).[171] | A vegepygmy is created when a humanoid is slain by russet mold, the victim's body transforming into a new creature. Although made of plant material, the vegepygmy, or "mold man," is humanoid in shape (though only three feet tall) and somewhat intelligent. CJ Miozzi included the vegepygmy on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[75] | ||||||||||||
Verme | 124 | ||||||||||||||
Vilstrak | 124–125 | ||||||||||||||
Vulchling | 125 | ||||||||||||||
Vulture | 125 | Described are the giant and ordinary vulture | |||||||||||||
Weasel | 125 | ||||||||||||||
Webbird | 125–126 | ||||||||||||||
Wemic | 126 | ||||||||||||||
Willow, black | 126 | ||||||||||||||
Wolf-in-sheep's-clothing | 127 | ||||||||||||||
Wolfwere | 127 | ||||||||||||||
Worm | 127–128 | Described are the tenebrous worm and the tunnel worm | |||||||||||||
Xag-ya and xeg-yi | 128–129 | The Lost Caverns of Tsojcanth (1982),[172] Planescape Monstrous Compendium Appendix III (1998),[160] third edition Manual of the Planes (2001)[173] |
|
||||||||||||
Xaren | 129 | ||||||||||||||
Yeth hound | 129 | ||||||||||||||
Yochlol (handmaiden of Lolth) | 130 | ||||||||||||||
Yuan-ti | 130 | A species of "cult-like snake people".[174] The original yuan-ti castes were the abominations, the halfbreeds, and the purebloods, which first appeared in the module Dwellers of the Forbidden City (1981),[175][176][177] In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.[4]:101 Snakes and snake-worship used in fiction have been criticized as characteristic of Orientalism.[178] The publication history, digital and print, of Yuan-ti falls into this pattern as they serve as uncomplicated antagonists in "exotic" settings.[179][180][181] Graeme Barber, a game designer noted for his critique of racism in Dungeons & Dragons,[182] used Yuan-ti in his contribution to the book Candlekeep Mysteries. Controversy arose after Wizards of the Coast, according to Barber, altered his depiction of Yuan-ti.[183] Summarizing his critique of the simplistic portrayal, Barber wrote, "Yuan-ti are evil because evil."[184] Keith Ammann, in his 2019 book The Monsters Know What They're Doing, commented of the yuan-ti purebloods that "Yuan-ti have had hundreds of generations to live and adapt on their own, so they'll have the same self-preservation instinct as any evolved species."[185] TheGamer.com in April 2021 listed the yuan-ti pureblood as #2 on their list of "10 Most Underrated Races That Are Better Than You Think".[186] CBR.com listed the yuan-ti pure blood as #5 on their list of "Top 10 Playable Species In D&D".[187] | |||||||||||||
Zombie, juju | 131 | ||||||||||||||
Zombie, monster | 131 | ||||||||||||||
Zorbo | 131 | ||||||||||||||
Zygom | 132 |
Monster Cards[edit]
Four sets of "monster cards" were released in 1982; each card contained the stats and description of a single monster. They were mostly reprints from the Monster Manual, but three monsters in each set were original, and were reprinted in the Monster Manual II the next year.
Creature | Set | Other Appearances | Variants | Description | |
---|---|---|---|---|---|
Androsphinx | 3 | Monster Manual (1977) | |||
Ankhegs | 1 | Monster Manual (1977) | |||
Axe Beak | 4 | Monster Manual (1977) | |||
Barbed Devil | 1 | Monster Manual (1977) | |||
Black Dragon | 4 | Monster Manual (1977) | |||
Blink Dog | 3 | Monster Manual (1977) | |||
Bombardier Beetle | 4 | Monster Manual (1977) | |||
Bugbear | 4 | Monster Manual (1977) | |||
Carnivorous Ape | 3 | Monster Manual (1977) | |||
Carrion Crawler | 3 | Monster Manual (1977) | |||
Centaur | 1 | Monster Manual (1977) | |||
Constrictor Snake | 1 | Monster Manual (1977) | |||
Dire wolf | 4 | Monster Manual (1977) | |||
Displacer Beast | 1 | Monster Manual (1977) | |||
Efreeti | 3 | Monster Manual (1977) | |||
Ettin | 3 | Monster Manual (1977) | |||
Frost Giant | 1 | Monster Manual (1977) | |||
Galeb Duhr | 2 | Monster Manual II (1983) | |||
Gelatinous Cube | 2 | Monster Manual (1977) | "D&D's large variety of monstrous oozes and slimes took their original inspiration from Irvin S. Yeathworth Jr's The Blob" movie. In the artificial dungeon environment of the game, they function as a "clean up crew". The gelatinous cube was considered especially suited for that role, fitting exactly in the standard grid for tactical combat, and called an "iconic monster".[1] | ||
Ghoul | 1 | Monster Manual (1977) | |||
Giant Scorpion | 2 | Monster Manual (1977) | |||
Giant Slug | 3 | Monster Manual (1977) | |||
Giant Weasel | 1 | Monster Manual (1977) | |||
Gnoll | 3 | Monster Manual (1977) | |||
Goblin | 2 | Monster Manual (1977) | |||
Gold Dragon | 2 | Monster Manual (1977) | |||
Gorgon | 4 | Monster Manual (1977) | "iron plated bull", based on early modern bestiaries, with only the name being derived from the Classical counterpart.[13][14] | ||
Grey Elf | 3 | Monster Manual (1977) | |||
Grippli | 1 | Monster Manual II (1983) | "humanoid tree-frogs" forming "a society of "uncommonly intelligent" humanoid amphibians who were quick to adapt and acquire new skills"; J.R. Zambrano thought of them as a good choice to create a player character race.[188] | ||
Halfling | 4 | Monster Manual (1977) | |||
Hill Dwarf | 2 | Monster Manual (1977) | |||
Hill Giant | 2 | Monster Manual (1977) | |||
Hippocampus | 4 | Monster Manual (1977) | |||
Hippogriff | 2 | Monster Manual (1977) | |||
Hybsil | 4 | Monster Manual II (1983) | A stag-centaur | ||
Ixitxachitl | 2 | Monster Manual (1977) | |||
Jaguar | 3 | Monster Manual (1977) | |||
Kobold | 1 | Monster Manual (1977) | |||
Korred | 4 | Monster Manual II (1983) | |||
Land Urchin | 2 | Monster Manual II (1983) | |||
Leucrotta | 4 | Monster Manual (1977) | |||
Lizard Man | 1 | Monster Manual (1977) | A player character race in some settings.[189][190] Reviewer Chris Gigoux described them by saying "Lizard Men aren't bad, [...] they're just a simple folks, struggling to survive."[191] In 2020, Comic Book Resources counted the lizardfolk as # 1 on the list of "10 Powerful Monster Species That You Should Play As", stating that "Along with the ability to manufacture their own weapons from the natural environment around them, they provide an excellent role-playing experience and have some pretty awesome tricks up their sleeve."[74] | ||
Locathah | 3 | Monster Manual (1977) | |||
Merman | 4 | Monster Manual (1977) | |||
Mihstu | 1 | Monster Manual II (1982) | |||
Mummy | 3 | Monster Manual (1977) | Based on the creature from Gothic fiction and appearances in more contemporary entertainment, a typical denizen of the Ravenloft setting.[16][73] In his review of the Monster Manual in the British magazine White Dwarf #8 (August/September 1978), Don Turnbull noted that the mummy was revised from its previous statistics, and could now cause paralysis on sight (as a result of fear).[23] | ||
Nycadaemon | 3 | Fiend Folio (1981) | |||
Neo-Otyugh | 1 | Monster Manual (1977) | |||
Obliviax | 4 | Monster Manual II (1983) | |||
Peryton | 3 | Monster Manual (1977) | |||
Red Dragon | 1 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Monster Manual (1977), D&D Companion Rules (1984), Dragon #134 "The Ecology of the Red Dragon" (1988), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #55 (2004), D&D Miniatures: Giants of Legend set #71 (2004), D&D Icons: Colossal Red Dragon (2006) | |||
Roper | 2 | Monster Manual (1977) | |||
Rust Monster | 4 | Monster Manual (1977) | |||
Sabertooth Tiger | 2 | Monster Manual (1977) | |||
Sahuagin | 1 | Monster Manual (1977) | |||
Salamander | 1 | Monster Manual (1977) | |||
Satyr | 2 | Monster Manual (1977) | |||
Sea Wolf | 3 | Monster Manual II (1983) | |||
Silver Dragon | 3 | Monster Manual (1977) | |||
Spectre | 2 | Monster Manual (1977) | |||
Stone Giant | 4 | Monster Manual (1977) | |||
Succubus | 4 | Monster Manual (1977) | |||
Su-monster | 4 | Monster Manual (1977) | |||
Sylph | 3 | Monster Manual (1977) | |||
Stone Golem | 2 | Monster Manual (1977) | |||
Thri-kreen | 2 | Monster Manual II (1982) | Anthropomorphic preying mantis | ||
Treant | 1 | Monster Manual (1977) | |||
Triceratops | 1 | Monster Manual (1977) | |||
Troglodyte | 2 | Monster Manual (1977) | Based on the stock character of the primitive caveman, Gary Gygax portrayed the troglodyte in the game as more monstrous, with chaotic and evil behaviour, offensive smell and lizard-like characteristics.[192] | ||
Tunnel Worm | 3 | Monster Manual II (1983) | |||
Type V Demon | 2 | Monster Manual (1977) | |||
Tyrannosaurus Rex | 2 | Monster Manual (1977) | |||
Umber Hulk | 2 | Monster Manual (1977) | |||
Vampire | 4 | Monster Manual (1977) | |||
Wemic | 3 | Monster Manual II (1983) | A lion-centaur | ||
Weretiger | 4 | Monster Manual (1977) | |||
Werewolf | 1 | Monster Manual (1977) | |||
Wind Walker | 4 | Monster Manual (1977) | |||
Will O'wisp | 3 | Monster Manual (1977) | |||
Zorbo | 1 | Monster Manual II (1983) |
Other sources[edit]
This section lists fictional creatures for AD&D 1st edition from various sources not explicitly dedicated to presenting monsters.
TSR 2021 – Dragonlance Adventures (1987)[edit]
The campaign setting hard-cover book Dragonlance Adventures contains a monster section called Creatures of Krynn.
ISBN 0-88038-452-2 Search this book on .
Creature | Page | Other Appearances | Variants | Description | |
---|---|---|---|---|---|
Draconians | 73–75 | Auraks, Baaz, Bozaks, Kapaks and Sivaks | |||
Dreamshadows | 75 | ||||
Dreamwraiths | 75–76 | ||||
Fetch | 76 | ||||
Ice Bears | 76 | ||||
Bloodsea Minotaurs | 76 | ||||
Shadowpeople | 77 | ||||
Spectral Minions | 77–78 | ||||
Thanoi (Walrus Men) | 78 | ||||
Krynn Dragons | 78–80 | Powerful and intelligent winged reptiles with magical abilities and breath weapon. | |||
-- The Evil Dragons | 78–79 | Black, Blue, Green, Red and White Dragons | |||
-- Black Dragons | 78–79 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Monster Manual (1977), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #44 (2004), D&D Icons: Gargantuan Black Dragon (2006), D&D Miniatures: Unhallowed set #55 (2007) | Chaotic evil dragons that spit acid | ||
-- Blue Dragons | 79 | Dungeons & Dragons set (1974), Monster Manual (1977), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Deathknell set #38 (2005), D&D Icons: Gargantuan Blue Dragon (2007) | Lawful evil dragons that discharge a bolt of lightning | ||
-- Green Dragons | 79 | Dungeons & Dragons set (1974), Monster Manual (1977), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003). D&D Miniatures: War of the Dragon Queen set #38 (2005) | Lawful evil dragons that breathe a cloud of poisonous chlorine gas | ||
-- Red Dragons | 79 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Monster Manual (1977), D&D Companion Rules (1984), Dragon #134 "The Ecology of the Red Dragon" (1988), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #55 (2004), D&D Miniatures: Giants of Legend set #71 (2004), D&D Icons: Colossal Red Dragon (2006) | Chaotic evil dragons that breathe a cone of fire | ||
-- White Dragons | 79 | Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Monster Manual (1977), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Night Below #58 (2007), D&D Icons: Legend of Drizzt Scenario Pack (2007) ("Icingdeath, Gargantuan White Dragon") | Chaotic evil dragons that breathe a cone of cold | ||
-- The Good Dragons | 79–80 | Brass, Bronze, Copper, Gold and Silver Dragons | |||
-- Brass Dragons | 79 | Greyhawk set (1974), Monster Manual (1977), D&D Basic Set (1997), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #14 (2004), D&D Miniatures: Unhallowed set #19 (2007) | Chaotic good dragons that can breathe a cone of sleep gas or a billowing cloud of fear-causing gas | ||
-- Bronze Dragons | 79 | Greyhawk set (1974), Monster Manual (1977), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: War Drums set #7 (2006) | Lawful good dragons that breathe a bolt of lightning or a repulsion gas cloud | ||
-- Copper Dragons | 79 | Greyhawk set (1974), Monster Manual (1977), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Angelfire set #21 (2005), D&D Miniatures: Desert of Desolation #23 (2007) | Chaotic good dragons that breathe a discharge of acid or a cloud of gas that slows creatures | ||
-- Gold Dragons | 79–80 | Dungeons & Dragons set (1974), Monster Manual (1977), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Giants of Legend set #61 (2004), D&D Miniatures: Deathknell set #7 (2005) | Lawful good dragons that breathe fire or chlorine gas | ||
-- Silver Dragons | 80 | Greyhawk set (1974), Monster Manual (1977), Monstrous Manual (1993), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Archfiends set #5 (2004) | Lawful good dragons that breathe a cone of frost or a cloud of paralyzing gas |
TSR 2023 – Greyhawk Adventures (1988)[edit]
The campaign setting hard-cover book Greyhawk Adventures contains a section called Monsters of Greyhawk.
ISBN 0-88038-649-5 Search this book on .
Creature | Page | Other Appearances | Variants | Description | |
---|---|---|---|---|---|
Beastman | 20–21 | ||||
Cactus, Vampire | 21–22 | ||||
Camprat | 22–24 | ||||
Changecat | 24–25 | ||||
Crystalmist | 25–26 | ||||
Dragon, Greyhawk | 26–27 | ||||
Grung | 27–28 | "selfish, simple-minded frog people"[174] based on poisonous frogs[193] | |||
Ingundi | 28–29 | ||||
Nimbus | 29–30 | ||||
Sprite, Sea | 30–31 | ||||
"Swordwraith" (Stark Mounds Undead Spirit) | 31–32 | ||||
Wolf, Mist | 32–33 | ||||
Zombie, Sea ("Drowned Ones") | 33–34 |
Dragon magazine[edit]
The Dragon introduced many new monsters to the Advanced Dungeons & Dragons game.
Creature | Page | Other Appearances | Variants | Description | |
---|---|---|---|---|---|
Tibbit "cat-were" | Dragon Compendium, Vol. 1 | A race of shapeshifters, who can change from cats to human beings; small, with pointed ears in human form, and as perfectly normal looking cats in cat form.
Appears in Dragon 135, The Dragon's Bestiary, by Scott Bennie |
References[edit]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 Forest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In Weinstock, Jeffrey. The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing. Search this book on
- ↑ 2.0 2.1 2.2 Wienecke-Janz, Detlef, ed. (2002). Lexikon der Zauberwelten – Gandalf & Co. Wissen Media Verlag. p. 12. ISBN 3-577-13505-0. Search this book on
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 Bornet, Philippe (2011). Religions in play: games, rituals, and virtual worlds. Theologischer Verlag Zürich. pp. 282–283. ISBN 978-3-290-22010-5. Retrieved December 5, 2019. Search this book on
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 106–107. ISBN 0-87975-653-5. Search this book on
- ↑ Croitoriu, Michaël (July–August 1998). "Aide au Maître de Donjon: Campagnes de haut niveau". Backstab (in français). Vol. 10. p. 44.
- ↑ Hagerty, Chris (November 6, 2011). Allison, Tavis, ed. Panel Discussion. D&D in Contemporary Art. New York.
- ↑ 7.0 7.1 7.2 Bogdanski, Stefan (February 2003). "D&D: Monster Set 3te Edition". Envoyer. No. 76. FZ Werbung Hannover. pp. 15–16. ISSN 1433-2892.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 Clements, Philip J. (December 2019). Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons (PhD). Retrieved September 22, 2020.
- ↑ Lock, Bob (February–March 1982). "The Brownie". White Dwarf. No. 29. p. 24.
- ↑ 10.0 10.1 10.2 Marshall, C. W. (2019). "Classical Reception and the Half-Elf Cleric". In Rogers, Brett M.; Stevens, Benjamin Eldon. Once and Future Antiquities in Science Fiction and Fantasy. Bloomsbury Academic. pp. 149–171. ISBN 978-1-3500-6894-0. Search this book on
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Ammann, Keith (2019). The Monsters Know What They're Doing. Saga Press. ISBN 978-1982122669. Search this book on
- ↑ 12.0 12.1 12.2 12.3 Theurer, Mark (December 2002). "D20 Product Review: Monster Manual II" (PDF). Fictional Reality. No. 10. p. 52. Archived from the original (PDF) on August 13, 2007. Retrieved September 3, 2020.
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 Duffy, William S. (2018). 20-sided monsters: The Adaptation of Greek Mythology to Dungeons and Dragons (PDF). Casting Die: Classical Reception in Gaming. CAMWS. Retrieved August 4, 2020.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 DeVarque, Aardy. "Literary Sources of D&D". Retrieved December 12, 2019.
- ↑ 15.0 15.1 15.2 15.3 Gloyn, Liz (2019). Tracking Classical Monsters in Popular Culture. Bloomsbury Academic. pp. 36–37. ISBN 978-1-7845-3934-4. Search this book on
- ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 Rangel Jiménez, Mauricio (2021). Lanzando los dados: aproximaciones académicas a los juegos de rol (in Spanish). Universidad Iberoamericana. ISBN 978-607-417-763-3.CS1 maint: Unrecognized language (link) Search this book on
- ↑ 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 Applecline, Shannon (2014). Designers & Dragons: The '70s. Evil Hat Productions. Search this book on
- ↑ 18.0 18.1 Carbonell, Curtis D. (2019). Dead Trident: Tabletop Role-Playing Games and the Modern Fantastic. Liverpool University Press. p. 89. ISBN 9781789620573. Search this book on
- ↑ 19.0 19.1 19.2 19.3 Strik, Odile (November 6, 2014). "Walking The Planes 2: A History of the Planes in Dungeons & Dragons". The Ontological Geek. Archived from the original on May 7, 2021. Retrieved August 10, 2020.
- ↑ 20.0 20.1 Webb, Trenton (January 1996). "Games Reviews". Arcane. No. 2. p. 71.
- ↑ Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. ISBN 978-1-4516-4052-6. Search this book on
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 Bricken, Rob (August 29, 2014). "The 12 Most Obnoxious Dungeons & Dragons Monsters". io9. Retrieved March 29, 2022.
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 Turnbull, Don (August–September 1978). "Open Box". White Dwarf (8): 16–17.
- ↑ 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 Baird, Scott (May 20, 2018). "Dungeons & Dragons: 10 Most Powerful (And 10 Weakest) Monsters, Ranked". ScreenRant. Retrieved March 16, 2022.
- ↑ 25.0 25.1 Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018). Dungeons & Dragons Art & Arcana: a visual history. Ten Speed Press. ISBN 9780399580949. OCLC 1033548473. Search this book on
- ↑ 26.0 26.1 26.2 26.3 Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. p. 138. ISBN 978-1-4516-4052-6. Search this book on
- ↑ 27.0 27.1 27.2 Bricken, Rob (September 16, 2013). "The 10 Most Memorable Dungeons & Dragons Monsters". io9. Retrieved January 20, 2016.
- ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 28.12 Cruz, Ronald Allan L. (2017). "Here Be Dragons: Using Dragons as Models for Phylogenetic Analysis". The American Biology Teacher. 79 (7): 544–551. doi:10.1525/abt.2017.79.7.544. Unknown parameter
|s2cid=
ignored (help) - ↑ Babb, Ruth (2014). "Dragons in Contemporary Fantasy Novels". In Weinstock, Jeffrey. The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing. p. 186. Search this book on
- ↑ 30.0 30.1 30.2 Mizer, Nicholas J. (November 22, 2019). Tabletop role-playing games and the experience of imagined worlds. Cham, Switzerland. ISBN 978-3-030-29127-3. OCLC 1129162802. Search this book on
- ↑ Peterson, Jon (2012). Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games. San Diege, CA: Unreason Press. ISBN 978-0615642048. Search this book on
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 32.8 32.9 DeKirk, Ash; Zell-Ravenheart, Oberon (2006). Dragonlore: From the Archives of the Grey School of Wizardry (1 ed.). New Page Books. p. 224. ISBN 978-1-56414-868-1. Search this book on
- ↑ Laycock, Joseph P. (2015). Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds. Univ of California Press. ISBN 9780520960565. Retrieved November 17, 2019. Search this book on
- ↑ 34.0 34.1 Dant; Feldman; Lutters (1990). "Dungeons for Science: Mapping Belief Places and Spaces". arXiv:1904.05216 [cs.CY].
- ↑ Grebey, James (October 13, 2021). "'Fizban's Treasury of Dragons' adds ghost dragons, liondrakes, and much more to D&D". SyfyWire. Retrieved January 14, 2022.
- ↑ 36.0 36.1 Bornet, Philippe (2011). Religions in play: games, rituals, and virtual worlds. Theologischer Verlag Zürich. p. 278. ISBN 978-3-290-22010-5. Retrieved September 15, 2020. Search this book on
- ↑ Gable, Andrew D. (March 10, 2003). "The Origin of the Gnoll (again)". ENWorld. Retrieved January 14, 2022.
- ↑ Searsmith, Kelly (2014). "Goblin". In Weinstock, Jeffrey. The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing. p. 289. Search this book on
- ↑ Silver, Eric (2021-01-28). "Dungeons & Dragons Has an Antisemitism Problem". Alma. Retrieved 2022-09-01.
- ↑ 40.0 40.1 Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. McFarland. ISBN 978-0786458950. Search this book on
- ↑ Langford, David (2005). The Sex Column and Other Misprints. Wildside Press LLC. p. 188. ISBN 1930997787. Search this book on
- ↑ 42.0 42.1 42.2 Linn, Tyler (October 28, 2017). "The 15 Most Idiotic Monsters In Dungeons & Dragons History". Cracked.com. Retrieved February 6, 2022.
- ↑ 43.0 43.1 Wood, Juliette (2018). "When unicorns walked the earth: A brief history of the unicorn and its fellows". Fantastic Creatures in Mythology and Folklore. Bloomsbury. ISBN 9781441166760. Search this book on
- ↑ Fine, Gary Alan (1983). Shared Fantasy: Role Playing Games as Social Worlds. University of Chicago Press. p. 23. Search this book on
- ↑ 45.0 45.1 45.2 Stang, Sarah; Trammel, Aaron (2019). "The Ludic Bestiary: Misogynistic Tropes of Female Monstrosity in Dungeons & Dragons". Games and Culture. 15 (6): 730–747. doi:10.1177/1555412019850059. Unknown parameter
|s2cid=
ignored (help) - ↑ Granshaw, Lisa (October 24, 2018). "The 9 scariest, most unforgettable monsters from Dungeons & Dragons". SYFY WIRE. Archived from the original on April 29, 2020. Unknown parameter
|url-status=
ignored (help) - ↑ Gygax, Gary. Monster Manual (TSR, 1977)
- ↑ Cagle, Eric, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt. Fiend Folio (Wizards of the Coast, 2003)
- ↑ Mearls, Mike, Greg Bilsland, and Robert J. Schwalb. Monster Manual 3. Renton, Washington: Wizards of the Coast, 2010
- ↑ Gygax, Gary; Blume, Brian (1976), Eldritch Wizardry (1 ed.), Lake Geneva, WI: TSR
- ↑ Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
- ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ↑ Winter, Steve. The Complete Psionics Handbook (TSR, 1991)
- ↑ Wyatt, James. Oriental Adventures (Wizards of the Coast, 2001)
- ↑ 55.0 55.1 55.2 Rubin, Jonathan (March 6, 2008). "Farewell to the Dungeon Master: How D&D creator Gary Gygax changed geekdom forever". Slate.
- ↑ 56.0 56.1 Bryant, Levi R. (October 2012). "Substantial Powers, Active Affects: The Intentionality of Objects". Deleuze Studies. 6 (4): 529–543. doi:10.3366/dls.2012.0081. Retrieved April 21, 2020.
- ↑ Kaneda (May–June 1998). "Moonlight Madness". Backstab (in français). Vol. 9. p. 34.
- ↑ 58.0 58.1 Slavicsek, Bill; Baker, Rich; Grubb, Jeff (2006). Dungeons & Dragons For Dummies. For Dummies. p. 373. ISBN 978-0-7645-8459-6. Retrieved February 12, 2009. Search this book on
- ↑ Waldron, David (2005). "Role-Playing Games and the Christian Right: Community Formation in Response to a Moral Panic". The Journal of Religion and Popular Culture. 9 (1): 3. doi:10.3138/jrpc.9.1.003. hdl:1959.17/44257.
- ↑ Baird, Scott (June 2, 2018). "20 Things About Dungeons & Dragons That Make No Sense". Screen Rant.
- ↑ Hoffer, Christian (April 23, 2019). "'Dungeons & Dragons' Hid a Disney Easter Egg in Its Monster Manual". Comicbook.com.
- ↑ 62.0 62.1 Rausch, Allan (August 19, 2004). "Magic & Memories: The Complete History of Dungeons & Dragons - Part V". GameSpy. IGN Entertainment. Retrieved July 27, 2021.
- ↑ Blondel, Julien (May–June 1998). "The Illithiad". Backstab (in français). Vol. 9. p. 55.
- ↑ Duffy, William S.; Taylor, Matthew (2018). Casting Die: Classical Reception in Gaming (PDF). Casting Die: Classical Reception in Gaming. CAMWS. Retrieved August 4, 2020.
- ↑ 65.0 65.1 Gramuglia, Anthony (February 21, 2021). "7 Underused Monster Races in Dungeons & Dragons". Comic Book Resources. Retrieved March 25, 2021.
- ↑ Woerner, Meredith (November 6, 2008). "Bender Fixes The Gas Crisis With His 20-Sided Die". io9. Archived from the original on November 3, 2011. Retrieved August 22, 2012. Unknown parameter
|url-status=
ignored (help) - ↑ Croitoriu, Michaël (May–June 1998). "Aide Au Jouer: Talents & Pouvoirs". Backstab (in français). Vol. 9. p. 54.
- ↑ Ballsun-Stanton, Brian; Mueller, Ernest; Eskridge, C. Ross (January 2012). "Clerics, Magic Users, Fighters and Thieves: Theoretical Approaches to Rules Questions on the Role-Playing Games Stack Exchange". Retrieved 2021-02-05.
- ↑ Robichaud, Christopher, ed. (2014). Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks. John Wiley & Sons. ISBN 9781118397626. Search this book on
- ↑ ONeill, John (January 28, 2014). "On the Origins of the Rust Monster". Black Gate. Retrieved April 6, 2022.
- ↑ Sims, Chris (October 19, 2012). "Ask Chris #125: The Greatest Monsters in 'Dungeons & Dragons'". Comics Alliance. Archived from the original on October 21, 2012. Retrieved November 10, 2012. Unknown parameter
|url-status=
ignored (help) - ↑ 72.0 72.1 Woodard, Ben (2012). Slime Dynamics. Winchester, Washington: Zero Books. p. 32. ISBN 978-1-78099-248-8. Search this book on
- ↑ 73.0 73.1 73.2 Grebey, James (June 3, 2019). "How Dungeons and Dragons reimagines and customizes iconic folklore monsters". SyfyWire. Retrieved January 14, 2022.
- ↑ 74.0 74.1 74.2 Bourque, Jacob (March 12, 2020). "Dungeons & Dragons: 10 Powerful Monster Species That You Should Play As". Comic Book Resources. Retrieved March 25, 2021.
- ↑ 75.0 75.1 75.2 75.3 Miozzi, CJ (April 25, 2014). "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)". The Escapist. Retrieved March 29, 2022.
- ↑ McCarthy, Sean (November 6, 2011). Allison, Tavis, ed. Panel Discussion. D&D in Contemporary Art. New York.
- ↑ 77.0 77.1 77.2 77.3 77.4 77.5 77.6 Turnbull, Don, ed. Fiend Folio (TSR, 1981)
- ↑ Williams, Skip, et al. Monstrous Compendium Fiend Folio Appendix (TSR, 1992)
- ↑ Cordell, Bruce R. A Guide to the Ethereal Plane (TSR, 1998)
- ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. pp. 8–9. ISBN 1-58846-112-2. Search this book on
- ↑ 81.0 81.1 81.2 81.3 81.4 Thomson, Jamie (Dec 1981 – Jan 1982). "Open Box". White Dwarf (review). Games Workshop (28): 14.
- ↑ Barton, Matt; Stacks, Shane (2019). Dungeons and Desktops: The History of Computer Role-Playing Games (Second ed.). CRC Press. ISBN 978-1-138-57464-9. Search this book on
- ↑ Zumwait, Alan (November 1981). "Observations of a semi-satisfied customer". Dragon (review). TSR (55): 8, 10.
- ↑ Kaneda (May–June 1998). "Monstrous Compendium Planescape Appendix III". Backstab (in français). Vol. 9. p. 32.
- ↑ 85.0 85.1 85.2 85.3 Greenwood, Ed (November 1981). "Flat taste didn't go away". Dragon (review). TSR (55): 6–7, 9.
- ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. pp. 131–132. ISBN 1-58846-112-2. Search this book on
- ↑ http://www.geek.com/games/underrated-monsters-of-advanced-dungeons-dragons-1659543/
- ↑ Webb, Trenton (January 1997). "Games Reviews". Arcane. No. 15. p. 68.
- ↑ 89.0 89.1 Wilson, Johnny L. (April 1999). "Planescape: Torment" (PDF). Computer Gaming World. No. 177. pp. 62–66. Retrieved December 27, 2021.
- ↑ Geek's Guide to the Galaxy (November 2014). "Interview: Charles Stross". Lightspeed. No. 54. Retrieved March 25, 2022.
- ↑ 91.0 91.1 Turnbull, Don, ed. (April–May 1979). "Fiend Factory". White Dwarf. No. 12. Games Workshop. pp. 8–10. ISSN 0265-8712.
- ↑ 92.0 92.1 92.2 92.3 92.4 92.5 92.6 92.7 Turnbull, Don, ed. (April 1980). "Fiend Factory". White Dwarf. Vol. 18. pp. 22–23.
- ↑ Baird, Scott (October 4, 2020). "Baldur's Gate 3: Githyanki, Explained". TheGamer. Retrieved April 5, 2022.
- ↑ Lord Winfield (September–October 1997). "Planescape - un bon plan". Backstab (in français). Vol. 5. pp. 46–47.
- ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. pp. 154–155. ISBN 1-58846-112-2. Search this book on
- ↑ Williams, Skip, et al. Monstrous Compendium Fiend Folio Appendix (TSR, 1992)
- ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ↑ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
- ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. p. 158. ISBN 1-58846-112-2. Search this book on
- ↑ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
- ↑ 101.0 101.1 101.2 101.3 Turnbull, Don, ed. (1980). "Fiend Factory". The Best of White Dwarf Articles. Vol. 1. pp. 42–44.
- ↑ 102.0 102.1 102.2 102.3 "The Best of White Dwarf Articles (Volume I)". BoardGameGeek. Retrieved 2021-04-22.
- ↑ 103.0 103.1 103.2 Greenwood, Ed (November 1981). Mohan, Kim, ed. "Fiend Folio Findings: Flat taste didn't go away". Dragon. No. 55. pp. 6–7, 9–10.
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- ↑ Williams, Skip, et al. Monstrous Compendium Fiend Folio Appendix (TSR, 1992)
- ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. p. 116. ISBN 1-58846-112-2. Search this book on
- ↑ Gygax, Gary. Descent into the Depths of the Earth (TSR, 1978)
- ↑ Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
- ↑ Richards, Johnathan M. "The Ecology of the Jermlaine: The Best Laid Plans." Dragon #262 (TSR, 1999)
- ↑ Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II (Wizards of the Coast, 2002)
- ↑ Colin McLaughlin (2016-09-07). "Get to Know the Kenku - Tribality". Tribality. Retrieved 2021-03-27.
- ↑ Turnbull, Don, ed. (June–July 1979). "Fiend Factory". White Dwarf. No. 13. Games Workshop. pp. 12–13.
- ↑ 113.0 113.1 Turnbull, Don, ed. (June–July 1978). "Fiend Factory". White Dwarf. Vol. 7. pp. 8–10.
- ↑ Turnbull, Don, ed. (April 1978). "Fiend Factory". White Dwarf. Vol. 6. pp. 6–8.
- ↑ Conners, William, et al. Monstrous Compendium Forgotten Realms Appendix (TSR, 1989)
- ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ↑ Wyatt, James, and Rob Heinsoo. Monstrous Compendium: Monsters of Faerûn (Wizards of the Coast, 2001)
- ↑ Wyatt, James. City of the Spider Queen (TSR, 2002)
- ↑ Matthew Sernett Playing Revenants (Wizards of the Coast 2009)
- ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. p. 227. ISBN 1-58846-112-2. Search this book on
- ↑ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
- ↑ Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
- ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ↑ Webb, Trenton (April 1996). "Games Reviews". Arcane. No. 5. p. 74.
- ↑ 125.0 125.1 Turnbull, Don, ed. (October–November 1978). "Fiend Factory". White Dwarf. Vol. 9. pp. 8–11.
- ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" Dragon #93 (TSR, 1985)
- ↑ Wise, David, ed. Monstrous Compendium Annual Volume One (TSR, 1994)
- ↑ Tome of Horrors 3 (Necromancer Games, 2005)
- ↑ The Tome of Horrors Complete (Frog God Games, 2011)
- ↑ Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
- ↑ 131.0 131.1 Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ↑ Cordell, Bruce R., Jennifer Clarke-Wilkes, and J.D. Wiker. Sandstorm: Mastering the Perils of Fire and Sand. Wizards of the Coast, 2005
- ↑ Gygax, Gary. Monster Manual II (TSR, 1983)
- ↑ "TSR Monster Blisters". dndlead.com. Retrieved September 9, 2012.
- ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. p. 8. ISBN 1-58846-112-2. Search this book on
- ↑ Bulmahn, Jason (lead designer). Pathfinder Roleplaying Game Bestiary 3 (Paizo Publishing, 2011)
- ↑ Breault, Mike, ed, et al. Greyhawk Monstrous Compendium Appendix (TSR, 1990)
- ↑ Richards, Johnathan M. "The Ecology of the Aspis." Dragon #260. (TSR, 1999)
- ↑ Gilsdorf, Ethan (2009). Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. Globe Pequot. p. 300. ISBN 9781599214801. Search this book on
- ↑ Richards, Johnathan M. "The Ecology of the Cyclopskin: Brokk's Lucky Day." Dragon #254. TSR, 1998
- ↑ Turnbull, Don (June–July 1979). "Open Box: Dungeon Module Review". White Dwarf (review). No. 13. Games Workshop. pp. 16–17.
- ↑ Colohan, Daniel (June 13, 2021). "D&D: Top 10 Demon Lords Your Party Will Fear". CBR. Retrieved October 27, 2021.
- ↑ 143.0 143.1 143.2 The Retroist (June 27, 2016). "The most underrated monsters of Advanced Dungeons & Dragons". Geek.com. Archived from the original on October 2, 2019. Retrieved December 13, 2019. Unknown parameter
|url-status=
ignored (help) - ↑ http://www.geek.com/games/underrated-monsters-of-advanced-dungeons-dragons-1659543/
- ↑ Gygax, Gary. "Featured Creatures" Dragon #66 (TSR, 1982)
- ↑ 146.0 146.1 Gygax, Gary. Monster Manual II (TSR, 1983)
- ↑ Breault, Mike, ed, et al. Greyhawk Monstrous Compendium Appendix (TSR, 1990)
- ↑ Holmes, Chris. "WereSharks Created by Dr. Holmes". Retrieved July 30, 2021.
- ↑ Holmes, John Eric. Alarums and Excursions #13 (Lee Gold, July 1976)
- ↑ "Save or Die Podcast #122". 2016-05-11. Retrieved 2016-05-31.
- ↑ Alloway, Gene (May 1994). "Feature Review: Planescape". White Wolf. No. 43. White Wolf Publishing. pp. 36–38.
- ↑ Scott Haring; Andrew Hartsock (August 1994). "Pyramid Pick: Planescape". Pyramid. Vol. #8. Steve Jackson Games. Retrieved August 7, 2020.
- ↑ Tessier, Philippe (January–February 1998). "The Great Modron March". Backstab (in français). No. 7. p. 47.CS1 maint: Date format (link)
- ↑ Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
- ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ↑ Mearls, Mike, Greg Bilsland, and Robert J. Schwalb. Monster Manual 3. Renton, WA: Wizards of the Coast, 2010
- ↑ Gygax, Gary. The Land Beyond the Magic Mirror (TSR, 1983)
- ↑ Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
- ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ↑ 160.0 160.1 Cook, Monte. Planescape Monstrous Compendium Appendix III (TSR, 1998)
- ↑ Tessier, Philippe (March–April 1999). "Monstrous compendium annual Volume four". Backstab (in français). Vol. 14. p. 52.
- ↑ Sutherland III, David C., with Gary Gygax. Q1 – Queen of the Demonweb Pits (TSR, 1980)
- ↑ Greenwood, Ed. The Drow of the Underdark (TSR, 1991)
- ↑ Baird, Scott (2018-09-20). "Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked". ScreenRant. Retrieved 2021-02-25. Unknown parameter
|url-status=
ignored (help) - ↑ Greenwood, Ed. The Ecology of the Chimera. Dragon #94 (TSR, 1985)
- ↑ Conners, William, et al. Monstrous Compendium Forgotten Realms Appendix (TSR, 1989)
- ↑ Jacobs, James. "Into the Wormcrawl Fissure." Dungeon #134 (Paizo Publishing, 2006)
- ↑ Smith, Casey Jex (November 6, 2011). Allison, Tavis, ed. Panel Discussion. D&D in Contemporary Art. New York.
- ↑ Zambrano, J.R. (January 24, 2018). "D&D Monster Spotlight: The Thri-Kreen". Bell of Lost Souls. Retrieved February 2, 2022.
- ↑ Gygax, Gary. Expedition to the Barrier Peaks (TSR, 1980)
- ↑ Gygax, Gary. Monster Manual II (TSR, 1983)
- ↑ Gygax, Gary. Lost Caverns of Tsojcanth (TSR, 1982)
- ↑ Grubb, Jeff, David Noonan, and Bruce Cordell. Manual of the Planes (Wizards of the Coast, 2001)
- ↑ 174.0 174.1 Szporn, Ari (March 9, 2020). "Dungeons & Dragons: Exploring Chult, the Dinosaur-Filled Jungle". CBR.com. Retrieved July 16, 2022.
- ↑ Cook, David. Dwellers of the Forbidden City (TSR, 1981)
- ↑ S, Antonio (5 April 2018). "Review of Tomb of Annihilation". RPGNet. Retrieved 29 May 2021.
- ↑ Decker, Jesse; Noonan, David. "Monsters with Traction, Part 2". Wizards of the Coast. Retrieved 2007-12-18.
- ↑ Hardy, Mat (2015). "Game of Tropes: The Orientalist Tradition in the Works of G.R.R. Martin". International Journal of Arts and Sciences. Retrieved 2021-06-23. Unknown parameter
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ignored (help) - ↑ Ammann, Keith (2020-06-11). The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters. ASIN 1982122668. Search this book on
- ↑ "Atari's Forgotten Realms: Demon Stone Coming to Xbox". SPOnG. Retrieved 2021-06-23.
- ↑ Lim, Cher Ping (2008). "Spirit of the game: Empowering students as designers in schools?". British Journal of Educational Technology. 39 (6): 996–1003. doi:10.1111/j.1467-8535.2008.00823_1.x. ISSN 1467-8535.
- ↑ "D&D Must Grapple With the Racism in Fantasy". Wired. ISSN 1059-1028. Retrieved 2021-06-23.
- ↑ "Candlekeep Mysteries Writer Wants To Remove Name After 'Content Significantly Changed'". TechRaptor. 29 March 2021. Retrieved 2021-06-23.
- ↑ "Candlekeep Mysteries Author Accuses D&D Publisher Of Adding "Colonialist Language" To His Work". TheGamer. 2021-03-26. Retrieved 2021-06-23.
- ↑ The Monsters Know What They're Doing (2019), Keith Ammann, ISBN 9781982122683 Search this book on .
- ↑ "Dungeons & Dragons: 10 Most Underrated Races That Are Better Than You Think". 9 April 2021.
- ↑ "Top 10 Playable Species in D&D, Ranked". 16 March 2020.
- ↑ Zambrano, J.R. (March 19, 2021). "D&D: We Missed Out On Playable Grippli In Candlekeep". Bell of Lost Souls. Retrieved July 15, 2022.
- ↑ Moore, Roger E. and Brown, Michael. "Lizardmen as Player Characters". White Dwarf No. 26 (Games Workshop, Aug/Sept 1981). p. 16.
- ↑ Rolston, Ken (February 1990). "Role-playing Reviews". Dragon. No. #154. Lake Geneva, Wisconsin: TSR. pp. 59–63.
- ↑ Gigoux, Chris (December 25, 2010). "Top 10 D&D Modules I Found in Storage This Weekend #4 (GeekDad Wayback Machine)". Wired. Retrieved October 12, 2020.
- ↑ Higgins, David M. (2014). "Troglodyte". In Weinstock, Jeffrey. The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing. pp. 543–544. Search this book on
- ↑ Zambrano, J.R. (March 19, 2021). "D&D: We Missed Out On Playable Grippli In Candlekeep". Bell of Lost Souls. Retrieved July 15, 2022.
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